Grey
Dialectical Hermeticist
This is a variation on White Wolf's 'mirror' for World of Darkness titled Infinite Macabre. Since the toolbox approach is always encouraged, I put together a version of the setting for my own use and thought I'd share it.
Contents:
Introduction - A Galaxy of Darkness
1. Earth
A - The Council of Terra
B - The Circle of the Crone
C - The Cradle Freehold
2. The Spinward Federation
A - His Vengeful Host
B - The Cheiron Megacorporation
C - The Carthian Republic
D - Research Vessel
Star Dragon
3. The Dismal Void
A - The Consilium of Magi
B - The Free Krewes
C - The Invictus
D - The Aesir
F - The Changeling Courts
4. Horrors of the Void
A - The Hedge
B - The Promethean Moon
C - The Worm-Oracles
D - The Gangrel
F - The Children of the Void
Introduction: A Galaxy of Darkness
The precise date of mankind's exodus is lost, and few consider it relevant now. No, what really gets people talking is why. It is the year 1021 Consilium Calendar, roughly one thousand five hundred years since..., well.
They say that once humanity found the tools to colonize new worlds, the Forsaken wanted us gone...
They say that the space race was the Mekhet's long game, to escape the sun...
They say the Mages felt the pull of the Watchtowers, out in the Void...
Well, whatever the reason, we got into space and then we went to war. Bringing a little human nature to the stars. Making it feel like home, perhaps. The end result is that werewolves rule Earth, and mankind has to share system real estate with vampires. The mages, for their part, decided keeping the peace was one of the best uses of their abilities, and the Consilium set about advising - manipulating - the various factions.
But space isn't safe, regardless of how quiet it may seem. The only way between distant stars is effected by the Dolmens, huge circular stone artifacts locked still in space. Made of some unknown material; carved with symbols that make your eyes itch and faces that trouble your heart, they open the path to The Dismal Void; the space below space where travel is faster but terrible things may find you. Screw up your use of the gates, and you might find yourself in The Hedge, a hellish, nonsensical realm where it is claimed some hideous alien presence lurks. A malevolent intelligence that doesn't just wait for you, but snatches people from their ships without warning. Sometimes it even lets them go.
So that's where we are now; spread out across space with wolves camping in our old home, rubbing elbows with the undead and jaunting through hell to go faster than light.
Contents:
Introduction - A Galaxy of Darkness
1. Earth
A - The Council of Terra
B - The Circle of the Crone
C - The Cradle Freehold
2. The Spinward Federation
A - His Vengeful Host
B - The Cheiron Megacorporation
C - The Carthian Republic
D - Research Vessel
Star Dragon
3. The Dismal Void
A - The Consilium of Magi
B - The Free Krewes
C - The Invictus
D - The Aesir
F - The Changeling Courts
4. Horrors of the Void
A - The Hedge
B - The Promethean Moon
C - The Worm-Oracles
D - The Gangrel
F - The Children of the Void
Introduction: A Galaxy of Darkness
The precise date of mankind's exodus is lost, and few consider it relevant now. No, what really gets people talking is why. It is the year 1021 Consilium Calendar, roughly one thousand five hundred years since..., well.
They say that once humanity found the tools to colonize new worlds, the Forsaken wanted us gone...
They say that the space race was the Mekhet's long game, to escape the sun...
They say the Mages felt the pull of the Watchtowers, out in the Void...
Well, whatever the reason, we got into space and then we went to war. Bringing a little human nature to the stars. Making it feel like home, perhaps. The end result is that werewolves rule Earth, and mankind has to share system real estate with vampires. The mages, for their part, decided keeping the peace was one of the best uses of their abilities, and the Consilium set about advising - manipulating - the various factions.
But space isn't safe, regardless of how quiet it may seem. The only way between distant stars is effected by the Dolmens, huge circular stone artifacts locked still in space. Made of some unknown material; carved with symbols that make your eyes itch and faces that trouble your heart, they open the path to The Dismal Void; the space below space where travel is faster but terrible things may find you. Screw up your use of the gates, and you might find yourself in The Hedge, a hellish, nonsensical realm where it is claimed some hideous alien presence lurks. A malevolent intelligence that doesn't just wait for you, but snatches people from their ships without warning. Sometimes it even lets them go.
So that's where we are now; spread out across space with wolves camping in our old home, rubbing elbows with the undead and jaunting through hell to go faster than light.
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