SecretRock
The Leader of the Pantheon
The Chronicles of Solis
Solis was created millennia ago by five gods, each placed in charge of a key aspect of the natural world. As the Gods worked together to create Solis, the people and animals flourished, growing and living in harmony with the world around them. As groups of people encountered each other, they began to set up a system, a monarchy. A monarch was chosen every decade through a tournament. For the next ten years, they ruled from a citadel by the Great Sea called Mirador.
Under that system, things weren't always perfect, nothing usually is, but for the most part people were happy and well cared for. Things fell apart when the Gods started a civil war. The five gods who had created Solis no longer agreed on how they should work together. As they fought, the land they had cultivated fell apart, splitting into five different countries within it's borders and beginning to attack itself.
Centuries later, the Gods have reconciled their differences, turning their attention to the mortal world once again. They were horrified to see what their neglect had caused, chaos reigned the world and people suffered. Unable to intervene directly, each god chose a champion that represented their values and imbued them with powers. Now trusting these people to get the world back on track, the Gods can only wait, but they don't realise that in their absence a darkness has been growing...
Countries:
Aplia:
Situated on the planes in the middle of the continent, Aplia consists mostly of farmers. It's the largest country formed from the remnants of Solis and is run by a governing body in the capital city. Unfortunately, the Government has very little reach past the walls of the capital, the farms outside being set upon by bandits and extorted just to stay alive.
Esthines:
A very solitary kingdom, the leaders of Esthines live in constant paranoia. Their borders are lined with watchtowers and their military is one of the biggest in the five kingdoms. They live mostly in isolation, only trading for the necessities with other countries and trying to provide for everything themselves. Not many citizens are allowed to leave, and even fewer are allowed to return.
Skon Thar:
Everywhere north of the Great Sea Pass is part of Skon Thar, a warrior kingdom. There is no permanent control on Skon Thar, control being passed around from chief of one tribe to the chief that killed them. Despite being at war most of the time, the tribes also know how to work together to survive in their harsh environment. Trading between themselves and other countries is their greatest strength.
Draesia:
On first sight, Draesia seems to have escaped the chaos that spread to everywhere else. The Holy Emperor that rules them is benevolent and shares funds and goods with his people. The cities seem prosperous and the people happy, but below the surface things are very different. Anyone who expressed unhappiness or any sign of dissent swiftly disappears, never to be seen again.
Otrodor
Otrodor is less of a kingdom and more of a piece of land that no one except the natives can survive in. Arid desert covers most of the land past the mountains, broken up by the occasional river or oasis where towns are based. While not very united, the one thing most 'Dorians have in common is sailing skills. Given the deadly nature of the sand wastes around them, sailing over rivers or the surrounding ocean is usually the safest way to travel if you know how to deal with pirates.
No Man's Land:
South of the Draesian Mountains, and between the Aplian Planes and the Esthian border are stretches of land that belong to no kingdom. People still live in them, making what living they can without the protection or benefits of a kingdom to help them.
Gods:
Epthys, Goddess of the Sky, Freedom, Fate
Kymir, Goddess of the Sea, Change, War(Conflict)
Acorr, God of the Land, Stability, Nurturing
Soros, God of Magic, Belief, Pride
Anemis, Goddess of Death, Life, Balance
More may be added if there are lots of applicants.
OOC Thread:
CS Thread:
Please refrain from posting until you've got the go ahead.
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