WeaselThor
The Thundering Mustelid
The World History
The northern continent of the planet of Thune possesses three mighty kingdoms who while not nessicarily in good terms, are not actively at war and towns, cities, and forts on the borders will trade with one another. They all share the same currency system with different symbols on their coins. Each of the nations is famous for their own reasons however none are free of a particularly bloody history.
~~~
The Age of Strife
Four thousand Years ago the first mortals rose from the caves having sheltered themselves there from the great cataclysm known as the fall of heaven. The gods once proud rulers of all the world had fallen into a civil war and their great sky palace came crashing down from space with enough force to blanket the world in fire and devastation. Those who fled to the caves survived the destruction and upon exiting their sanctuary they would find the gods who survived the crash and gather around them for their power sustained the mortals in a world recently made barren. However the ideology of the gods did not change, The surviving gods remained divided between the Holy Gods who aimed to elevate the mortals to Godhood by leading them down a path of magical, technological, and spiritual development that would one day make mortals the equal of the gods. The other faction were the Chaos Gods who believed mortals belonged under their heel waging bloody sacrifice in the form of war, violence, and self destruction all which would empower these Chaos Gods.
It took only three generations for the war to break out and for conflict to consume and threaten to destroy the world once again. The Holy gods empowered the mortals who served them and they each grew their own special strengths and weaknesses, yet were no more a homogeneous species as each god had a different idea of what would be needed, this birthed the mortal species. The Chaos gods on the other hand took the Mortal followers foolish enough to follow them and morphed them into monstrosities that still plague the world to this day. However as the war grew to its greatest crescendo four legendary mortals rose. A Honorable warrior, A Gifted Sorcerer, a Brutish Pugilist, And a Beast tamer. as two gods clashed in the field the four heroes descended upon them with a plan. Taking up the weapons of fallen demigods they smote both the Holy and Chaos god, Took their souls, and used them as fuel for a spell powerful enough to effect an entire Realm. With the casting of Godbane all gods of Holy and Chaos lineage along with all their angels and demigod children were banished from the realm. This occurred on the 1000th anniversary of the mortals emerging from the caves and is now referred to as the Start of the Age of Mortals
~~
The Age or Mortals
Immediately following the banishment of the gods the four heroes feared they had not been completely successful and that the gods would return in a fury, they then agreed that each of them would take a number of the remaining mortals and split up to forge a city. The Brutish Pugilist forged a City called Karrakhan in the center of the northern continent, The Honorable Warrior forged a city called Lacriosma, the Gifted Sorcerer forged the city of Theta, While the beast master took to the wilderness with tribes and clans for the purpose of taming the wilds, thus they were so far divided by distance that it would be several hundred years before their descendants were reunited.
Unfortunately the violent nature of the birth of these cities would show as they developed. Many new cities would rise and kingdoms would grow from them while the Kingdoms of Lacriosma and Theta were relatively unharmed as their superior magic and Remote locations kept them safe, Karrakhan was both blessed and cursed with an over abundance of resources and thus the struggling nations that grew around her would poke and prod at the nation, raiding small villages, looting farms. This inspired Karrakhan to start the Journeyman’s initiative, rather than beef up their military they would maintain their mighty army and outsource to civilian mercenaries for other missions. The buisness of Being a journeyman was so lucrative that it spread wildly across the nation and the might, suddenly barbarians and raiders were being met by powerful Mages, Warriors, Hunters, and any number of heroes. It became so risky to invade Karrakhan territories that the raiders would make the longer trek to the territories of other nations, and slowly but surely both resentment for Karrakhan and the amount of Journeymen throughout the world increased until 1300 years ago when the Sifting wars began.
The sifting wars were perhaps the darkest and most blood soaked parts of the worlds history, 27 kingdoms had grown including the three first. However mystical artifacts of the Gods ancient city, Dogmatic differences in view and the budding of different religions spawned around different gods from the ages past began to grow. Eventually it reached a bloody crescendo and the violence would not stop for nearly seven hundred years. Cities were burned, entire nations populations reduced to nothing, and vast swaths of the landscape were rendered uninhabitable by powerful spells of mass destruction. In the end only the three nations Of Theta, Lacriosma, And Karrakhan would remain intact on the northern continent, and contact with the nations across the sea was cut. Even though those three nations had survived however they were themselves crippled by a massive drop in population, supply lines being cut along with communications, and the magical power networks no longer intact meant that technology and progress was pushed back nearly a thousand years. Which has marked the beginning of the Age of Darkness.
~~~
The Age of Darkness
It started Five hundred years ago and we are still in the age of darkness today, the drop in population and trade networks made entire chunks of the landmass devoid of mortal involvement and thus nature and monsters would reclaim and the population of dangerous beasts would grow dramatically. In this era of problems and struggles many turned to the Chaos Gods starting cults to worship these evil beings and find strength in their suffering, in Response the Holy Gods Churches grew stronger and militant wings were added to most churches. The only thing that seems to be a boon is that the Buisness of Adventuring had begun to become so lucrative that the Karrakhan Journeyman organization changed itself to the Adventurers Guild and has begun to act as a central hub.
In the past 20 King Mynar of Karrakhan has begun to encourage even more development by allowing a Thetan School of Spellcrafting to start up, Along with Ample teachers from Lacriosma coming to pass their skills on to these adventurers who have taken a vow to serve all of the mortal world and have no alliances to any nation or church. Thus these adventurers act as a buffer between nations by serving as freelance agents to solve the problems of either side, and quickly gathering powerful teams if needed to deter the clashing of armies between nations. However the rise in barbarian activity and the disappearance of an entire town has begun to divide his attention spurring him to send his son from the palace in order to investigate the northern town of Tipwo’s vanishing.
The northern continent of the planet of Thune possesses three mighty kingdoms who while not nessicarily in good terms, are not actively at war and towns, cities, and forts on the borders will trade with one another. They all share the same currency system with different symbols on their coins. Each of the nations is famous for their own reasons however none are free of a particularly bloody history.
~~~
The Age of Strife
Four thousand Years ago the first mortals rose from the caves having sheltered themselves there from the great cataclysm known as the fall of heaven. The gods once proud rulers of all the world had fallen into a civil war and their great sky palace came crashing down from space with enough force to blanket the world in fire and devastation. Those who fled to the caves survived the destruction and upon exiting their sanctuary they would find the gods who survived the crash and gather around them for their power sustained the mortals in a world recently made barren. However the ideology of the gods did not change, The surviving gods remained divided between the Holy Gods who aimed to elevate the mortals to Godhood by leading them down a path of magical, technological, and spiritual development that would one day make mortals the equal of the gods. The other faction were the Chaos Gods who believed mortals belonged under their heel waging bloody sacrifice in the form of war, violence, and self destruction all which would empower these Chaos Gods.
It took only three generations for the war to break out and for conflict to consume and threaten to destroy the world once again. The Holy gods empowered the mortals who served them and they each grew their own special strengths and weaknesses, yet were no more a homogeneous species as each god had a different idea of what would be needed, this birthed the mortal species. The Chaos gods on the other hand took the Mortal followers foolish enough to follow them and morphed them into monstrosities that still plague the world to this day. However as the war grew to its greatest crescendo four legendary mortals rose. A Honorable warrior, A Gifted Sorcerer, a Brutish Pugilist, And a Beast tamer. as two gods clashed in the field the four heroes descended upon them with a plan. Taking up the weapons of fallen demigods they smote both the Holy and Chaos god, Took their souls, and used them as fuel for a spell powerful enough to effect an entire Realm. With the casting of Godbane all gods of Holy and Chaos lineage along with all their angels and demigod children were banished from the realm. This occurred on the 1000th anniversary of the mortals emerging from the caves and is now referred to as the Start of the Age of Mortals
~~
The Age or Mortals
Immediately following the banishment of the gods the four heroes feared they had not been completely successful and that the gods would return in a fury, they then agreed that each of them would take a number of the remaining mortals and split up to forge a city. The Brutish Pugilist forged a City called Karrakhan in the center of the northern continent, The Honorable Warrior forged a city called Lacriosma, the Gifted Sorcerer forged the city of Theta, While the beast master took to the wilderness with tribes and clans for the purpose of taming the wilds, thus they were so far divided by distance that it would be several hundred years before their descendants were reunited.
Unfortunately the violent nature of the birth of these cities would show as they developed. Many new cities would rise and kingdoms would grow from them while the Kingdoms of Lacriosma and Theta were relatively unharmed as their superior magic and Remote locations kept them safe, Karrakhan was both blessed and cursed with an over abundance of resources and thus the struggling nations that grew around her would poke and prod at the nation, raiding small villages, looting farms. This inspired Karrakhan to start the Journeyman’s initiative, rather than beef up their military they would maintain their mighty army and outsource to civilian mercenaries for other missions. The buisness of Being a journeyman was so lucrative that it spread wildly across the nation and the might, suddenly barbarians and raiders were being met by powerful Mages, Warriors, Hunters, and any number of heroes. It became so risky to invade Karrakhan territories that the raiders would make the longer trek to the territories of other nations, and slowly but surely both resentment for Karrakhan and the amount of Journeymen throughout the world increased until 1300 years ago when the Sifting wars began.
The sifting wars were perhaps the darkest and most blood soaked parts of the worlds history, 27 kingdoms had grown including the three first. However mystical artifacts of the Gods ancient city, Dogmatic differences in view and the budding of different religions spawned around different gods from the ages past began to grow. Eventually it reached a bloody crescendo and the violence would not stop for nearly seven hundred years. Cities were burned, entire nations populations reduced to nothing, and vast swaths of the landscape were rendered uninhabitable by powerful spells of mass destruction. In the end only the three nations Of Theta, Lacriosma, And Karrakhan would remain intact on the northern continent, and contact with the nations across the sea was cut. Even though those three nations had survived however they were themselves crippled by a massive drop in population, supply lines being cut along with communications, and the magical power networks no longer intact meant that technology and progress was pushed back nearly a thousand years. Which has marked the beginning of the Age of Darkness.
~~~
The Age of Darkness
It started Five hundred years ago and we are still in the age of darkness today, the drop in population and trade networks made entire chunks of the landmass devoid of mortal involvement and thus nature and monsters would reclaim and the population of dangerous beasts would grow dramatically. In this era of problems and struggles many turned to the Chaos Gods starting cults to worship these evil beings and find strength in their suffering, in Response the Holy Gods Churches grew stronger and militant wings were added to most churches. The only thing that seems to be a boon is that the Buisness of Adventuring had begun to become so lucrative that the Karrakhan Journeyman organization changed itself to the Adventurers Guild and has begun to act as a central hub.
In the past 20 King Mynar of Karrakhan has begun to encourage even more development by allowing a Thetan School of Spellcrafting to start up, Along with Ample teachers from Lacriosma coming to pass their skills on to these adventurers who have taken a vow to serve all of the mortal world and have no alliances to any nation or church. Thus these adventurers act as a buffer between nations by serving as freelance agents to solve the problems of either side, and quickly gathering powerful teams if needed to deter the clashing of armies between nations. However the rise in barbarian activity and the disappearance of an entire town has begun to divide his attention spurring him to send his son from the palace in order to investigate the northern town of Tipwo’s vanishing.