• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Elements Awakened Lore Page

Characters
Here
Other
Here

Hugh Flynn

Hey you, hope you're happy up there. <3
THE FIVE MAGIC DIVISIONS

  • Alchemy is the magical discipline concerned with the transmutation and manipulation of matter. It is remembered for its role in Enlightenment-era science, in which it gained a large following of scholars who sought to turn common metals into gold, to convert ordinary materials into gemstones, and to create the Philosopher's Stone.

    Uses include:
    Telekinesis
    Self-explanatory. But if you want an explanation, basically an alchemyst can move things with the power of big brain.
    The Philosopher's Stone
    A material of incredible power that can facilitate alchemical practice and temporarily grant immortality. The recipe for the Stone - which can be found on the seventh page of the Codex - changes every month; attempting to use the same recipe twice can have disastrous effects.
    DNA Manipulation
    Alchemists can manipulate or activate sections of DNA; this is exemplified by Nicholas Flamel growing a small forest from a hardwood floor in The Alchemyst.

 
Last edited:
THE GREAT RACES

  • The Humani are a race, created by Prometheus, that became the dominant race over the world after the sinking of Danu Talis. Humani are naturally mortal but can become immortal by various means such as it being gifted by an Elder. Humani with strong enough auras are able to shape the magics once they have been awakened, but many do not survive the awakening process.
 
Last edited:
AwakeningThe Awakening is a process that any Humani with a powerful aura must go through to activate their powers. This is because, over the millennia, the Humani's senses have degraded to a bare minimum. At this rock bottom, only an Elder with knowledge of the Awakening process has the power to restore a Humani to their former glory. When a Humani with a powerful enough aura gets awakened, they undergo tremendous amounts of pain and information overload as their senses' capabilities are multiplied a hundredfold. As their senses of touch, hearing, taste, smell, and sight are boosted incredibly, their brain goes into a state that teeters on death. As a result, the Awakening process is very dangerous for Humani. Those that do survive it either go insane or learn to live with their heightened senses.​
 
LeylinesLey lines are lines of magic that intersect to create a Leygate, where a portal can be opened that allows you to instantaneously travel from one point to another.​
 
The Swords of Power
In the books, there are only Four Swords of Power but for the sake of this RP I have added two more.
The Six Swords of Power were used to create leygates and ley lines by the Archons and to create Shadowrealms by the Elders.

Clarent, the Sword of Fire
-The Coward's Blade, is a 20-inch long sword made of dark grey stone. Unlike the other three swords, its texture is rough and bumpy rather than smooth. Its twin is Excalibur. Anything it touches will either heat up, melt, or catch fire.
Excalibur, the Sword of Ice
Excalibur, Clarent's twin, is 48 inches long and has a red diamond and dragons engraved on the hilt. Anyone it hits will freeze, or be inflicted with the greatest of slows or cut through completely.
Durendal, the Sword of Air
The indestructible sword. It has a golden hilt laced with a tooth engraved on each side of the blade. Its twin is Joyeuse. Anything it touches will either be blown back, have the air sucked out of their lungs, or be completely sliced through.
Joyeuse, the Sword of Earth
The twin of Durendal. It is a sword not meant for violence as it is a coronation sword, as well as the nature of its name, Joyeuse. Using it to kill or maim in any way will inflict the wielder with a petrification spell, one that can only be undone by an immortal or Elder of royal descent, and perhaps normal humani of high royalty. Anything it touches will either be petrified, encumbered with the weight of a hundred hills, or be completely crumbled.
Solais, the Sword of Light
The Sword of Light, also known as the Hero’s Blade. The wielder of this blade is oath-bound to this blade. As the light-bearer you are never to suffer defeat in darkness as if you do, you will be cast out of the Humani’s Shadowrealm into the various Shadowrealms to conquer a quest given to you by the past sword-wielders in order to earn your honor to wield it once again. The wielder of the Sword of Darkness is tasked with guiding or maybe even misguiding the Sword of Light wielder. Anything it touches will be blinded in light, smote with divine light, or soul-banished.
Tyrfing, the Sword of Darkness
Upon a golden hilt with a deep maroon blade that glowed with a terrifying flame-like aura every time it is wielded. This blade never misses its mark as the shadows will extend to slice the target. However, over time the wielder will be corrupted by dark desires and goals. Overuse leads to the full corruption of the user and the rebirth of a Dark Elder. The wielder of the Sword of Light is tasked with keeping the Sword of Darkness user from being too corrupted.
 

Users who are viewing this thread

Back
Top