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Fantasy The Monstrous Adventurers (Characters)

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Hazmat44

Ignore the radiation. I do that all the time.
The place to put your characters. Remember, confirm with me first.
 
Name: (Unpronounceable) Human
Gender: Plural
Age: 22
Species: Several Mimics
Equipment: Heavy cloak, treasure chest repurposed as a backpack, open-toed boots, knives (x8)
Skills: Shape-shifting, knives, staying hidden

Physical Description: The hideous result of a mage's experiment gone horribly right, Human is comprised of no less than seven mimics quite literally stitched together. The number of limbs they possess at any given time is somewhat in flux, but more often than not they take the appearance of a very large human. Skin color varies greatly across their collective body, and several mouths are placed along various body parts. Their fingers are long, their nails are sharp, and they don't always have the right number of eyes in the right places.

Personality: Disturbingly friendly. Human's psychology was badly warped as a result of their terrible origin, and they adamantly consider themselves a human. They are outgoing and happy to please, as long as no one implies they are anything except human. Their names are unpronounceable, least of all combined, and they dislike nicknames. The only thing they answer to that isn't their name(s) is Human. They are always hungry, always curious, and unbelievably greedy.

Weaknesses: Physically, their lack of consistency means that they entirely lack a stable shape; their gait is often unsteady, and if taken by surprise their flesh is easily injured. They are highly vulnerable to flame.
Mentally, their plural minds are occasionally unable to come to a common agreement, which means that they are unable to properly function until the argument is resolved. This can take any amount of time, from a few minutes to several days.

Backstory: Human's individual selves were common dungeon mimics, happily living their lives as treasure chests, trapped doors and jewelry boxes. They were taken from their dungeon (with some difficulty) and brought to a mage with delusions of divinity. Believing that the only way to ascend was through creating life, he attempted to merge the mimics into one creature, one "made in his image". It partially worked; their minds meshed together, and their bodies became irrevocably combined, but their appearance was hideous. Enraged, he attempted to kill them and failed miserably, losing his own life in the process.

Horribly confused and dangerously unstable, the mimics escaped the mage's laboratory and fled to a nearby village, where they gorged themselves on a cow or two. They were found in the morning by the farmer's daughter, who was blind and thought they were a troubled beastkin of some kind. For reasons they still don't understand, she brought them food in secret. While they attempted to cooperate and join into some kind of cohesion, they rested and consumed whatever the farmer's daughter brought them, gradually growing in strength.

The peace, however temporary, did not last. A cleric came through the village and offered to heal anyone for a price, and the farmer's daughter regained her vision. The mimics were met by excitement, which all too quickly transformed into terror. A mob was quickly formed and Human was driven out.

They traveled the land, eating whatever was edible and hoarding whatever they could. Despite their monstrous nature and dreadful origin, they often found themselves lonely, and attempted to fill the void left behind with whatever they could. Over time, they noticed the camaraderie often shared by humanity and deluded themselves into believing they were of the same species. They still hold this conviction to this day.

Personal Goal: Cease to be alone.
 
Name: Oyuki
Gender: Female (?)
Age: ~500 years old
Species: Jorougumo (apparently a convergent species with the drider)

Equipment:
Usually carries around tailoring equipment, a few small comforts like tea and tobacco, and covert weapons like kunai and kusarigama in a silk sack

Skills:
Does whatever a spider can, but on a larger scale
Can project silk threads or full webs from mouth, wrists, or abdomen
Shapeshifting between tauric and humanoid or giant spider form
Trained in ninjutsu, able to replicate the effects of wizard spells from the evocation or illusion schools using ki
Notable physical resilience, including to poisons that would harm humanoids or mammals
Trained in tailoring and other domestic and artistic skills

Weaknesses:
Less physically powerful compared to other creatures of similar size
Weak to cold temperatures and insecticidal chemicals
Poor vision over long distances in any form
Unlike prepared spells,ninjutsu is powered by ki that can only be replenished through noticeable concentration

Biography:
In the region of Kara-tur, there exist supernatural beings called hengeyokai with strong connections to the spirit world, and the ability to shapeshift between humanoid and animal forms. As a whole, they keep distant from mortal society, though the more curious or exploitative among them often mingle with humans, working, learning, and even marrying (or at least mating) among them. And this mingling happens most in places of spiritual focus such as great libraries and schools, dojos, temples, or palaces.

And some of the hengeyokai even learn or impart their knowledge to the monasteries of martial artists, including to those covert operatives who call themselves ninja, who lend their powers to the feudal societies across Kara-tur.

One such ninja was the jorougumo Oyuki, who while not exceptional in fame, was noted for her centuries of experience, and her track record of consistent success in her missions as well as her gentility and grace.

However, recent events in the past decade have led to a unification and consolidation of territories within Kara-tur, and spies and mercenaries such as the ninja have become increasingly unneeded in the place of ashigaru and bureaucrats. Many ninja clans disbanded or were subsumed into the larger armies and functionaries.

And what of Oyuki? Perhaps a creature of habit is not so easily dissuaded, and instead of laying down arms, she has travelled further afield, now a free agent seeking nothing more than her own fun and profit.

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Name: Ruth
Gender: Female
Age: 20
Species: kenku
Class: Rouge
Equipment: A Blue cloack, A Sword and a bag of gold.
Skills: Hand to hand combat, Vioninist, mimiking voices, Sign languge

Physical Description:
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Personality: Ruth is what to say an Quiet and Calm, Se is always interested in Forigen Items and Stuff, Despite her Appearance and inablitiy to say her own words, She is A kind and sorta friendly person She can be a bit cold to them, when she is betrayed and will hod a gruge, but like raven, she likes shiny Things and will take em.

Weaknesses:
  • Asof above, She likes things are shiny and wi take them and can get herself into trouble
  • She is Weak, In speed, but her strength is good
  • Ruth is weak in the Cold
Personal Goal:

https://www.rpnation.com/posts/11237180/react?reaction_id=1
 
Burram.PNG

Name: The Great Living Sword Burram

Gender: Male

Age: [Forgotten]

Species: Enchanted Weapon

Body height: 4'7"

Blade height: 5'7"

Equipment: Nothing

Skills:
One in the Same / Always Together: The blade and the body cannot be separate for long. If taken away from each other, one will almost always somehow manage to join again with the other. Even if the body were locked away, bound in chains, and the blade were carried miles away, the body would appear with the blade in however much time the weapon desires.

Shape Changing: Both the blade and the body are not strictly flesh and metal. Being enchanted, the weapon and body are able to take various different shapes, even being able to merge together to take special forms. If desired by the weapon, the body may even take shelter within the blade though at the risk of the blades safety and condition.

Hardening Flesh: An ability wielded by both the blade and the body, but primarily the body. The body of Burram is able to harden just as much as his blade self. If desired, he can even utilize his change shape ability to sharpen his fingers into blades themselves and then harden them so that they are the genuine article.

Physical Description: Burram will almost always be seen as some sort of small creature, about the size of a young child, toting upon his back a large blade that is far too big for his height. While they at times seem like separate entities, both the body and the blade are one in the same. If Burram so wanted, the body could be far larger, but for some reason, he keeps it small and agile. The body will always be seen bound in cloth. A white fabric that covers the entirety of Burram's upper body, even surrounding the face.

The fabric will move much like a humans face, making it easy for Burram to express himself through the body. Over the white cloth exists a large hooded robe that was made for someone far larger than the body that wears it. The flowing backside of the robes have been cut to allow for easier movement, but despite this, the sleeves have been kept their normal length, though may still be considered too long for whomever previously owned the robes. Upon the hood are two outreaching sections likely meant for animal or beastly ears, probably indicating that the previous owner of the robe was some manner of demi-human.

What can be seen of Burram's body, underneath all of the clothing, is blackened. The color of which resembles the same dark material as the blade that the body carries upon its back. When touched, one may find that the body is not as rigid and durable as the metal of the blade, but if one knows the ability of Burram, they might know that this can change if the blade so wishes.

Personality: Burram is a free spirited sort, usually quick to make light of a situation as if unafraid of the potential for things to go wrong. Perhaps it is because he is a being of forge, metal and magic that he does not often fear for his own life. He is often a cheerful sort as well, making his own fun if he grows bored. In many ways Burram is much like a child, though he will usually address just how old he is when one tries to consider him nothing more than a young creature. He'll also always be quick to point out the difference between himself an another, especially if they are made of flesh.

Burram will occasionally be seen having issues with growing attached to material things or other people. Whatever loss he had experienced before, it has kept him closed off from the idea of forming close personal bonds with others. It is not that he does not desire something special between himself and others, but there is something he does not speak of that keeps him from seeking anything more than being ones acquaintance.

Weaknesses: A physical weakness of his is that Burram is relatively bound to a small form. Though possessing the ability to grow larger, he refuses to under any circumstance. This keeps him small and unable to reach things in high up places. A mental weakness of his is a hatred for puzzles. He is intelligent in some case, able to even read and write, but when it comes to solving something and taking time with it, he will grow impatient and will often try to brute force his way through whatever problems he faces.

Backstory: There is much of Burram's own history that he refuses to think about. Lots of pain and anguish that he has left to whither in the shadows of the room he was locked within. What he did know is that he was in his home kingdom, trapped in a room, bound to as many chains physically possible. The people of this kingdom didn't want him to get out. They wanted him for themselves, hoping that when the time comes to use him, he will be a valuable asset. However, many many years had passed since he was put into the room. He missed the basic pleasures that he was able to enjoy. Eating, which he loved to do. When you have no stomach, you're able to eat so very much. The only issue that sometimes bothered Burram is that if he didn't have a stomach, then where did all the food he ate go? This was an issue that he tried not to think of too much.

Burram also has other things he liked to do before his imprisonment. He loved to read books! Especially books on magic. He was never able to cast magic himself, but that didn't stop him from reading tomes and the like. He remembers someone that used to cast spells for him, but every time he thought of this mage, his mind would drift away from the thought. What he did know is that he wore the red robes of the mage always, but he was unable to remember a name or a face. Oh well, that is not a problem. Burram just continued to count the seconds away.

One day his counting was interrupted though. The darkness of his room disturbed by the opening of the one door in and out. There stood a knight. A bladeless knight at that. He stomped into the room, observing Burram with a fierce gaze. "This is the mighty weapon we keep? What is with this child?" the knight questioned. Burram couldn't help but chuckle a little, but otherwise kept quiet. This knight didn't know much about him. It was perfect. "The advisors were so adamant that I keep the blade in this room, but we have need of the weapon, so I shall be taking this." The knight takes hold of the blade clinging to the back of Burram's body and pulls at it, but he is met with no resistance. He holds the blade aloft and grins. He was pleased with the weapon and paid no mind to Burram's body at all. He simply left, but Burram was pleased.

His escape now would be so easy. Finally he would see the sun again after however many years he had been locked away. He wondered just how the lands had changed in his absence. What new things would he discover? Though he eagerly wished to join his blade, he knew that he had to wait. His blade was still in the kingdom. It had to go further, otherwise he'd not make it far before being recaptured. After two weeks of waiting, Burram finally decided it was time. The room began to fade away as his body joined the blade. He found himself in another dark room, but this one was smaller and with windows. Snoring alerted him that he was in a room with someone. He turned to face a bed only to see a large and overweight man sleeping. This wasn't the knight he remembered. Clearly the knight was killed and Burram was stolen. That made it easier for Burram at the very least.

Taking the blade, he was whole again. Burram slips out the window before making his way to the nearest tavern. He wanted to eat. He hoped they did indeed serve food there.
 
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Name: Tharraleos

Species: Mutated Allasson Griffin

Age: Just under 1,500 years old

Bipedal height: 3 feet, 8 inches

Bipedal weight: 260 pounds

Quadruped height: 4 feet, 4 inches

Quadruped length: 8 feet

Quadruped weight: 630 pounds
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1579903955.jadan_wung.jpg


Personality: Despite his affinity for combat, Tharraleos is rather amicable towards many issues, occasionally to the point of apathy. He is habitually unconcerned with the problems of others simply out of sheer disinterest. Tharr is a stubborn beast who believes his way of approaching things to be ideal. It is not easy to change his mind, just as it isn't easy to convince him he is wrong or he should care about a particular issue. He’s largely content to let the troubles of the world pass him by and doesn’t bother with issues other than his own. Tharraleos feels at peace with himself and will assist those who grasp his intrigue to the best of his ability. He however, is still mostly indifferent with the entire perspective compared to his objects of interest. He overall does what’s necessary for survival and holds little care for anything at all.

If Tharr has spent an abundance of time in one place, restlessness will likely ensue and he will yearn for the opportunity to travel. He has a desire to see the world and experience its mystery. Tharraleos seldom has a destination and revels in the journey itself above all else. He often has trouble maintaining focus and interest on a single topic. He commonly multitasks and gets bored quickly unless the subject appeals to him enough. It’s difficult to anger him as he takes very few slights to heart.

Notwithstanding his docile nature, Tharraleos will lash out swiftly, violently, and with intent to end the problem for good if provoked. He has a very clear sense of ownership, property, and commitment with notable emphasis on these traits. Breaking a vow to a him is often an unforgivable offense. Undeniably honorable, he lives his by his words and this designation holds great merit. He is extremely confident, though in a more stoic and less outspoken manner. Although he has a strong sense of self-worth and may express it in a particularly abrasive form of self-righteousness.

He has a natural warrior-like mentality, preferring to fight stronger opponents rather than weaker ones and generally shows reluctance to fight those he considers weaker than himself. Tharraleos has incredible amounts of courage, both physically and mentally. That being said, he has the ability to confront fear, pain, danger, uncertainty, or intimidation with no problem. He can easily face physical pain, hardship, death, or threat of death. He acts rightly in the face of popular opposition, shame, scandal, or discouragement. Tharraleos is not one to usually take the role of leader. When applicable, he more enjoys being the backbone or enforcer of a group. If this position is given to him and he has no other option than to accept, his natural born leadership is shown. This is when his fondness for impassioned speeches is seen to boost the morale of his followers and to bestow them his immense knowledge.

Skills and Abilities: A masterpiece of biological engineering, Tharraleos possesses prime physical and mental condition. Aside from his innate durability, his fur and feathers boast a steely disposition and his skin is hardened like stone. Tharr is also a combat genius and is able to use his array of limbs and vast strength to dispatch foes with ease. Harboring an inherent 6th predatory sense, he's become a master of tracking and hunting. The dual set of wings adorning his backside grant impressive airborne maneuverability despite his awkward frame.

Weaknesses: His most glaring weakness is his massive size, making him easily targeted and maneuvered around by smaller and faster opponents. Even with all his cognitive prowess, his body simply can't move quick enough to avoid attacks a majority of the time. He's also extremely prideful, which can make him overconfident, overlooking possibilities he really, with his experience, should have seen. Therraleos is also a strictly close range fighter with limited ranged options. Moreover, his natural armor does have its limits and can fade over time or with a strike with sufficient strength, His much more crucial bipedal torso only accounts for a third of this resilience and is much more susceptible to attacks. Equipped with only his body's natural tools, Tharraleos’ applications while in combat are rather limiting and can be taken down rather easily if he's careless. Tharr is as strong as his natural limits will allow and has reached a plateau in strength. Training at his current state merely retains his condition while offering inconsequential growth. This lack of progression and infrequent chances to use his full strength has resulted in combat stagnation over time.

Backstory: Tharraleos hails from a shape-shifting subspecies of Griffins called the Allasson that frequently live in tribes within various mountain ranges. Typically under the guise of a bipedal Suppressed Form, these inhibitors could be relinquished to unleash the monstrous quadruped of the Rampant Form. Since he was a young hatchling, Tharraleos was diligently trained to become a fierce combatant and hunter, learning a variety of fighting styles and weapon proficiency. From his results, it was clear he was a natural born fighter and basked in the glory of battle, even if his overall power was objectively average compared to others. As he neared adulthood many decades later, he acted on his desires to explore the infinite vastness of the world and departed his home. Whilst living this nomadic lifestyle, he’d continue to hone his skills by partaking in numerous mercenary jobs, bounty hunting, bodyguarding among other chances to throw his strength around. As age began to set about three quarters through his life, he began to undergo the elusive mutation of his kin that nullifies their ability to transform and disfigures them in different ways. After an agonizing century long metamorphosis of perpetual suffering, he gradually formed into the Tauric dual-bodied combatant in the current day. Along with that, not only did it reverse his aging to return him to his prime, but halted it altogether as well. Initially viewing this as a curse and even longing for the relief of death during his transformation, this mostly subsided for some time afterwards. Though as the years went on he eventually noted just how capable this newish body was and developed a newfound sense of confidence with his mutation. Never in one place for too long, Tharrelos lives on and aimlessly roams the globe constantly seeking an opportunity for life’s next journey.
 
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Name: Slim
Gender: Male
Age: Originally perished when he was merely 30 - Was raised from the dead 2 years ago, so pieced together, considered 32?
Species: Undead Skeleton
Equipment: Longbow, quiver and arrows, dagger

Skills: What he lacks in strength, he makes up for in speed and dexterity. Great at playing dead - can collapse into a pile of bones; can take off limbs at will and use them as weapons or simple tools, including lockpicks; can restore body or missing limbs with suitable replacements; skilled archer; was also a ranger in his past life, so retains some of those abilities and spells.

Physical Description: A reanimated humanoid body completely devoid of flesh, basically a walking body of bones magically held together. He wears a tattered dark cloak lazily, donning the hood only when needed to ‘disguise’ himself at a distance. When he is able to cast certain spells, an eerie green glow emits from the skull’s empty eye sockets.

skelly.jpg

Personality: Snarky and sarcastic, Slim is quite the pessimistic skeleton. He’s not shy, and he certainly isn’t afraid to say what’s on his mind. He can be a wisecracker, often makes dumb jokes, and because his past life is unknown to him, he is often found making up a wide array of stories about it. He’s hotheaded and feisty when provoked, though is easily frightened when up against those that are much bigger than him. Which, being a skeleton, is a lot.

Physical Weakness: Well, he’s made of bones, so strength is not his uh, strong suit, as they say. Very fragile and susceptible to heavy hitters.
Mental Weakness: Holds grudges like nobody’s business. Also surprisingly scared of dying, despite not knowing why he’s alive undead in the first place, making him quite the coward who would much prefer to flee than fight.

Backstory: Slim doesn’t know much, if anything, about his past self. He was brought back by a powerful necromancer who met their unfortunate end before giving Slim any instructions. He has no clue why he’s alive, has no purpose, but still fears dying again. He’s found that he must have been some sort of ranger in the past because in times of need, he’s been able to harness some of their magic as well as knowing how to hunt and track. Occasionally he has the ability to talk to animals too, though he’s not a huge fan of them or the fact that he can do so.
 

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