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Fantasy The Realm of Arugold

Suzumaki Arakai

ロロノア・ゾロ
R A C E S




BLOOD ELF

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/57a8c4304e52e_BloodElf.jpg.fe4287e4f6ea5c0e52c2e6d552d61f7c.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="70993" src="<fileStore.core_Attachment>/monthly_2015_08/57a8c4304e52e_BloodElf.jpg.fe4287e4f6ea5c0e52c2e6d552d61f7c.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Blood Elves are tall, thin creatures with glowing, green eyes and long ears. Their skin normally varies between pale white and a reddish pink. Most people throughout the world of Arugold are Blood Elves, it is what most consider..."pure" blood. No one other than a blood elf can be a member of the royal family. Their racial mount is a large, bird like creature that doesn't have the ability to fly called, Hawkstriders.

<p><a href="<fileStore.core_Attachment>/monthly_2015_08/Hawkstrider.jpg.8d85d3973b12534469520d31e81f0de3.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71012" src="<fileStore.core_Attachment>/monthly_2015_08/Hawkstrider.jpg.8d85d3973b12534469520d31e81f0de3.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>







NIGHT ELF




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Night Elves are the closest cousins to the Blood Elves, and have always fought for the royal crown. Most Night Elves are considered untrustworthy around Arugold due to their lack of presence and shady auras. Night Elves have glowing eyes that are normally depicted as a light blue, or even a bright white. The are tall creatures that resemble Blood Elves in appearance; except, Night Elves have much thicker and longer ears, as well as different skin pigmentation varying between a dark purple, to a bluish white. Their racial mounts are large tigers or even lions, jaguars, etc., called Nightsabers.


<p><a href="<fileStore.core_Attachment>/monthly_2015_08/Nightsaber.jpg.385e355053416f081ffdc0b91dd344a7.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71014" src="<fileStore.core_Attachment>/monthly_2015_08/Nightsaber.jpg.385e355053416f081ffdc0b91dd344a7.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>







WORGEN




<p><a href="<fileStore.core_Attachment>/monthly_2015_08/Worgen.jpg.3499b4aacd89a3a48089029860e089ed.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71015" src="<fileStore.core_Attachment>/monthly_2015_08/Worgen.jpg.3499b4aacd89a3a48089029860e089ed.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Worgen are creatures who were, long ago, hated throughout Arugold due to being a mixture of two creatures. One being a normal human like that of people from planet Earth who have now turned their realm into a game; killing their men for fun. Two, a werewolf of some kind that walks upright on two legs. They are vicious looking creatures with large fangs who have the ability to transform back and forth between human and wolf. Their blood is entirely impure, says the royals of Arugold, but Queen Goldstein still treats the people of her kingdom fair. Worgen don't have mounts, they are practically born with the great ability of rivaling that of the swiftest horses and nightsabers within Arugold. Despite this, everyone needs flying mounts if they want to get somewhere far in a short amount of time, even Worgen.









HARPY




<p><a href="<fileStore.core_Attachment>/monthly_2015_08/Harpy.jpg.297dbdcca3372ee5103691169250a46a.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71011" src="<fileStore.core_Attachment>/monthly_2015_08/Harpy.jpg.297dbdcca3372ee5103691169250a46a.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Harpies are tall creatures with large wings for hands and bird-like talons for feet. Some can be seen completely covered in feathers, while others have more skin than so. Harpies were once the most evil creatures throughout the kingdom, always collecting hearts from their prey and somehow allowing the other to live, this was mainly for those trained in the arts of Warlocks though. When it comes to weapons, Harpies don't really need them. They have sharp fangs and talons to fight with, but many do use weapons; nothing like bows though. Most of the time harpies are trained to use spells because of the rough body type they must live with. Another thing, is that some Harpies are born with arms and wings on their backs, while other have only wings. The majority of their appearance depends on their race of Harpy. No one knows how many different races there are, but no one is worried about it either. They do not need flying mounts, nor do they need grounded mounts.









HYBRID




<p><a href="<fileStore.core_Attachment>/monthly_2015_08/57a8c4310829b_WolfHybrid.jpg.cf88cb2c11383a0dc06c0d0370a14764.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="71018" src="<fileStore.core_Attachment>/monthly_2015_08/57a8c4310829b_WolfHybrid.jpg.cf88cb2c11383a0dc06c0d0370a14764.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Hybrids are very strange indeed. There are thousands and thousands of different hybrid species that are similar to other creatures of Arugold, but their blood is pure. They aren't meant to be a mix of two different creature, they're just their own species and you never know what you might get upon birth. A Cat-Human hybrid could give birth to a Snake-Human hybrid. Their type of Hybrid depends on whether or not they'd need a mount of any sort.


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C L A S S E S





WARRIOR


The warrior’s battle cries embolden friends and leave foes cowering in fear. With legendary precision, warriors target the smallest gaps in armor and slice at hamstrings in a blur of steel. Warriors equip themselves carefully for combat and engage their enemies head-on, letting attacks glance off their heavy armor. They use diverse combat tactics and a wide variety of weapon types to protect their more vulnerable allies. Warriors must carefully master their rage – the power behind their strongest attacks – in order to maximize their effectiveness in combat. They can use Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, and Two-Handed Swords.


HUNTER


These expert marksmen drop foes dead in their tracks with flawless shots from a bow or rifle. Thanks to their pinpoint timing, hunters are able to fire their ranged weapons quickly – even at enemies who close to melee range with them. The art of survival is central to the isolated life of a hunter. Hunters track beasts with ease and enhance their own abilities by attuning themselves to the feral aspects of various creatures. Hunters are known for the lifelong bonds they form with animals of the wild, training great hawks, cats, bears, and many other beasts to fight alongside them. Hunters battle their foes at a distance, commanding their pets to attack while they knock their arrows and fire their guns. Though their missile weapons are effective at short and long ranges, hunters are also highly mobile. They can evade or restrain their foes to control the arena of battle. They can use Bows, Crossbows, or Guns.


ROGUE


Rogues can dip their weapons in paralyzing toxins that render foes unable to defend themselves. These silent stalkers wear leather armor so they can move unencumbered, ensuring that they land the first strike. With the rogue’s poisons and speed, the first strike is often the last step before the killing blow. Of course, they must have some type of poison on hand before they can use it. Rogues often initiate combat with a surprise attack from the shadows, leading with vicious melee strikes. When in protracted battles, they utilize a successive combination of carefully chosen attacks to soften the enemy up for a killing blow. Rogues must take special care when selecting targets so that their combo attacks are not wasted, and they must be conscious of when to hide or flee if a battle turns against them. Rogues has the ability to turn invisible and they may use Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, or One-Handed Swords.





PRIEST


These masters of the healing arts keep their companions fighting far beyond their normal capacities with an array of restorative powers and blessings. The divine forces at the priest’s command can also be turned against foes, smiting them with holy fury. As light cannot exist without darkness, and darkness without light, some priests tap into shadow to better understand their own abilities, as well as the abilities of those who threaten them. Priests use powerful healing magic to fortify themselves and their allies. They also wield powerful offensive spells from a distance, but can be overwhelmed by enemies due to their physical frailty and minimal armor. Experienced priests carefully balance the use of their offensive powers when tasked with keeping their party alive. They may use Daggers, One-Handed Maces, Staves, and Wands.


WARLOCK


Warlocks can ignite distant enemies in searing flame, send them fleeing in terror and pain, or afflict them with corrupting diseases and curses that steal the victim’s vitality. These practitioners of the profane are feared across Arugold, and many who have felt their wrath now prefer to fight alongside a warlock than against one. Warlocks burn and destroy weakened foes with a combination of crippling illnesses and dark magic. While their demon pets protect and enhance them, warlocks strike at their enemies from a distance. As physically weak spellcasters bereft of heavy armor, cunning warlocks allow their minions to take the brunt of enemy attacks in order to save their own skin. They may use Daggers, One-Handed Swords, Staves, and Wands.





MAGE


Masters of ice can command blizzards that tear into flesh and limit movement. Should enemies manage to survive this assault, the mage can shrink them into harmless sheep in the blink of an eye. Mages demolish their foes with arcane incantations. Although they wield powerful offensive spells, mages are fragile and lightly armored, making them particularly vulnerable to close-range attacks. Wise mages make careful use of their spells to keep their foes at a distance or hold them in place. Powerful magi can even generate enhancements and portals, assisting allies by sharpening their minds and transporting them instantly across the world. They can use Wands, Daggers, One-Handed Swords, or Staves.





MONK


Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to “soak it up” and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune. Whatever their combat role, monks rely mainly on their hands and feet to do the talking, and on strong connection with their inner chi to power their abilities. Abilities such as Expel Harm and Chi Wave both heal their allies while at the same time damaging their enemies. They may use Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, or Staves.


PALADIN


Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer. Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power. Paladins stand directly in front of their enemies, relying on heavy armor and healing in order to survive incoming attacks. Whether with massive shields or crushing two-handed weapons, Paladins are able to keep claws and swords from their weaker fellows – or they use healing magic to ensure that they remain on their feet. Paladins can use One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Two-Handed Axes, Two-Handed Maces, and Two-Handed Swords.





DRUID


As master shapeshifters, druids can take on the forms of a variety of beasts, morphing into a bear, cat, storm crow, or sea lion with ease. This flexibility allows them to fill different roles during their adventures, tearing enemies to shreds one minute and surveying the battlefield from the sky the next. These keepers of the natural order are among the most versatile heroes in Arugold, and they must be prepared to adjust to new challenges on a moment’s notice. Druid talents focus on improving the powers of their natural and animal forms, enhancing their ability to summon forth natural phenomena, or increase the potency of their life-giving healing magic. They can use Daggers, Fist Weapons, One-Handed Maces, Polearms, Staves, and Two-Handed Maces.






 
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