Mopzee
Soldier of Function
The world was born of two gods.
Pyrhim, and Illia, two brilliant beacons of immense power and wisdom in a universe of emptiness.
They labored to create a world that would host other living beings that they could love and care for as their children. In their efforts, they failed many times. Until at last Illia knew what must be done. They would try once more, and this time, Illia split herself into four beings, each controlling a different element of creation. Nort created the land, Oster created the wind and the air, Vesten created fire and volcanoes, and the last was Silf, who created oceans, lakes and rivers.
Upon this humble sphere, life began to take shape. Nurtured by the light of the sun and the water, plants began to sprout as they had in previous worlds. Should these plants die, should the planet become barren and the climate unbearable, the sacrifice of Illia would be for nothing. In this their final attempt, he would be sure that their past mistakes would not be repeated. With great care sentient beings were formed. They would serve to watch over the land, an early warning should anything go wrong. These people would later be known as the Vern, the first race of the new world. And far from the last.
Humans came next. Born among the fields tended by Nort, seeds bathed in the blood and sweat of the God's labors. Mankind would learn to plant and grow crops from their Father-God. In time, their species flourished, hardworking and dedicated as their creator. However, there were yet those who refused the teachings of their god. They abandoned fields, devoured livestock, and when the threat of starvation loomed close they began to hunt, forage, and pillage to survive. Furious, Nort cursed these deviants to become one with the wild beasts they had imitated. Those that had followed his teachings moved on to build small villages across the massive continent. As they spread and thrived, the other gods grew envious, creating their own peoples to nurture and guide. These races would trade supplies, knowledge and manpower to further improve their cities.
Language, traditions, tools and professions began to emerge. Among the species, some individuals were born with unique skills. Powers like unto the gods themselves, power that would be named magic and would flow anew throughout the world.
At last. Pyrhim and Illia had been successful. At last, they had created a world of their own. Unlike the others, this one would not fall to ruin. Or so they hoped.
Major CitiesPyrhim, and Illia, two brilliant beacons of immense power and wisdom in a universe of emptiness.
They labored to create a world that would host other living beings that they could love and care for as their children. In their efforts, they failed many times. Until at last Illia knew what must be done. They would try once more, and this time, Illia split herself into four beings, each controlling a different element of creation. Nort created the land, Oster created the wind and the air, Vesten created fire and volcanoes, and the last was Silf, who created oceans, lakes and rivers.
Upon this humble sphere, life began to take shape. Nurtured by the light of the sun and the water, plants began to sprout as they had in previous worlds. Should these plants die, should the planet become barren and the climate unbearable, the sacrifice of Illia would be for nothing. In this their final attempt, he would be sure that their past mistakes would not be repeated. With great care sentient beings were formed. They would serve to watch over the land, an early warning should anything go wrong. These people would later be known as the Vern, the first race of the new world. And far from the last.
Humans came next. Born among the fields tended by Nort, seeds bathed in the blood and sweat of the God's labors. Mankind would learn to plant and grow crops from their Father-God. In time, their species flourished, hardworking and dedicated as their creator. However, there were yet those who refused the teachings of their god. They abandoned fields, devoured livestock, and when the threat of starvation loomed close they began to hunt, forage, and pillage to survive. Furious, Nort cursed these deviants to become one with the wild beasts they had imitated. Those that had followed his teachings moved on to build small villages across the massive continent. As they spread and thrived, the other gods grew envious, creating their own peoples to nurture and guide. These races would trade supplies, knowledge and manpower to further improve their cities.
Language, traditions, tools and professions began to emerge. Among the species, some individuals were born with unique skills. Powers like unto the gods themselves, power that would be named magic and would flow anew throughout the world.
At last. Pyrhim and Illia had been successful. At last, they had created a world of their own. Unlike the others, this one would not fall to ruin. Or so they hoped.
The city named for Oster in the East. Once a mine, the city is built deep into a pit. The richest residents of Oster reside in the center at the very bottom of the conical pit. Slaves and the poor reside at the top in the outermost rings. Osterlund is a matriarchal city, where strength means everything. If you can seize the power, then the power is yours. Children of the wealthy families are trained in combat at a very young age. Women grow strong to increase their power and wealth, and men grow strong to prove themselves worthy.
Theft and crime are a rampant problem in the outermost rings of the city. The innermost rings are enforced with an iron fist. Slavers bring captured people here to be sold off to the highest bidder.
The city named for Nort, a massive village surrounded by fields. Northeim is known for its fields and breweries. The people of this region are hard-working and honest. Beast men are not allowed within this city, and the people here refuse to associate with them. Many of the buildings are simple and the community comes together to build each and every home or storehouse. Almost all food in the human cities is grown in Northeim.
Vesten's city is built into the side of a mountain, many of the major buildings and streets are carved right into the stone. This city was built with the help of the Orsren to honor their Father-God. The mountain is an inactive volcano and radiates an unnatural warmth from within. Vestos is the city of artisans and it's people are known for their passion, hospitality, and artistry. It's streets are lined with shops and forges, during the day the shops and stalls are bustling with people and alive with noise.
A massive cauldron-shaped island rises from the Southern sea, a long jagged spiraling path of jet black stone spirals from the beachfront up the impressive structure. Surrounding the city are dense tropical jungles, wherein a great number of beast men subside. The It is here where the skilled mages from all around come to study and practice magic. Only accessible by boat, a massive statue of Silf greets the boats into the harbor, holding a magnificent magical green flame within her hands to light the way for sailors in the dark or through stormy seas.
The central city, located in the middle of the fractured continent. This shining city is built of spires and pale stone. Illios is the pillar of human might and principle. The glowing beacon of all their knowledge and power. In the center of the city is a bright spire decorated in gold, erected to honor Pyrhim. Illios and Osterlund have a long held rivalry, tensions between the two cities have been growing.
Something strange is happening in Illios, many people sneak through the streets at night. Guards, outsiders, and citizens have begun disappearing.
Races
- Humans
- Zadovern
- Kallvern
- Beastmen - Carnivores
- Beastmen - Herbivores
- Beastmen - Omnivores
- Orsren
- The Blighted
Humans are the most widespread and social of all the races. Humans seem to vary in personality and magic ability depending on their birthplace. Magic is rather uncommon among humans, only 55-65 percent of the population has magic at all. The majority of humans that possess magic are passive magic users. Active magic users are typically sent to the Silfren Isle when they begin displaying magical abilities. Due to the infrequency of magic among humans, they have taken to developing tools and weapons for survival.
More reclusive in nature than the Kallvern, the Zadovern can be found within the oldest of forests. They care for the native plants, going so far as to transplant organisms into their own flesh if no suitable soil is available. On death, the body will stiffen and begin sprouting roots and stalks, corpses often resembling the trees of the forest they once resided in. The Zadovern typically keep to themselves, but have been known to interact with humans from time to time.
They can easily reach heights of 7 feet or more and their skin can be green or brown tinged. It is not uncommon to see lichen or fungi growing out of their skin.
Being the children of Pyrhim, all Vern are capable of generating and using magic. It is possible for Vern to use two types of magic, though the type of magic can be influenced by long term environmental exposure in infancy.
Though bipedal and similar in body structure to humans, Kallvern are specially adapted to their environment. Sensitive to changes in temperature, they can become ill if their bodies grow too warm. Because of this, the Kall have progressively begun to migrate Northward, their skin growing paler and losing the reddish hues seen in humans.
Kallvern do not age as quickly as the other races, seeming to live longer and longer with each passing generation. They are also much larger than a human, often reaching heights of 7 to 8 feet. Though they can become ill, these Vern are rather resistant to diseases. Like the Zadovern, Kallish people are devout worshipers of Pyrhim and the sun. Though they respect the human gods, they see them as lesser beings and seem indifferent to their presences. The Kallvern are pacifists by nature, and will actively avoid or even refuse to engage in conflicts. Being the children of Pyrhim, all Vern are capable of generating and using magic. It is possible for Vern to use two types of magic, though the type of magic can be influenced by long term environmental exposure in infancy.
Canids, Felines, Ursids
Wild and aggressive. These beastmen have little to no sense of community, and though they can and have worked together to hunt larger threats they actively avoid or attack one another.
These beast men are typically not capable of speech, though some tribes have leaned to use basic speech from living nearby human settlements. Often the leaders of these tribes are the most powerful warriors, and status is determined by strength and age. They will almost always attack any creature or person that comes across them.
Bovine, Equine, Cervinae
Simple and united. These beastmen often work and live together, travelling in herds to protect the young and the weak. Though typically docile, some of the larger bovine creatures are prone to a form of madness that causes them to become wild and aggressive like the Carnivorous beastmen, and have been known to attack and devour travellers without warning.
Amphibians, Reptiles, Avians
Opportunistic and intelligent. These beastmen are seldom seen working with their own kind, instead they are often found scavenging or living in human settlements. Though not typically aggressive, they can and will attack if threatened. These species are frequently taken as slaves, and working as servants.
These Beastmen are capable of speech. Using their mastery of language to work alongside humans or to become merchants.
Living in close proximity to volcanic mountains, this race worships Vesten and are accomplished craftsmen. They helped to create the Western human city, carving and building it into the mountainside. Though they do have magic, their magic naturally lacks any elemental alignment. To combat this they use harmonics to assign elemental effects to their magic. Wide bodies and long tusk-like teeth are signature features of this species.
The Osren have a great reverence for their dead, performing ritual cremations of their dead. They forge weapons and armor in these fires, believing that the fires imbue the strength, skill and wisdom of the dead into the metal. The more valuable the armor, the more souls are present in the armor.
Carnivorous, cannibalistic, highly unpredictable and extremely aggressive. Bare husks of humanoids, they seem to suffer a sort of madness. It is unknown if they can speak or if they are capable of using any magic. They appear to hunt in groups, but do not appear to acknowledge one another, wildly thrashing about and tearing apart friend and foe alike.
In the end, Illios will fall.
LinksCharacter Pages: One x One - The Extirpation of Illios: Characters
Out of Character Chat: One x One - The Extirpation of Illios: OOC
Extra: One x One - The Extirpation of Illios
Participants: Mopzee , beedis
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