Banshee
Entity of Darkness
In the age 1480 strife,and horror fill the land of Elcheig. An invading force threatens the inhbitants of the land, and its balance. War has raged for 10 long years, and yet neither the Humans, or the Zecksta have prevailed. This land has Secrets that need to be unlocked, Mysteries that have not been solved, and a war to be fought. The fate of the land lies in the player's hands.
Races: Zecksta, Kitaram, Drefol, Drared Humans
Descritpions: Drefol:are 11-12 foot tall muscled beasts. They war with not only other races, but with themselves as well. Their bodies are jutting with horns on their shoulders, nails, and head. However, even though they are ferocious, they are also very primitive.
Drared: are clusters of souls long dead that clot together to make a humanoid form. They cannot be killed, and when they are wounded black purplish tendrils emanate from their bodies, and heal them. They always wear white robes. and masks to cover their truly demonic selves. If one were to see them derobed they would surely go insane.
Zecksta: They are a reptilian like race. their average height is 5-6 feet tall. They feel that they are the rightful rulers of the land, and will stop at nothing to accomplish this goal. They are master smiths, and battlemasters.
Kitaram: A bug-like race that treat their allies like kin. They are deadly in combat due to their incredible speed, and flying abilities. they do not need armor since their body it'self is like a full suit of armor. when they enter combat, tissue slides naturally made shells onto their muscles to protect them it is nearly impenetrable.
Humans: The only race to possess magic, and the rulers of the land. The magical creeds are known as Magicians, Mages, Sages, Warlocks, Sorcerers, Wizards
Magicians, Mages, and Sages are practically extinct. The Warlocks are in few numbers, but the Sorcerers, and Wizards are mostly fine.
Warlocks specialize in the four Elements of Life. Air,Water,Earth,and Fire. It is said a demon the inhabits their body can give them these abilities. However, warlocks began to inbreed creating those who could specialize in more than one element. Unfortunately none ever manipulated all 4 elements.
Wizards are like gods. They can pull together immense power and recreate its physical form to whatever they desire. For instance. like a fire, or a shield of magical origin. not like a metal shield but like a glowing essence that protects them.
Sorcerers use charms and incantations to disable, and torture their foes. Most are slave bearers, and sellers of warlocks, and or sages if they even exist anymore.
Side Note: This stuff is out of a book I am writing. But some of the information is changed to protect my writing.
WARNING: This RP is for mature audiences. There will be increased amounts of violence, and blood.
--
pheww let's get this over with.
The Land is divided into 5 sections. The Mainland, The Northern wastelands, The Southern Marshes, The Eastern Deserts, and the Western Plains. These all have very different Geography due to their location.
The Northern Wastelands carry an abundance of wild cats that live in small patches of forest, and it has a large forest within the middle that has giant spiders, and creatures that would devour a horse in one bite. The North is constanty sleeting and/or snowing, and in the northern most area of the map it holds five mountains stuck next to each other in a circle. Within the circle hold the most impenetrable fortress ever created. This fortress is known as Ventsapol Keep. In the also in the far north (even farther away than Ventsapol Keep) is the Drake lands. This area of the north is full of Dragons that would kill any who trespass into the area.
The Southern Marshes are home to the Drefol. It is practically impossible to enter the area and not be ambushed by heartless murderous creatures as well as Geography. The land it self is a death trap. Within this land are the red hills known as that because of two reasons. whomever enters will die from the red mist in the hills. and the blood that covers the ground of all the victims. There is also a very active volcano father in the land mass. past those two objects that are next to each other is an undiscovered fortress who's halls have not been walked in since the beginning ages. This is a land mass to be reckoned with for sure.
The Eastern Deserts are home to the Kitaram. Only one human city is stationed there, and it is next to the sea that divides it from the Mainland. It is known as Heromesa. The East is rather full of nothing but sand and lifeless bodies. The one mystery is the temple made of jet black rock that some say is haunted. There have been rumors that a wizard made it to curse the gods, and create an area where the veil between the spirit world, and the physical world is no more. some of this proves to be true.
The Western Plains don't have much life in them. Some small tribes of Humans live there, but the Geography is not as dramatic as the others. It is (no pun intended) Plain.
The Mainland is the easily the Lushest area of land. Within the Mainland Lays a city known to all as the Metropolis It's walls have never been breached, and for good reason. This area of land contains many wonders. Some are listed here. The floating rock Within the northern most area of the mainland. It sits in a corner to the right. Next there is The Forest of the Damned. It has held shades of the long dead since the first man died. If one were to enter, they would surely experience possession. If one were already possessed then they would go completely insane from the images of the minds of the shades. In the very middle of the land mass there is a small overgrown fortress that some say a wizard lives within. That practices magic without the worry of peeking eyes because this fortress lies within the Forest of the Damned. Although the Mainland looks nice from the outside, be weary not to fall into its traps.
--
No other races are to be played as or introduced but the original 5.
Only 1 character per person. (Might be changed in a while.)
I'm okay with some profanity, but please be disciplined.
if you are a human, and if you are of magical origin please state what class you are. (read in description) If you want to be Magician, Mage, or Sage then that must be done by contacting me, and creating a suitable backstory.
You cannot play as a warlock that manipulates 4 elements.
Races: Zecksta, Kitaram, Drefol, Drared Humans
Descritpions: Drefol:are 11-12 foot tall muscled beasts. They war with not only other races, but with themselves as well. Their bodies are jutting with horns on their shoulders, nails, and head. However, even though they are ferocious, they are also very primitive.
Drared: are clusters of souls long dead that clot together to make a humanoid form. They cannot be killed, and when they are wounded black purplish tendrils emanate from their bodies, and heal them. They always wear white robes. and masks to cover their truly demonic selves. If one were to see them derobed they would surely go insane.
Zecksta: They are a reptilian like race. their average height is 5-6 feet tall. They feel that they are the rightful rulers of the land, and will stop at nothing to accomplish this goal. They are master smiths, and battlemasters.
Kitaram: A bug-like race that treat their allies like kin. They are deadly in combat due to their incredible speed, and flying abilities. they do not need armor since their body it'self is like a full suit of armor. when they enter combat, tissue slides naturally made shells onto their muscles to protect them it is nearly impenetrable.
Humans: The only race to possess magic, and the rulers of the land. The magical creeds are known as Magicians, Mages, Sages, Warlocks, Sorcerers, Wizards
Magicians, Mages, and Sages are practically extinct. The Warlocks are in few numbers, but the Sorcerers, and Wizards are mostly fine.
Warlocks specialize in the four Elements of Life. Air,Water,Earth,and Fire. It is said a demon the inhabits their body can give them these abilities. However, warlocks began to inbreed creating those who could specialize in more than one element. Unfortunately none ever manipulated all 4 elements.
Wizards are like gods. They can pull together immense power and recreate its physical form to whatever they desire. For instance. like a fire, or a shield of magical origin. not like a metal shield but like a glowing essence that protects them.
Sorcerers use charms and incantations to disable, and torture their foes. Most are slave bearers, and sellers of warlocks, and or sages if they even exist anymore.
Side Note: This stuff is out of a book I am writing. But some of the information is changed to protect my writing.
WARNING: This RP is for mature audiences. There will be increased amounts of violence, and blood.
--
pheww let's get this over with.
The Land is divided into 5 sections. The Mainland, The Northern wastelands, The Southern Marshes, The Eastern Deserts, and the Western Plains. These all have very different Geography due to their location.
The Northern Wastelands carry an abundance of wild cats that live in small patches of forest, and it has a large forest within the middle that has giant spiders, and creatures that would devour a horse in one bite. The North is constanty sleeting and/or snowing, and in the northern most area of the map it holds five mountains stuck next to each other in a circle. Within the circle hold the most impenetrable fortress ever created. This fortress is known as Ventsapol Keep. In the also in the far north (even farther away than Ventsapol Keep) is the Drake lands. This area of the north is full of Dragons that would kill any who trespass into the area.
The Southern Marshes are home to the Drefol. It is practically impossible to enter the area and not be ambushed by heartless murderous creatures as well as Geography. The land it self is a death trap. Within this land are the red hills known as that because of two reasons. whomever enters will die from the red mist in the hills. and the blood that covers the ground of all the victims. There is also a very active volcano father in the land mass. past those two objects that are next to each other is an undiscovered fortress who's halls have not been walked in since the beginning ages. This is a land mass to be reckoned with for sure.
The Eastern Deserts are home to the Kitaram. Only one human city is stationed there, and it is next to the sea that divides it from the Mainland. It is known as Heromesa. The East is rather full of nothing but sand and lifeless bodies. The one mystery is the temple made of jet black rock that some say is haunted. There have been rumors that a wizard made it to curse the gods, and create an area where the veil between the spirit world, and the physical world is no more. some of this proves to be true.
The Western Plains don't have much life in them. Some small tribes of Humans live there, but the Geography is not as dramatic as the others. It is (no pun intended) Plain.
The Mainland is the easily the Lushest area of land. Within the Mainland Lays a city known to all as the Metropolis It's walls have never been breached, and for good reason. This area of land contains many wonders. Some are listed here. The floating rock Within the northern most area of the mainland. It sits in a corner to the right. Next there is The Forest of the Damned. It has held shades of the long dead since the first man died. If one were to enter, they would surely experience possession. If one were already possessed then they would go completely insane from the images of the minds of the shades. In the very middle of the land mass there is a small overgrown fortress that some say a wizard lives within. That practices magic without the worry of peeking eyes because this fortress lies within the Forest of the Damned. Although the Mainland looks nice from the outside, be weary not to fall into its traps.
--
No other races are to be played as or introduced but the original 5.
Only 1 character per person. (Might be changed in a while.)
I'm okay with some profanity, but please be disciplined.
if you are a human, and if you are of magical origin please state what class you are. (read in description) If you want to be Magician, Mage, or Sage then that must be done by contacting me, and creating a suitable backstory.
You cannot play as a warlock that manipulates 4 elements.
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