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Futuristic The Long Winter Characters

Shireling

A Servant of King and Country
Notes on Character Creation

When starting out in The Long Winter, take care to keep in mind that your character will be considered "underleveled" or not very powerful. This does not mean they are unskilled or have no experience, rather that they are not as deadly as most enemies they will encounter. Over the course of the story, you will have the opportunity to gain or purchase new equipment and learn or receive training in new skills.

Notes on Player Character Interaction/Permadeath

In this RP, there may be instances in which player-controlled characters come into direct conflict with one another as a result of convergent questlines for opposing factions or fighting over resources in the wasteland or for other IC reasons. This being the case, it is necessary that I address how these conflicts are to play out. Fights between characters are to be fair and honest, without metagaming or the specter of godmoding. Moderators will be on hand to determine the outcomes of such fights and it is asked that players give their opponents opportunities to escape if their character is clearly winning. For the sake of continuity of the lore, characters will experience permadeath. Players who wantonly slaughter other player characters will be banned, and no, insanity is not a valid rationale for killing other characters off. In the event that your character is killed, you have the option of creating a new character either at starting level or one with similar gear and skills as per moderator discretion. Thank you.

Notes on Skills

Attached to the character sheet is a list of pre-made skills and their effects. Characters with the Computer skill can hack computers, those with the Chemistry skill can create drugs, those with the Medicine skill can heal wounds, etc. All characters have an assumed familiarity with firearms and melee weapons, but the Shooting and Melee skills mark those who are "adept" in these skills, meaning better than average.

Instead of choosing three starting skills from the list, you may choose two and add a third of your own devising. These are skills that may fall outside the bounds of the skill list such as Acrobatics, Piloting Aircraft, Weaponsmithing, Acting, Singing, etc. If you do choose such a skill you must explain what it does and rationalize it in your character's biography.
Character Sheet:

Character Name:
Sex and Age: (any characters over 60 or so will have memories of the world pre-fall)
Short Biography:
Personality:
Appearance and/or Image:
Skills: (start with three: Shooting, Melee, Unarmed, Computers/Hacking, Survival, Barter, Persuasion, Repair, Explosives, Chemistry, Medicine, Stealth)
Starting Equipment/Clothing:
Shooting: Relates to Marksmanship and Gun Usage
Melee: Relates to skill using melee weapons.
Unarmed: Relates to skill in combat without weapons.
Computers: Relates to the ability to hack computers, understand computer systems, etc.
Survival: Relates to hunting, tracking, knowledge of navigation and terrain.
Barter: Relates to charisma with vendors or business acumen in general.
Persuasion: Relates to the ability to convince NPCs and other characters to do what you want.
Repair: Relates to the ability to repair machinery and weapons.
Explosives: Relates to the ability to craft and use explosives.
Chemistry: Relates to the ability to identify chemicals and create drugs or other useful products.
Medicine: Relates to the ability to identify and treat wounds and illnesses.
Stealth: Relates to the ability to remain concealed from enemies and prey.

CS Approval will be done via me or a moderator (Petroshka, Crumbli) liking your character sheet. Refrain from posting anything that isn't a character sheet in this thread.

Crumbli Crumbli Petroshka Petroshka KindlyPlagueDoctor KindlyPlagueDoctor Human__Ramen Human__Ramen MidnightStar MidnightStar @ArisenMoon adrian_ adrian_ Darth Darth Wasted Ink Wasted Ink ceolsige ceolsige Bang Bang Bang Bang
 
Character Name: Ham (Hamilton)
Sex and Age: Male and unknown
Short Biography: Hamilton was born with a birth defect, caused my radiation poisoning his parents sustained. At first it seemed it was only physical, he was rather gaunt and had no hair. He was a energetic person growing up, running around an pouncing on people for fun, much like a dog. However certain problems became more apparent. His speech was slurred, he could manage some words with clarity but over time it got worse, as did his physical looks. Originally his deformities could be hidden, but now his eyes began to sink, skin began to tighten and even fall off at some places. His mental; state also deteriorated a lot faster than it had done before. While originally he was only more comfortable with animals and could empathize with them more. Now he was bordering more on being an animal.

It wasn't long after that that he was cast out, now he was little more than an slightly sentient animal in terms of intelligence and he was very clearly a mutant.He took up residence in the deep metro tunnels and area surrounding it, but sometimes ventures out, just for curiosities sake, and to find food, should he need to.

Unfortunately the radiation rot on his mind also affected his way of speech in a somewhat funny way. In combination with growls and such, the only word he can now say is "Ham" it is the only part of his real name he can recall.

Personality: Ham is more like a dog now more that human. He's very instinct based, like a hunting animal. But he's not that aggressive, often taking a more curious look at things, only attacking, with his teeth or hands, when he needs to. As long as he isn't attacked he wont attack back. Once again, he is pretty dog like, he'll even play fetch is you can train him to. He'll be very defensive to those he cares about, as loyal as any attack dog, and just as ferocious.
Appearance:

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Skills: -Unarmed-Survival-Stealth
Starting Equipment/Clothing: Just some rags he wears.






 
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Character Name: Lindsey McGregor

Sex and Age: 24 y/o female

Short Biography:
Born to two seemingly healthy parents in South Carolina, Lindsey was expected to be a perfectly healthy baby. Unfortunately this wasn’t quite the case. She was born with what appeared to be burns all over her chest and stomach and the umbilical cord she left connected to appeared to be swollen in areas. Her parents tried to raise her as best they could but by three, when she wouldn’t stop swatting at the ‘tiggles’ they couldn’t help but give her away.
She was given to a traveller and despite her screaming and crying her mother and father wouldn’t come back to her. The traveller was kind and he taught her everything he knew from as young as he could. By the time she was a young woman she could fight with the best of them assuming they were evenly sized. The traveller she’d walked with eventually settled down and while he did offer her to stay with him and start a life together as father and daughter, she had to follow the tiggles. He was sad to see her go but understood.

She wandered alone for a while. She found scavengers to be the nicest of all as they stopped the raiders but didn’t want her to do anything for it. Mutants expected her to follow, nomads wanted horses, raiders stole, and the magic men always wanted old things. She stalked a few groups until eventually finding herself mixed in with a raider crowd. Of course she wasn’t the only one like her with the raiders but she found them to be lacking. They wanted her to do things that didn’t make sense.
She went on raids with them, fought with them, but when their time came she refused to die with them. She ran. She ran as far as she could for as long as she could. Until the wind turned even colder and the ground beneath her feet turned to ice. She couldn’t risk being found. Stashing herself away in the ruins of an old city she found corpses clutching blankets and cans of unopened food from old times.

Personality:
Lindsey is known to be completely insane by others but, to those who invest time and effort into understanding her, she can become a lot less enigmatic. Lindsey struggles to find the words she's looking for and even when she does she rarely manages to keep her focus. She has many of the traveller teachings instilled into her, even though she can't convey it, and considers herself to be nonpracticing. She rarely shares but doesn't take what she doesn't need. She enjoys the company of others but that doesn't mean they can touch her.

Appearance:
Lindsey has pale skin and long red hair that’s been left to grow out for quite some time. She’s covered from head to toe in scars with the majority being inflicted by foreign entities while the majority of the faded scars are self inflicted. She stands at 5’4|163cm and weighs 115lbs|52kg with an hourglass figure.

Skills:
Melee: Relates to skill using melee weapons.
Unarmed: Relates to skill in combat without weapons.
Persuasion: Relates to the ability to convince NPCs and other characters to do what you want.

Starting Equipment/Clothing:
1x Worn prewar fire retardant coverall.
2x Worn leather boots.
1x Gas mask.
2x Mask filters.
2x Water flasks.
1x Small backpack.
1x Apothecary’s pouch.
1x Used axe.
1x Kite buckler - Made from a broken shotgun and scrap metal.
1x Stuffed toy.
 
Character Name: Lauren Poole
Sex and Age: Female, 32 years old
Short Biography: Born to a community of Travellers, Lauren grew up in that beautiful kind of cult like environment we all know and love (we all know and love it, right?). Okay maybe they're not a cult, but Lauren certainly helped make it look like they were one, fanatical in the extreme and with parents of a similar disposition. Living the nomadic lifestyle helped her pick up a few decent survival skills, and was where she learned her penchant for salvaging. She even became a registered clergyman, the pride of her parents, really. Of course, cannibalism didn't really fit with 'non violence and altruism' so great so she 'chose' to leave (translation: When she was discovered to have been carrying half her mother around and dining on it gourmet style, she was threatened with death or exile).

A connoisseur of fine meats (not Hams. Human meats. Don't worry Ham) she's a gourmet in the extreme, a marked sociopath, and a horder. She differs from your average scavenger in that she is rarely with the iconic rucksack of junk; Instead, she frequently trades off all she can find to find better gear for better 'hunting'. Her dream is to own a slaving company and skim a little off the top; not of profits, but of stock, so to speak.
Personality:
- Luxuriates in her cannibalism, and loves forcing others to participate as well. In most deals, she is willing to compromise if someone indulges in her habits
- practical, efficient
- theatrical, 'stylish', lavish
- hypersexual
- demure, calm, and all-smiles, until she's not. And then she's very much not.
-
Still fanatical in the extreme


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Korean-Caucasian decent
5 ft 2 inches
petite, delicate build

Skills: Stealth, Repair, Brutality/Endurance (due to appearance or gender or looking in some way like she's trapped permanently in prepubescence, folks often underestimate Lauren's ability to endure (similar to the survival skill) and undergo the monstrous. She can hack a human body up in an instant. Possibly less of a skill, more of a disturbing personality trait, but it makes her useful in getting dirty work done for others)
Starting Equipment/Clothing: 'Doll like' attire in last image, along with a thick black leather jacket three sizes too big for her, only serving to make her look more childlike. She possesses no firearms, and relies on knives and a hatchet.
 
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Character Name: Sir-Jefferson
Sex and Age: Male 33 years old
Short Biography: Born in the western half of the American mainland. Sir Jefferson spent most of his early teens preparing himself for the long winters in the world, with his family in a scrapyard. Sir-Jefferson gained his name at the age of 18, when he charged a mutant with a broken machete, yelling "God bless America!" He nearly died when the mutant badly injured his upper and lower chest regions. As he grew up, his injuries changed to scars. Sir-Jefferson built a suit of makeshift armor, and took a machete from the scrapyard.
Personality: He MUST be the hero, and he must be at the front of the battle to show his strength. Although he doesn't cope with being told he isn't the hero, he tries to calm himself with day dreams to make himself feel better.
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(not exactly as he looks, plate armor is basically scrap metal, his sword a machete, and his shield is a trashcan with scrap reinforcing it.
Melee: Relates to skill using melee weapons.
Survival: Relates to hunting, tracking, knowledge of navigation and terrain.
Barter: Relates to charisma with vendors or business acumen in general.
 
Character Name: Elias Shepardson
Sex and Age: Male, 28
Short Biography:

Elias was born to poor farmers outside of Jackson, Tennessee. They had survived the barbarism of the early Fall period by keeping outsiders off of their property with deadly force, and were known to be cruel and violent people. As the town of Pinson grew up again in the 2050's, the Army came in and restored order and the town grew to be the site of a large plantation and several labor camps, as well as the large shanty town of Bemis Mile. As their family's land was swallowed up piecemeal by the US Agricultural Corps with a combination of forced sales and a liberal application of eminent domain, the younger of the Shepardsons took to other trades for income, having a natural advantage as natives. Elder Shepardson became a cooper and was planning to have Elias follow in his footsteps, but saw a better opportunity in apprenticing him to a doctor in the town, old Dr. Nathaniel.

After learning the trade, Elias practiced his trade in Kentucky and the Ohio borderlands, the Penn Wastes, and briefly sojourned in DC. After that, he traveled north to the Great Lakes Wasteland attempting to earn his fortune where doctors were scarce but found the work hard and the pay lackluster. Yet, he fell in love with the cold weather up north and the people. He enjoys travel and exploration, and wants to return to settle down in Pinson with as many stories as he can gather.

Personality:
Elias is a kindly man with an affable, good nature, much unlike his grumpier and more dour relatives. He doesn't particularly have a penchant for violence, but doesn't shy away from it, especially when it comes to bloodshed. He is a bit too confident in his medical abilities, but he is a decent surgeon and, moreover, he has the sort of personality that sets patients at ease. He has a taste for travel and adventure and idealizes nature and the natural world.

Appearance and/or Image:
Elias stands roughly 5'8, is pale with dirty blonde hair and hazel eyes. He has a roundish, good-natured face with mostly straight teeth. He cuts his hair short and keeps himself clean shaven, although sometimes will grow a handlebar mustache.

Skills: Shooting, Medicine, Persuasion

Starting Equipment/Clothing:
A large blue overcoat with a double breast, a creme wool sweater, and a white button-up, black wool slacks, black military boots, a gas mask and six filters, an antique Geiger counter, a wool hat, a .308 hunting rifle with eighteen rounds, $400 in US cash, a gold watch, and a survival knife.​
 
Character Sheet:
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Character Name:
Alana Delacruz

Sex and Age:
Female, 34 years old.

Short Biography:
Growing up in one of the more prosperous regions on the Great Lakes Wastes Alana was actually raised in a okay household and got education that most wouldn't have at this time. Her father was a doctor who taught her all she knew while her mother stayed at home to raise her. Her life was unassuming and quite boring until one day her parents were out but the settlement was attacked by raiders, Alana hid within her house when she heard the gunshots and explosions but she was quickly found out when they were looking around her house for valuables. She tried to run away to find further into her house but the raiders weren't stupid, and stopped her before she could get to a better location. They then dragged her outside and tied her up, she fought as much as she could but there was only so much a 14 year old girl could do as they carried her as their prize much like everything else from the life and home she knew.

She was trapped in the raider camp tied up and all to be used for by the raiders after a few years of this they started to take a liking to her other than their own play thing and slowly but surely gave her more freedom outside of her cage, she herself had gotten used to the treatment and went along with them with her reasoning be "i haven't died yet" But after six years of being abused and used and thankfully somehow not getting pregnant, - the raiders had summarized that she was infertile. Alana fought back, at this point she was trusted by the raiders as a small woman who couldn't do anything against them, but she snuck out in the middle of the night and grabbed the jailers keys, and freed all the prisoners for a distraction whenever they wake up. After that she swiftly swiped a pistol off of the jailer and made her way out avoiding any night patrols. But she wasn't simply going to leave without some sort of revenge, making her way to the boss's room which deemed her has his "favorite" she slipped in, first throwing something at his face to wake him up and shooting him once he had taken a good look to see who woke up from his slumber.

The resulting shot woke up the hornets nest as the raiders, slaves, and everyone else woke up. Alana didn't waste any time as she ran toward the raider boss's personal armory and grabbed his weapons checking if they were loaded she loaded them up right as the first raider walked into the room. she blasted him with a hail of bullets, the issuing fire was followed by a chorus of their own as the slaves realized that they were free. Using this distraction as her opportunity to be free she ran out the door before checking the hallways and bolted toward the nearest exit. Her first taste of freedom was the biter chilling cold of the dark night that was the wasteland's natural state but Alana didnt care, she ran, and ran, leaving the sounds of gunshots behind her falling distant to the sound of wind pasting through her hair. Eyes awashed with tears she ran until she couldn't anymore, so she walked until she couldn't, so she crawled, all until she collapsed on the unforgiving cold dirt, and then, darkness.

She woke up in a medical hospital or at least what seemed like one, there were various tools and utensils that were scattered about on a table with some blood. she tried to get up but there was a hard pain down on her abdomen and she just now realized she was breathing something through a tube. before she could panic a man in while rushed toward her, her vision was still blurry but going in and out of focus her ears were ringing and she could only hear echos from nearby. It was the first time she her body didn't hurt even the pain in her abdomen disappeared as quickly as it arrived, but her limbs felt heavy, the sensation was all but gone when her vision went black again.

This time she was met with a more traditional looking ceiling, dull but working, she placed her hand on her forehead trying to recall everything that happened, then she placed a hand on her stomach feeling the pain that came with it. Flinching someone noticed her, a woman with a warm smile, she explained that Alana was rescued after a traveler found her and that she was found already shot but the cold climate had slowed her bleeding. The traveler had also paid the hospital to take care of her. Reflecting on this the nurse helped her out of her bed, the pain down on her stomach was slightly bearable as she walked down the hallway assisted by the nurse. Using this time at the hospital and injured not being able to go anywhere she learned from the doctors and nurses, she also requested painkillers rather frequently eventually being able to leave she found herself, not able to function too much without some kind of painkiller.

Personality:

Alana is a very absentminded person especially when it comes to subjects that she is not familiar with or take interest in this includes any relationships or friendships. If she doesn't deem it very important then she is bound to forget about it easily without a second thought. Normally cold towards strangers she doesnt really care if the person she met one day who happened to be nice to her that day died. To those who she deems as friends she gives zero shits on what they do as long as the thing they're doing isnt actively trying to kill her, she might even open up to them. Apathy is a strong force within her other than the sensation of killing someone giving her pleasures beyond what the drugs she cooks up gives her. Sometimes she would find an unsuspecting person to kill and cook up, with a strong taste of the human persuasion she would often join a random party of travels to pick one out in an isolated location to satisfy her desires.

Appearance and/or Image:
she is an average 5'8 150lbs Caucasian woman with short dark hair her eyes are a little sunken due to the sedative drugs she takes on a daily basis. She is normally adorned with heavy clothing and almost always carries around a large backpack filled to the brim with various equipment's and loot that she had acquired throughout her journeys throughout the wasteland. she is always seen with some sort of firearm on her person as well as her gas mask which she sometimes takes off to get some fresh air. She also has long but unassuming ear-piercings and normally doesn't wear a helmet instead preferring a hood or something similar.

Skills:

Chemistry,

Alana has spent most of her time learning how to make various concoctions as they sold well and helped her get by the boring and unforgiving wastelands. The various things she made were not always self destructive however, like acids to melt through stubborn locks or medicine to help with that annoying fever.

Persuasion,
Being a drug dealer has helped Alana with her skill at talking to strangers, she is quick with her lips and can mingle a homeless man out of every penny he has. she is also great and convincing people to see the ways she does which helps whenever she is hungry but there is no food around, except for "questionable" choices.

Repair,
having all this equipment around requires her to be knowledgeable in repairing things, not only guns but also more delicate things such as beakers and tubes. how she repairs these things? A bit of chemistry and duct tape! also some know-how, of course. She can also repair larger things like damaged walls and vehicles given the tools she has of course.

Starting Equipment/Clothing:

Lever Action Shotgun
x24 12 gauge buckshot
x20 12 gauge slugs

9mm pistol
x5 magazines

A kitchen knife

Heavy duty backpack
Beakers
Hotplates
Surgical tubes
x5 Syringes
cleaner kit
rations
water (both 1 weeks worth)

A Trench coat
a jacket
boots
two pairs of cargo pants

a gas mask
x6 fliters filled with nitrous oxide each lasting days​
 
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Character Name: Nathan Parrish

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Age: 23


Sex: Male


Short Biography:

Nathan Parrish was born to a rural farming community in Missouri, a few miles from the old city of St. Louis. Nathan was born on February 17th, 2064. He grew up in a small agricultural based settlement; where he learned the basics of farming and gathering, and even some aspects of hunting. Nathan’s parents were small farmers and were largely conservative in their beliefs. Nathan's early life was mainly routine and often lacked sufficient excitement. He never really aspired to become anything more than the small farmers his parents were. That changed when he found a small, withered photo of a man in a uniform one day. The photo was in an old trunk among his family's many belongings. Nathan asked his father who the man in the photo was. Nathan's father revealed that the man was, in fact, Nathan's great-great-grandfather, who had served in the army during a bygone conflict. Nathan's father knew nothing more than what was written on the back of the photo. Parrish, Charles “Charlie” - Corporal, 82nd Airborne. The idea of an ancestor who had served in the military elated Nathan's spirit. Ever since then, Nathan has desired to try his luck in the military. He hasn't gotten the chance; not yet at least.

Nathan was persuaded to set out towards the Great Lakes by a few factors: wandering parties of raiders, low crop yields during harsh winters, but for the most part, it was Nathan’s wanderlust that pushed him to depart. The excitement of a new setting and a chance at a different life begged Nathan to leave home. So, after “convincing” his parents, he left rural Missouri with the first trade caravan heading north. After a fairly long and rigorous journey, Nathan finally found himself at the Kankakee Trading Post, the gateway to the Great Lakes.


Personality:

Growing up in a small community, Nathan was not around many people. Though, despite this, Nathan is fairly outgoing and enjoys meeting people. The defining characteristic of Nathan is that he has a hunger for adventure. A life of dull farm routine has given birth to a desire to explore and discover. However, this lust for excitement can sometimes get Nathan into some precarious situations.


Appearance:

  • Height: 6’1"
  • Weight: 167 lbs

  • Hair Color: Brown

  • Eye Color: Blue/Green

  • Ethnicity: Caucasian(White)
Skills:

  • Shooting

  • Stealth

  • Survival

Starting Equipment/Clothing:

  • Black Beanie

  • Winter Coat: Long, Black

  • Dark Jeans(Worn)

  • Hiking Boots

  • Hunting Knife

  • Ruger M77 Hunting Rifle(.243 Winchester Cartridge or 6x52mm)

  • Small Backpack: Flashlight, Batteries (2 extra), Bandages, Bottled Water (20 oz.), Food Rations(1 week), Extra Ammunition(30 rounds .243 Winchester), Gasmask(4 filters), Cheap Geiger Counter, $20 USD, Old Compass
 
Name: George Washington.
Sex: Male.
Age: 16.
Skill: Shooting.
Biography: Washington, a District of Columbia native, believed in an America he never knew growing up as an orphan surrounded by the relics and monuments of the broken capitol. Enlisting in the Army as soon as he came of age, he excelled in training and became a scout. Dispatched to Chicago, on arrival he was ordered to access the strength of the Plains Confederacy in the region. Currently, he resides at Kankakee Trading Post, hoping to pick up rumors from passing traders.
Personality: Calm and soft-spoken, Washington remains cool under fire and is indecipherable emotionally to soldiers and officers alike. Few have managed to pierce his carefully constructed mask, by those that have often discover him to be mischievous and surprisingly laid-back in their shared private interactions.
Appearance: Washington is a Caucasian with blue-grey eyes and reddish brown hair, standing at six feet tall, possessing a healthy for his age, albeit undeveloped physical strength in comparison to the majority of the male adults of the region.
Starting Equipment: M16A4 Assault Rifle, 100 5.56×45mm NATO Cartridges, M9 Pistol, 30 9×19mm Parabellum Rounds, Brass Knuckles, Type II Bullet Resistant Vest, U.S. Army Winterized Scout Uniform, MOLLE U.S. Military Backpack $965 U.S. Dollars, 1219C2 Combat Knife, Two Weeks Field Rations.
 
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...


: BASICS :

Name: Mary-Kate Fletcher

Nickname(s): Mary, Kate, MK

Role: Scavenger

Sex: Female

Age: 21

: LOOKS :

Clothing: Kate's clothing consists of a worn-out blue-ish grey parka above a black hoodie, grey fingerless gloves, an old pair of jeans and black Timberland boots. She wears a brown and beige striped scarf with red details and has a leather bracelet on her left wrist.

Distinguishing Marks: She has a few bruises peppered throughout her face and a cut on her lower lip.

: GEAR & PERSONA :

Equipment: Kate carries an Alice pack that is filled with scraps she uses to barter with some mentally unstable individuals who have set up shop in an auto-shop out of the city. Aside from that, Mary-Kate purposefully avoids carrying too many supplies, keeping only what she deems necessary on her person, as well as a few personal hygiene items and a blanket and pillow to provide her some comfort during the night.

Personality: Kate is the kind of person that would rather stay in her own bubble rather than talk to anyone. She's pretty apathetic towards people and she avoids social interaction - mainly because she can't interact. Well, at least not in the typical sense of speaking.

Kate, like many others, prioritizes her survival over others'. In most cases, she only befriends others if she's going to benefit from it. All of these traits makes her look like an asshole (and she is), but on the off-chance she does genuinely like and care for someone, she becomes very attentive to that person and can be a good shoulder to cry on.

Skills: Stealth; Shooting

Biography: W.I.P

Shireling Shireling
 
WIP

Character Name: Treker.
Sex and Age: Male, 27
Occupation: Mutant Scavenger

Short Biography:
Personality:
Appearance and/or Image:
Skills: Survival, Medicine, Crafting (The ability to make tools, construct semi-complex machinery and structures)
Starting Equipment/Clothing: Worn furred brown leather boots, dirty and stained tan heavy trousers, faded green parka with the remaining tufts of white fur over a plain tan hoodie, heavy brown gloves, dirty tan head wrap covering his entire face, his hood up and a gas mask. Outfit covers his entire body and no skin or real facial features are visible. Old, large rucksack containing his supplies and some belongings. A utility belt and holster holding a revolver, knife and pouches. ow slung over his shoulder.

In rucksack:
A few days worth of food and water
Basic Survival Gear (Fire starter, tinder kit, rope)
First Aid Kit
Basic cooking equipment
Misc Tools (folding saw, hatchet, machete strapped to side of rucksack)
Arrows
Various goods hauled for trade

On Belt:
6in hunting knife
.357 revolver, 6 chambers
approx 18 spare bullets in pouches
Swiss Utility Pocket Knife

On Shoulder:
Bow

Hidden In Boot:
back up knife (4inch blade)

Hidden in Parka:
Small .380 purse gun for emergencies, 1 6 round clip
 
Character Name: Ryan Valentine

Sex and Age: 28

Short Biography:
Ryan Valentine was born and raised in the subterranean hollows of the Metro Republic, the son of a loving ex-Techmen mother and constantly busy Metro Republic official. His family of five lived out of Union Station's former Legacy Club. His father, Mayor Carter Valentine, is largely responsible for the operations of Union Station, and Ryan grew up in considerably better circumstances than most because of it.

Ryan's younger sister, Anna, is currently battling respiratory cancer, and his older sister Hannah is a middle-ranking officer in the forces that compose the Metro Republic's military arm. Ryan follows more closely the combined path of his parents - he is a born orator, administrator, and is more than passingly familiar with computer systems. He has slowly growing authority in the Metro Republic, lifted both by his own talents and the power of his father's career, and has just been dispatched to Kankakee under the military guard of his sister and a squad of the Republic's recruits. Their joint task is to train the fairly fresh forces accompanying them, as well as assess the situation in Kankakee. If it proves possible to sway the township in favor of the Metro Republic, his orders are to make that happen.

Personality:
Ryan, much like his father, is precisely the sort of man to look to in the Long Winter. He has the mindset for leading and the charisma for it too, and he has an almost innate understanding of what makes people tick in the Winter. He is staunchly pro-Republic, but is not above negotiating to end the conflict - he is well aware of the odds, and compromise is welcome if it preserves enough of the Republic's independence, or staves off conflict to a day when the Republic is more prepared. He is generally good-natured and makes friends quickly, but isn't afraid to sacrifice a friend if the situation, and the Republic, demands it.

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Skills: Barter, Persuasion, Computers.

Starting Equipment/Clothing:
-.38 Revolver with 18 rounds
-Boot Knife
-Black pants, a grey undershirt, a dark blue sweater, a grey hooded jacket, and a tattered scarf.
-Suitcase containing
  1. 3-piece suit, grey
  2. Metro Republican Identification papers for himself and his attendants
  3. Writing materials, pens, papers, etc.
  4. $600
 
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Character Name: Torben Hall

Sex and Age: Male, 18

Short Biography: Torben was born in the gutters of the Metro Republic, and raised likewise. Left as a babe to an old beggar, he was raised in a world of constant combat with children his age or older. Despite this, the old beggar took care of him like a son, and after the man's passing when he was 15, Torben found a new home in the military, and was taken in with other urchins, and taught discipline. He found being a soldier was easy; he had already learned to fight, and relished in the rush of adrenaline he felt during a fight. His zeal was noticed, and he was put into an escort team for the mayor's son. However, in an accounting error, Torben's name was lacking a surname and presumed a typo. The mistake was eventually realized, and he was sent to hastily join his comrades, about a half-day behind the main party.

Personality: Torben fights more for money and enjoyment rather than patriotism, although won't hesitate to join in a patriotic war cry with the rest. Not completely lacking in empathy, he makes a few close friends, and can be a bit aloof or standoffish to others. Being a rogue and brought from the gutter, some of his superiors despise him, while others are more understanding. He will fight with zeal, but knows when a fight is unbeatable.

Appearance and/or Image: Messy, medium length black hair. Has a long scar from just below his left eye to right side of his mouth, which gives him a rough appearance, despite him being clean-shaven. 5'9, 150 lbs, has light skin due to his time spent underground.

Skills: Shooting, Melee, Stealth

Starting Equipment/Clothing:
-Standard issue rucksack with basic equipment, such as rations and the like.
-Well-used SAR-21 assault rifle, with a detachable bayonet and 60 rounds.
-Dark grey heavy military coat.
-Dark green pants.
-Dirty blue long-sleeve shirt.
-Black toque often under a faded blue helmet.
-Black military boots.
-Gas mask with one extra filter.
-$40 in cash.
 
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