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Futuristic The Quest of the SSV Reclaimer

SirFlabberghaspy

Mandalorian Warrior and Skald.
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In 2303 E.Y, the Sorian homeworld of Soranka was suddenly invaded by an invisible force, tearing apart many different locations around the planet and setting them ablaze. This invisible threat was endured for a week. While the threat was never truly identified, it had made its mark on the Empire and the Galactic Alliance, setting most Sorians on a bloodlust.


In 2313 E.Y, an advanced ship by the name of the SSV Reclaimer was created by a collaberation of Alliance and Sorian engineering teams. While the ship was built for combat and speed, it also harbored many utility areas, such as a research lab. Upon the arrival of 2314, the SSV Reclaimer had hired people of many different backgrounds for its crew, while most of the combat operators were pulled from the Sorian Vanguard. While the Reclaimer had the objectives of exploring and mapping the uncharted systems, its true purpose was to find the force that had razed Soranka, and eliminate it before they could threaten more Alliance worlds.


...


Wherever you were, whatever you were doing, you were interrupted by a message. Whether given to you by an official, left in a package at your apartment's doorstep, or sent by email, you were invited to the expedition of the SSV Reclaimer. You accepted...


Now, whether you come along for the thrill of the hunt, the adventures upon mapping the uncharted worlds and avoiding its many dangers, or vengeance, the SSV Reclaimer awaits. However, a security checkpoint lies ahead at the entrance of the ship's hangar. Upon arriving to check your I.D. in, it would seem the Identification Machine is rather broken, and you'll have to fill in a form by scratch. What a bother.


(YES! You can use your own pre-made species if you'd like!)

The Solarborn


(For Images, search Novakid Starbound)


The Solarborn are a species made up of a rare kind of Eukaryote that takes a gaseous form due to their home-world being extremely close to the center of the Galaxy. They're capable at running at extreme speeds, and are able to take wounds others would find fatal, but can be instantly killed or wounded with any kind of water. They're equipped with generally rowdy personalities, and prefer physical guns over laser weaponry. Solarborn are your usual race associated with either bounty hunters or outlaws, and it is easy to see why.


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The Illuminians


(For Images, search Draenei)


Illuminians are a group of psychically powerful beings who have the ability to manipulate everything around them. They later developed a way to teach this to other species, and even create devices that enhance and create energy that is required to do such things. Illuminians are also famous for using melee weapons, their only ranged weapons being energy bows. The majority of their arsenal are different kinds of energy weaponry, such as blades, spears, and knives made of "energy", or super thin layers of a rare material named Illuminite that creates an electromagnetic field around it, one concentrating energy to the point where it burns things on contact. Illuminians play a head part in the Galactic Senate, making up most of the entire community there.


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The Guerra



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Guerran, averaging about 8 feet tall and about 230 pounds, with an average lifespan of about 60 - 70 due to combat related death. None of the Guerra as of yet have died of old age, but most Guerran found are around 50 - 65. While many have expressed interest in studying both the Guerra and their home planet of Alagathar, the Guerra have refused any sort of biological studies upon their race, and have similarly disallowed most travel to Alagathar, except on trade or diplomatic business. However, the Guerra are not a promiscuous race, and their constant warring between themselves is slowly but surely dwindling down their numbers. When asked why they had completely devoted themselves to art of war, the Guerra simply stated that it was the will of the Gods. Not much is known about the religion that all Guerran seem to follow, but a few explorers were able to gather some tidbits of their religious beliefs. According to what they had heard, the travelers claim the Guerra believe that the Gods will eventually return to the universe, and only those with the most perfect knowledge of warfare will be allowed to fight alongside the Gods in a battle said to end existence of all.


The Guerra, following an evolutionary path similar to Humans, never grew to appreciate the potential of firearms or gunpowder in general. Instead, they preferred harnessing their natural strength, agility, and martial prowess in the form of swordplay and defense in the form of armor. Focusing mostly of the development of greater armor and melee weapons, the Guerra saw the use of primitive Power Armor in the battlefield around the time Humans began visiting space. While other races began travelling between planets and solar systems, the Guerra were still developing armor, swords, axes, and other weapons meant to be used up close. Unlike the medieval age of the Humans, Guerra prefer fighting in the field and spilling blood to besieging towns and castles. They possess extensive knowledge of their own plant and wildlife, but are somewhat lacking in the sciences and are therefore somewhat superstitious. The constant state of war has left most of their own planet, Alagathar, unexplored.


Alagathar, the home planet of the Guerra, is much larger than Earth, covered in lush jungles and with a gravitational pull 1.7 times that of Earth. With an abundance of Oxygen and a heavier gravitational pull, Guerra grow much larger and stronger than Humans. Despite several Galactic theories that the jungles of Alagathar might be full of valuable materials and metals, the world has not been fully explored, even by the Guerra. Instead, they have lived on one continent for the entirety of their existence, which is now scarred by the endless wars and massive deforestation and mining operations to fuel their wars. Since their introduction to the Galactic community, the Guerra have neglected to make contact with the Galactic Senate. Preferring mostly to stay on their home planet, very small amounts of Guerra have elected to leave and explore the galaxy.


Having developed their armor to protect against high velocity strikes at close range, the Guerran armor proved to be effective at protecting against projectile weapons. When the first extraterrestrial visitors came to Alagathar, they were hailed as messengers of the gods. When a small disagreement turned violent, the Guerran learned that the visitors weapons, while loud and smoke-producing, had little effect on their tough hides and advanced armor, they drove the explorers back to their ships. More explorers came and left, until a group of Humans took the time to learn the Guerran language and eventually offered to take some of them back, showing them what existed beyond their war-torn planet.


The Guerra often live by a strict code of honor, comparable to the Code of Chivalry followed by Human Knights of old. The few Guerra that leave often have a hard time adapting to Galactic life, refusing any sort of occupations that could be linked to criminal activity. Most eventually find themselves affiliated in some way with Galactic military organizations.


Despite their lack of contact with other Galactic races, the Guerra have developed highly effective power armor made from an unknown metal that only seems to appear on Alagathar. When combined with the advanced technology of other races and modified by Guerran armor-smiths, Guerran Power Armor can become and incredibly durable and protective piece of equipment, often selling at high prices among the elites of the galaxy, such as private military companies or highly trained squadrons of the Human Republic.


Alagathar -


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Less War torn -


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The Kalaari


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The Kalaari (meaning sundered ones in their own language) are a race of technologically advanced four-armed humanoids that occupy certain regions of deep space far from the galactic core. Their neural physiology is incredibly complex, resembling a convoluted biological machine. This allows the Kalaari to directly interface with technology, even wirelessly in some cases. Some Kalaari have even been known to develop an affinity with simpler machines, something they attribute to a "resonance" with the technology in question. Naturally, this makes them excellent pilots and engineers.


Physiologically, the Kalaari are defined by their dextrous four arms, and trend towards a lean, wiry frame - a product of years spent in low-gee environments thanks to their nomadic spacefaring lifestyle that makes them relatively physically weak and fragile. Kalaari seem to age slightly slower than humans and some have been known to live for a century and a half. Their unique neural physiology also allows them to temporarily speed up their thought processes, allowing them to make many calculations and decisions per second. A process theoreticised to add to their remarkable ability to interface with technology and likely contributes to their fast reflexes. The process is taxing, however, and many Kalaari have been known to enter a dormant hibernatory state as a result. Perhaps the greatest mystery of this race is their rumoured ability to pass memories on to others, resulting in a great racial memory shared by all. The Kalaari have rarely mentioned this to outsiders but some claim to have shared memories with a Kalaari.


The Kalaari are a solely space-faring race. Most of the resources they require are extracted from asteroids and if a ship needs to make planetfall, it is usually a brief encounter. Many speculate as to what caused the Kalaari to leave their homeworld, but the leading theory gained from what information has been offered by the race is that there was a cataclysmic event that led to its destruction. This may be the reason why the race refer to themselves as being "sundered".


Shifter


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Shifters are a special kind of race, as they resemble shadow-like skeletal forms of different species. They have no real culture, and only survive through a few hundred of their kind. Shifters are able to transform into any kind of species that they have "consumed", meaning that they have "absorbed" one of the species later. Absorbing is similar to extracting, as they siphon the biological-data of the creature and learn to mimic it. You can half absorb, and full absorb. A half absorption would be biting a target, and simply extracting that way. To fully contain all of the abilities of said creature, Shifters must eat a part of that creature. Along with being able to transform into other creatures, Shifters also have a very nice physiology themselves. They usually grow to seven feet tall, have no recognition of their gender, other then voice and body shape, and do not reproduce, as new Shifters randomly are born through the galaxy in bursts of energy.


Humans


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Humans are now the most common race in the galaxy, making about half of it's population. They have evolved since they first took flight into space, now possessing more strength, technology, and physical capabilities. However, even if they're physically stronger, possessing greater senses and now psionic abilities, they're still not as advanced as others in the Galactic Council. They're the newest race to the galaxy, now having belong to it's community since 200 years ago, or, in Earth Years, 2062. Even with their galactic youth, they have already impacted the galaxy with their vast culture, and are very curious and interesting to the galaxy's other species. Often viewed as reckless, greedy, yet passionate, humans are considered some of the strangest, yet most deadly races in the galaxy.


Sorians


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Sorians are considered the most powerful race in the galaxy, despite the current state of their homeworld. They have the biggest fleet and military in the Galaxy, their fleets making half of the Alliance's Combined Fleet. While they have the biggest military and fleet, they're also known for their strides in innovative technology, especially for military purposes. While some species hold great grudges against the Sorians for conquering their empires, a greater amount of aliens fear the Sorians and their military might, commonly known as "Sorian Dominance". Adding unto the fearful presence of their military might, Sorians often grow from six to seven feet in height, and are often skilled in the use of biotic abilities. They also hold a great endurance and pain tolerance, their bodies built for the stresses of war. Despite their fearful reputation, the Sorians are a very generous and honourable people, following the Codes left behind by their ancestors, written millenia before they practiced space travel. The Sorians are truly a people others strive to be, and see as rolemodels for the rest of the Alliance.


Insectoids


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The Insectoids are a race vastly diverse, as they're split into several different species, however all fall under the same position of organs, same organ systems, and each have a similar culture. The most common would be the one shown above, the Basic Insectoid, while other complex versions of Insectoids exist. The main point is that they're all insects, each with a diverse culture, but most follow a hivemind led by some kind of matriarch. The Insectoids do not have full citizenship within the Alliance due to problems with said hiveminds, and the two have clashed many times since the beginning of the Alliance. Insectoids make a fifth of the galaxy's population.


Mutants [Controversial, May Remove]


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Mutants are a very rare kind of "race", as they make .5 of the Galaxy's population. They have no real culture or main government, and are considered apart of the Alliance, although having no senator in the Galactic Senate. They're, to put simply, in existence because of different experiments by different scientists and governments. The first known Mutants, to man-kind, at least, were experiments made in the early 2080's. Mutants only appear to be half animal half human, because, for some odd reason, humans have the most bendable DNA structure compared to most other races, and are an ideal subject for experimentation. Second Generation Mutants are created through breeding with other Mutants, and cross-breeding with other aliens.






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The SSV Reclaimer is a medium-sized ship, around a frigate-type. It contains four fighter starships, two Mjolnir-Class Landing Crafts, advanced speed and power generation, and state-of-the-art weaponry. On the side, the SSV Reclaimer can boast about its rather generous Crew's Quarters, Lounge, Research Lab, and Kitchen.


The Reclaimer itself is made of triple-class refined durasteel and tritanium alloy, or Vakarian Steel. It contains an advanced stealth system, which uses enough power to the requirement of sacrificing advanced energy shields for standard Alliance-Military class shields.


While the Reclaimer itself is a work of beauty, so is its A.I, named Cheshire. The A.I itself was extremely experimental from the start, but being integrated into the Reclaimer and helping its crew on the expedition was to be its final evaluation.
 
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