[The Lawgivers] Takeno Nellens

Ebon_Arbiter

Grand Abolisher
Background


Almost twenty-five years ago, a family belonging to the Great House Nellens of the Scarlet Dynasty received his youngest member. The newborn was a boy, the newest addition to this happy patrician family, residing in the Blessed Isle.


The boy grew up and became a young and handsome man. The name given to him was Takeno, belonging to his grandfather, a clever dynast and excellent politician.


He received the best education his family could provide and showed a natural aptitude for swordplay and social interaction and communication. His family was proud of him and did all in its power to assist him in becoming a good, honest man, jewel to the family's lineage and helpful to the society of the Realm.


Because times were tumultuous and he had displayed a great interest in the art of the sword, young Takeno was trained extensively in combat and soon his skill with a blade was astonishing. His trainers speculated that it wouldn't take him long to reach the final limit of his potential and surpass even seasoned soldiers and veterans in his aptitude for the ways of the sword and his genius regarding the various aspects and nuances of fencing and dueling.


He was also taught the noble art of horsemanship and gradually evolved to a fine rider, enjoying the sense of freedom that galloping in the fileds gave him and finding an inner calmness and closer bond to nature while he had the chance to ride by himself, in the Blessed Isle and in the Threshold.


In addition to that, Takeno enjoyed social interaction very much and also seemed to absorb endlessly all information from scrolls and others sources, as elder family members and visitors, regarding the government and bureaucracy structure and methodology of the Realm. For some reason, Takeno's mind grasped very well the role of each member in a given bureaucratic or governmental setting, suggesting where each one would be most useful or what should be done to improve the efficiency of an organisation or agency of related interests.


Regarding his views on dynastic life and the Scarlet Empire, Takeno is truly a scion of House Nellens and a son of his father. Like the majority of his House, he values greatly every useful man be he simple mortal, noble patrician or exalted dynast, with a slight dislike to the latter, due to their arrogance and excessive way of life as well as their over-reliance on their supernatural powers to achieve anything. This view, in addition to the current political situation in the Realm's politics, due to the recent vanishing of the Scarlet Empress that seems to have thrown the government stability to a tumultuous state of instability, have also influenced his opinion on the government and administration methods.


Takeno strongly believes and fervently pursues a new way of government, one that will not involve a major figurehead with all powers in its hands but instead a group of worthy individuals that will be able to function as a team, cooperating efficiently, pooling resources and expertise. Thus they'll be able to achieve greater flexibility in their governmental duties and retain their capabilities in the unfortunate event that someone is rendered unable to perform his duties.


So, his life was going on and after he finished his studies, he was appointed as a junior diplomatic envoy to pursue his Great Houses interests in the Threshold. His first assignment, after a year of training in House affairs, was to serve as trainee diplomat in the great city of Nexus. His family, and especially his uncle, believed that Nexus' society and environment would do much in opening the eyes of Takeno, broadening his horizons and teaching him, by experience, things that no school lessons can impart on anyone.


The journey to Nexus, was a great experience of itself and Takeno was amazed. He saw the Inland sea, the Imperial Fleet under the command of House Peleps to conduct pirate hunts and blockade operations and then the lands of the Threshold. Also he studied extensively prior to his journey and during it as well, managing to learn Riverspeak and Flametongue to a very good level, enabling himself thus to communicate with greater ease when he'd reach his destination.


Nexus was indeed (as his family had hoped) the greatest academy for young Takeno. His open mindedness and natural charisma made him a valued negotiatior and his aptitude in bureaucracy and government structures turned him to an envoy worthy of attention. Dealings with the Guild increased his acumen while wondering in the most exotic of Nexus' taverns improved his socializing skills. During his stay in Nexus, he saw, heard and learnt many things, like never to mess with higher powers for example and that the motto "the jade must flow" hid a much greater significance and power than one who heard it could understand at first.


He made friends there, the most important of whom was Kenji, a guild functionary who taught him quite a lot on trade policy and negotiations as well as various rules, regulations and their respected loopholes for additional profit and bureaucratic flexibility. Another one was Toshiro, a naval officer of House Peleps who actually acted as his own security advisor (that's a nicer word for bodyguard) assigned to him by intervention of his family who pulled some favours to ensure Takeno's safety in the great city of Nexus.


They did a lot of sightseeing together (and alongside some pretty Nexus ladies as well that is, since Toshiro's naval posture and Takeno's natural charm went a long way regarding interactions with beautiful members of the opposite sex).


It was a fine stay and when the time for departure came, Takeno left with a heavy heart and with the promise to stay in touch with the people who were closest to him.


Appearance


Takeno is a young man (almost 25 years old) and quite handsome. Tall and thin (1,90m 80kg) with an athletic build, fair complexion and stylized long silk-like black hair. At times, he sports a neatly trimmed beard that gives others the impression that he's a bit older, allowing him better interaction with the various traders and city rulers, who tend to decide the qualities of those before them based on appearance and not personality. He usually wears fine clothes with his House's insignia embroidered on them, denoting his position as a figure of importance and a diplomatic envoy. By his side, inside a nicely crafted and decorated scabbard, rests his chopping sword, a blade of exquisite quality that Takeno wields with an astonishing finesse.


On the second finger of his right hand he bears a beautifully crafted signet ring, gifted to him by his father, as a token of his lineage that serves to indentify him as a member of his House and affords him a better disposition from certain contacts and allies of his family throughout Creation.


While travelling he tends to wear a buff jacket, functioning as an armor in case of unfortunate encounters during his journeys. In addition to that, he carries, hanged from his shoulder, a satchel, containing his documents of office as well as his exquisite writing kit and various paraphernalia needed to enact his assignments. Also he wears a long hooded cloak to conceal himself better of any unwanted attention and move unhindered when he needs to.


Picture


eclipseswordsman.jpg



Character sheet


Name Takeno Nellens


Motivation To help create a better system for the Goverment of Creation, based on equality and cooperation.


Attributes


Physical


Strength


Dexterity


Stamina


Social


Charisma


Manipulation


Appearance


Mental


Perception


Intelligence


Wits


Abilities


Archery


Martial Arts


[F]Melee


Thrown


War


Integrity


Performance


Presence


Resistance


Survival


Craft


Investigation


Lore


Medicine


Occult


Athletics


Awareness


Dodge


Larceny


Stealth


Bureaucracy


Linguistics (Low Realm: native, High Realm, Riverspeak, Flametongue)


Ride


Sail


Socialize


Backgrounds


Resources (Although House Nellens is nowhere near the other Dynastic Houses in terms of wealth and power, it can still manage marshalling considerable resources if need be and supports his up and coming scions, giving his un-exalted members the same (and even greater some times) measure of respect and help in order to succeed in their lives. In addition to that, Takeno's education as a bureaucrat and his natural aptitude in this field has earned him additional benefits during his career).


Contacts (Through his career, Takeno has met and befriended several people in important places and is slowly building his own web of information gathering and favor calling. The most important of these people, are a Guild functionary (Kenji) with whom he worked during his first years as a junior diplomat in Nexus and a Realm navy officer from House Peleps (Toshiro) who accompanied him in his journeys to the Threshold acting as security consultant and has now returned to his post in the Realm's fleet).


Backing (Takeno has the backing of House Nellens, one of the Great Houses of the Scarlet Empire, which even though weaker than the rest, can still promote its interests and the wellfare of its scions in Creation. In young Takeno they see an up and coming diplomat who may very well turn into an important politician of the Realm and claim a seat in the Deliberative or become governor/satrap in one of the Realm's city states in the Threshold or the South, places in which he has acted as an ambassador and can therefore communicate with the local population on a different level).


Artifacts and Equipment


1) Exceptional Chopping Sword: Forged from the finest swordsmiths of House Nellens, it was a gift to Takeno from his uncle, prior to his first diplomatic assignment. «As your words cut through the arguments of those who wish to impend your work, let this blade cut through the flesh of those that wish to harm you.»


Sp. 4 Acc. 9 Dmg. 8L/2 Def +1 R.2 Tags O Cost


2) Exceptional Buff Jacket (concealed under cloak): (Takeno bought it from Nexus, after his security officer's advice, to protect himself against unforeseen troubles during journeys throughout Creation (bandit attacks etc).


Soak : 4L/5B Mob.pen. 0 Fatigue 0 Cost


3) Perfect writing tools (exquisite writing kit, with brushes, inks, seals and stamps as well as paper of the finest quality) used in Takeno's trade as a diplomatic envoy of his House.


4) A fine (racing) horse, that Takeno bought from Nexus in order to speed his travel to Markeson, while enjoying greater freedom of movement compared to the slower caravans. It is of black colour and good breed and so far serves him perfectly well.


Join Combat: 4


Defenses


Dodge DV 2


Parry DV 4


Soak: 7B/5L


Health


-0 [ ]


-1 [ ][ ]


-2 [ ][ ]


-4 [ ]


-X [ ]


Mental Defenses


Dodge MDV 5


Parry MDV 3


Virtues


Compassion


Conviction


Temperance


Valor


Intimacies


Family ( Takeno holds his family in a special place in his heart and aspires to make his own in a few years. Of course he has to find the perfect lady-candidate for the position of the queen of his heart but this will come eventually. Also he likes to promote the concept of family and close relationships whenever possible and up to him).


Willpower: 7


Essence


Permanent:


Personal: -/- (- Committed)


Peripheral: -/- (- Committed)


Bonus Points (21)


Melee (1)


Presence (2)


Ride (6)


Dodge s (2)


Resistance (2)


Resources (2)


Contacts (1)


Backing (1)


Willpower (2)
 
Takeno Nellens




Obsidian Lotus Emissary, the Harbinger of Eternal Silence




Moonshadow caste Abyssal




Additional Artwork


scythep.jpg



Character sheet


Name Takeno Nellens


Motivation Eliminate the faulty and oppresive government systems of Creation.


Anima A spectral figure arises behind Takeno, taking the shape of a Barrow King as the anima reaches iconic levels, with his obsidian crown etched with the Old Realm characters for "silence".


Attributes


Physical


Strength


Dexterity


Stamina


Social


Charisma


Manipulation


Appearance


Mental


Perception


Intelligence


Wits


Abilities


Archery


[F]Martial Arts ● [in armor +2]


Melee


Thrown


War


[F]Integrity


Performance


[F]Presence


[F]Resistance


Survival


Craft


[F]Investigation


Lore


Medicine


Occult [supernatural Etiquette +1]


Athletics


Awareness


Dodge


Larceny


Stealth


[C]Bureaucracy [bending the Rules +1]


[C]Linguistics [Low Realm: native, High Realm, Riverspeak, Flametongue]


[C]Ride


[C]Sail


[C]Socialize


Backgrounds


Artifact [soulsteel Gloves of Martial Readiness - Books of Sorcery vol.1, Wonders of the Lost Age pg. 78


This weapon consists of a pair of attractive gloves made from the finest leather and chased with one of the magical materials. The left glove contains a single hearthstone socket on the middle of the back of the hand. To use this artifact, a wearer must put on both gloves and spend eight motes of Essence to attune them.


Once attuned, the wearer can cause a foot-long triangular khatar blade of Essence to extend from one or both gloves. The wearer can extend or retract these blades as a reflexive action.


In addition, the wearer can cause the gloves’ leather to change color, allowing them to be fashionably worn with almost any garb. Because the gloves appear to be decorative items, anyone unaware of their function will see nothing unusual about them being worn to a formal function—though Charms such as All-Encompassing Sorcerer’s Sight instantly allow


the viewer to see that this artifact is a weapon.


In addition, if the wearer spends two motes of Essence, one of the gloves extends a shield of invisible Essence that lasts for one scene (costing the wearer one of his khatars).


Because it automatically moves to deflect attacks, the shield provides a +2 bonus to the wearer’s DV against both ranged and melee attacks (in addition to the weapon’s normal parry bonus). This weapon also gains the normal bonuses from being made from one of the five magical materials.


Errata'ed version:


Gloves of Martial Readiness (Khatar): Speed 5, Accuracy +2, Damage +6L/2, Defense +2, Rate 2, Tags: M, O


Gloves of Martial Readiness (Defensive Form): Speed 5, Accuracy +1, Damage +0B, Defense +5, Rate 1, Tags: M, Sh0


In defensive form, the gloves gain the magical material bonuses of Thunderbolt Shields (Defence +6 for Soulsteel ones). It still counts as a khatar in all other respects, however, including Martial Arts styles.


Artifact [Soulsteel Reinforced Breastplate Soak: 12L/11B Hardness 9L/9B Fatigue 1 Mob.Pen. 1 Att. 4m]


Mentor


Artifacts and Equipment


1) Exceptional Buff Jacket (concealed under cloak): (Takeno bought it from Nexus, after his security officer's advice, to protect himself against unforeseen troubles during journeys throughout Creation (bandit attacks etc).


Soak : 4L/5B Mob.pen. 1 Fatigue 1 Cost


2) Exceptional writing tools (exquisite writing kit, with brushes, inks, seals and stamps as well as paper of the finest quality) used in Takeno's trade as a diplomatic envoy of his House.


3) A fine (racing) horse, that Takeno bought from Nexus in order to speed his travel to Chiaroscuro, while enjoying greater freedom of movement compared to the slower caravans. It is of black colour and good breed and so far serves him perfectly well.


Attacks


1) Natural Attacks


Clinch Sp. 6 Acc. 12 Damage 2B Tags: C, N, P


Kick Sp. 5 Acc. 12 Damage 5B Tags: N


Punch Sp. 5 Acc. 13 Damage 2B Def. +2 (PDV 7) Tags N


Enhanced with Ravaging Blow while Dark Messiah Form is active.


Kick Sp. 5 Acc. 14 Damage 5B/2 Tags: N,P Special: Mote stealing


Punch Sp. 5 Acc. 15 Damage 2B/2 Def. +2 (PDV 7) Tags N, P Special: Mote Stealing


2) Soulsteel Gloves of Martial Readiness


Sp. 5 Acc. 16 Damage 8L/2 Defence +2/+6 [PDV 7/9]


Enhanced with Ravaging Blow while Dark Messiah Form is active.


Sp. 5 Acc. 16 Damage 8L/3 Defence +2/+6 [PDV 7/9] Tags M,P


Charms


Martial Arts


Dark Messiah style


Ravaging Blow


Foe-Blinding Jab


Dead Man's Grasp


Inescapable Iron Grip


Dark Messiah Form


Resistance


Spirit Hardened Frame


Walking Cadaver Grotesquerie


Wound Eating Invulnerability


Wounds Mean Nothing


Investigation


Spider In Society's Web


Athletics


Raiton's Nimble Perch


Linguistics


Scathing Cynic Attitude


Socialize


Exquisite Etiquette Style


Join Combat: 4


Defenses


Dodge DV 3


Parry DV 7


Soak: 7B/5L [with Exceptional Buff Jacket]


13L/13B [with Soulsteel Reinforced Breastplate]


Hardness 9L/9B [with Soulsteel Reinforced Breastplate]


Health


-0 [ ]


-1 [ ][ ]


-2 [ ][ ]


-4 [ ]


-X [ ]


Mental Defenses


Dodge MDV 6


Parry MDV 4


Virtues


Compassion


Conviction


Temperance


Valor


Flawed Virtue: Compassion


Doom of the Eternal Knight [Primary Virtue: Valor]


Having been to the cusp of death and returned, the Abyssal is without fear. Convinced that she is death’s master, she recklessly places herself in the forefront of battle, challenges enemies without regard to their strength, and tackles missions regardless of the danger involved. She will not retreat or back down under any circumstances.


Duration (Essence) days.


Trigger Condition:The character’s valor is impugned.


Intimacies


Earth Shattering Gaze [Love]


Dynasts [contempt]


Martial Arts [internal fullfillment]


Willpower: 7


Essence


Permanent:


Personal: 16/16 ( Committed)


Peripheral: 37/37 (- Committed)


Bonus Points (18)


Essence 2 to 3 (7)


Willpower 5 to 7 (2)


Socialize 0 to 3 (3)


Bureaucracy 0 to 3 (3)


Resistance 3 to 5 (2)


Experience Points [9/9]


Favored/Caste charm (8)


Ride 1 to 2 (1)
 

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