Zaltusinel
Novelist and Word Whisperer
Hello, interested roleplayers. Welcome to the faction hub, the place for all your hunger of knowledge with respect to every faction. Here will be the Cs Template and current Factions. When creating your CS, keep these things in mind:
Step One: History and Big Concept
Step Two: Morality, Symbolism, Principals, Government.
Step Three: Membership, Allure, Previous Homeworld+ Rivals, Appearance
Step Four: Reputation, Architectural Style, Equipment, Fighting Style.
Step Five: Racial Traits, Three Triangles, Habitability, Race Name, Other.
Character Sheet
Faction Name:Big Concept/One Word Sum-Up:
Homeworld:
History:
Symbolism:
Principals:
Government:
Race Name:
Race Description (Non-Appearance Summary):
Appearance:
Racial Traits:
Membership/Vetting Process:
Previous Rivals:
Public Image/Reputation:
Morality:
Architectural Style:
Equipment(Such as guns, armor, technology: brand names and short descriptions would be wonderful.):
Habitability:
Fighting Style:
Leadership Positions:
Other Important Information:
//Stat System// Different from previous Iterations, stats have become far more simple. You have a pool of 110 points, with some extra from racial things(See me), to use to allocate anyway you use to the nine areas below. Minimum is one for each. Eleven is average in each.
Health:
Toughness:
Adaptability:
Potency:
Dexterity:
Athletics:
Perception:
Celerity:
Intelligence:
Deceit:
Potency determines attack damage for your people and the animals that you breed. Dexterity determines attack speed(How many attacks you do per round) and how well you dodge incoming attacks. Athletics determines parkour abilities, movement speed, and other similar things. Perception for observation, detection, and inspiration. Celerity for reaction time(Like when surprised) and quick thinking. Deceit for speech, silver tongue, and more dark, mischievous things. Adaptability explains the ability of a species to adapt and change to do better in an environment.
Use BBcode liberally as long as the Sheet is readable. After submission I will PM you to do Unit/Pop Creation and Starting Inventory. Happy Making!
Hazeron Karcen EMP YumenoTsukishiro KindlyPlagueDoctor SpaceDandy Petroshka Ctc9592 EMP
- I value backgrounds and the overall feel of your faction. This helps me fit them into the world I have in store for you!
- Certain factors such as population, productivity, and growth rate will be covered after your submission. So pretend they don't exist until you're done. I evaluate pop based on your faction's background and traits. (They are extremely important in the CS)
- There are many opportunities, like quirks, to add flavor and give critical legs up in your character development in the rp on the sheet. Do not overlook the fields of the sheet, they will severely help you. Random funny quirks really help me put myself in the shoes of characters. It is honestly one of the harder things to do. Once you got it, it'll be like second nature.
- Otherwise, all questions should be PMed to me. Otherwise, go get em.
- If you are lost on where to start, I have listed a recommended order that you should fill out the sheet.
Step One: History and Big Concept
Step Two: Morality, Symbolism, Principals, Government.
Step Three: Membership, Allure, Previous Homeworld+ Rivals, Appearance
Step Four: Reputation, Architectural Style, Equipment, Fighting Style.
Step Five: Racial Traits, Three Triangles, Habitability, Race Name, Other.
Character Sheet
Faction Name:
Homeworld:
History:
Symbolism:
Principals:
Government:
Race Name:
Race Description (Non-Appearance Summary):
Appearance:
Racial Traits:
Membership/Vetting Process:
Previous Rivals:
Public Image/Reputation:
Morality:
Architectural Style:
Equipment(Such as guns, armor, technology: brand names and short descriptions would be wonderful.):
Habitability:
Fighting Style:
Leadership Positions:
Other Important Information:
//Stat System// Different from previous Iterations, stats have become far more simple. You have a pool of 110 points, with some extra from racial things(See me), to use to allocate anyway you use to the nine areas below. Minimum is one for each. Eleven is average in each.
Health:
Toughness:
Adaptability:
Potency:
Dexterity:
Athletics:
Perception:
Celerity:
Intelligence:
Deceit:
Potency determines attack damage for your people and the animals that you breed. Dexterity determines attack speed(How many attacks you do per round) and how well you dodge incoming attacks. Athletics determines parkour abilities, movement speed, and other similar things. Perception for observation, detection, and inspiration. Celerity for reaction time(Like when surprised) and quick thinking. Deceit for speech, silver tongue, and more dark, mischievous things. Adaptability explains the ability of a species to adapt and change to do better in an environment.
Use BBcode liberally as long as the Sheet is readable. After submission I will PM you to do Unit/Pop Creation and Starting Inventory. Happy Making!
Hazeron Karcen EMP YumenoTsukishiro KindlyPlagueDoctor SpaceDandy Petroshka Ctc9592 EMP
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