Shireling
A Servant of King and Country
Notes on Character Creation
When starting out in The Long Winter, take care to keep in mind that your character will be considered "underleveled" or not very powerful. This does not mean they are unskilled or have no experience, rather that they are not as deadly as most enemies they will encounter. Over the course of the story, you will have the opportunity to gain or purchase new equipment and learn or receive training in new skills.
Notes on Player Character Interaction/Permadeath
In this RP, there may be instances in which player-controlled characters come into direct conflict with one another as a result of convergent questlines for opposing factions or fighting over resources in the wasteland or for other IC reasons. This being the case, it is necessary that I address how these conflicts are to play out. Fights between characters are to be fair and honest, without metagaming or the specter of godmoding. Moderators will be on hand to determine the outcomes of such fights and it is asked that players give their opponents opportunities to escape if their character is clearly winning. For the sake of continuity of the lore, characters will experience permadeath. Players who wantonly slaughter other player characters will be banned, and no, insanity is not a valid rationale for killing other characters off. In the event that your character is killed, you have the option of creating a new character either at starting level or one with similar gear and skills as per moderator discretion. Thank you.
Notes on Skills
Attached to the character sheet is a list of pre-made skills and their effects. Characters with the Computer skill can hack computers, those with the Chemistry skill can create drugs, those with the Medicine skill can heal wounds, etc. All characters have an assumed familiarity with firearms and melee weapons, but the Shooting and Melee skills mark those who are "adept" in these skills, meaning better than average.
Instead of choosing three starting skills from the list, you may choose two and add a third of your own devising. These are skills that may fall outside the bounds of the skill list such as Acrobatics, Piloting Aircraft, Weaponsmithing, Acting, Singing, etc. If you do choose such a skill you must explain what it does and rationalize it in your character's biography.
Character Sheet:When starting out in The Long Winter, take care to keep in mind that your character will be considered "underleveled" or not very powerful. This does not mean they are unskilled or have no experience, rather that they are not as deadly as most enemies they will encounter. Over the course of the story, you will have the opportunity to gain or purchase new equipment and learn or receive training in new skills.
Notes on Player Character Interaction/Permadeath
In this RP, there may be instances in which player-controlled characters come into direct conflict with one another as a result of convergent questlines for opposing factions or fighting over resources in the wasteland or for other IC reasons. This being the case, it is necessary that I address how these conflicts are to play out. Fights between characters are to be fair and honest, without metagaming or the specter of godmoding. Moderators will be on hand to determine the outcomes of such fights and it is asked that players give their opponents opportunities to escape if their character is clearly winning. For the sake of continuity of the lore, characters will experience permadeath. Players who wantonly slaughter other player characters will be banned, and no, insanity is not a valid rationale for killing other characters off. In the event that your character is killed, you have the option of creating a new character either at starting level or one with similar gear and skills as per moderator discretion. Thank you.
Notes on Skills
Attached to the character sheet is a list of pre-made skills and their effects. Characters with the Computer skill can hack computers, those with the Chemistry skill can create drugs, those with the Medicine skill can heal wounds, etc. All characters have an assumed familiarity with firearms and melee weapons, but the Shooting and Melee skills mark those who are "adept" in these skills, meaning better than average.
Instead of choosing three starting skills from the list, you may choose two and add a third of your own devising. These are skills that may fall outside the bounds of the skill list such as Acrobatics, Piloting Aircraft, Weaponsmithing, Acting, Singing, etc. If you do choose such a skill you must explain what it does and rationalize it in your character's biography.
Character Name:
Sex and Age: (any characters over 60 or so will have memories of the world pre-fall)
Short Biography:
Personality:
Appearance and/or Image:
Skills: (start with three: Shooting, Melee, Unarmed, Computers/Hacking, Survival, Barter, Persuasion, Repair, Explosives, Chemistry, Medicine, Stealth)
Starting Equipment/Clothing:
Shooting: Relates to Marksmanship and Gun Usage
Melee: Relates to skill using melee weapons.
Unarmed: Relates to skill in combat without weapons.
Computers: Relates to the ability to hack computers, understand computer systems, etc.
Survival: Relates to hunting, tracking, knowledge of navigation and terrain.
Barter: Relates to charisma with vendors or business acumen in general.
Persuasion: Relates to the ability to convince NPCs and other characters to do what you want.
Repair: Relates to the ability to repair machinery and weapons.
Explosives: Relates to the ability to craft and use explosives.
Chemistry: Relates to the ability to identify chemicals and create drugs or other useful products.
Medicine: Relates to the ability to identify and treat wounds and illnesses.
Stealth: Relates to the ability to remain concealed from enemies and prey.
Melee: Relates to skill using melee weapons.
Unarmed: Relates to skill in combat without weapons.
Computers: Relates to the ability to hack computers, understand computer systems, etc.
Survival: Relates to hunting, tracking, knowledge of navigation and terrain.
Barter: Relates to charisma with vendors or business acumen in general.
Persuasion: Relates to the ability to convince NPCs and other characters to do what you want.
Repair: Relates to the ability to repair machinery and weapons.
Explosives: Relates to the ability to craft and use explosives.
Chemistry: Relates to the ability to identify chemicals and create drugs or other useful products.
Medicine: Relates to the ability to identify and treat wounds and illnesses.
Stealth: Relates to the ability to remain concealed from enemies and prey.
CS Approval will be done via me or a moderator (Petroshka, Crumbli) liking your character sheet. Refrain from posting anything that isn't a character sheet in this thread.
Crumbli Petroshka KindlyPlagueDoctor Human__Ramen MidnightStar @ArisenMoon adrian_ Darth Wasted Ink ceolsige Bang Bang