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Dice The Xerian Frontier - Items

Protagonist

One Thousand Club
Items for The Xerian Frontier

One-Handed Melee: Teir 1


(50 Grams Each)



1-Handed Melee:


Tribal Dagger: BD-3, BC-3


Wooden Baton: BD-3, BC-3, E: Non-Lethal


Tribal War Club: BD-6, BC-9, E: +2 Speed


Studded Glove: BD-3, BC-9, E: +4 Speed


Bronzed Sword: BD-3, BC-6, E: +2 Speed


Stone Hammer: BD-8, BC-9


Stone Hatchet: BD-6, BC-6


Rope Whip: BD-3, BC-6, +2 Speed


Two-Handed Melee: Teir 1


(100 Grams Each)



Stone Warhammer: BD-15, BC-15


Stone Axe: BD-10, BC-10


Wooden Scissor (the Gladatorial Weapon): BD-5, BC-15 E: +4 Speed


Wooden Baseball Bat: BD-10, BC-15, E: +2 Speed


Bronze Longsword: BD-5, BC-10, E: +2 Speed


Tribal Spear: BD-5, BC-5


Bo Staff: BD-5, BC-5, E: Non Lethal


One-Hand Ranged: Teir 1


(50 Grams Each)



Boomerangs: BD-3, BC-3


Revolver: BD-3, BC-6, E: +2 Speed


Grease Gun: BD-3, BC-9, E: +4 Speed


Sawed Off "Blunderbuss" (a weak shotgun): BD-6, BC-6


Firecrackers: BD-9, BC-9


Medipistol: BD-3, BC-9, E: Heals instead of damage.


Two-Handed Ranged: Teir 1


(100 Grams Each)



Tribal Bow: BD-5, BC-5


Hunting Rifle: BD-5, BC-10, +2 Speed


Submachine Gun: BD-5, BC-15, +4 Speed


Blunderbuss: BD-10, BC-10


Firecracker Launcher: BD-15


Medigun: BD-5, BC-15, E: Heals instead of damage.






Leather Armor: 50 Grams


+20 HP


Metal Armor: 150 Grams


+40 HP


Cyber Armor: 300 Grams


+60 HP


Powered Armor: 600 Grams


+80 HP


Wooden Shield: 75 Grams


+20 HP, can also be used as a melee weapon.


Elemental Weapon Upgrade: 50 Grams


Your weapon gets charged with an elemental power (Fire, Water, Earth, Ice, Floral).


Elemental Armor Upgrade: 50 Grams


Charges your armor with an elemental power, making it useful against certain elements and weaker against others.


Small Wearable Flags: 50 Grams


+2 Charisma






Ki Blast: Comes free with all 1-handed Magic Weapons!


Does damage, like a weapon. How much damage depends on the exact weapon the user uses.
 
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