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Fantasy The Saints Quest-CS

Lore
Here

WeaselThor

The Thundering Mustelid
Lore tab coming soon, basic dnd classes will apply.

The Cs
Introduction
Faceclaim: a picture of the character or a description, much preferred for picture though.)
Name: (Something not vulgar please.)
Age: (See racial traits in lore for detailed age ranges.)
Race: (See Races in lore for a list of playable races.)
Alignment: (Chaotic, Neutral, Good, Lawful…Sadly Evil is not a choice in this party as you would not be able to join if you were.)
Class: (See classes in Lore section)
Height: (Something Reasonable.)
Weight: (Something reasonable.)
Eyes: (Free reign but if an odd color you must explain in backstory.)
Hair: (Same as eyes.)
~~~
Character information
Patron Deity: (Fell free to invent your own deity so long as they don’t demand anything that would make your character evil.)
Homeland: (Feel free to make up your own city or country but you must explain it in the backstory.)
Personality: (What kind of person are you?)
Backstory: (Where are you from? How did you get into the trade of being an adventurer? What’s the plan for the future if you do manage to score this massive stash of gold?)
Likes: (at least 3.)
Dislikes: (At least 3.)
~~~
Stats
(I would wait for the lore for this stuff.)

(The maximum number for any one stat will be 10, with the minimum being 1 this ensures you must put at least one point in each stat. Characters will be allowed 28 points to distribute as they see fit, All Racial stats are added in at the end and even with a bonus stats cannot go beyond ten.)
Str: 1-10 (strength, this stat governs the amount of damage you deal with melee combat, the amount of weight you can carry, and wether or not you can push through certain things like a wall it’s a must have for any melee combatants or heavily armored knights. A housecat or toddler would be a good candidate for a 1, while an Ox would be a good candidate for a 10.)
Dex: 1-10 (Dexterity, a mix of Agility, Speed, and reflexes, a must have for any class that uses stealth, ranged weapons, or a highly mobile character. This stat is important for all characters as it measures dodge chances, but for rouges and archers it is a must have. A turtle would be a good candidate for 1, while a dragonfly or Hummingbird would be a solid 10.)
Con: 1-10 (Constitution, the measure of your toughness and stamina high constitution might let you shrug off a punch from a strong foe, or run for a solid hour, but most importantly it governs your characters overall vitality with things like poison and disease resistance also falling into this category. Any insect or mouse you could crush in one blow would be a 1, with creatures like a hippopotamus or elephant having a pretty solid ten.)
Int: 1-10 (Intelligence, an important skill that governs ones rate of learning, ones mana pool, and often goes hand in hand with ones education. A high intelligence stat can allow your crafting skills to be better, it can allow you to identify traps or tricks, but most importantly it can directly influence the damage of your spells. A June bug is a good example of a 1, while Albert Einstein would be a ten.)
Wis: 1-10 (Wisdom, a skill that governs common sense, experience, and willpower. At first it may seem negligible as it only seems to govern mana regeneration. However not having a high wisdom will be its own curse as it also governs mind altering effects from spells poisons and other sources. It would also have a lot of relevance as to wether a person is alert or impulsive. A creature like a Fish would typically be a 1, While surprisingly no examples of a solid ten exist beyond Sphinxes and Dragons.)
Cha: 1-10 (Charisma is a combination of your physical attractiveness, your social skills, and the vibe you give off. While not often useful in combat it plays its role in a variety of none combat roles, however spells with Vocal components, dancing components, and even sometime acrobatics can be performed with ones charisma stat allowing them to achieve things they normally could not. A angry Toad would be a good example of a 1, While a young beautiful princess/prince with the gift of Gab would be a 10.)
Luck: 1-10 (perhaps the most fun and important of all the stats, a persons luck can determine literally any aspect of the game, bad luck means you will likely have a hard time in any and every encounter, while a high luck skill does the inverse, but here is the kicker, Luck determines Loot to a degree and in team encounters the entire teams luck is factored in, meaning it would behoove one to have at least a moderate luck stat.That guy who fell in the snake pit after being struck by lightening is a rank 1, and his brother who stumbled upon a frisky goddess and “negotiated” for his brothers life is a 10.)

Items: (Oils, ropes, torches, Just don’t include food or Coin as that’s all covered by prince moneybags.)
Weapons: (For the start magical weapons will not be allowed nor will master crafted special weapons. You will be starting with basic adventuring weapons.)
Armor: (Same as weapons and like weapons this section is optional as not all adventurers have weapons.)
Spells: (List the spell and include your mana cost, the effect, range, duration, and kind of spell it is.At the start a spell caster class may have a total of 3 spells. 2 first level spells, and one second level spell. A first level spell might be able to fell a man in a single blow, whereas a second level spell could likely fell a rampaging bull if timed properly. Feel free to leave the mana cost blank until after the lite is up.)
Mana: (Take your Intelligence stat, add it to your racial mana mod, then multiply it by your class mod. Feel free to leave blank until the lore is up. )
HP: (Takes your Constitution stat, Add your racial HP mod, then multiply by your class modifier. Feel free to leave blank until lore is up.)
 
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Faceclaim:
0367fb26038567fa353d9a270c8a3175.jpg
Name: Deldrach Vargrey
Age: 25
Race: Human
Alignment:
Chaotic
Class: Rouge
Height: 5'7
Weight: 100 lbs
Eyes: Lavender
Hair: White
~~~
Character information
Patron Deity: Inihalos (basically a deity of strength and wisdom)
Homeland: Vera, Gripland
Personality: he has a calm demeanor also can be cold-hearted but he's not evil he just sometimes is a jerk.
Backstory: well he's from a very forgettable town and country called Vera, Gripland a trade city that sadly was destroyed by orcs and he was the only one alive. how he got the white hair was actually a disease he was born with a very rare one that is uncurable. How he got the eyes was one time he went to some ruins and met a evil warlock that he tried to defeat but has been cursed with lavender eyes also it worsens his condition he's in and it caused his skin to turn white as well. He started being cold to people because his looks scares people and he's been shut out from the world I don't know how to explain it but most people don't like him because he looks different from everybody else so he started not caring about people. Ever since he heard about the gold he decided maybe one day if he ever gets the gold he could use the money to buy supplies to build a house in the mountain so he can live alone in peace. (Let me know what other things you want me to add)
Likes: Alone time, food, gold, whiskey, and music
Dislikes: people, his sickness, and orcs p
~~~
Stats
(I would wait for the lore for this stuff.)
(The maximum number for any one stat will be 10, with the minimum being 1 this ensures you must put at least one point in each stat. Characters will be allowed 28 points to distribute as they see fit, All Racial stats are added in at the end and even with a bonus stats cannot go beyond ten.)
Str: 1-10 (strength, this stat governs the amount of damage you deal with melee combat, the amount of weight you can carry, and wether or not you can push through certain things like a wall it’s a must have for any melee combatants or heavily armored knights. A housecat or toddler would be a good candidate for a 1, while an Ox would be a good candidate for a 10.)
Dex: 1-10 (Dexterity, a mix of Agility, Speed, and reflexes, a must have for any class that uses stealth, ranged weapons, or a highly mobile character. This stat is important for all characters as it measures dodge chances, but for rouges and archers it is a must have. A turtle would be a good candidate for 1, while a dragonfly or Hummingbird would be a solid 10.)
Con: 1-10 (Constitution, the measure of your toughness and stamina high constitution might let you shrug off a punch from a strong foe, or run for a solid hour, but most importantly it governs your characters overall vitality with things like poison and disease resistance also falling into this category. Any insect or mouse you could crush in one blow would be a 1, with creatures like a hippopotamus or elephant having a pretty solid ten.)
Int: 1-10 (Intelligence, an important skill that governs ones rate of learning, ones mana pool, and often goes hand in hand with ones education. A high intelligence stat can allow your crafting skills to be better, it can allow you to identify traps or tricks, but most importantly it can directly influence the damage of your spells. A June bug is a good example of a 1, while Albert Einstein would be a ten.)
Wis: 1-10 (Wisdom, a skill that governs common sense, experience, and willpower. At first it may seem negligible as it only seems to govern mana regeneration. However not having a high wisdom will be its own curse as it also governs mind altering effects from spells poisons and other sources. It would also have a lot of relevance as to wether a person is alert or impulsive. A creature like a Fish would typically be a 1, While surprisingly no examples of a solid ten exist beyond Sphinxes and Dragons.)
Cha: 1-10 (Charisma is a combination of your physical attractiveness, your social skills, and the vibe you give off. While not often useful in combat it plays its role in a variety of none combat roles, however spells with Vocal components, dancing components, and even sometime acrobatics can be performed with ones charisma stat allowing them to achieve things they normally could not. A angry Toad would be a good example of a 1, While a young beautiful princess/prince with the gift of Gab would be a 10.)
Luck: 1-10 (perhaps the most fun and important of all the stats, a persons luck can determine literally any aspect of the game, bad luck means you will likely have a hard time in any and every encounter, while a high luck skill does the inverse, but here is the kicker, Luck determines Loot to a degree and in team encounters the entire teams luck is factored in, meaning it would behoove one to have at least a moderate luck stat.That guy who fell in the snake pit after being struck by lightening is a rank 1, and his brother who stumbled upon a frisky goddess and “negotiated” for his brothers life is a 10.)

Items: (Oils, ropes, torches, Just don’t include food or Coin as that’s all covered by prince moneybags.)
Weapons: a long sword
Armor: Robe
Spells: (List the spell and include your mana cost, the effect, range, duration, and kind of spell it is.At the start a spell caster class may have a total of 3 spells. 2 first level spells, and one second level spell. A first level spell might be able to fell a man in a single blow, whereas a second level spell could likely fell a rampaging bull if timed properly. Feel free to leave the mana cost blank until after the lite is up.)
Mana: (Take your Intelligence stat, add it to your racial mana mod, then multiply it by your class mod. Feel free to leave blank until the lore is up. )
HP: (Takes your Constitution stat, Add your racial HP mod, then multiply by your class modifier. Feel free to leave blank until lore is up.)
 
The maximum number for any one stat will be 10, with the minimum being 1 this ensures you must put at least one point in each stat. Characters will be allowed 28 points to distribute as they see fit, All Racial stats are added in at the end and even with a bonus stats cannot go beyond ten.)
Str: 1-10 (5)
Dex: 1-10 (7)
Con: 1-10 (5)
Int: 1-10 (2)
Wis: 1-10 (1)
Cha: 1-10 (5)
Luck: 1-10 (5)
 
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The maximum number for any one stat will be 10, with the minimum being 1 this ensures you must put at least one point in each stat. Characters will be allowed 28 points to distribute as they see fit, All Racial stats are added in at the end and even with a bonus stats cannot go beyond ten.)
Str: 1-10 (5)
Dex: 1-10 (7)
Con: 1-10 (5)
Int: 1-10 (2)
Wis: 1-10 (1)
Cha: 1-10 (4)
Luck: 1-10 (4)
that’s perfect just add in the racial stat bonus you get. Humans have two free points to put anywhere they want. From there you pick a class and you can calculate MP and HP based on the class multipliers which determine that. Let me know if you need help in the future.
Ps. I’m going to move this convo to the OcC tab when I get around to making one lol.
 
HP: 10
(My question is MP mana or it's a different thing)
It is indeed mana. But rogues don’t really use to much magic or health tbh. You’ll mostly be the trap disabler, and you get massive damage spikes for sneak attacks that can literally be some of the most damaging things on the games. So investing in a ranged attack would be beneficial.
 
1cf03087144aeee632bc74559e487b62.jpg
Name: Ranult Ward;
Age: 29;
Race: Human;
Alignment: Lawful Neutral;
Class: Ranger (Of His Majesty's Secret Service);
Height: 5'11"/179 cm;
Weight: 145 lbs/ 66 kg;
Eyes: Blue;
Hair: Brownish-Ginger;
~~~
Character information

Patron Deity: Although Ranult does not formally worship any deity, his family are staunchly faithful to Opres, The God of Summers, Hunts, and Food.

Homeland: Novo Nasin

Personality:
Simple, easy-going, and friendly. Ranult can best be described with these three adjectives. Simple: He does not largely care for the larger political landscape of the Kingdom, he'll do what is necessary to not besmirch or degrade its' reputation but anything further than that is a pipe dream. Although simplistic, he does find certain mediums of literature quite interesting. Barring the historical kind. Out of all the King's private guard, he is one of the most sociable of the bunch. Easily striking up a conversation with any stranger. That should not mean his lips are loose or his thoughts unpoliced. Despite his newest position in the King's guardianship, he still feels a longing for his hometown, Novo Nasin. There is a certain animosity between him and historical scholars, likely due to his own fear about the past. He's grown more suspicious over the years, though nothing of note seemed to indicate this sudden change.

A lot of people receive whiplash from the appearance of his armour and the difference in personality. They don't expect a man with a frightening metal helm to be so jovial.

Backstory:
Novo Nasin—a city of trading, of gold, of consumption. Many go there to purchase goods, taste fine drinks, or women. Yet this mercantile city is not without its' pride, honour, and duty. Some notable warriors were raised in this place of gold coin. One such warrior is Ranult Ward. Coming from a long line of hunters, butchers, and herbalists. A family of tradition, they say their children sleep with bows and arrows in bed. Ranult was no exception. He thrived in the bushes near the city, hunting with family, playing games, and enjoying his mother's cooking. Ah, such a simple life for the young man. A tragedy that this will not last. At the age of seventeen, Ranult had departed his city by his family's wish to procure some items from faraway lands. His family sent prayers along with the young lad and he took them to heart.

Atop his trusty steed, Burman, Ranult rode. The fresh winds tickled his nose and rejuvenated his body, it had only been his second outing but he treasured it all the same. Little did he know of the future looming. After reaching the gate of the city, he had encountered a snag. It appears as though the bureaucratic arm of this faraway city had decreed that citizenry and passerby's needed proper documentation. Not to worry, there was a toll that gave out the necessary papers... With a fee. Two gold coins twenty-seven silver and fifteen copper. Ranult had just barely the amount of coinage needed. But if he paid then he won't be able to get the items. Turning back with a disappointed huff, Ranult did not argue.

But only then a stranger had drawn his attention. Curiously, Ranult approached. "Hey kid, you're looking to get in?" The stranger questioned, Ranult looked around before replying a nod. "Good, wait over by those bushes down the road and come back here by nightfall." Seemed reasonable, his parents weren't expecting him to make it back within a day, anyway.

And so, the young Ranult waited for night to shroud the world around him. This co-conspirator could be lying to him, but he had to risk it. They met again under the shroud, the man told him the plan. There was an opening in the wooden walls near here, guards patrol when they can but there is a minuscule gap which they can pass. However the man needed something from the teen as well, he wanted to get into a place. The only way? Too high for one man. Ah, Ranult sees where he comes in! He'll be vaulted or passed over the top and unlock the way for the man. Fine, this seemed like a simple task.

And so they set their plan to motion, the man provided the way into the city and Ranult would provide an opening through a building's high fence. Unfortunately, that's where it all went "pots up" as the Ward family would say. A caretaker spotted Ranult opening the door and told him to stop! Ranult froze and allowed the man to close the distance... Before bolting through the open door. Fearful, he ran with the man behind him. Eventually, he hid in the forest but the man being so close meant that he couldn't get away. With rock in hand, Ranult struck the older man. Killing him instantly.

Dropping the bloodied stone, Ranult looked at his hands. He has killed animals in the past... But a fellow man? A person? Never. Fear, disgust, and anger welled up within him. He ran away from the scene of the crime. Hopping on his horse, he kept running and running to Novo Nasin in the dead of night. He couldn't even make it half the journey before vomiting. It finally gelled within his mind. He is a Murderer. He mustn't let anyone know!

Returning home, he was shaky and they questioned him for it. It took everything in him to not buckle under the pressure and admit it. He told them of the toll, they understood and gave him a hot meal and bath. It didn't wash away the phantom blood on his hands.

Years later, he joined the army of Karrakhan and worked his way up to the King's secret guard. As penance for that one life he took.

Likes: The Kingdom, baked goods, and scrumpy;
Dislikes: Opposition to the King's decrees, overtly sweet foods, and bringing up the past;
~~~
32ca9ec507be8f4e91089c1b009da81c.jpg
Stats

Str: 1-10 (5)
Dex: 1-10 (6)
Con: 1-10 (4)
Int: 1-10 (5)
Wis: 1-10 (3)
Cha: 1-10 (5)
Luck: 1-10 (2)

All this culminates in 30 points, which tracks with the human's racial bonus: +2 free skill points.

Items: Willow Bark - A bark from a local tree that has pain reduction qualities, the recipient must chew on the bark to receive its' painkilling effects, Honey Flask - A flask of honey that has been treated to maximise its' antimicrobial effects, useful for cleaning wounds and stopping infections. Also nurtures the body's white blood cells thus increasing the potency of the immune system, Vial Satchel - A satchel meant for carrying vials or flasks but reduces the chance of them breaking during falls or hits (Note: they can still be broken if enough force is applied.)

Weapons: Ranger's Bow - A standard longbow that is fielded to almost all archers; Hunter's Sword - A short sword meant to engage enemies that approach the ranger or close-quarters combat, Hunting Knife - A hunting knife meant primarily for tool use but can come in handy in a pinch;

Armour: Shadow Ranger's Garb - An armour designed for secrecy and stealth but sacrificing defences along the way. Primarily composed of treated leather, this makes it exceptionally slash-resistant though at the cost of being easily penetrable. There are some plates/metals involved in the armour, primarily in front of the legs and face. Its dark blue-ish colouration helps it hide during the moon's full effect. Contrarily, sunlight makes it stick out like a sore thumb.

Spells: ?????

Mana: Wis (3) + 2 = 5; 5 x 2 = 10;
HP: Cons (4) + 2 = 6, 6 x 2 = 12;
 
Faceclaim: 1629395283688.png
Name: Xeridian Balder Ogres
Age: 22 Y/O
Race: Orc
Alignment: Lawful
Class: Barbarian
Height: 5' 8"
Weight: 220 lbs.
Eyes: Blue
Hair: Brown with white streaks (An expense of pushing himself to the limit)
~ Stats ~
Strength: 4
Dexterity: 4
Constitution: 6
Intelligence: 1
Wisdom: 1
Charisma: 6
Luck: 2

Items: Tent, Tome, Comb, Waterskin
Weapons: Battle-Axe
Armor: Light Leather Armor
Spells: -
Mana: -3
HP: 36

Patron Deity: Galdolus, God Of War
Homeland: Yeterune, City in the Mountains
Personality: Silent, Caring and Short-tempered
Backstory: Xeridian was born in Yeterune, in the height of a plague that wiped out the village, leaving him alone. Protecting the kin that the deceased left behind, Xeridian cared for the children. He plans to use the money to feed his family for ages with the gold.
Likes: Silence, Sparing, Food and a lovely man.
Dislikes: Flirtatious people, noise and crying.
 
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Introductions
824F6E51-1A6E-403A-B08D-954C4F553151.jpeg
Name: Lee’Roi Khan
Age: 26yrs
Race: Half-Orc
Alignment: Chaotic Good
Class: Fighter
Height: 6ft 4in
Weight: 225lbs
Eyes: Yellow (normal for orcs.)
Hair: Greyish Black.
~~~
Character information
Patron Deity
:
Grusk The Orcmaker, God of War.
Pelor The Sun god, lord of justice.
Lucinda the Goddess of luck, Lady of Games.

Homeland: Karrakhan
Personality: Prince Lee’Roi tends to be a bit selfish at times claiming that if he doesn’t look out for himself then someone else will do so in a way he disagrees with. A rebel without a cause he is known to buck authority, which shows both a rebellious streak and a bravery that few mortals possess. That said he is a bit more fickle than most would like, his fleeting interest has been the cause of no shortage of headaches for the palace workers as he will often sneak off to seedy parts of town to spend royal coin on less than honorable pass times. It’s not all back however as the prince is very well received at bars and brothels where he feels the most at home. Most would think him a callous young man with little regard for others, however that’s not exactly true he has stepped in to risk his neck putting himself in between unruly patrons of the brothel and the girls he has come to know. Luckily for him the guards are never too far to pull his backside out of the fire.

Backstory: Thirty three years ago Princess Oro of Karrakhan was reaching the age of marriage, her elderly father only having a few years left and wanting his daughter to have a suitable companion before taking the throne. The war of the northern barbarian clans had just come to a brutal end with the utter destruction of the hordes, yet it came at a cost with nearly forty thousand casualties both civilian and soldier. Yet from that war rose many heroes whose exploits were being sung into ballads by bards everywhere. Of the heroes two stood far above the others, Seto’Roi Thraak the Invincible orc warrior, and Sir Gerald Kripua last man of the Gridlock squadron ambush. Both of these warriors had apparently faced down nearly two thousand men at different times with nothing but their steel and skill between them and death. However as Seto’Roi was still engaged in skirmishes here and there to clean up the remnants of the northern barbarian tribes Sir Gerald had Retired to the Capitol city and was selected as the suitor for Princess Oro khan.

Upon hearing of the princesses soon marriage Seto’Roi thought nothing of it, it wasn’t until he heard the third person mention it that he heard of the warrior who survived the Gridlock squad ambushes. Seto’Roi was filled with joy and immediately made his way to the Capitol. As it turned out he was a member of the Gridlock squad and had thought he was the only survivor of that battle. However as he made his way to the Capitol however he began thinking of who this man could be not recognizing the name. Upon arriving and seeing the man his suspicions were confirmed and the orc flew into a rage challenging Gerald Kripua to trail by combat and accusing him of claiming false glory as he was never a part of the Gridlock squad. Karrakhan customs demanded Gerald accept the challenge and in just under an hour the two warriors were facing off in the courtyard.

The fight only lasted a few seconds as Seto’Roi swatted aside the tentative blow of Gerald and choke slammed him hard enough that his hand met the ground in a puddle of his foe. though horrified it was a legal victory and made many believe Seto’Rois claims as no war hero who bested so many foes would have died so quickly. He gained all of Geralds assets in return for his victory including the hand of Princess Oro. For the first three years of their marriage the two had little contact as neither was really interested in the other they were simply bound by duty and tradition. However Princess Oro would become Queen Oro and Seto’Roi Thraak took her name becoming Seto’Roi Khan. As the two stood together against the foes of Karrakhan they would grow more attached to one another, Seto’Roi was attracted to Oro’s fierce destructive magic, While Oro was impressed with Seto’Roi risking life and limb for the lowliest of his men and his willingness to lead from the front lines instead of behind the shields of others. Their strain began to diminish and on the fifth year of their marriage they began to share a room. Three years after that The Prince was born.
~~~
Lee’Roi Khan was born a rather feisty child, constantly trying to climb out of his crib and wander the halls of the palace. Growing up it was clear he was a mommas boy but likely because he didn’t have a choice. His father, inspired by his sons birth, had vowed to rid the kingdom of all enemies and was very busy killing the things that would threaten the land his son would one day rule. Meanwhile back in the palace Queen Oro would handle the day to day events of the kingdom while somehow finding the time to try and seek her child’s talents and develop them…sadly it seemed they were a lot better hidden in him than they were in either of his parents. Lee seemed to struggle to learn any form of magic, and he even lacked the aggression to pursue any real warrior trade.

As time pressed on The tasks in the kingdom grew more and more, and Lee’Roi seems to still not have found his gift. Needing to unwind Queen Oro went to join Her husband in a particularly nasty struggle with a large bandit army. Together the two devastated the group with Seto’Roi rushing and inadvertently coating himself in his foes blood, and Queen Oro giving him a bath and wiping away the bandits with a spell that teleported a lakes worth of water from the sea onto them all. The queen phases, the king rooted himself with his sword, and they thought themselves the victor. Yet as they gathered to celebrate one bandit managed to loose an arrow into the queens heart. the king ,having no healing items and having sent away his entourage to enjoy the battle with his wife, was forced to watch her die in front of him.

After this Lee’Roi became distant and detached from most everyone, retreating into himself and beginning to indulge in his every whim. This persisted into his adulthood and his father now busy taking over the duties his wife used to handle was to busy to step in. It wasn’t until he began to hear rumors about his sons alcohol habits and the fact that the upscale brothel girls all seemed to know him on a first name basis. Shortly after he began to take notice, war broke out to the south, and Tipwo vanished in the north. The King gave his son an ultimatum, “contribute to the kingdom as is your royal duty. Either go investigate Tipwo, or go to the front lines with me.” Lee took the former option and using his dirt on the Royal accountant he gained access to the treasury he took the fund his parents had set aside for his eventual wedding. As soon as his father marched south he sent out his messages confident that his fathers hatred for gossip would keep him in the dark about his plan. The way he sees it all he has to do is hire someone to do all the investigations and fighting, he just has to be there to say he did his part. If only he knew how wrong he was.
Likes: Brothels, Good liquor, Sleeping long hours, people who don’t kiss his ass because he is royalty, Gambling.
Dislikes: People calling him by formal titles, mornings, Cheap alcohol, Bandits
~~~
Stats
Str: 5
Dex: 3
Con: 5
Int: 5
Wis: 2
Cha: 3
Luck: 7

Items: Royal seal and parchment, Fine Lantern, Gold plated Flask.
Weapons:
Grand Bastard Sword- A well balanced lightweight bastard sword made for both two handed and one handed combat.

Fine Short swords x2- A pair of twin blades that are well weighted and able to be thrown very effectively. Their edge is kept sharp by sharpening stones placed inside the sheathes.
Armor:
Masterwork Cloth armor, Incognito (No Royal symbols or obviously expensive things.)
Chainmail Shirt- Worn under his armor.
Spells:
N/A
MP: 4
HP: 28​
 

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