Rusty of Shackleford
Ten Thousand Club
Here's the CS for the Mobile Suit Gundam inspired mech RP I'm doing. I'm leaving it up to you to design and name your mechs, just remember all mechs use the weapons I provide for you.
Name:
Age:
Affiliation: (DCC, Sol Collective, or Independent)
Appearance: (Any image is fine, or a description.)
Rank: (Navy ranks are used)
Mech: (like I said, it's up to you)
Mech Appearance:
Mech Weapons:
Mech Systems:
Personality: (Optional, since it's better if you show their personality in the RP.)
Backstory: (Also optional for the same reason.)
Weapons:
Mk. 12 Monomolecular Blade:
A metallic alloy blade contained by a electromagnetic field that allows it to clash with other blades. It can cut through literally anything, as it's as sharp as it needs to be. Standard issue melee weapons for elite troops.
Colton AE-20 Autocannon: The most common ranged weapon for both elite and common troops. It is a fully automatic 20mm cannon that fires explosive tracer rounds with an effective range of 1000m.
Grethen GE-120 Gauss Cannon: Possibly the most dangerous handheld weapon in either sides arsenals, the GE-120 is basically a 120mm gauss cannon that shoots a slug at 1% the speed of light, decimating any ground troops and easily piercing ship hulls. To make up for this, the weapon generates massive amounts of heat, meaning that a heat sink must be ejected through a bolt action after every shot.
General Utilities FN-65 Chain Knife: Standard issue melee weapons for ground troops. It's basically a chainsword that's useless on normal armor, but can be stuck into joints to collapse the enemy mech.
Name:
Age:
Affiliation: (DCC, Sol Collective, or Independent)
Appearance: (Any image is fine, or a description.)
Rank: (Navy ranks are used)
Mech: (like I said, it's up to you)
Mech Appearance:
Mech Weapons:
Mech Systems:
Personality: (Optional, since it's better if you show their personality in the RP.)
Backstory: (Also optional for the same reason.)
Weapons:
Mk. 12 Monomolecular Blade:
A metallic alloy blade contained by a electromagnetic field that allows it to clash with other blades. It can cut through literally anything, as it's as sharp as it needs to be. Standard issue melee weapons for elite troops.
Colton AE-20 Autocannon: The most common ranged weapon for both elite and common troops. It is a fully automatic 20mm cannon that fires explosive tracer rounds with an effective range of 1000m.
Grethen GE-120 Gauss Cannon: Possibly the most dangerous handheld weapon in either sides arsenals, the GE-120 is basically a 120mm gauss cannon that shoots a slug at 1% the speed of light, decimating any ground troops and easily piercing ship hulls. To make up for this, the weapon generates massive amounts of heat, meaning that a heat sink must be ejected through a bolt action after every shot.
General Utilities FN-65 Chain Knife: Standard issue melee weapons for ground troops. It's basically a chainsword that's useless on normal armor, but can be stuck into joints to collapse the enemy mech.