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Fantasy The Bizarre Adventure of Ideals ( Overview )

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M.A.R.C.Y.
Generations Explained

Generation 0

Vestoria was nothing but darkness. Humans were shades. A non-physical dark purple being made of pure energy the basis of all life. They were sought after to absorb or devour for power. Humans desired change in evolution.


Generation 1

Vestoria became rock. Weather was implemented. Humans and other species were born with blood. Plants, temperature, and planets were made. Most of all, the sun started this.


Generation 2

Humans had got what they wanted but now had to adjust with the world. New species and lack of understanding pushed them to the edge. Forcing them to survive or die out.


Generation 3

Humans found better ways to live. They made houses and began farming. They also domesticated animals. This led to much easier living and the creation of community and bartering. Then again, this also led to strife among other humans

*More generations to come*









Gods & Anti-Gods

Generation 0 G
Life & Death
Desire
Conceptual Creation
Time
Energy
Light & Darkness

Generation 0 AG
Limbo
Content
Destruction
Stagnation
Void
Absence

Generation 1 G
Sun & Moon
Blood life
Water
Fertile Soil
Nature
Air

Generation 1 AG
Black Hole
Mortality
Drought
Ash
Natural Disaster
Vacuum

Generation 2 G
Survival & Reproduction
Fire
Hunting
Health
Wildfire
Tools

Generation 2 AG
Extinction
Ice & Cold
Prey
Pestilence
Famine
Simplicity

Generation 3 G
Domestication & Peace
Farming
Communication
Trade
Unity
Enthusiasm

Generation 3 AG
Wild nature
Bad harvest & Insects
Miscommunication
Greed & Theft
Divide
Apathy
 
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