Jiggly
Lemme sing to you
Jiggly submitted a new resource:
@AkuNoOkami
One more tag:
@Roxxane Lexanna
• Apparel: Basically any sort of modern apparel works, but most of the time Temerus prefers to wear a variation of his apparel presented in the picture.
• Personality: Temerus is sly and manipulative, often being able to talk his way out of confrontations and reason with the most unreasonable of people. Temerus seeks to appease anyone that he comes across and get on their good side, but always with an ulterior motive at hand. His eyes have a flighty and hungry look to them, which reveals his personality quite well. Temerus is a man of twists and turns, handing out misinformation and lies just as well as truth and guidance and often mixes them all together. No one can tell what Temerus thinks solely from hearing his words. Temerus places himself above others in a survivalist manner, meaning that he is willing to sacrifice things if he believes it will further his own survival. This is stemming from any conscious part of Temerus, but is an instinct that has been with Temerus since the earliest days of his childhood.
• Brief History: Temerus grew up inside a family deeply rooted in a large criminal organization. Temerus's mother was an exceptionally skilled hitman that was well respected within the organization. However, Temerus's mother was killed on the job when Temerus was eight, and he was placed under the care of his uncle, who had a much more influential position in the organization than did his mother. It was from there that Temerus met and befriended the boss of the organization's son, and they quickly became closest friends. Temerus decided when he was nine that he wanted to become his friend's bodyguard. Temerus underwent training to become his friend's guardian, and became skilled in the art of killing people as fast as possible: Basically incorporating techniques in assassination and applying them to a more frontal job such as being a bodyguard. Temerus began to develop his poison glands when he was twelve, and they fully formed and became capable of regulating toxins when Temerus was fourteen. Temerus's life didn't change much from this development, as he was careful to hide his abilities from anyone he knew except for his friend. Nothing major really happened in Temerus's life other than a drastically increased amount of times he was forced to protect his friend and kill aggressors as power began to shift between criminal organizations. Finally, Temerus's friend told Temerus to go to Mondomus. His friend had uncovered its existence after encountering another special being like Temerus who told him that it would be best for Temerus to go to Mondomus. As it was simply getting more dangerous for Temerus's friend, and by extension Temerus himself, Temerus's friend took it upon himself to repay all the years of protection he had received and told Temerus to go to Mondomus instead of staying by his side as he had always done.
• Other: Temerus hides his poison glands by wrapping them up in cotton bandages. Morsium seems to not be able to soak the cotton bandages as well as any other fluid, which is why Temerus chose cotton. Temerus is proficient at using needles as projectiles, and can accurately throw them with his hands as well as by spitting. Temerus carries a large amount of needles in a titanium case not very different in function to a mechanical pencil lead container. Temerus is also quite skilled at using small melee arms like daggers.
@AkuNoOkami
One more tag:
@Roxxane Lexanna
• Name: Kelvin Kane.
• Age: Seventeen.
• Gender: Male.
• Child of: Velfurr.
• Unique Abilities: While being able to manipulate all metals like any other child of Velfurr, Kelvin has the innate ability to draw forth the atoms of iron from a person’s anatomy. The process is incredibly slow, taking up to half an hour at best, and requires unhindered concentration by Kelvin. Once the iron is drawn from the body however, anemic symptoms will begin to occur within the victim (fatigue, nausea, severe headaches, pale skin, difficulty breathing, concentration trouble, death of some red blood cells, failed production of hemoglobin), and all the atoms of iron that leave the body will, depending on the amount of atoms, be able to make sheets of metal that Kelvin will be able to manipulate. Because of how long the ability takes to perform, Kelvin’s unique ability is often used in time-unaffected situations, such as torture sessions and the like.
• Physical Appearance: Bolstered with heavy amounts of muscle from vast workouts, the ebony-skinned Libericis of Velfurr peaks at the height of six feet and four inches, weighing about two hundred and twenty pounds. Kelvin dons chocolate brown eyes and a mane of sable black, thick dreads that streams down his back between his shoulder blades. A thin, chin-strap beard flows under his concave jaw-line, connecting to the shaved, faded sides on either side of his head. Kelvin’s facial features are stern, with centered cheekbones and eyes that seem to squint and glare at everything he peers at. [The elements incorrect about the image below are the shapes within the faded region on either side of his scalp, along with the scar above his right eye and the two gold beads in his dreads]
• Apparel: Kelvin usually wears a long-sleeved black button-up dress shirt with white horizontal stripes running across it. While within the heated corridors of Mondomus, the sleeves of the dress shirt are usually rolled up to his elbows, revealing the silver watch on his left wrist. Beneath the dress shirt is a white tank-top undershirt that circles his neck. Above the undershirt, however, is a silver chain necklace that loops about his lean, muscled neck. For his lower torso, Kelvin is commonly attired in a pair of dark charcoal grey jeans with a black belt keeping them tight to his waist (though the belt is usually invisible since his dress shirt is not tucked in). The jeans are tucked into the black and white Nike high-tops that he accommodates short, black socks with often. For accessories, Kelvin has silver rings topped with fake diamonds on the ring fingers of both hands, and the middle finger of his left hand. Finally, the free ear lobes of Kelvin are pierced with false diamond studs.
• Personality: The Libericis of Velfurr is an individual of great impatience and irritability from those who perform acts with difficulty that he finds simple. He does not associate himself with people who do not benefit him, whether it be less attractive female Libericis who cannot meet his desires physically or male Libericis with insufficient mastery over their supernatural abilities that pull down Kelvin when he is partnered with them. When someone becomes a friend of Kelvin however, he can be prone to opening up apathetically, but this event seldom occurs. Finally, Kelvin is one, if not being irritated by an individual, to crack sarcastic and satirical jokes every now and then.
• Brief History: Birthed by an African-American woman of the United States, Kelvin’s mother did not have a father figure enter the young boy’s life until he was nearly sixteen years old. Before his future step-father came, Kelvin lived in the slums of Chicago with his mother, becoming involved with gang-related, drug marketing activities that pulled in necessary money for his mother and him.
Kelvin first discovered his supernatural abilities as a Libericis when he was fired upon by a rival gang member. On instinct, Kelvin raised his hand, and the bullet simply exploded into metal particles. Upon seeing this, the would-have-been murderer fled quickly in shock and awe, leaving Kelvin to question his own identity as a person.
When Kelvin turned sixteen and his beautiful, yet poverty-ridden mother married a wealthy African-American businessman from Chicago, Kelvin almost immediately hated him. He didn’t know who his father was, but he knew for certain that his new step-father could never be a father for him. He wasn’t there to see what he and his mother had gone through—the burglaries of their apartment, the nearby gang murders, the depression that was always so akin to Kelvin’s mother (little did he know that his mother had been raped by a god).
Even though Kelvin had an inner hatred for his new father, he acted nice enough around him, taking the money that he offered him and buying everything from new clothes to a new gun from one of his gang-involved friends. While Kelvin no longer required the money, he had fallen into the bait of the crime that was Chicago.
One evening, Kelvin and his crew raided a drug warehouse of a rival gang without Kelvin’s powers coming out to play. They succeeded but at a cost—Kelvin’s friend had been taken captive by the opposing gang. It wasn’t until his “friend” sold out his name to the rivaling gang during illegal interrogation that his abilities truly surfaced.
Kelvin was at home, with his mother and step-father, eating dinner when the rivaling gang fired upon the dining room of his step-father’s house. Bullets whizzed past him as he ducked under the table. Little did he know that his mother had been shot during the shooting, but his step-father laid unharmed. When the shooting ceased and Kelvin heard the drive-by vehicle squeal its tires as it drove away, he slowly retreated from beneath the table and stood back up.
The first image he saw was that of his mother hunched over in her dinner chair, four to five bullets buried within her human shell. She wasn’t breathing and she was lathered with her own blood. Kelvin’s step-father had pushed the chair away from the table and was kneeling in front of her hunched-over articulation, weeping as he began to smear the blood of his wife across his iPhone as he dialed 9-1-1.
Some of the first tears surfaced that day for Kelvin as his step-father pleaded for the police to come to his house with an ambulance. As soon as the call had finished though, Kelvin’s step-father returned his iPhone to his pants pocket and buried his face in Kelvin’s mother’s lap. He remained there for a while, just sobbing. Kelvin, at this point, was knee-deep in sorrow, both for his mother’s death and the guilt that came from knowing he had been the reason for it.
That’s when Kelvin’s step-father finally stopped sobbing and slowly stood up, turning around with clenched fists. Kelvin remembered the red veins in his eyes, the way he shook and trembled as he screamed with all the force in his vocal chords. “YOU DID THIS!” He screamed, taking a step closer to Kelvin. The sixteen year old continued to stare at his step-father as got closer and closer. “WHY’D YOU HAVE TO GET INTO THIS SHIT!?” He bellowed again as he suddenly charged forward, a clenched fist ready to make contact with Kelvin’s face.
At that moment, Kelvin snapped. Almost as if he blacked-out. His fingers contorted aggressively as he roared, all of the silverware on the table lifting forth from the table and firing at his step-father, blasting him back into the far wall of the dining room and sticking him there. And as his temper died, Kelvin’s tears grew heavier as he escaped the scene of his lifeless mother and step-father, the blame falling on his shoulders for both deaths.
Kelvin ran for a while, his powers growing stronger and stronger each day. It wasn’t until he reached Boston that he found another Libericis who explained everything to him and eventually guided him to Mondomus, though not willingly.
• Other: Kelvin’s black-outs do occur when his rage reaches a high enough level. When this happens, his anger takes over, making him make decisions that he normally would not make. Also, he has never told anyone he murdered his step-father.
• Name: Derune Oserek
• Age: 16
• Gender: Male
• Child of: Maquo
• Unique Abilities: (Do pm if you want more info on these, Jiggly.) Derune is and never will be much of a fighter and he has trained and studied himself to use his powers to defend others and support them.
Time lapse: Possibly the strongest yet sporadic ability in Derune's arsenal. Derune cannot control it; But what it does when activated, it is when anything fatal should hit him, Derune and only Derune is warped back in time, just a few seconds or up to a maximum of two minutes. He can remember anything that happened before the lapse. Although it's main weakness is that it is random on how much he is warped back in.. And if it even helps, it also drains him a lot of energy to suddenly be warped back in time without affecting the balance of time itself.
Accelerated Probability: Derune can sense all the variables of any situation he is in, and predict the outcomes and what choices one should make to reach the conclusion he wants. When he uses this power he somewhat senses paths that are projected in front of him, illuminating possible courses of action. This power allows him to quickly make tactics on the spot. But what he does is ultimatetly guesswork and such he could easily do one course of action and fail it because it was not the correct one, and he cannot predict an outcome that has a 0% chance of happening for himself. Sensing isn't a straining ability, but all the outcomes that appear may give him headaches and nausea (read: Chess for an example has 318,979,564,000 possible ways to play the first four moves of chess. Derune can see all of these, but seeing them all would ultimatetly give him major headache.) ((Look up Santiago from Heroes, it's pretty much like that.))
Accelerated regeneration: Derune can accelerate the regeneration of those he touches by hand, including himself and focusing. This ability can be helpful in dire situations but it certainly have many down-sides. He doesn't remove or clean the wound just accelerate the process it takes for the body to close the wound an example would be a gunshot wound without exit hole. The bullet would still need to be removed or else it would be inside the body of whoever was shot. The ability can also cure quite many sicknesses and diseases, but anything interfering with the cells that regenerates the body would be a devestation instead. (Example a deadly fever, no problem. Cancer is a no-go for his ability since it affects the blood cells.) Derune still studies this ability and hopes to advance his training with it, for now it he can use it pretty well but using it for prolonged time or the wounds are very serious can and will exhausts Derune.
• Physical Appearance: Derune stands at 6'1 feet tall and weights 175 lbs.
• Apparel: Derune usually wears a hoodie and dress shirt, his pants are always jeans and he is rarely seen without his satchel.
Derune also carries a small locket on him with his family picture in it, he rarely uses contact lenses and prefers normal glasses.
• Personality: Derune is a calm person, who would rather take his time reading or studying than doing stressful activities, this doesn't mean he is lazy in fact Derune works quite a lot, just mentally. He has slight problems when it comes to actually befriending others but once he have gotten a friend then Derune would do that he can to keep that friend. Derune is a trustworthy guy he helps his friends with whatever they need and he'll take time to keep relationships up. Although he rarely drinks, if ever gotten drunk, well he really change personality.
• Brief History: Derune's adoptive family was a honest and hardworking one. They toiled and worked long periods, though they never told him about his real parents. It was only until much later that Derune himself found out that he was a Libericis and it happened even as an accident, but even if it was an accident he was sent to Mondomus, the only keepsake from his adoptive family was the locket. Derune himself still can't understand the meaning of being a Libericis, but knowing that he is one makes him study everything he can about it. Ultimatetly, misses Derune a life without being a Libericis, maybe it was because of how he lived with his adoptive family, always working and toiling their back away. They never had need for special powers.
• Other: Suffers from Myopia and therefore he uses glasses.
• Name: Mitch "Dice" Torch
• Age: 17
• Gender: Male
• Child of: Velfurr
• Unique Abilities: Selective Magnetism. Basically focusing on metal objects and giving them magnetic abilities shortly so they were attract to each other.
• Physical Appearance:
• Apparel: Wears a Bandanna most of the time, and Skater gloves with a small metal plate on the palm.
• Personality: Dice is very cheeky and usually pushing on the rules set for him. He's also a betting man taking the chances he finds that can prove of some worth to him. Besides these things he's a somewhat nice talkative person, a decent friend, but not the person you want to tell all your secrets to.
• Brief History: Dice was born in the Greek town of Lamia. His mother was alone, but was always in good company for she had many close friends. Dice when he got around the age of 9, took to the streets never staying at home much. When he was out of the house his schedule usually was talk to friends, play/run street games, have some lunch, pick up groceries (if needed), and head home to his mother. The street games were possible the best time of his day except at that time he wasn't very good at it....When Dice hit 15 something changed it all happened one day around fiveish later then he normal stayed out. The reason for this was that he was doing extremely well. Dice was just thinking it was the new "lucky" Dice he got with metal in the middle. Another 20 minutes, and this was it the final roll Dice focused so much on his pair of Dice that they stuck to the metal table they were playing on a pair of sixes.
After this he ran home, put the money in a small lock box he had under his bead, and this did again on top of it again the Dice landed on the pair of sixes and did not move. He tried doing this with a metal pen, the same result. Dice had found his powers and used it for his gain. He went two years rigging games getting richer and richer. People began to notice his worth powerful people, and tried to recruit Dice for his uses. At this time another Libericis who begged him to let him take him to Mondomus, for fear that his powers would be a waste. Dice refused, and two nights after this incident two men with black masks on came in and hit him over his head. His mother screaming as they dragged him out of the house. When Dice came to he was in the back of something moving small bumps every so often, Dice couldn't see for he was blindfolded, and if he was blindfolded he can't use his powers. His head was still bleeding and Dice kept going in and out of consciousness. When he was let out the men made him where sunglasses so he couldn't see that well. The man who tried to talk him into going to Mondomus was now leading him as close as he'd go there to Mondomus, trying to tell Dice what he did was for the greater good.
• Other: Always keeps his Lucky Die in his back pocket in a small bag. Also has a pair of sunglasses on the front of his hat.
• Name: Temerus Vilificent
• Age: 16
• Gender: Male
• Child of: Morbrim
• Unique Abilities:
Toxic Body Fluids - All of Temerus's body fluids are highly toxic and potent in their own rights.
Saliva - Temerus's saliva is a powerful paralysis agent that will cause any muscle that imbibes it to spasm uncontrollably before becoming inactive and relaxed for more than twenty seconds. The poison from the saliva does not cause direct harm and only paralyzes. This poison cannot be absorbed by skin pores and must be directly applied to muscles. A single drop of saliva can affect a finger's mass worth of muscle.
Blood - Temerus's blood is an incredibly corrosive substance that rapidly eats through organic tissue. A single drop of blood can create a three centimeter deep "crater" on a body when applied directly to skin, causing immense pain in the process.
Sweat - Temerus's sweat has a relaxing agent and minor hallucinogen attached to it. This poison can be directly absorbed into a body through skin pores. Affected beings will immediately face light nausea, and continued and sustained exposure to this poison will lead to gradual loss of motor controls and hallucinations that interfere with physical actions( I.E. Seeing double, not seeing something at all, seeing a fog that shouldn't exist, etc.) Any other fluids that Temerus excretes will usually cause affected areas to become incredibly sensitive and reactive to pain, the fluids above are the most notable ones.
Poison Glands - Temerus has four glands on his body that can secrete and produce poisons. The glands appear to look like gills, but instead of having a raw flesh color, they have a sickly, rotten black shade. Two of these glands are on either side of Temerus's neck, while the other two rest on each of Temerus's wrists. The glands around Temerus's wrists completely encircle each respective wrist. Each of these glands can produce the beforemnetioned toxins in respectable quantities without drawing them from Temerus's body. The glands also constantly produce a certain, very special toxin in small, but sustained quantities. In desperate situations, Temerus can force these glands to produce more toxins at a higher rate and quantity.
Additionally, these glands can produce most chemicals that a regular human body can produce and apply them to Temerus. Such chemicals include adrenaline and endorphins.
The glands have a minor healing factor that lets them regenerate from physical harm at a rapid rate at the cost of disabling their toxin and fluid production.
Morsium - This is a unique poison that only Temerus can produce. It is being constantly produced naturally when Temerus is not actively producing other toxins. Morsium is an incredibly unique and odd poison that has exactly one purpose: To stop the heart. Morsium cannot take effect unless it is applied directly to the bloodstream. Morsium will ONLY stop the heart when it reaches the heart through the natural blood circulation of the body. Upon reaching the heart, it will force the heart to instantly stop for just around one second. It does not matter how much dosage of Morsium is used, additional Morsium will not increase the duration of the heart being stopped and will not negatively affect the body in any other way. This is an incredibly powerful toxin in its own right because if a heart stops for even just a second, it will abruptly freeze the enemy in place for a tiny bit of time over a second while forcing them to undergo incredible physical disorientation for around ten seconds after having their heart stopped. Only two or three drops of Morsium are needed to cause this effect. Once someone has been affected by Morsium once, they will not be able to be affected by it again for atleast three hours, making Morsium a one time option in combat.
• Physical Appearance:
• Age: Seventeen.
• Gender: Male.
• Child of: Velfurr.
• Unique Abilities: While being able to manipulate all metals like any other child of Velfurr, Kelvin has the innate ability to draw forth the atoms of iron from a person’s anatomy. The process is incredibly slow, taking up to half an hour at best, and requires unhindered concentration by Kelvin. Once the iron is drawn from the body however, anemic symptoms will begin to occur within the victim (fatigue, nausea, severe headaches, pale skin, difficulty breathing, concentration trouble, death of some red blood cells, failed production of hemoglobin), and all the atoms of iron that leave the body will, depending on the amount of atoms, be able to make sheets of metal that Kelvin will be able to manipulate. Because of how long the ability takes to perform, Kelvin’s unique ability is often used in time-unaffected situations, such as torture sessions and the like.
• Physical Appearance: Bolstered with heavy amounts of muscle from vast workouts, the ebony-skinned Libericis of Velfurr peaks at the height of six feet and four inches, weighing about two hundred and twenty pounds. Kelvin dons chocolate brown eyes and a mane of sable black, thick dreads that streams down his back between his shoulder blades. A thin, chin-strap beard flows under his concave jaw-line, connecting to the shaved, faded sides on either side of his head. Kelvin’s facial features are stern, with centered cheekbones and eyes that seem to squint and glare at everything he peers at. [The elements incorrect about the image below are the shapes within the faded region on either side of his scalp, along with the scar above his right eye and the two gold beads in his dreads]
• Apparel: Kelvin usually wears a long-sleeved black button-up dress shirt with white horizontal stripes running across it. While within the heated corridors of Mondomus, the sleeves of the dress shirt are usually rolled up to his elbows, revealing the silver watch on his left wrist. Beneath the dress shirt is a white tank-top undershirt that circles his neck. Above the undershirt, however, is a silver chain necklace that loops about his lean, muscled neck. For his lower torso, Kelvin is commonly attired in a pair of dark charcoal grey jeans with a black belt keeping them tight to his waist (though the belt is usually invisible since his dress shirt is not tucked in). The jeans are tucked into the black and white Nike high-tops that he accommodates short, black socks with often. For accessories, Kelvin has silver rings topped with fake diamonds on the ring fingers of both hands, and the middle finger of his left hand. Finally, the free ear lobes of Kelvin are pierced with false diamond studs.
• Personality: The Libericis of Velfurr is an individual of great impatience and irritability from those who perform acts with difficulty that he finds simple. He does not associate himself with people who do not benefit him, whether it be less attractive female Libericis who cannot meet his desires physically or male Libericis with insufficient mastery over their supernatural abilities that pull down Kelvin when he is partnered with them. When someone becomes a friend of Kelvin however, he can be prone to opening up apathetically, but this event seldom occurs. Finally, Kelvin is one, if not being irritated by an individual, to crack sarcastic and satirical jokes every now and then.
• Brief History: Birthed by an African-American woman of the United States, Kelvin’s mother did not have a father figure enter the young boy’s life until he was nearly sixteen years old. Before his future step-father came, Kelvin lived in the slums of Chicago with his mother, becoming involved with gang-related, drug marketing activities that pulled in necessary money for his mother and him.
Kelvin first discovered his supernatural abilities as a Libericis when he was fired upon by a rival gang member. On instinct, Kelvin raised his hand, and the bullet simply exploded into metal particles. Upon seeing this, the would-have-been murderer fled quickly in shock and awe, leaving Kelvin to question his own identity as a person.
When Kelvin turned sixteen and his beautiful, yet poverty-ridden mother married a wealthy African-American businessman from Chicago, Kelvin almost immediately hated him. He didn’t know who his father was, but he knew for certain that his new step-father could never be a father for him. He wasn’t there to see what he and his mother had gone through—the burglaries of their apartment, the nearby gang murders, the depression that was always so akin to Kelvin’s mother (little did he know that his mother had been raped by a god).
Even though Kelvin had an inner hatred for his new father, he acted nice enough around him, taking the money that he offered him and buying everything from new clothes to a new gun from one of his gang-involved friends. While Kelvin no longer required the money, he had fallen into the bait of the crime that was Chicago.
One evening, Kelvin and his crew raided a drug warehouse of a rival gang without Kelvin’s powers coming out to play. They succeeded but at a cost—Kelvin’s friend had been taken captive by the opposing gang. It wasn’t until his “friend” sold out his name to the rivaling gang during illegal interrogation that his abilities truly surfaced.
Kelvin was at home, with his mother and step-father, eating dinner when the rivaling gang fired upon the dining room of his step-father’s house. Bullets whizzed past him as he ducked under the table. Little did he know that his mother had been shot during the shooting, but his step-father laid unharmed. When the shooting ceased and Kelvin heard the drive-by vehicle squeal its tires as it drove away, he slowly retreated from beneath the table and stood back up.
The first image he saw was that of his mother hunched over in her dinner chair, four to five bullets buried within her human shell. She wasn’t breathing and she was lathered with her own blood. Kelvin’s step-father had pushed the chair away from the table and was kneeling in front of her hunched-over articulation, weeping as he began to smear the blood of his wife across his iPhone as he dialed 9-1-1.
Some of the first tears surfaced that day for Kelvin as his step-father pleaded for the police to come to his house with an ambulance. As soon as the call had finished though, Kelvin’s step-father returned his iPhone to his pants pocket and buried his face in Kelvin’s mother’s lap. He remained there for a while, just sobbing. Kelvin, at this point, was knee-deep in sorrow, both for his mother’s death and the guilt that came from knowing he had been the reason for it.
That’s when Kelvin’s step-father finally stopped sobbing and slowly stood up, turning around with clenched fists. Kelvin remembered the red veins in his eyes, the way he shook and trembled as he screamed with all the force in his vocal chords. “YOU DID THIS!” He screamed, taking a step closer to Kelvin. The sixteen year old continued to stare at his step-father as got closer and closer. “WHY’D YOU HAVE TO GET INTO THIS SHIT!?” He bellowed again as he suddenly charged forward, a clenched fist ready to make contact with Kelvin’s face.
At that moment, Kelvin snapped. Almost as if he blacked-out. His fingers contorted aggressively as he roared, all of the silverware on the table lifting forth from the table and firing at his step-father, blasting him back into the far wall of the dining room and sticking him there. And as his temper died, Kelvin’s tears grew heavier as he escaped the scene of his lifeless mother and step-father, the blame falling on his shoulders for both deaths.
Kelvin ran for a while, his powers growing stronger and stronger each day. It wasn’t until he reached Boston that he found another Libericis who explained everything to him and eventually guided him to Mondomus, though not willingly.
• Other: Kelvin’s black-outs do occur when his rage reaches a high enough level. When this happens, his anger takes over, making him make decisions that he normally would not make. Also, he has never told anyone he murdered his step-father.
• Name: Derune Oserek
• Age: 16
• Gender: Male
• Child of: Maquo
• Unique Abilities: (Do pm if you want more info on these, Jiggly.) Derune is and never will be much of a fighter and he has trained and studied himself to use his powers to defend others and support them.
Time lapse: Possibly the strongest yet sporadic ability in Derune's arsenal. Derune cannot control it; But what it does when activated, it is when anything fatal should hit him, Derune and only Derune is warped back in time, just a few seconds or up to a maximum of two minutes. He can remember anything that happened before the lapse. Although it's main weakness is that it is random on how much he is warped back in.. And if it even helps, it also drains him a lot of energy to suddenly be warped back in time without affecting the balance of time itself.
Accelerated Probability: Derune can sense all the variables of any situation he is in, and predict the outcomes and what choices one should make to reach the conclusion he wants. When he uses this power he somewhat senses paths that are projected in front of him, illuminating possible courses of action. This power allows him to quickly make tactics on the spot. But what he does is ultimatetly guesswork and such he could easily do one course of action and fail it because it was not the correct one, and he cannot predict an outcome that has a 0% chance of happening for himself. Sensing isn't a straining ability, but all the outcomes that appear may give him headaches and nausea (read: Chess for an example has 318,979,564,000 possible ways to play the first four moves of chess. Derune can see all of these, but seeing them all would ultimatetly give him major headache.) ((Look up Santiago from Heroes, it's pretty much like that.))
Accelerated regeneration: Derune can accelerate the regeneration of those he touches by hand, including himself and focusing. This ability can be helpful in dire situations but it certainly have many down-sides. He doesn't remove or clean the wound just accelerate the process it takes for the body to close the wound an example would be a gunshot wound without exit hole. The bullet would still need to be removed or else it would be inside the body of whoever was shot. The ability can also cure quite many sicknesses and diseases, but anything interfering with the cells that regenerates the body would be a devestation instead. (Example a deadly fever, no problem. Cancer is a no-go for his ability since it affects the blood cells.) Derune still studies this ability and hopes to advance his training with it, for now it he can use it pretty well but using it for prolonged time or the wounds are very serious can and will exhausts Derune.
• Physical Appearance: Derune stands at 6'1 feet tall and weights 175 lbs.
• Apparel: Derune usually wears a hoodie and dress shirt, his pants are always jeans and he is rarely seen without his satchel.
Derune also carries a small locket on him with his family picture in it, he rarely uses contact lenses and prefers normal glasses.
• Personality: Derune is a calm person, who would rather take his time reading or studying than doing stressful activities, this doesn't mean he is lazy in fact Derune works quite a lot, just mentally. He has slight problems when it comes to actually befriending others but once he have gotten a friend then Derune would do that he can to keep that friend. Derune is a trustworthy guy he helps his friends with whatever they need and he'll take time to keep relationships up. Although he rarely drinks, if ever gotten drunk, well he really change personality.
• Brief History: Derune's adoptive family was a honest and hardworking one. They toiled and worked long periods, though they never told him about his real parents. It was only until much later that Derune himself found out that he was a Libericis and it happened even as an accident, but even if it was an accident he was sent to Mondomus, the only keepsake from his adoptive family was the locket. Derune himself still can't understand the meaning of being a Libericis, but knowing that he is one makes him study everything he can about it. Ultimatetly, misses Derune a life without being a Libericis, maybe it was because of how he lived with his adoptive family, always working and toiling their back away. They never had need for special powers.
• Other: Suffers from Myopia and therefore he uses glasses.
• Name: Mitch "Dice" Torch
• Age: 17
• Gender: Male
• Child of: Velfurr
• Unique Abilities: Selective Magnetism. Basically focusing on metal objects and giving them magnetic abilities shortly so they were attract to each other.
• Physical Appearance:
• Apparel: Wears a Bandanna most of the time, and Skater gloves with a small metal plate on the palm.
• Personality: Dice is very cheeky and usually pushing on the rules set for him. He's also a betting man taking the chances he finds that can prove of some worth to him. Besides these things he's a somewhat nice talkative person, a decent friend, but not the person you want to tell all your secrets to.
• Brief History: Dice was born in the Greek town of Lamia. His mother was alone, but was always in good company for she had many close friends. Dice when he got around the age of 9, took to the streets never staying at home much. When he was out of the house his schedule usually was talk to friends, play/run street games, have some lunch, pick up groceries (if needed), and head home to his mother. The street games were possible the best time of his day except at that time he wasn't very good at it....When Dice hit 15 something changed it all happened one day around fiveish later then he normal stayed out. The reason for this was that he was doing extremely well. Dice was just thinking it was the new "lucky" Dice he got with metal in the middle. Another 20 minutes, and this was it the final roll Dice focused so much on his pair of Dice that they stuck to the metal table they were playing on a pair of sixes.
After this he ran home, put the money in a small lock box he had under his bead, and this did again on top of it again the Dice landed on the pair of sixes and did not move. He tried doing this with a metal pen, the same result. Dice had found his powers and used it for his gain. He went two years rigging games getting richer and richer. People began to notice his worth powerful people, and tried to recruit Dice for his uses. At this time another Libericis who begged him to let him take him to Mondomus, for fear that his powers would be a waste. Dice refused, and two nights after this incident two men with black masks on came in and hit him over his head. His mother screaming as they dragged him out of the house. When Dice came to he was in the back of something moving small bumps every so often, Dice couldn't see for he was blindfolded, and if he was blindfolded he can't use his powers. His head was still bleeding and Dice kept going in and out of consciousness. When he was let out the men made him where sunglasses so he couldn't see that well. The man who tried to talk him into going to Mondomus was now leading him as close as he'd go there to Mondomus, trying to tell Dice what he did was for the greater good.
• Other: Always keeps his Lucky Die in his back pocket in a small bag. Also has a pair of sunglasses on the front of his hat.
• Name: Temerus Vilificent
• Age: 16
• Gender: Male
• Child of: Morbrim
• Unique Abilities:
Toxic Body Fluids - All of Temerus's body fluids are highly toxic and potent in their own rights.
Saliva - Temerus's saliva is a powerful paralysis agent that will cause any muscle that imbibes it to spasm uncontrollably before becoming inactive and relaxed for more than twenty seconds. The poison from the saliva does not cause direct harm and only paralyzes. This poison cannot be absorbed by skin pores and must be directly applied to muscles. A single drop of saliva can affect a finger's mass worth of muscle.
Blood - Temerus's blood is an incredibly corrosive substance that rapidly eats through organic tissue. A single drop of blood can create a three centimeter deep "crater" on a body when applied directly to skin, causing immense pain in the process.
Sweat - Temerus's sweat has a relaxing agent and minor hallucinogen attached to it. This poison can be directly absorbed into a body through skin pores. Affected beings will immediately face light nausea, and continued and sustained exposure to this poison will lead to gradual loss of motor controls and hallucinations that interfere with physical actions( I.E. Seeing double, not seeing something at all, seeing a fog that shouldn't exist, etc.) Any other fluids that Temerus excretes will usually cause affected areas to become incredibly sensitive and reactive to pain, the fluids above are the most notable ones.
Poison Glands - Temerus has four glands on his body that can secrete and produce poisons. The glands appear to look like gills, but instead of having a raw flesh color, they have a sickly, rotten black shade. Two of these glands are on either side of Temerus's neck, while the other two rest on each of Temerus's wrists. The glands around Temerus's wrists completely encircle each respective wrist. Each of these glands can produce the beforemnetioned toxins in respectable quantities without drawing them from Temerus's body. The glands also constantly produce a certain, very special toxin in small, but sustained quantities. In desperate situations, Temerus can force these glands to produce more toxins at a higher rate and quantity.
Additionally, these glands can produce most chemicals that a regular human body can produce and apply them to Temerus. Such chemicals include adrenaline and endorphins.
The glands have a minor healing factor that lets them regenerate from physical harm at a rapid rate at the cost of disabling their toxin and fluid production.
Morsium - This is a unique poison that only Temerus can produce. It is being constantly produced naturally when Temerus is not actively producing other toxins. Morsium is an incredibly unique and odd poison that has exactly one purpose: To stop the heart. Morsium cannot take effect unless it is applied directly to the bloodstream. Morsium will ONLY stop the heart when it reaches the heart through the natural blood circulation of the body. Upon reaching the heart, it will force the heart to instantly stop for just around one second. It does not matter how much dosage of Morsium is used, additional Morsium will not increase the duration of the heart being stopped and will not negatively affect the body in any other way. This is an incredibly powerful toxin in its own right because if a heart stops for even just a second, it will abruptly freeze the enemy in place for a tiny bit of time over a second while forcing them to undergo incredible physical disorientation for around ten seconds after having their heart stopped. Only two or three drops of Morsium are needed to cause this effect. Once someone has been affected by Morsium once, they will not be able to be affected by it again for atleast three hours, making Morsium a one time option in combat.
• Physical Appearance:
• Personality: Temerus is sly and manipulative, often being able to talk his way out of confrontations and reason with the most unreasonable of people. Temerus seeks to appease anyone that he comes across and get on their good side, but always with an ulterior motive at hand. His eyes have a flighty and hungry look to them, which reveals his personality quite well. Temerus is a man of twists and turns, handing out misinformation and lies just as well as truth and guidance and often mixes them all together. No one can tell what Temerus thinks solely from hearing his words. Temerus places himself above others in a survivalist manner, meaning that he is willing to sacrifice things if he believes it will further his own survival. This is stemming from any conscious part of Temerus, but is an instinct that has been with Temerus since the earliest days of his childhood.
• Brief History: Temerus grew up inside a family deeply rooted in a large criminal organization. Temerus's mother was an exceptionally skilled hitman that was well respected within the organization. However, Temerus's mother was killed on the job when Temerus was eight, and he was placed under the care of his uncle, who had a much more influential position in the organization than did his mother. It was from there that Temerus met and befriended the boss of the organization's son, and they quickly became closest friends. Temerus decided when he was nine that he wanted to become his friend's bodyguard. Temerus underwent training to become his friend's guardian, and became skilled in the art of killing people as fast as possible: Basically incorporating techniques in assassination and applying them to a more frontal job such as being a bodyguard. Temerus began to develop his poison glands when he was twelve, and they fully formed and became capable of regulating toxins when Temerus was fourteen. Temerus's life didn't change much from this development, as he was careful to hide his abilities from anyone he knew except for his friend. Nothing major really happened in Temerus's life other than a drastically increased amount of times he was forced to protect his friend and kill aggressors as power began to shift between criminal organizations. Finally, Temerus's friend told Temerus to go to Mondomus. His friend had uncovered its existence after encountering another special being like Temerus who told him that it would be best for Temerus to go to Mondomus. As it was simply getting more dangerous for Temerus's friend, and by extension Temerus himself, Temerus's friend took it upon himself to repay all the years of protection he had received and told Temerus to go to Mondomus instead of staying by his side as he had always done.
• Other: Temerus hides his poison glands by wrapping them up in cotton bandages. Morsium seems to not be able to soak the cotton bandages as well as any other fluid, which is why Temerus chose cotton. Temerus is proficient at using needles as projectiles, and can accurately throw them with his hands as well as by spitting. Temerus carries a large amount of needles in a titanium case not very different in function to a mechanical pencil lead container. Temerus is also quite skilled at using small melee arms like daggers.
• Name Fenris Ra
• Age: 18
• Gender: Male
• Child of: Delectrum
• Unique Abilities:
Conduct: He can use his body as a conductor for any form of energy. For example during a battle he could channel the kinetic energy of a punch through his body and then channel it out from another part of the body, so making a powerful counter. He can easily control minimal amount of energy like a few punches but if it was to be a powerful explosion then, then channeling it might end up in tearing of muscles or even breaking of bones. The amount that he can channel is inversely proportional to the amount of stored energy in him. More the store less the channel.
• Physical Appearance:
Height = 5"11
Weight = 75kg
• Apparel: Fenris being from cold regions is in a habit of wearing a moderately thick black blazer with a full sleeves shirt which is normally stripped, preferably black and white. He does not always wear ties but can occasionally be seen wearing one. Other then that he normally wears pants of blue or black and a wrist watch that is normally made of a dark metal or silver. Fenris has a little weak sight and so he also wears a pair of glasses.
• Personality: Fenris can be rather eccentric person, he doesn't like to go by the rules laid down. That doesn't mean he wishes to rebel or break them, but instead he desires to not be part of a flock of sheep that keeps on following a leading dog. Fenris is friendly and would be very willing to help specially if its a friend in need. He might not be very open about himself but takes pleasure in knowing others and sometimes even playing with their minds for fun. Overall Fenris is smart and a trickster who is caring and kind but with a little egoism blended in it. Fenris also doesn't believe in perusing a vendetta as he knows the down can't be changed but he would not mind breaking his adversary if he has the chance.
• Brief History: Fenris was just like any other teenager till but he did not take that as a gift. Being a commoner even though brilliant in his studies, he felt disgusted spending his years just like everyone. So he was pleased when on his tenth birthday as on that day he found about his powers. He was in the lab performing a minor experiment for the class and it went a little wrong as the gas was leaking a little while prior to switching the burner on and so the natural gas caught flame which who's heat would have burnt Fenris but his ability prevented the incident as it drained most of the heat away but he still has a little scare on his thumb. Fenris kept his powers a secret and his survival was taken as a lucky miracle. He practiced secretly hurting himself every once in a while. Then he received a letter to join the academy. He finally found a way out of the everyday same routine life and so he took it happily. Fenris did not mention anyone but he had be storing energy for a while even before the letter.
• Name: Rune Kalypso
• Age: 16
• Gender: Female
• Child of: Versi
• Unique Abilities:
Transformation ~ Has the ability to transform into not only humans she has met but also animals. But to be able to copy their voice she needs to hear it and can only copy what she has seen or heard herself. This is included with animals
• Physical Appearance: (How she looks like when not transformed)
height: 5'2"
Weight: 50 kg
• Apparel: Changes from time to time but likes to wear a baggy long sleeved shirt and tight jeans as well as different types of docs, has a new one every day. Going up to her hair it goes all the way down to her waist which is tied up when she is focusing on something really hard.
• Personality: She has an amazing acting skill and feels like she can do most things. She has a can do attitude towards everything and isn't afraid to say her opinion. Despite this she knows when to say what and will only say what is on her mind when someone gives her the moment to do so. Because she is the daughter of goddess of illusion one of her attributes is being an amazing actor.
• Brief History: Rune is the eldest of three children and looks after her two younger brothers without the help of her parents. One day they were abandoned together in an amusement park and have been since then looking after themselves for the past 6 years. Her younger brothers who are twins have been sick ever since they were born and Rune has been trying to gain money by using her powers and stealing money from the people that she shape shifts as. Despite her efforts one night as she went out and gained some money bringing home pills she found both of them dead on the floor. Crying for several days and nights Rune found herself harden slightly and began to steal more and more money. Not having to do anything with it she gave it out to orphanages and other places where there were unfortunate children. Soon she received the nickname of Daddy Long Legs and became a legend to the places that she visited. She is now stealing and giving creating a some what Robin Hood figure for herself and finding ways to survive in the harsh world. Unfortunately for her as she was changing into a form a mortal saw her and made a large fuss thus came the people from the Mondus Academy half - forcibly bringing her due to the fact that she didn't put up a fight to not go there either.
• Name- Kayleigh Walters
• Age: 17
• Gender: Female
• Child of: Ipmota
• Unique Abilities: Along with affecting people's emotions, Kayleigh has one samll major gift. If at any point, she is overwhelmed by a certain emotion, a ghost like avatar will manifest and effect the person that cause the event. Now, if she is trying to make the avatar appear on it's own, it takes a bit for it to happen. She would need a clear head and be void of all feelings, so no touching her. The whole proccess takes at least 35 minutes, providing that no one had interrupted her.
• Physical Appearance: 5 feet 2 inches, 105 lbs.
• Apparel: Kayleigh can be seen wearing her hair down most of the time, putting it up just gives her a headache. She is usually wearing a black tank top with a white one under it. As for pants, she wears semi snugged light blue jeans, with a black belt to hold them tightly to her waist. On her feet you can always find white ankle socks, with a pair of white and green DC's. Her jewlery consits for just a simple pair of small silver hoops in her ears, a silver ring on her thumb and a small sliver necklace with a music note attached to it.
• Personality: Kayleigh is sarcastic and witty. She loves always having a smart assed comment about everything. Confinding your deepest secrets and emotions with her, would be a bit of a bad idea. She wouldn't outwardly used them agianst you but if she has to, she will used them. Not saying that she is a mean person or anything but if it came down to you or her living, she would use everyone of your feelings against you, friend or not.
• Brief History: Kayleigh grew up in a broken home. Yes that sounds a bit bland but it is what it is. Where most kids had one bad parent, Kayleigh had two. Her mother would sleep around for money while her dad would get drunk and bet all their money away. There were many a time that Kayleigh would leave home for days just so that she wouldn't have to deal with her parents. As the years went by, Kayleigh still somehow mangaged to still stay in school and get really good grades.
Of course everyone in town had known how her parents were and that news even followed her into her early high school days. The kids at school were always finding ways to make her school life, a living hell. There was something always written on her locker door everyday. One day, she had had enough of the picking and the name calling. One of the male teachers had said something to her one morning, something about wondering if she was just like her mom. Of course Kayleigh began to get extremely frustrated. She was tired of all the shit happening at school, she was tired of all the things happening at home and before she knew it, she was over come with frustration. As if coming out of no where, this ghost like creature formed out of thin air and began to make it's way over to the teacher, infusing itself to him. Within a minute, the teacher's attitude changed completely. He had also seemed like he was also frustrated with something. Creeped out by what she saw, Kayleigh left school in a hurry with a slight uneasy feeling.
The next day, she heard that the teacher had quit and he was going to work in a different field. Kayleigh wasn't sure if it was something that she had done so she decided to try it on her dad. She wanted him to feel like the biggest piece of crap in the world, make him feel like she did.As she began to feel these emotions like with the teacher, she realized that it wasn't working the same. Yes, it eventually worked but it seemed as though this time, it took a lot longer. After about 35 mintues of her focusing that one side of her emotions, Kayleigh ended up making her dad feel extreme depression. He ended up killing himself that night. After realising that she could effect people in this way, Kayleigh began to use this gift to get what she wanted. She now knew that if over comed by emotion that this ghost like avatar would come out on it's own, and if she wanted to force it out, it would take 35 mintues and a clear mind
Using this new gift, she left home and got a place of her own. Being only seventeen, it was a very hard process and she nearly exhausted herself using her gift to get a place. Every day she had to use it on the building manager to keep him feeling sorry for her. But it's been three months and she's managed to keep it up so far. As long as she hurridly left after using it and made sure that he didn't see her the rest of the day. Kayleigh also used the gift to get people to buy her things. If she made then feel sorry for her or in love with her. Though one day, the gift back fired on her. She had met a boy at the mall and and actually honestly liked him. They began hanging out and ate lunch together. Well about fifteen before meeting the boy, she had used her gift on another bou, to buy her something. Well boy number one saw her and number two hanging out and a big fight started. Little did Kayleigh know, that there was certain people at the mall, who had been keeping an eye on her. When she walked up to the boys and used her gift to calm them, the people then knew what was going on. They followed her out of the mall as she was walking to her car, and that's when they, I guess you could say "snatched" her up. She was now on here way to Mondomus.
• Other: Given that she can effect people's emotions, Kayleigh's emotions suffer as well. She can either be extremely tranquil after a encounter with a person or just the total opposite. It mostly depends on what she made that person feel and how much of her power she used.
Humans as a whole have always questioned the reason for existence. They have questioned the birth of man and the creation of the universe. They have inquired if a creator truly exists, and if so, will this creator ever reveal himself? And so the days have come upon our world where we realize that it is not a creator, but creators—The Fifteen Rivestas—that have crafted the world in which we live and thrive. The Rivestas are, more or less, gods of various planes of existence that humans do not yet understand. They extend over nearly every element of the planet they have created, but even as gods, they still have one flaw: they die.
The Fifteen Rivestas were never immune to time; they were given a life-span that lasted thousands, if not millions, of millennia, but their time was beginning to dwindle into nothingness, and so they thought to carry on their legacies through children, like the mortals of the world. The Fifteen Rivestas mated with humans ethereally, for their true forms were too powerful for a simple human to witness. They created children. The gods watched as their human female partners gave birth to their sons and daughters, and the goddesses gave birth to their own offspring, leaving them in the mortal realm of Earth to be found by other humans.
This all began around 3000 B.C. (before common-era) of Earth’s calendar, when the Rivestas began to realize that only a few more thousand years remained of their lives.
The Primitus, the first of the Libericis—the demi-gods—were the most powerful, but being viewed as elders, they led future Libericis away from extinction.
At first, the Libericis were seen as shamans or clan chieftains, leading their people into inevitable civilization. As time passed however, the Libericis of the Fifteen Rivestas began to conceal their powers from the likes of humans, for they feared judgment, hatred, and malicious protests against them.
In the 1800s, the Libericis began to create schools and academies around the globe for those blessed with the supernatural abilities of the Fifteen Rivestas. The first, brilliant school was designated in the great mountain range of Europe—The Alps—in the southern expanse of modern-day Switzerland. This academy came to be known as Mondomus, home for all Libericis.
The modern era of our world has now come, the year being 2014. You are one of the Libericis that are newly attending Mondomus, the Academy of the Mountain. You have either been discovered as a supernatural being by the humans and have been taken to Mondomus without choice, or you have come willingly. Within the school itself, rumors are beginning to spread concerning the life-spans of the Fifteen Rivestas. How much longer will they last? What will happen when they are gone? Truly, not even the Primitus know, and all wonder what the future has in store for them.
Feel free to suggest new abilities for each Libericis of their respective god or goddess. I can always fit more things in at anytime.
A map of the school grounds will be posted at a later date.
• Be respectful to all roleplayers.
• All original rules of roleplaying (no powerplaying, no metagaming, no auto-hitting, etc.)
• Please have adequate spelling and grammar.
• Try to be active!
• No limit on how many characters you can have, but don't go overboard okay?
• Romance is very much allowed, just keep it PG-13 for the young'ens.
• Non-bios are very much allowed.
• Your powers, if used too much, will exhaust your character. Be warned!
• Have fun!
• Age: 18
• Gender: Male
• Child of: Delectrum
• Unique Abilities:
Conduct: He can use his body as a conductor for any form of energy. For example during a battle he could channel the kinetic energy of a punch through his body and then channel it out from another part of the body, so making a powerful counter. He can easily control minimal amount of energy like a few punches but if it was to be a powerful explosion then, then channeling it might end up in tearing of muscles or even breaking of bones. The amount that he can channel is inversely proportional to the amount of stored energy in him. More the store less the channel.
• Physical Appearance:
Height = 5"11
Weight = 75kg
• Apparel: Fenris being from cold regions is in a habit of wearing a moderately thick black blazer with a full sleeves shirt which is normally stripped, preferably black and white. He does not always wear ties but can occasionally be seen wearing one. Other then that he normally wears pants of blue or black and a wrist watch that is normally made of a dark metal or silver. Fenris has a little weak sight and so he also wears a pair of glasses.
• Personality: Fenris can be rather eccentric person, he doesn't like to go by the rules laid down. That doesn't mean he wishes to rebel or break them, but instead he desires to not be part of a flock of sheep that keeps on following a leading dog. Fenris is friendly and would be very willing to help specially if its a friend in need. He might not be very open about himself but takes pleasure in knowing others and sometimes even playing with their minds for fun. Overall Fenris is smart and a trickster who is caring and kind but with a little egoism blended in it. Fenris also doesn't believe in perusing a vendetta as he knows the down can't be changed but he would not mind breaking his adversary if he has the chance.
• Brief History: Fenris was just like any other teenager till but he did not take that as a gift. Being a commoner even though brilliant in his studies, he felt disgusted spending his years just like everyone. So he was pleased when on his tenth birthday as on that day he found about his powers. He was in the lab performing a minor experiment for the class and it went a little wrong as the gas was leaking a little while prior to switching the burner on and so the natural gas caught flame which who's heat would have burnt Fenris but his ability prevented the incident as it drained most of the heat away but he still has a little scare on his thumb. Fenris kept his powers a secret and his survival was taken as a lucky miracle. He practiced secretly hurting himself every once in a while. Then he received a letter to join the academy. He finally found a way out of the everyday same routine life and so he took it happily. Fenris did not mention anyone but he had be storing energy for a while even before the letter.
• Name: Rune Kalypso
• Age: 16
• Gender: Female
• Child of: Versi
• Unique Abilities:
Transformation ~ Has the ability to transform into not only humans she has met but also animals. But to be able to copy their voice she needs to hear it and can only copy what she has seen or heard herself. This is included with animals
• Physical Appearance: (How she looks like when not transformed)
height: 5'2"
Weight: 50 kg
• Apparel: Changes from time to time but likes to wear a baggy long sleeved shirt and tight jeans as well as different types of docs, has a new one every day. Going up to her hair it goes all the way down to her waist which is tied up when she is focusing on something really hard.
• Personality: She has an amazing acting skill and feels like she can do most things. She has a can do attitude towards everything and isn't afraid to say her opinion. Despite this she knows when to say what and will only say what is on her mind when someone gives her the moment to do so. Because she is the daughter of goddess of illusion one of her attributes is being an amazing actor.
• Brief History: Rune is the eldest of three children and looks after her two younger brothers without the help of her parents. One day they were abandoned together in an amusement park and have been since then looking after themselves for the past 6 years. Her younger brothers who are twins have been sick ever since they were born and Rune has been trying to gain money by using her powers and stealing money from the people that she shape shifts as. Despite her efforts one night as she went out and gained some money bringing home pills she found both of them dead on the floor. Crying for several days and nights Rune found herself harden slightly and began to steal more and more money. Not having to do anything with it she gave it out to orphanages and other places where there were unfortunate children. Soon she received the nickname of Daddy Long Legs and became a legend to the places that she visited. She is now stealing and giving creating a some what Robin Hood figure for herself and finding ways to survive in the harsh world. Unfortunately for her as she was changing into a form a mortal saw her and made a large fuss thus came the people from the Mondus Academy half - forcibly bringing her due to the fact that she didn't put up a fight to not go there either.
• Name- Kayleigh Walters
• Age: 17
• Gender: Female
• Child of: Ipmota
• Unique Abilities: Along with affecting people's emotions, Kayleigh has one samll major gift. If at any point, she is overwhelmed by a certain emotion, a ghost like avatar will manifest and effect the person that cause the event. Now, if she is trying to make the avatar appear on it's own, it takes a bit for it to happen. She would need a clear head and be void of all feelings, so no touching her. The whole proccess takes at least 35 minutes, providing that no one had interrupted her.
• Physical Appearance: 5 feet 2 inches, 105 lbs.
• Personality: Kayleigh is sarcastic and witty. She loves always having a smart assed comment about everything. Confinding your deepest secrets and emotions with her, would be a bit of a bad idea. She wouldn't outwardly used them agianst you but if she has to, she will used them. Not saying that she is a mean person or anything but if it came down to you or her living, she would use everyone of your feelings against you, friend or not.
• Brief History: Kayleigh grew up in a broken home. Yes that sounds a bit bland but it is what it is. Where most kids had one bad parent, Kayleigh had two. Her mother would sleep around for money while her dad would get drunk and bet all their money away. There were many a time that Kayleigh would leave home for days just so that she wouldn't have to deal with her parents. As the years went by, Kayleigh still somehow mangaged to still stay in school and get really good grades.
Of course everyone in town had known how her parents were and that news even followed her into her early high school days. The kids at school were always finding ways to make her school life, a living hell. There was something always written on her locker door everyday. One day, she had had enough of the picking and the name calling. One of the male teachers had said something to her one morning, something about wondering if she was just like her mom. Of course Kayleigh began to get extremely frustrated. She was tired of all the shit happening at school, she was tired of all the things happening at home and before she knew it, she was over come with frustration. As if coming out of no where, this ghost like creature formed out of thin air and began to make it's way over to the teacher, infusing itself to him. Within a minute, the teacher's attitude changed completely. He had also seemed like he was also frustrated with something. Creeped out by what she saw, Kayleigh left school in a hurry with a slight uneasy feeling.
The next day, she heard that the teacher had quit and he was going to work in a different field. Kayleigh wasn't sure if it was something that she had done so she decided to try it on her dad. She wanted him to feel like the biggest piece of crap in the world, make him feel like she did.As she began to feel these emotions like with the teacher, she realized that it wasn't working the same. Yes, it eventually worked but it seemed as though this time, it took a lot longer. After about 35 mintues of her focusing that one side of her emotions, Kayleigh ended up making her dad feel extreme depression. He ended up killing himself that night. After realising that she could effect people in this way, Kayleigh began to use this gift to get what she wanted. She now knew that if over comed by emotion that this ghost like avatar would come out on it's own, and if she wanted to force it out, it would take 35 mintues and a clear mind
Using this new gift, she left home and got a place of her own. Being only seventeen, it was a very hard process and she nearly exhausted herself using her gift to get a place. Every day she had to use it on the building manager to keep him feeling sorry for her. But it's been three months and she's managed to keep it up so far. As long as she hurridly left after using it and made sure that he didn't see her the rest of the day. Kayleigh also used the gift to get people to buy her things. If she made then feel sorry for her or in love with her. Though one day, the gift back fired on her. She had met a boy at the mall and and actually honestly liked him. They began hanging out and ate lunch together. Well about fifteen before meeting the boy, she had used her gift on another bou, to buy her something. Well boy number one saw her and number two hanging out and a big fight started. Little did Kayleigh know, that there was certain people at the mall, who had been keeping an eye on her. When she walked up to the boys and used her gift to calm them, the people then knew what was going on. They followed her out of the mall as she was walking to her car, and that's when they, I guess you could say "snatched" her up. She was now on here way to Mondomus.
• Other: Given that she can effect people's emotions, Kayleigh's emotions suffer as well. She can either be extremely tranquil after a encounter with a person or just the total opposite. It mostly depends on what she made that person feel and how much of her power she used.
Humans as a whole have always questioned the reason for existence. They have questioned the birth of man and the creation of the universe. They have inquired if a creator truly exists, and if so, will this creator ever reveal himself? And so the days have come upon our world where we realize that it is not a creator, but creators—The Fifteen Rivestas—that have crafted the world in which we live and thrive. The Rivestas are, more or less, gods of various planes of existence that humans do not yet understand. They extend over nearly every element of the planet they have created, but even as gods, they still have one flaw: they die.
The Fifteen Rivestas were never immune to time; they were given a life-span that lasted thousands, if not millions, of millennia, but their time was beginning to dwindle into nothingness, and so they thought to carry on their legacies through children, like the mortals of the world. The Fifteen Rivestas mated with humans ethereally, for their true forms were too powerful for a simple human to witness. They created children. The gods watched as their human female partners gave birth to their sons and daughters, and the goddesses gave birth to their own offspring, leaving them in the mortal realm of Earth to be found by other humans.
This all began around 3000 B.C. (before common-era) of Earth’s calendar, when the Rivestas began to realize that only a few more thousand years remained of their lives.
The Primitus, the first of the Libericis—the demi-gods—were the most powerful, but being viewed as elders, they led future Libericis away from extinction.
At first, the Libericis were seen as shamans or clan chieftains, leading their people into inevitable civilization. As time passed however, the Libericis of the Fifteen Rivestas began to conceal their powers from the likes of humans, for they feared judgment, hatred, and malicious protests against them.
In the 1800s, the Libericis began to create schools and academies around the globe for those blessed with the supernatural abilities of the Fifteen Rivestas. The first, brilliant school was designated in the great mountain range of Europe—The Alps—in the southern expanse of modern-day Switzerland. This academy came to be known as Mondomus, home for all Libericis.
The modern era of our world has now come, the year being 2014. You are one of the Libericis that are newly attending Mondomus, the Academy of the Mountain. You have either been discovered as a supernatural being by the humans and have been taken to Mondomus without choice, or you have come willingly. Within the school itself, rumors are beginning to spread concerning the life-spans of the Fifteen Rivestas. How much longer will they last? What will happen when they are gone? Truly, not even the Primitus know, and all wonder what the future has in store for them.
Feel free to suggest new abilities for each Libericis of their respective god or goddess. I can always fit more things in at anytime.
- The Goddess of Time
The very first of the Fifteen Rivestas, the origin of her birth is truly unknown. When she began to exist however, Maquo used her unrivaled abilities to begin time as we know it. When time began, energy was needed to create the universe, and so Delectrum came to be.
Libericis of Time do not nearly have the power that Maquo holds. These Libericis can only affect time in an invisible sphere around them, either slowing down attacks or making their body movements slightly faster than normal without fast-forwarding time. If a Libericis of Time were to try and cast an effect of time over a large area, the power needed could cause their mind and heart to fail. - The God of Energy
Said to be the second of the Fifteen Rivestas, mostly due to the element in which he rules over. Delectrum is the god of all types of energy—except for thermal energies, for he lost that ability when he created Rexis to control said energies—including electricity. He is said to have created Earth with his vast prowess over ever-flowing energies, and was a part of the molding of the other gods and goddesses, other than Maquo.
Energy Libericis can bend all forms of energy around them. They can draw or intensify heat in a location, refract and reflect light into illusions and destructive beams, control currents of electricity, albeit clumsily, or manipulate kinetic energy for weapons. One of their greatest abilities is to unlock potential energy—causing chemical potential energy to explode, or using gravitational potential energy to cause objects to fall. - The God of Flame and Magma
After Delectrum, it is unsure what gods and goddesses came to be next, making it an unknown as to when Rexis came to exist. Being the god of fire, Rexis allowed humans to unlock its power through his Libericis, who brought forth the first flames that could be manipulated by humans to create civilization. Rexis is often associated with destruction due to the annihilative power of the inferno, but like most of the Rivestas, he is a natural entity without hatred for the world.
Those of Rexis have the ability to manipulate flame to their own will, whether it is twisted or just. Fire Libericis may strip heat from the air and transform it into a blaze, its size depending on how much heat has been stolen. Those who have mastered such an element have been known to create weapons out of flame that will burn all except other Libericis of Rexis and the creator.
The Primitus of Rexis’ Libericis can melt down any rock or stone into lava for the demi-god to manipulate. They may also create lava golems out of molten rock, and can force petite amounts of magma to rise from the core to spew forth and be manipulated by the Primitus. - The Goddess of Water and Ice
Reciem’s waters brought forth the oceans and glaciers of Earth, and made the fresh water necessary for humans to survive.
Libericis of Reciem are the bane of the children of Rexis. They can manipulate water, breathe underwater, hydrate or dehydrate anyone they please—but it affects their own bodily water to the opposite (if they were to hydrate another, they would be dehydrated, etc.)—This ability cannot kill or save, but it can truly help in dire situations. Reciem's Libericis are also granted the ability to turn water into steam. Reciem’s Libericis are also extra powerful on more humid days, since the extra dampness can be transformed into steam to be used as a sort of fog to block an opponent's vision. Steam can also be manipulated to make the air so damp that it is nearly impossible to breathe, making an enemy gasp for air and not stay focused on their task at hand: winning the fight. While this may be true however, this effect upon the air does not evade the steam manipulator of Reciem.
Reciem’s Primitus can also freeze water into ice, usually in the form of needles, and fired in swarms at enemies. It is also used to literally freeze enemies in their tracks, but only temporarily. Ice is not limited to solids, however, and frost clouds can drive the breath out of opponents. - The Goddess of Air and Weather
With powers of nature, Spiria created oxygen and all other air residing on Earth. She created storms, rain, and the winds necessary to force water currents throughout the planet.
Air Libericis can create bubbles that completely obliterate oxygen within said bubble. The bubble is the size of a human head, and can be put over someone's head to suffocate them. The bubble only lasts for thirty seconds, so if said person were to hold their breath, they would survive. If one is caught off guard, they will die a slow and miserable death. This bubble ability severely drains the elementalist, and will either make them entirely exhausted, or go into a state of unconsciousness. Libericis of Spiria may also make gusts of wind that are powerful enough to rip flesh. This power, as well, exhausts the user. If used too much, the gusts of wind will rip the Libericis’ own flesh.
The Primitus of Spiria, being even more powerful than the average demi-god, boast the ability to influence the very weather, turning a light breeze into a gale, grey skies into a rending storm of lightning, a light rain into a downpour or a hailstorm, or even spend time on the creation of a tornado. While storm magic is very powerful, it is often difficult to direct and clumsy, as well as being useless in some environments, and often being slow—such as taking the time to form hail or a tornado, which can require quite a bit of unhindered concentration. - The God of Dust and Ash
While having no real use to the planet, Fraxulvis is deemed as a minor god of the Fifteen Rivestas.
A dust Libericis is enabled to manipulate dust into the form of any creature that they desire. These configurations are able to attack, but are not as effective as the real feral that it resembles. Libericis of Fraxulvis may manipulate dust to cloud around someone, making it almost unbearable to breathe considering that the dirt will clog up their throat and lungs. Fraxulvis’ Libericis cannot create dust, but, as usual, dust is nearly everywhere.
Due to the inferiority of Fraxulvis’ powers, the Primitus and other Libericis of Fraxulvis can manipulate ash. They are enabled the ability to create warriors out of ash, but only two at a time. They, somewhat like dust elementalists, may make a petite tornado of ash around their enemy to have it clog up their lungs and throat. Finally, their unique skill is to mold over weakened foes with ash to make them completely under their control. - The God of Vegetation and The Bestiary
While Delectrum brought forth the energy, Recium brought forth the water, and Spiria brought forth the air necessary for life to thrive on Earth, Singenium used all of these elements to create life, but only at an unintelligent level. Singenium reigns over the plant-life and animals of the planet, and his Libericis can tap into such a calling. Singenium’s children can either be born to manipulate plants, or be born to control the minds of animals, but not both.
The plant-born Libericis of Singenium have mastery of nature, causing trees to grow to full height almost instantly, vines to spring up and entangle their opponent, and even allowing for creatures made of nature to be created, assisting them in defeating their enemies. Thorns are a common part of plant control as well. Finally, plant controllers have the ability to speak to plants, extracting information at almost any designated place.
Singenium’s animal-born Libericis have the ability to command ferals. They can make them attack, protect, or even seek out another being. Animal controllers can speak to animals; much like plant controllers can talk to plants, and receive information. Animal controllers may also sense where other living beings are in a relative radius of fifty yards.
The Primitus of Singenium is an animal-born, and their elder nature allows them the ability to connect spiritually to an animal of their choosing every month. This beast can be manipulated by the Primitus’ mind to let them transform into them temporarily.
- The God of Poison
Morbrim is obviously seen as an evil entity of the Fifteen Rivestas because of his acidic powers. His toxins led humans to poison others of their race, causing assassinations and the like. Morbrim, while not giving his Libericis the ability, brought forth the viruses and diseases of the world.
Libericis of Morbrim have the power to generate powerful toxins. They can use this poison to coat objects, or directly create them from their body, using contact or simple hurling to transfer poisons to enemies. These poisons are often incredibly dangerous—although the user is immune, they tend to come in smaller quantities and are usually fairly viscous liquids. The user has some control over exactly how the poison functions. - The Goddess of Shadow and The Void
Tenebra is ranked among Delectrum and Maquo as one of the strongest of the Fifteen Rivestas. She created The Void, which is also known as space to humans. Wormholes, various planes of existence, and the dark beyond are all her doing. On Earth itself, she has reign over the blackness of night and areas shrouded in darkness.
Shadow Libericis are able to block out the light with their power, obscuring their surroundings and hiding. Libericis of Tenebra can use their power to drain life out of targets slowly, or to create a pure, elemental form of darkness, which takes the form of a cold, acidic substance. Finally, shadow practitioners can take on the form of a shadow, but only temporarily.
The Primitus of Tenebra gain the ability, over the other Libericis of Tenebra, to sever the fabric of space itself. In doing so, they create consuming rifts, which will consume what touches them and create a vacuum, drawing people into it. The user, however, is not immune, and must move away from their creation before it consumes them. The vortex will only remain open for a single minute, severely draining the creator of it as well. - The God of Metal and Gems
Velfurr is known as the industrial god of humans, for his metals brought forth the modern and industrial age of man. Even though Velfurr is only the creator of metal, he is often associated with the ways in which metal is used by men. Metal was forged into weapons, making Velfurr seem as a violent god. He is not, however.
Libericis of Velfurr can bend and twist metal in many shapes as long as the metal retains its mass, and can be used to create weapons. Some of the masters have even been known to cover themselves in full armor, turning them into walking golems of defense.
Velfurr’s Primitus can send forth gem shards from the palms of their hands. These gems take on random qualities, and can resemble the color of a sapphire, ruby, emerald, amethyst, or any other gem known to man. They are as sharp as a fine blade, and can pierce almost anything besides tough metal and stone. The Primitus may also use these shards to wrap them about their body, creating defensive armor out of the most powerful gems in the world. - The Goddess of Emotion
The psychological goddess that brought forth the personalities of both animals and men. She is blamed for wars, for generosity, for tranquility, for peace, for rage, for any emotion and the result of any emotion.
The Libericis of Ipmota have a minor ability to influence thoughts, and the ability to influence sense of their opponents. They use their power to deteriorate their opponents over time, reducing their control and judgment. They can also induce trances of inspiration, which have varying effects on the affected minds. Ipmota’s Libericis must manage between reducing enemy attacks directly and weakening them effectively to make victory.
However, the Primitus of Ipmota reach the apex of a Libericis of Ipmota’s power. While they exercise a similar influence over the mind, they now can fully control the emotions of their target, leaving them only what remains of their logic to judge accurately. They also have the powerful ability to influence the surroundings, by giving it a mood, such as using the terrifying nature of a dark night to influence dark events to happen. They can also make spirit-like creatures—called avatars—which exude an emotion onto their targets to help the Primitus fight. - The Goddess of Stone
Laterra used her supernatural abilities to forge simple ground into towering mountains, valleys, hills, ditches, or abyssal holes. She terra-formed the planet to make life possible.
Laterra’s Libericis can fling boulders up to a hundred feet, can create walls or spikes of stone protrude from the ground, and can create armor of pure stone. It's one of the strongest elements, and small stones can be found almost anywhere. - The God of Blood, Flesh, and Bone
Deemed as the most malevolent of the Fifteen Rivestas. Carguis, of course, forged all living things with blood, flesh, and bone. But he also spilled the blood, ripped the flesh, and fractured the bone of billions of creatures.
Libericis of Carguis can be born with the ability to edit their flesh biologically—or others flesh—over time, such as giving themselves stronger limbs, claws, jellyfish-like tentacles, or whatever they can imagine. However, flesh manipulation can take quite a bit of time. Beyond these abilities, Carguis’ Libericis can sometimes, in place of flesh manipulation, be born with the ability to create blood at an unbelievable rate. The massive production of their own blood often leaves their flesh pried wide open, blood leaking out from almost every orifice of their body. How this may look disgusting, blood-born Libericis of Carguis are immune to natural diseases.This makes their wounds unable to become infected, and allows them to manipulate their own blood into anything they can imagine. Blood from a blood Libericis is toxic, which can be seen as acid to enemies.
Finally, the last birth type of Carguis can grow bone on any part of their body. Most bone-born of Carguis have their bodies covered in plates of bone, but it's not all armor. Weapons of bone can be grown from the hands and wrist, and small spines can even be fired from their own body. Bone users can also fracture their opponent's bones, but only if they are weakened to a measurable extent. Above all else, bone-born Libericis are excellent torturers. - The Goddess of Shapeshifting and Illusion
While being a minor god of the Fifteen Rivestas, Versi’s supernatural powers are one that affect the psychological aspect of people’s minds. Versi creates the illusions of monsters in the darkness that men so fear. She can create anything for people to see, but they never truly exist.
There are two birth types of Versi: the shape-born and the illusion-born. The shape-born Libericis of Versi can transform their own anatomy into any man or woman they have seen. This transformation includes apparel and vocal speak as well, making them become that individual. Because of this, most shape-born Libericis are wonderful actors, able to portray the person they have taken appearance of to the letter.
The illusion-born of Versi can create the false configurations of any person or creature known to man. If the enemy believes the hologram is true, the illusion will be granted the power to wound the foe. If the enemy is not fooled, they will be unharmed by the illusions. In some cases, it can be the most devastating power, while in others it could be the most inferior power yet. Illusion magic only works on people although, for animals have keen senses that can distinguish real from fake.
The Primitus of Versi is shape-born, and can transform themselves into any man, woman, or creature whenever they desire. Even though they may change into any feral or any person, the more powerful entity they transform themselves into, the shorter period of time they can remain in said form. If they are transformed for too long in a powerful configuration, they will either go unconscious on the spot, or become heavily exhausted and be forced to change back to their human articulation. - The God of Sand and Glass
The last minor god of the Fifteen Rivestas, Pocarum has reign over the sands of Earth, and therefore, its heated version of glass. Besides creating the sandy beaches of the world, Pocarum has no important effect on Earth as we know.
Pocarum’s Libericis can grind down stone into sand (this process takes a couple minutes), and can manipulate sand into sandstorms that are quite dangerous if the eyes are not protected. If sand is available by the ton, Libericis of Pocarum can create sand golems. These golems are flowing with sand, the only area defying gravity being that of their eyes, which are always black pits of despair. Finally, they can create any part of their body, besides their head and chest, into sand to dodge attacks. The lethality of this ability, however, is very potent. If a child of Reciem were to blast Pocarum’s Libericis with water as they made a limb sand, the sand would become muck instantly and the Libericis would lose their limb.
The Primitus of Pocarum possesses the power to form sand into glass, and to bend glass to their will. Glass can be controlled in a liquid-like state—as glass is a liquid—on a larger scale, or with manipulation of shards. One of the true ways glass is set above sand is that the Primitus can refract and reflect the light almost as well as Libericis of Delectrum can.
A map of the school grounds will be posted at a later date.
• Be respectful to all roleplayers.
• All original rules of roleplaying (no powerplaying, no metagaming, no auto-hitting, etc.)
• Please have adequate spelling and grammar.
• Try to be active!
• No limit on how many characters you can have, but don't go overboard okay?
• Romance is very much allowed, just keep it PG-13 for the young'ens.
• Non-bios are very much allowed.
• Your powers, if used too much, will exhaust your character. Be warned!
• Have fun!
Last edited by a moderator: