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Fantasy The Land of Misfit Monsters Lore

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EccentricFantasy

The mind is a fearsome thing, don't tread on it.
More will be added to this as time goes. Please do not post anything here unless given permission.

The continent is an elongated stretch of land from east to west.

Everything on the western side is more magic with fantastic plants and animals, all connected to the Six Primal Forces. Trees that scrape the clouds hom to elves and fairies. Mazes of caves and glowing fungus that light the way. A massive black sand desert that is the hottest place on the continent cuts the west from the center and eastern kingdoms.

The center kindom is build in the middle of a large sprawling forest. Walking mushroom folk called the Thallid's make this place home. It is covered in rivers and lakes, causing swamps and wetlands to flourish. To the far west of this center kingdom is a deep cavern called the Wanderer's Abyss that few are brave enough to cross. The entire kingdom amounting to about 800 miles, most consumed by wetlands and swamps.

The eastern kingdoms of humans are just as normal as any modern day landscape. There are mountains, planes and forests. That being said, nothing here is connected to the Six Primal Forces. It has abundant resources, farm land and animals, but no magic animals or plants of any kind.

Thallids:

These are fungus that have a connection to the Earth Primal Force. They look just like mushroom colonies growing as sentient beings. They thrive in swamp and wetlands.Living mostly as a nomadic people. They are not the smartest of creatures, but have developed a sort of herding lifestyle with less developed fungus called Saporlings.
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Population and Known Kingdoms:

Each of the three kingdoms has numbers and set up.

Eastern Kingdoms: This population is all humans. They are split up between 5 different kindoms, each with their own rules and set up.
- Dorfus: The lagest human military force.
- Asmodan: The largest farming society.
- Itfri: Market and trading capital.
-Coraleon: Fishing industry capital.
- Xortia: The nomadic herding people.

The western kingdoms is made up of clans and their territories. Larger clans are race clans, but each race splits themselves up into Six Clans based on the Primal Force they are connected to.
- Dragons
- Elves
- Dwarves
- Kobolds
- Giants
- Halflings
- Kengoo (bird folk)
- Fairy
- Merfolk

Some of these species have less of a break up in the overall clan as they are naturally connected to one primal force over the other.
 
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Magic and How it Works:

As we know, magic comes from the Six Primal Forces. You must be born with a natural connection to one of these forces to use the magic connected with that force. Below are the Primal Forces and Magic connected to them.

Sun: Light, Fire, Holy and Divine
Moon: Illusions, Ice and Darkness
Stars: Divination and Navigation
Sky: Wind, Lightning, Flight and Thunder
Earth: Speed, Nature, Strength, Stone, Minerals and Gems
Sea: Water, Mists, Flow and Breath

You can be connected to more than one. However, it is EXTREMELY rare for a being to posses more than two and no being in the world has ever possessed four.

Magic abilities can be made from any of these Primal Forces. All magic is also made from the base magics that are listed after the Primal Forces.

Using magic is simple so long as you can use the Primal Force that it needs. However, it is also about the ratio of concentration that is given to one specific magic piece.
Example: Lava magic would consist of 80% Earth Primal using 50% Stone magic and 30% Minerals magic, as well as 20% Sun Primal using Fire magic.

Using regular magic is easy, but it is nailing the ratio that makes more complex magic harder. It takes years to fully master a combination magic. The more you put into it, the harder it is. Using two base magics will be easier than using four.
 
Mounts Through the World:

(If you want a mount that is not listed, run it by me.)

Throughout the world there are several mounts. Most of which are only available to the easter or middle parts of the continent. Humans mainly use horses.

First there is a mount specific to the Black Desert. Thanks to its black sand, it is the hottest place on earth. There are very few creatures that can travel in this desert without dying. That creature is a Stiltius. The Stiltius is tall, standing at over 75 feet tall. Its feet have incredibly thick, hoof like material that keeps them from burning on the scorching sand. They are big, but slow and easily spotted.
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Niflgarmer are the chosen mounts of merchants. They are docile, easily fed and hard workers. They can carry more weight based on size than any other mount.
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The Pack Beetle is a common mount in the Western Magic Wilds. They can traverse rough terrain with ease and are not unused to fighting. Cheap and easy to find, these are the everyday travelers beasts of burden.
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The Mountain Lynx are fast and agile mounts. Ridden primarily by the elves of the north, these are hard to manage mounts. Loyal to a fault and demand respect, but treat them well and they will reward you with undying loyalty.
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Snow Elks are a sturdy and powerful mount. Found across all the northern edges of the continent, these are the second most common mounts on either side. Seconded only by Pack Beetles in the West and Horses in the East. They are just as fast as horses, but come with natural defenses and a stronger build.
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The first of the three, middle kingdom specific mounts is called a Gheeko. These creatures are very good at moving between the roots of trees in swamps. To adjust for their rapid movements they make as they move, saddles have been made gyroscopic allowing a rider to use them without falling.
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Strider Hounds are built for running though wetlands. Their long legs make running on water easy and they are the best trackers of any mount.
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The last middle kingdom specific mount is Moonlight Falcons. These birds are not as fast as other birds of prey and they are easily spotted. That being said, they are the deadliest birds in the sky. Their agility in the air is unmatched and they have been known to kill horses on impact. They are truly death from above.
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All Sections of the Army and Their Function:

The army is split into seven divisions. Each division has its own purpose, numbers and oath.

Heavy Infantry Core:
- Oath: "In the name of Autumn Leaves, we will march through hell and crush your pultry forces until we go to the afterlife."
- Numbers: The Heavy Infantry Core boasts the largest numbers in the armed forces. With a standing force of 5,000 soldiers, the earth shakes from their marching.
- Purpose: This core is the front line fighters. They are the first into a battle with strong shields and will, with spears and swords ready to fight even the gods.

Paladin Core:
- Oath: "In the name of Autumn Leaves, we will march with and fight alongside the gods against the enemies that threaten our home. We shall fight till our souls burn to dust for our people"
- Numbers: The Paladin Core holds only 400 paladins.
- Purpose: These guys are just behind infantry. They are led into battle and become the strongest frontline fighters. Think Trojan Horse where heavy infantry is the horse.

Beast Rider Core:
-Oath: "In the name of Autumn Leaves we will ride into battle, mounts graceful and pole arms sharp to pierce the heart of those who threaten the kingdom."
-
Numbers: This core has 2,100 beast riders and 1,000 chariot riders.
- Purpose: The beast riders are the fast flanking members of the army. They wait until a weak spot is exposed, then use their superior mobility and speed to take full advantage of that opening.

Archer Core:
- Oath: "In the name of Autumn Leaves we pierce the hearts of our enemies. May our arrows be swift and find their mark as we rain terror on the battlefield."
- Numbers: The Archers Core has 600 archers.
- Purpose: To thin the opposing forces quickly at the beginning of a battle, take their time picking targets during a battle and to cover a retreat if necessary.

Magic Bombardment Squad:
- Oath: "In the name of Autumn Leaves, our magic will rain horror upon the battle field. May the Primal's watch over our comrades as we sow terror in their hearts."
- Numbers: This squad has only 200 magic users.
- Purpose: They are meant to be a deterrent for flanking and counter maneuvers. Using their magics to attack the back lines and weaken foes. It is also part of their job to defend the army from massive spells or volly's of arrows. They also provide cover for retreat if needed.

Arcane Heavy Artillery Squad:
- Oath: "In the name of Autumn Leaves, we sow destruction with every spell, reap the dead with every incantation and prove our gile as the strongest force in the united army."
- Numbers: This squad only has 80 magic users.
- Purpose: This squad is the heavy hitter of armed forces. The magic users in this squad specialize in heavy hitting, large area effect and powerful magic. They help protect the army from magic and distance attacks. They also cover retreat if needed.

Assassin Core Commander:
- Oath: "In the name of Autumn Leaves we will walk in the shadows and deal in death. May our enemies weep as we claim their final breath."
- Numbers: There are 200 assassins in this core.
-Purpose: They serve as a more espionage focused group. They gather info from the shadows to inform the strategist. After that they are similar in function to the paladin core, except they use the Beast Rider Core as their Trojan Horse.

Support Core:
- Oath: "In the name of Autumn Leaves, may our healing hands reach all those in need. May our magics help and protect the middle kingdom from all who wish it harm."
- Numbers: There are 1,000 members in this core, not including the millions of Saporlings in Oozefoots herd or the Thallids that help when needed.
- Purpose: The main purpose for this core is healing and medical treatment. However, they are also flexible. Having members able to fit any spot they are needed, so you will find Support Core members in any of the other divisions. They go where they are needed.​
 

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