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Fantasy The Queen's Guard (characters)

Enolx

Time to murder the English language.
Y
Name/Aliases:


Age/Race/Gender:


Job Title/Profession:


Physical Description:


Personality Description:


Skills/Talents/Hobbies:


Backstory:


Motivation/Goals:


Weapons and gear:


Character Notes:


Secrets:


(While there is magic in the world only enemies can have it built into their characters. This includes magic weapons.)


Queen: Soprano
Queen's Guard: Enolx, Nexmaroc, Thehappypikachu
Bad Guys: Lux_Wolf, Destructus Kloud, DanGriin

The Queen's Guard
 
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Name/Aliases: Emperor Drakkon


Age/Race/Gender: 19/Archdemon-Human Hybrid/Male


Job Title/Profession: Emperor of Estia


Physical Description:
Eyepatch.jpg
Personality Description:
Silly, Smart and Sincere. Drakkon is a man of his people. While he does aim to destroy the neighboring country for the sins they committed against Estia. He is by no means a spiteful brute. In his eyes, destroying them after what they did to destroy Estia is "Tipping the scales back into balance". While he outwardly portrays the appearance of an "Evil Mastermind" to his enemies. His allies will know that he isn't quite maniacal enough. He prefers to EARN the loyalty of those around him rather than force them to obey. Drakkon believes that one should always remember to smile, even while fighting. However, when he has to be a villain. Drakkon can be extremely cruel and cold. He doesn't hesitate to kill those who have sinned against the people, nor does he mind putting entire enemy towns to the sword. Always one to make jokes, Drakkon loves poking fun at the people around him.

Skills/Talents/Hobbies:
Vixen: The Archdemon Vixen has entered into a binding contract with Drakkon. With her strength, he can dominate armies. She is a demonic sorceress of the highest caliber. With the magic at her disposal. She can do things such as summon pillars of darkness, call forth dragons to burn cities and even bestow greater power upon her Master. The contract between Vixen and Drakkon is a irrevocable one. No matter what, she will never betray her Drakkon. The form she takes is that of a fox spirit called a Kitsune from Drakkon's home province of Yamato. She uses this form because its cute and to please Drakkon... who mostly ignores her unless she genuinely tries to get his attention. They both possess pact markings on their eyes. Drakkon hides his with an eyepatch while Vixen hides it with her hair.
Vixen.jpg.png


Demonic Heritage: As the son of a demon, Drakkon isn't your average guy. His skin and bones are like iron. Most normal attacks would hurt, they just wouldn't do a lot of damage. Drakkon's strength isn't anything to scoff at either. While his demons can lift houses and towers without much effort. Drakkon once lifted a pillar made from solid obsidian and used it to clear a room of knights. Of course, he was tired after doing that. On the matter of his speed and agility, Drakkon can run even faster than the swiftest horse. His agility is as great as that of primates, easily able to traverse either a cityscape or a forest. His reserves of magical energy are larger than the human magic users he has met so far. Which helps him not die when summoning somewhat evil demon monsters.

Backstory:
Drakkon was actually born Naoki Todo from the Todo Clan of Sages. They dedicated themselves to serving the Emperor of Estia by exorcising evil spirits. It was during one of these exorcisms that Noriaki Todo met the demon Mephisto. They fell in love and eventually gave birth to their son, Naoki. The good times didn't last as Noriaki was killed for his "Betrayal" while Mephisto was taken by the Emperor as his wife. It seems corruption went all the way to the top. Wounded and left for dead, young Naoki cursed the world. Attacked by weak demons, he killed and consumed them. Swearing revenge, he discarded his old identity and became "Drakkon" a name from his mothers homeland, meaning "Dragon". Killing more demons and gathering allies, Drakkon assembled an army. To gain greater power, he formed a contract with the former protégé of his mother. The Archdemon Vixen, who had taken Mephisto's position as a sorceress, accepted Drakkon's contract. Emperor Hayazaki had been using Mephisto's power to subjugate any territories that resisted him. He even pulled in soldiers from their allies across the border. With the threat of her sons dying at the hands of an Imperial Assassin, Mephisto complied. Slaughtering his way to the Emperor. Drakkon was forced to fight his own mother, who had been forcibly merged with Hayazaki. Killing them both, Drakkon consumed the unfortunate abomination. Declaring himself Emperor, he proved a far more likable leader. Soon the people willingly bent the knee to him. However, the matter of their neighboring country still remained. Their troops had razed many villages as part of a treaty with the old Empire. Wanting recompense for what they did, Emperor Drakkon now fights a shadow war with them.


Motivation/Goals:
.Restoring "Balance"
.Keeping Estia afloat
.Honoring the memory of his parents
.Probably marrying Vixen at some point

Weapons and gear:
.Eyepatch the Eyepatch: The eyepatch he wears to seal his demonic eye. He removes it mainly to interrogate. Otherwise it never leaves his face.
.Ama-no-Murakamo: A Sword forged by a Mage from a foreign land using Estian metal that had been folded over a thousand times. It actually contains a former archdemon inside, Umbra. This shadowy entity gives the sword the element of "Darkness".
.Coat of Disguise: An illusionary coat which allows Drakkon to disguise himself as someone else. While it has no real combat capabilities, it IS good for gathering information. Drakkon uses it so he can be a pretty pretty girl sometimes. Vixen made it at his request.



Character Notes:
.Vixen is his Vixen
.Fluffy fluff tails


Secrets:
.Drakkon likes dressing up in pretty dresses in his female form when he doesn't have to
.Sometimes Drakkon practices his evil laugh or evil monologues in front of the mirror
.Drakkon once ate garlic bread before he had to meet a potential marriage candidate... it went horribly
.Drakkon still hears the voices of his mother and father in his nightmares
.Drakkon likes playing with Vixen's spellbook


While there is magic in the world only enemies can have it built into their characters.










 

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  • Vixen.jpg
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[div class=Title]Queen Deirich
of Concordia
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Lorelei to Men ● Candace to Women ● Jezebel to Enemies
The Gorgon Empress of a Cavernous Canyon Kingdom
Theme Song
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Age: 45 Years
Physical Descript: While it is true she lets little snakes crawl through the intricate golden headdress in her enormous wavy black hair, the Gorgon myth ends there. She wears a black or gold veil over her chagrined face solely to protect others from the blast of her deadly glare. Her foggy grey eyes are the last thing those unfortunate see before dropping dead. She is a hardened woman with sharp features and high cheekbones. Never smiles, even at her son. She must appear godly, an icon, and never vulnerable.
Personal Descript: The Queen Deirich of Concordia constantly suppresses her vulnerable side. Must never be soft or loving. However, she is reasonable, just, and merciful. She always gives people chances and only kills out of necessity. Killed the King once he went mad. Ruthless when vengeful, so twisted that her enemies are convinced she is Jezebel. She never fears for the life of her son and heir because if he dies, she can birth another as her eggs never expire. She preys on human weakness by tempting them with wealth or other desires. Mysterious and calculating.
Skills/Talents: She has a strange gift of producing life and her looks have not yet aged past her thirties. Her death glare when unblocked is caused by concentrated laser beams. She was trained by a witch in a number of secret spells, one which is known to enchant weapons for her Guards, creating the infamous Loyal Blades.

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Motives: The Queen of Concordia is always for the people. She had long sought control of Alexandria, urging the landlords to overthrow the kingdom until a heroic woman and her Guards rose to the occasion, taking back their country. Queen Deirich still has her doubts of this young naive Queen and her new ensemble of Guards, knowing that peace and order in Alexandria is short-lived on borrowed time. If Alexandria and Concordia merge under Deirich's rule, then a perfect world will surely take shape.
Backstory: She was not royal until her marriage. She was a mere Gorgon girl, a native of the Concordia desert, found by an old cantankerous witch who she looked after and treated lovingly as her grandmother. In return, she was taught secret spells and grew so powerful that stories of her death glare traveled to the King Deirich who then saw her as a grave threat to the crown. He sent Guards to slay her only to see them return shortly, unscathed and enamored with her beauty. Intrigued, King Deirich requested her presence and saw indeed a worthy queen. Tragically, after a golden decade and bearing a son, the King went mad and nearly destroyed their people. The Queen was forced to slay him, taking the crown of Concordia for herself.
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The Prince and heir of Concordia Drake Deirich is more unreasonable and overreactive than his predecessor. Rides out from the gates of the Citadel and slaughters any uprisings that landlords in Concordia dare, even going so far to take the lives of their families and end bloodlines. The son of Jezebel, the shapeshifting dragon, the bogeyman of children who are warned to stay out of his sight and to never ever look in his direction.
The Chambermaids are carefully chosen beautiful women with honey voices. Well known to dress head to toe entirely in diamonds and serve at Candace's behest. They bathe her, cook her meals, and wash her dishes, clothes, and beddings. They are her messengers even sent out of the country as diplomats.
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They do carry concealed daggers to protect themselves or to assassinate.

If injured, disabled, or retired, they are given a wealthy inheritance. Many women dream to be chosen by Candace.
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The Counsel is the right-hand of Concordia, a personal and most seasoned Guard and advisor of Lorelei. Well known to dress in diamonds and a military suit distinguished from the Chambermaids and Guards. Zen consults with war tactics and diplomacy with other nations. Always nearby to ensure her safety. Whenever injured, disabled, or retired, he is given a wealthy inheritance. Many Guards dream to be close to Lorelei the Queen.
The Guards are carefully chosen beautiful men of robust health and the elite of warriors. Well known to dress in diamonds and shrouds. They are most feared and desired by many when they are unmasked, for their attractiveness is unparalleled.
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Their fabled kisses can either lure people to be loyal to the Queen Deirich of Concordia or to be seduced to their deaths. They are rogues and heartbreakers, carrying concealed daggers and katanas. These weapons are enchanted and encoded to return teleporting to the Guards and to harm those who aren't meant to touch or wield it. Therefore these are known as the Loyal Blades.

If injured, disabled, or retired, they are given a wealthy inheritance. Many men dream to be chosen and serve Lorelei.
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Name/Aliases:
'Estria of the cursed blade'.

Age/Race/Gender:
24, Human, Female.

Job Title/Profession:
Queens guard. Warrior/Knight.

Physical Description:
Image below-
c7e766eb99f8b20bb8a078e254e8ac60.jpg

Eye colour-
Crimson with purplish blue flicks, occasionally described as topaz from a distance, though her right eye is completely blind an evident in an almost glossed over and glassy look and sight partially to mostly restored in the left.

Hair colour:
White, silverfish streaks when caught under moonbeams.

Height:
5'9" - 6'0"

Weight:
48kg - 54kg

Personality Description:
Stubborn, Overconfident, Determined, Brave, Hard working, Head strong, Sharp tongued, Somewhat cold, Mysterious, Tries to deal with everything herself, Untrusting of new people, Strong willed, Unwavering, Protective, Oblivious to matters of the heart.

Skills/Talents/Hobbies:
Dagger fighting, Hand-to-hand combat to an extent, Sword fighting, Basic kicks, Survival, Pain tolerance, Physical strength, the ability to bounce her daggers off of each other and fire them in multiple directions, either through bouncing off of walls or small metallic like string allowing her to capture them back, the display is rumoured to be beautiful like a dance and yet with their poison riddled tips a feat of terror, one wrong move being as dangerous as that of a venomous snake.

Backstory:
Blind_Girl.png

Estria didn't grow up a knights squire or in even a small loving family as those in the slums or a highly skilled warrior is thought to or even a child in the slums, no- she was abandoned at only a few days old after being discovered as blind, being taken in by a family wanting to use her for pickpocketing but once again was abandoned at only four or five years as they gave up on her being any help, picking up a better child that replaced her, left alone and scared the girl did all she could, getting close to whoever she could, staying here or there to stay warm and begging for food or money during the days, at about ten the girls future seemed as though it was going nowhere, the middle of winter with barely a blanket to cover her shoulders. Hands scratched and red raw from working all day and naked feet covered in bruises from constantly wandering the rough and rock covered streets, it was here the girl with bandaged eyes dreamt of something she'd never felt of before, just one last hope-…. To feel true love, at any possible cost, a strange clinking brushed the ground and she pulled herself to a sitting position, reaching out with trembling hands and fog covered breaths her fingers danced upon the gently touch of the metal blade, glancing around hoping to hear footsteps, something- confused she stumbled to her feet, the goodhearted kid searching despretly for the person who could've dropped it, wandering the street one hand against the wall as the other gripped the blade tightly in fear and cold, it was eventually she felt a hand brush and grab onto her shoulder, someone who in due time would make the girl the person she is today.

Motivation/Goals:
-To protect the princess and kingdom at all costs.
-To remain in her makeshift family as best she could, even if she doesn't show it.

Weapons and gear:
-Carries up to 11 different sized daggers with her at all times, one in particular never leaves her side, the cursed blade of which no man nor woman desires to steal, it rumours any who touches it will soon pass due to it's overwhelming power, really this is a mixture of poison and skill.
-Minor armour.
-Cloak/Hood.
-Boots.
-Belts.
-Scarf.
-Eyepatch.

Character Notes:
-She is sexually attracted to other females only, homosexual.
-Despite her blindness in one and a little eyes the girl seems to have very limited issues with depth perception.

Secrets:
-Currently has a rather major crush on the queen, though hasn't told anyone.
-Suffers from the poison on her blades despite having mostly immunity to their affects, not too mention she's suffered badly from a strange injury since a child within her stomach, ti can cause extreme pain, nausea, coughing on occasion even blood and dizziness, the effects are somewhat strengthen during the menstrual cycle though she refuses any help and when she used to seek out a cure in potions though finding help for her eyesight never achieved a known solution by anyone for her stomach condition, though one day the girl does want children, though fears that this condition, paired with her sexual preference would stop this, having a soft spot for youngsters- well, those younger than herself.
 
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Name/Aliases:
Khaoul "The Monarch Killer" Hawthorne

Age/Race/Gender:
25 - Human - Male

Job Title/Profession:
Assassin/Mercenary

Personality Description:
Klaoul is a complex creature. His desires are often hard to guess or discern from available information and his enigmatic attitude when questioned does not help this. While he does enjoy in engaging in witty banter and philosophical discussions, Khaoul is quite work-ethical and devoted to his job. He has no time for distractions when focusing. His mental will and fortitude are also quite impressive; convincing this man of anything is a mission all in itself. While he is heterosexual, Khaoul is usually too focused on his work to take any real interest in women. Calm and level-headed, Khaoul is not easy to anger or provoke and reacts quickly when the need to think fast arises, a built-in automatic survival instinct often being what's kept him alive in sticky situations thus far. For all his mature traits, Khaoul is also somewhat vain and likes to be respected.

Skills/Talents/Hobbies:
Eyes of the Assassin:
Visual Teleportation - The Eyes of the Assassin comes in two powers; the first being an ability that allows the user to teleport to anywhere they have seen or can currently see. The teleportation is instant, however the user cannot teleport while another person can see them, nor can they do so when the desired destination is being watched.
Perceptivity - The second power of the Eyes of the Assassin; the ability of hyper perception. The user possesses inhuman reflexes and reaction speed, capable of identifying incoming attacks or opponents' attempts to dodge and quickly adjusting their own body to dodge said attack or adjust their own attack to intercept the dodging individual. Additionally, the user possesses night vision and magnified vision up to 4x.
Shinobi Training:
Godspeed - One of the main focuses in Shinobi Training is to enhance the user's speed. The user eventually becomes so fast that the human eye can no longer track their movements. This leads to a variety of sub-abilities such such as Pseudo-Strength; the user moves so fast that their attacks impact much more devastatingly. As the user does not use weight to facilitate this 'strength', equal damage is also done to their own body. To bypass this, users usually use weapons capable of enhancing their cutting powers to a point where the reverse force no longer causes damage to the user.
Blade Mastery - Another main focus in Shinobi Training is the mastery over bladed weapons. User's train until they are skillfully dexterous with any bladed weapon, with a particular focus on swords and daggers. User's are usually one of the most skillful blade masters on the battlefield, equal or better than a royal guard member or a ruler itself.

Backstory:
The legend of "The Monarch Killer" is a story that has been told for nearly a decade now. The myth is that when a ruler begins to act unworthy of their position, they are inevitably erased by some mysterious force. Killed, murdered, assassinated. No culprit has ever been identified, save for a single slip of parchment with which the words "~The Monarch Killer~" is elegantly written. No one has ever seen this individual and every victim has always been found a while after their death with no previous indication of a struggle. The only other evidence of this enigmatic killer's presence is the occasional nick or cut on various guards, none of which seem to remember how they were cut.

This legend ominously refers to a certain 'Khaoul Hawthorne', assassin by blood, title and nature. He grew up fostered by a nobleman and his wife, who could not sire their child and so bought an orphan. Khaoul had grown up fairly normally, training in combat as any noble son would and learning the etiquette of rich living. Despite this general comfort, something in Khaoul's blood seemed to surge and twist uncomfortably, almost as if he were living a lie. This idea soon came to Khaoul in a sudden realisation upon a visit to the land's ruler. Khaoul had been taught to hold great value in and expect near-divinity from a ruler for they were the only ones worthy of being in the position they were in.

Khaoul saw no such beings. The ruler he met was a corrupt, overbearingly ignorant fool concerned only with his own wellbeing. He also soon discovered that the land had only been kept as stable as it was from the hard, diligent effort of the ruler's council, who were desperately administering the territory in secret to keep it afloat. The young nobleman's son was disgusted. It was then, at this very moment of realisation, that a deep seated passion began to burn through his very veins like hellfire. A blood-red hue seemed to glow in each iris like Death itself had come to watch the massacre that was about to ensue. Ancestral pre-programmed skills burst into fruition and Khaoul struck without hesitation, grabbing a guard's sword and sliding through the ruler's throat effortlessly, in one fluid motion.

He had been too quick for anyone to react, but the repercussions would be fierce. Guards swarmed towards the boy, still aged 15 at the time, with the obvious intent to cut him down for his crime. They would not be successful. A downward slash was sidestepped, countered with a swift slash across the throat. Another came attempting to impale the boy, but the thrust was parried to the side and a rapid succession of sharp strikes found the guard riddled with holes. Khaoul was somewhat aware of what he was doing, the justice, the power, the balance. The destruction of a country or the destruction of a few lives: Khaoul had made his decision. He escaped shortly after defeating all resistance. His foster parents had also escaped, however Khaoul visited them in their home that night. The next day, a local messenger would find everyone on the estate dead, including the nobleman and his wife. No killer had been named, but every document, drawing, painting, personal possession, body, room, garden had been burned down to ash. There was nothing left to identify.

As unfortunate as it was, it was a necessary evil if Khaoul were to remain anonymous, undetected as he devoted himself to a new calling. A higher purpose than simply existing simply to exist. He would play the scale, balancing the world's power to ensure tranquility could occur. Wars would be squashed as rulers mysteriously disappeared, or declined all hostilities. Khaoul became the shadow of morality, destroying, killing and manipulating easily for the sake of good. A good ruler had to be worthy, so it was therefore Khaoul's job to ensure the unworthy did not rise to power. The following years of his escape were filled with training, a regimen built into his very consciousness that he somehow simply knew. Shinobi Training was the only thing that he could describe it as and it was unlike any training scheme he had ever followed. More years went by as Khaoul continued killing rulers and hiring his services out, supposing they did not conflict with his own motives. Eventually, the title "The Monarch Killer" sprung up all across the land, being the only sole detail readily available about the enigmatic assassin with the uncanny ability to kill any ruler it deemed unworthy.

Motivation/Goals:
Safeguarding against a potential world war.
Maintaining a certain quality of ruler among all the Queendoms.
Ensuring his legend is still respected and feared.

Weapons and gear:
Mind Flayer - A long katana that harbours a curse that is activated upon touching someone's blood. Afflicted victims begin to tire quickly and struggle to focus properly. After some time, the victim becomes unconscious and upon waking up forgets everything that had happened during and just prior to being cursed. When a victim has adrenaline pumping through their system, they gain some resistance to these affects. This allows them to last longer before unconsciousness to perhaps finish a battle. The curse's effects are lifted when the target wakes up. Finally, this blade also harbours a blood red energy that greatly enhances its cutting ability, slicing easily through standard steel.
Cloak of the Shadow - A long black cloak with a hood that magically renders the user invisible upon command.
Several daggers hidden across his body.
Misc survival items.
Money.

Character Notes:
Khaoul can be currently working for or be in association with anyone else. He's an assassin for hire with ulterior motives, essentially. Whether he works for those allied with Estria or not doesn't matter, he still remains their enemy - even if they don't know it.
Khaoul's Pseudo-Strength when used with blades is capable of slicing buildings in half and cutting easily through normal steel.

Secrets:
The existence of his bloodline of assassins.
The existence of his "Eyes of the Assassin" power.
His true motivations.
Pretty much everything about him.
 
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Name/Aliases: Ulsaad, The Armor that Speaks, Fearblade

Age/Race/Gender: 27, Human?, Male

Job/Profession: Queen's Guard, Tailor, Cobbler

Personality Description: Ulsaad is a fairly boisterous man, quick to laugh and sing with the rest of the troops. That said, he distances himself from everyone, even the queen, by never removing his armor or helmet in the presence of other people. He is brutally efficient in combat, more than willing to forgo honor to secure victory. He is fiercely loyal to the Queen, and likely would never betray her. He doesn't seem overtly religious, but the careful observe would notice that he is never far from his people's sacred book. He stands roughly 6'8" tall, and weighs almost four hundred pounds. All of it is muscle.

Skills/Talents/Hobbies: Ulsaad typically only uses his family dagger for combat, but he is a master with it. Despite his immense size he is quite quick. Outside of combat he can be found sewing clothing and making shoes, though no one is quite sure why. He does this so often that he has learned how to do so even when riding his horse.

Backstory: Little is known about Ulsaad's childhood, but most people seem to agree that he was born far, far to the south of Alexandria. He claims to be of the Tova, a race of nomads that very few people have ever encountered. Those that have seen them have never seen their faces, for the Tova do not remove their armor and helmets around strangers.

According to Ulsaad, after he turned 20 he wandered north, away from his people, taking on many professions along the way. He won't say why he left his people, most often just ignoring the question outright. Upon his arrival in Alexandria at the age of 25, however, he almost immediately found his way to the Queen. He distinguished himself in the following rebellion, stopping more than a few assassins before they ever made it to the Queen. He was made a Queen's Guard almost immediately after the position was formed, and he remains so to this day.

Motivation/Goals: Protecting his queen and Alexandria at all costs, Locating the ancient Tovan city of Tyr Aleth and proving the oldest legends true, keeping his face a secret

Weapons and Gear: His family dagger (Called Thorn), Thick Steel Plate Armor, A book of ancient Tovan proverbs and legends

Character Notes:

Secrets: No one knows what his face looks like, or if he is even really human, and he intends to keep it that way. The reason he left his people.
 
Name/Aliases: Sharkali/ Wind Dancer/Anubis


Age Race/Gender: 22/Male


Job Title/Profession: Queen's guard


Physical Description: Sharkali is 6.1 with tan skin, green eyes, and white hair. He has a slim but extremely well built body. He wears loose flowing pants and sash around his waist with a spiked chain over the top of it. For foot wear he is wither in light comfortable shoes, or large specially made grieves. He doesn't wear a shirt unless his master requires it of him, but is typically seen wearing special bracers or his custom gauntlets.


Personality Description: Sharkali is a free spirit whenever he gets a chance. He is clam, methodical, and decisive. In his free time he is carefree and aloof but, on the battlefield he is a caculating relentless monster.


Skills/Talents/Hobbies: Sharkali is a master of rapid movement and misdirection. This mastery is accompanied by his free running, spear, chain, and unique martial arts skills. He is a talented dancer, since his martial arts is based off dance. His hobbies are dancing, playing his flute, sleeping in unusual places, and free running. He also has a keen sense of smell.


Backstory: Sharkali was the son of the king of Dariuos, a kingdom across the sea far to the south of Alexandria. He would have been the prince there if he was not born as the dark hound Anubis. In his country it was foretold that a child would be born with white hair and green eyes. This child was said to be the gate keeper of the after life brought to this land by the evils of its people, to deliver the souls of those around him to eternity. It is said that his master in the after life controlled him through the power of a jewel and that whoever had that jewel was the master of Anubis. The tale was thought to be true, because when Sharkali was born he was born with with green eyes, white hair, and a jewel in his hand. When word spread the country was sent into an uproar of fear and panic. Many people fought over the jewel, said to allow control over the gatekeeper, this fight not only destroyed the kingdom but also claimed the life of Sharkali's parents. For the rest of his life he was the possession of whoever had his jewel, The Obelisk. His masters used him for all manners of thing from cleaning the house to killing noblemen. During his time in Alexandria with his 59th master, a landlord in the area, he was sent out to kill a rival in the area. When he returned he found his master was killed and that his jewel had been taken. He found it later in the hands of a woman who had served his master. After telling her that she was now his new master and about the obelisk she smiled and ran down the street. As she ran she gave him two orders, follow and tell no one about the obelisk. The woman then walked up to the soon to be queen and put the jewel in her hand. As she did she said " Keep this with you at all times and neither heaven nor earth can stop you." The woman then walked off giving a wink to Sharkali as she left. He nodded to the woman and walked up to the woman who had his jewel and asked "What would you have me do my master?"


Motivation/Goals: To keep his jewel with the queen, find a way to free himself from the obelisk, and to make sure his 60th master is taken care of.


Weapons and gear: A green spear, spiked chain, leg armor, gauntlets, and bracers.


Character Notes: He is not permitted to take his own life, even if ordered, or hold his jewel.


Secrets: Since he was not allowed to tell the queen what the jewel was she does not know that it is what ties him to her. If the stone falls into someone else's hands they will become his master.
 
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Name/Aliases: Queen Annalise

Age/Race/Gender: 23/Human/Female

Job Title/Profession: The Queen of Alexandria

Physical Description: 5'7, 125 lbs, lean build

Personality Description: Annalise is kind, calm, and strategic. Her charismatic ways are what have attracted the attention of the guard in the early days and kept them loyally by her side. She is known for her honesty, nobility, and loyalty to those who serve.

Skills/Talents/Hobbies: Annalise has a way with her words and how she says things to get people on her side. Whether it's intentional or not, it seems to work. In her free time, she enjoys tending to the royal garden.

Backstory: Annalise grew up in a poverty stricken region in the kingdom of Alexandria. Disease was common in the area, no more than death. Out of five siblings, her and her brother were able to survive the crimson plague. Once he was sixteen he ran away from home with her to make a better life for themselves (pls note: p l a t o n i c). [you know the rest in between] Once in power, Annalise swore to never abuse what she had earned and pledged to bring Alexandria to glory, no matter what it would take.

Motivation/Goals: Provide for the Kingdom, serve and protect each citizen, and help those in need.

Weapons and gear: Annalise's main weapon is a custom sword fit to her strength and size. It was made heavy on purpose so if there ever came a day where she did not have it, the next avaliable sword would be extremely easy to wield. She also holds a whip at her left side. It's not as affective, but better for long range.
Her protective armor consists of a chest plate and gauntlets. The fit is mostly made from hard metals (for durability) and leather (for flexibility).

Character Notes:

Secrets: Annalise keeps the jewel tied at her wrist at all times, usually under a sleeve.
 
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Name/Aliases:
Arminius Varus

Age/Race/Gender:
27/Human/Male

Job Title/Profession:
Mercenary

Physical Description:
Arminius is 5,8 weighing in at 165 lbs. He has a bit of a muscular build to him. He has brown hair with green eyes and has a scar on his face.
Personality Description:
Arminius is quite the rebel. He doesn't like to follow orders but when he does, he gets it done. Arminius is a very intelligent person, knowing when to play his cards or not. Arminius has a bit of a temper but he tries to keep it under control. Arminius is not a merciless person but if you cross the line, he will put you ten feet under without a thought. Arminius usually has no care for others feelings but that mainly because he was an orphan. His empathy for his victims get's in the way of his performance for being a mercenary.
Skills/Talents/Hobbies:
Arminius is very talented with the sword which is his got to weapon. Having known had to use it since he was 10, he has developed into quite the swordsman. Arminius surprisingly is a herbalist, he has the knowledge to make healing herds or poisons. He usually doesn't use the skill as often because he is a swordsman first. Arminius has a hobby of carving. Ever since he was a child he was carving animals, objects etc. He was a pretty good sized collection of them at home.

Backstory:
Arminius was born on the outskirts of Alexandria. He was admitted to an orphanage because his parents couldn't keep him. Arminius grew up not knowing who his parents where but he was indeed a bastard. He spent most of his childhood in that home until he came of the age of going out on his own. He quickly turned to a life of crime and soon joined a group of mercenaries. There he learned how to use a sword and became quite good at it. He spent most of his life in the group until most of them were arrested for conspiracy against the crown. Arminius fled and now travels around Alexandria for work. He keeps a low profile as he doesn't know when they will come for him.

Motivation/Goals:
Arminius's goal is to be remembered in history for freeing the people from the crowns grasp.

Weapons and gear:
Short sword and Shield, he also has his armor. His armor is not like former knights but an old fashioned design. The plus is that it gives him good protection and maneuverability but there are weak spots in his armor.

Character Notes:


Secrets:
Arminius has a journal of every event of his life that he has never shown anyone.
 

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