The World

Waverly

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The Regions of Rotsheimgaard


Map

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Lapunia

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Lapunia is the northernmost inhabited part of Rotsheimgaard, it is also by far the biggest. The only thing that lies north of Lapunia is Heilsnjór – an almost uninhabited tundra said to be several times bigger than the rest of Rotsheimgaard combined. Even though Lapunia is big, it has less inhabitants than any other area of Rotsheimgaard, making towns and settlements lie far apart from each other. Lapunia lacks it's own laws and rules, and thus Midhalpadian rule is often enforced on Lapunia. The Lapunian landscape sports the tallest mountains in all of Rotsheimgaard, as well as the deepest forests and widest rivers. Winters are long and cold in Lapunia, while summers are short, making it hard to grow much crops. Northern lights are a common sight during most nights, and during a few weeks of summer the sun never sets over Lapunia, and neither does it rise at all during a few weeks of winter. The wildlife in Lapunia is most extraordinary! Giant Moose and herds of reindeer roam the landscape, and in the far northern reaches one can even find mammoths! Wolves and bears seem to grow larger here than in any other part of Rotsheimgaard.


Most people here live in tribes or on farms that are self-governing. But even if the region lacks any official rule or laws of its own, many people live according to old spoken agreements between tribes and farmers alike, such as the traditional borders that state where tribes may or may not move their herd of reindeer, who owns right to fish in which waters and who can hunt in which woods. These borders are not put into writing or on maps, but are rather old mutual agreements made by tribes long ago.


Midhalpad

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Midhalpad is often regarded as the gate to the north (The Middle Path). It is said to sport aspects of both the civilized lands of the south, and the untamed lands of Lapunia in the north. This is true in many ways, as the northern and central part of Midhalpad is made up of wilderness that is scarcely inhabited, all the while the southern parts and coastal areas are dominated by farm-land, towns and cities. It's a landscape that is almost completely covered with coniferous forests that covers the steep hills and mountains that are found throughout the entire region. Many rivers, lakes and swamplands are found in this landscape, making it easy to traverse even the inland by boat. Here, winters are almost as cold and dark as in Lapunia, but summers are certainly much longer and warmer. In this landscape there are many a wild animal; wolves, wolverines, bears, elk, and even reindeer in the north.


Midhalpad have a set of laws that are kept in the town of Silangir. All Midhalpadians (and Lapunians, according to the Midhalpadian rulers) stand before these laws, no matter what region he or she lives in. Midhalpadians also go to regular meetings called leets (or Things) to settle business and politics. There are three froms of leets; Heimthing, Landsthing, and Allthing. Heimthings being the most local type of leet, where patrons from each farm in an area meet up about once every other month. Landsthing being the middle version, where a few representatives from each Heimthing is sent once a year. And lastly, the Allthing which is the most important leet of all. Several representatives from each Landsthing is sent in order to discuss business that concerns the entire realm. These are held every five years.


The Sverjian Realms

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Sverjia is the the part of Rotsheimgaard that is, by no doubt, the most densely inhabited one. Several kingdoms make up this landscape which is dominated by lush oak-forests, green hills and cultivated land. Cities and towns can be found throughout all the realms in Sverjia along with many castles and fortresses. There are many roads drawn throughout this well-mapped region, which allows for easy travel between settlements. Many of the rivers that run from the north end up in the great lakes of Sverjia. Many of these rivers can be crossed by means of a ferry or by one of the giant bridges that where built in ancient times. Winters bring rich amounts of snow to most parts of Sverjia, but spring always arrives early. Summers are long and warm, allowing for plenty of crops to grow. Proud deer and wild horses are among the more common animals to spot in this landscape.


Sverjia consist of several independent kingdoms, of which most share similar feudal systems. Each and every realm in Sverija is governed by a regent who has a group of sworn knights and vassals below him or her who in turn command the people of the land bestowed upon them.


The Danr Union

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The Danr Islands makes up the southernmost and western part of Rotsheimgaard. Even though the Danr region is united under one flag, each major island has it's own set of rules, laws and traditions. The only common rule is that of The One Faith. There are many cities and towns to be found on the hundreds of islands, and many ships travel between them, making this part of Rotsheimgaard very much alive. Even though most of the Danr islands are deforested, the landscapes found on the islands are still varied. Here, you can find everything from wind-beaten, rocky cliffs to beautiful beaches and tranquil meadows. There are few rivers and lakes on the Danr islands, which makes fresh water hard to come by in certain places. These islands are, compared to the rest of Rotsheimgaard, warm and gentle in climate, and almost never receive any lasting amounts of snow during winter. The summers last long into what is considered winter-season in the north, and spring arrives several months earlier than in Midhalpad and Lapunia. Danr sports fewer large animals than the mainland, but there are a more plentiful marine fauna than anywere else in Rotsheimgaard! Whales, sea lions, and large sharks are not entirely uncommon sights. 


The Island realm of Danr shares a similar feudal system to Sverjia. The difference is that the regents of the various Danr Islands all answers to the Danr Church of the One Faith, and are thus united under one banner. This is of course not the case in Sverjia where the church is the one that answers to the reagents.
 
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