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Realistic or Modern The Powers That Be- CS

TheForce

May The Me Be With You.
Surface level
(image)
Name: (if you don’t know your name then how are we supposed to?)
Age: (Maximum of 40)
Gender: (Whatever you want.)
Height: (How tall are you?)
Weight: (how much do you weigh?)
Hair: (Color, Style, and length.)
Eyes: (Color.)

Inside
Powered or Non: (pick one.)
Profession: (literally no one gets a free ride in the post apocalyptic world, what do you contri
Personality: (Kinda important, who are you and how do you interact within the world?)
History:
Likes: (What makes your character happy?)
Dislikes: (What makes your character Upset?)
Goals: (what do you hope to achieve.)
Phobia/Fears: (what do you fear most.)

Combat
-Survivalist Stats-
(Each Played gets 35 points to distribute as they see fit. The Maximum for any stat is 10, the minimum for each stat is 1 meaning you must put at least one point in each catagory. Only one stat may be a ten per character.)

Scavenging- (how good are you at getting materials from things? A one means you can pick up a stick, a 10 means you can likely crack Safes and hack computers to find data logs with useful information.)

Alertness- (How aware are you do your surroundings? With a one literally anything will get the drop on you, if a 10 you can hear a gnat farting too close to you.)

Nature- (How well can you identify plants and animals that may be dangerous. A one might convince you that the mutant porcupine wants a hug, a ten means you can tell animals by their tracks and droppings.)

Fitness- (Your overall physical health. This translates directly into how much you can carry, how long you can run, how well you climb and swim etc. a fitness of one makes you a glass jawed limp noodle, a ten makes you the chadiest of Beefcakes.)

Craft- (how well do you put things together to create new tools and objects. A one means you might be able to use a rock as a hammer, a ten means you can likely get a car up and running if you tried)

Superpowers: (Nothing above the destructive capacity of a building, in the case of defensive powers if you can survive a direct hit from a tank shell odds are your way too OP. Include the limits and capabilities of your power )

Planned Progression: (What do you want your power to eventually grow into? This is basically supposed to represent your power at the end of the series or close to it. You may or may not achieve this but it’s like a goal for character power.)

Weaknesses: (Every one has a power limit or a something they cannot achieve with their abilities. Perhaps your power makes a particular thing dangerous to you? Perhaps your weakness doesn’t even involve your powers?)​
 

WIP
Surface level
0B6F7B5D-6867-493B-AACA-E293BCF437EE.jpeg
Name: Krieg Tarkus
Age: 39yrs
Gender: Make
Height: 6ft 10in
Weight: 335lbs
Hair: N/A
Eyes: Milky Blue

Inside
Powered or Non: Powered.
Profession: Armoror
Personality: WIP
History: ???
Likes: (What makes your character happy?)
Dislikes: (What makes your character Upset?)
Goals: (what do you hope to achieve.)
Phobia/Fears: (what do you fear most.)

Combat
-Survivalist Stats-
(Each Played gets 35 points to distribute as they see fit. The Maximum for any stat is 10, the minimum for each stat is 1 meaning you must put at least one point in each catagory. Only one stat may be a ten per character.)

Scavenging- 7

Alertness- 3

Nature- 6

Fitness- 9

Craft- 10

Superpowers: Smart Atoms- Kriegs Atoms have a unique ability to strip sub atomic particles from the air and materials around him to fortify his own atoms making his body much more durable, as an added effect this optimizes his bodies energy management allowing him to go months without eating, hold his breath for several hours, and this process occurs both instantly and as needed regardless of if he himself is aware of the threat. This had allowed him to casually shrug off non bladed melee attacks such as punches and even blows from sledgehammers, blades find it very difficult to cut him, and even bullets can fail to penetrate him unless they are excessively high caliber. Venoms toxins and poisons have a lessened effect on him, as do heat and cold, finally his aging seems to have slowed to 1/3rd his original aging speed. Finally as an added effect of his skeletal and muscular systems being fortified Krieg is very strong able to lift nearly two and a half tons.

Planned Progression: Smarter Atoms- As Kreigs smart atoms develop the amount of subatomic matter they can absorb will increase which will in turn increase the forces he can meet and overcome. Eventually he will become impervious to any weapons not mounted on a large vehicle, and he will gain the ability to resist the earths gravitational field effectively granting him weightlessness and possibly flight.

Weaknesses:
No Dodging- Kreigs confidence in his abilities and his confrontational and sturdy frame cause him to meet oncoming attacks head on more often than not. Unfortunately for him there are a variety of things that can bypass his bodies toughness or downright overpower it causing him to get smacked around often.

No voice- Krieg is unable to speak and must communicate with sign language, and rhythmic patterns of tapping things.

Other:
D15B656B-FEBD-4B00-B250-2EE5F9521154.jpeg
Hershell the Horse- Hershell is a horse who Krieg found stuck in some mud. After rescuing the beast he and it became inseparable. Krieg made armor for the horse and after a few years it became apparent that hershell is a superpowered horse who can regenerate and seemingly never grows tired.​
 
SURFACE LEVEL
7231388_bangs-png-happy-transparent-girl-anime-hd-png.png
Name:
Ann Morris
Age:
16
Gender:
Female
Height:
5'5"
Weight:
115
Hair:
Blonde
Eyes:
Olive Green

INSIDE
Powered or Non:

Powered
Profession:
Odd Jobs
Personality:
Ann comes off as shy when first meeting people but once people start to get know her they come to realize that she's lively and energetic with an outgoing nature, and she's very sweet. She tries to be as helpful as she can and she can come off as goofy and airheaded at times. She can be overly emotional and she is easily shocked or frightened. It's hard to see her in a bad mood, but when she gets too wrapped up in things she can be hard to calm down, and she can show a stubborn side while still being well-meaning. She can also act liberally and tries to get others to stay on friendly terms, she's not a fan of arguments and drama.
History:
Ann's parents were 20 when the bombs destroyed civilization as they new it. Knowing how it all came to pass scared them. Ann's mother was born with psychic abilities like her father before her. Knowing a child cause this made them wonder if having a child who could possibly be born with psychic abilities was a good idea. Especially with their current new reality. So they decided they wouldn't have any children. Fourteen years later they did end up having a child and it was definitely unexpected. Unfortunately a year after having her Ann's mom got extremely sick and died leaving Ann's father to raise her. As Ann grew up her father was happy to see that Ann showed know signs of having any powers. It wasn't until Ann was 10 that her father discovered she had any powers. She also turned out to be extremely smart, though she can have her airheaded moments. She's able to learn things quickly and figure things out on her own.

Growing up in this current reality can affect children in different ways. Ann turned out to be be quite the sweet and helpful girl always trying to brighten up people days. She's very helpful in the community always doing odd jobs. Doesn't matter how big or small the job is she'll do it. People tend to describe her as the bright light in vast of darkness. They way she is is partly due to her father. When she was little she would ask her father if there was anything she could to help him. He would just smile and say just seeing her bright smile when he got home was enough.

Two weeks ago the town put together a expedition team. Ann was put on the team because of her powers which could be quite useful.
Likes: (What makes your character happy?)
Dislikes: (What makes your character Upset?)
Goals: (what do you hope to achieve.)
Phobia/Fears: (what do you fear most.)

COMBAT
-Survivalist Stats-


Scavenging- 10

Alertness- 5

Nature- 8

Fitness- 6

Craft- 6

Superpowers:
Psychic Energy Manipulation - The only thing she can manage to do right now is generate force-fields.

Planned Progression:
Just for her learn how use her powers, for them to grow and be able to use them to their fullest.

Weaknesses:
The force-field's strength, reliability and duration depend on her psychic strength and stamina. Ann can push their limits but doing that can lead to her losing ton of energy and maybe even passing out.
Current psychic strength and stamina: 5
 
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