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Fantasy The academy of Xiarphia character page

God_himself

World's Worst Necromancer
Here is what's required, if you want to add anything else that you may find useful, to ahead.

Name:
Nicknames (if any):
Race:
Gender:
Age (don't go too young teenagers are ok but try to avoid being a young child):
Magic (if any):
Strengths:
Weakness:
(Try to balance the two out)
Physical description (image not required, but encouraged):
Backstory:
Like I said if you want to add further details on your character, go ahead.
 
Name: Raina
Nicknames: Ray, Inna
Race: Human
Gender: Female
Age : 16
Magic : Water and Wind control
Strengths: Better fighter in an open area, fast runner, and good with a gun.
Weakness: Hates small spaces, reckless but not when a life is involved.

Backstory: Raina's mother passed away when she was 14 years old, ever since then she's been running away from social services, she was caught many times,sent back to the orphanage, and to 4 different foster homes. but she didn't feel wanted their. it wasn't home. she's been on the run for 6 months straight now.
Raina discover her powers on her first week in the orphanage, when she stopped a glass of water from spilling on the carpet. She started working on developing her powers and told no one. she found out about her wind control when she was on the run few months ago. and received the letter a week ago.

Extra: Raina hates orders, and is a troublemaker. she prefers ignoring and walking away from the stuff she dislike. but when pushed too far she's ready to fight.she is an animal lover. and even though she tries her best to not show it, she has a good heart and she always cares.

Physical description (image not required, but encouraged): Brown hair, Brown eyes. wears anything as long as it is comfortable.

Appearance:↓↓↓






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✧・゚: *✧・゚:*    *:・゚✧*:・゚✧​


Name: Ian Walsh
Nicknames: Currently none
Race: Human
Gender: Male
Age: 18
Magic: Creation magic/energy (the energy part only comes into play whenever he creates a long range weapon [like a gun] and fires it. It would fire energy, not bullets).
Strengths: Ian is able to create things that exist but also create things that don't exist as of yet (although the process of doing this can take days, months, and maybe even years depending on the scale of the project). Due to a rather rough upbringing, Ian is more than capable of fending for himself; knowing martial arts and being accustomed to both melee weapons and guns. Not only that, but because of his personality, he has rather good communicating skills, which definitely helps him earn trust with others and form bonds much quicker.
Weaknesses: Depending on what he's creating, his magic takes time that he may or may not have depending on the situation he's in. The larger the object he wants to create, the more time and the more taxing it is on his body. While he can create a wall of ice or a burst of lightning, his elemental part of his creation magic is lacking compared to when he creates actual weaponry such as guns, knives, etc. Also, Ian may or may not have a mild phobia of thunderstorms....

Backstory: At the age of five Ian's mother committed suicide, having been driven crazy by her own son -his father having never been in the picture during his life. Around this age, people noticed that Ian would 'speak to himself' or 'stare off at something that wasn't there,' hence why he was always called a freak as well as a problem child. He moved from different homes at least ten times before he ran away from his more recent host family at the age of eight. For a full two years after, Ian lived out on the streets, hiding in ally's and sleeping in either a big enough box that he found or he would climb into an old apartment building that reeked of mold and other disgusting smells. It was only at the age ten when a kind man found him and took him in, treating him like his own and not even appearing bothered with Ian's strange antics. Ian soon transformed from a quiet reserved kid to one who was always happy, smiling, and looking as if the past few years of his life hadn't been hell. In that same year, Ian discovered his powers when his caretaker accidentally injured himself, resulting in Ian creating an entire first-aid kit before passing out from exhaustion. From then on, Ian learned how to use his abilities as well as learn how to fight as -from what his caretaker said- "It's never a bad thing to know how to defend yourself." On his 18th birthday, Ian then received the letter to go off to the academy.
Extra Info: It's not necessarily a part of his magic, but Ian has always been able to see ghosts ever since he was a child. This was the main cause as to why a lot of people when he was younger thought he was crazy or even mentally ill when he would be talking to someone that 'wasn't there.'
Physical description: Ian's hair has been dyed a soft pastel pink color and his eyes are a glassy shade of grey; looking to be on the paler side of things. He does have a few scars on his side and back along with a few soft brown freckles dotting his nose and his cheeks. You'll mainly see him wearing jackets or hoodies when out in public.
✧・゚: *✧・゚:*    *:・゚✧*:・゚✧​

 
Of course I am making my own character

Name: Archimedes
Nicknames (none)
Race: indoctrinated human
Gender: male
Age: 18
Magic: portals
Strengths: improved senses, precise, and a strategic master mind.
Weakness: physically weak, almost always passive, and has limited use of his powers due to an arcane sealing Stone in the back of his neck.

Backstory: Archimedes was born and raised in the citadel of Arvendom and the son of a blacksmith, Archimedes often went out with father to harvest metals for their shop. It was that day when the mothra ambushed Archimedes and his father. Archimedes was soon found alone as his father quickly fled, leaving his only son behind. The fight didn't last long, it took 3 minutes before the mothra overpowered him. What Archimedes thought his last sight of larve swarming around him, it was not.

An unknown time later he woke up in what seemed to be a mothra hive. With the thoughts of what seemed to be thousands, no millions, no hundreds of millions of thoughts and commands at the same time. After being brought into hive mind. He spent days screaming begging for the voices to end.

One day, he just stopped he got up, and seemed to have begun commanding the different bugs of the hive. He would spend the beginning of his time as what seemed to be the hive king summoning hordes of mothra drones to expand the hive. His reign came under the concern of the academy when he used his portals to the sealed realm to bring up swarms of mothra to during one of the normal attack on Arvendom after what seemed like another retreat of attacking mothra, they seemed to return in greater numbers the academy captured Archimedes after the carrier bug he was sitting on was shot down. With him weakend in the field of battle, his forces retreated back into the forest. The academy students there said that instead of trying to fight back, he just waved, smiled, and said hello.

The academy now keeps him locked up under maximum security, only let out to summon mothra for students to fight in the arena.

Physical appearance: white hair, with all black eyes, with what seems to be cracks at the corners of the eyes leading to the back of his neck, where the sealing stone has been placed. He also only seems to wear a sets of white clothing, as that is all he asked for to wear.
Images↓↓↓

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(Note I have no idea what this is from, its just the best I could find to fit the character)
 


  • Name: Michael Sokalev

    Nicknames- Hawk, Mike

    Race: Human

    Age: 19

    Gender: Male

    Magic: Being a cleric of the Irish goddess Airmid, he has healing abilities that can be channeled, and occasionally he can grow healing herbs. Note that the severity of the wound is related to how much energy he will expend. Fatal or near fatal wounds require the intervention of the deity to fully heal or stabilize, and it depends on whether Airmed feels like interfering or not. In battle, if he prepares properly beforehand, he can summon at least one of Airmed’s three snakes.

    Strengths: Michael is wonderful at getting straight to the point. Brutally honest, he doesn’t waste time, and would rather not have to deal with pleasantries. Past this point, however, he is fiercely loyal, and incredibly determined; although this determination stems from a desperate need to prove himself. Great listener, fairly well rounded in battle although contrary to most healers, he is more on the bulky side and could be referred to as a tank almost. Decent in melee combat with his gladius.

    Weaknesses: Don’t ever give him a bow or a gun or anything like that, first off. He will shoot himself somehow on accident. He’s also sacrificed speed and stealth in favor of outright tanking, seeing himself as more of a support category in battle. Not great at expressing emotions or charming people (unless it’s with his lack of filter), don’t expect him to be great with emotional moments. Also slightly low self-esteem due to the fact that he sees his chosen deity as somewhat weaker than what his family (mostly war related) has chosen, and..an intense need to prove himself.

    Appearance: There are echoes of his Russian roots within his appearance. Dark brown hair and grayish-blue eyes hint at this ancestry, but otherwise, he’s fairly atypical. Stockier than most yet still fairly tall at 5’9”, he’s already built for taking hits in battle but rarely reciprocating them as quickly as some can deal them. A few tattoos swirl on his arms and neck- mainly the three snakes that are Airmed’s companions. His attire is usually simple- loose pants but a tighter shirt to prevent impediment of movement, and solid shoes.

    Backstory: With a fairly stable childhood but an absent father, he grew up in a family that devoted themselves to various gods and goddesses- determined that their bloodline should devote themselves to the greater good of all. Most began at a very young age, and he was no exception, oftentimes joining his mother and siblings in their training- wishing to succeed in order to gain praise from his mother. They liked to say that the gods chose them all- and this was true, as Airmed chose him during one of their frequent battle practices. His mother was subtle about how she was disappointed, of course. It was enough though for him to notice and to start trying to earn back the approval of his mother and try to make up for a perceived slight against his absent father. Hence...this.
 
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Name: Bridget Quinn

Nicknames: N/A (as of now)

Race: Shadow Spirit

An elusive humanoid species with a rather poor reputation. They're prone to cause conflict between other species through the deals they strike with them. Usually the Shadow Spirit is asked by someone else to find something out about someone or stalk someone for something in exchange, that thing usually being either food or something of worth like money. This is usually how a Shadow Spirit earns a living as their 'customers' are usually desperate for their services and easy to get a lot of profit out of. They're excellent at fulfilling these kind of requirements due to their usually natural high potency for teleportation and affinity for literally blending into the darkness. They also have powerful shadow magic through which they can control shadows that are on the ground, unground them and manipulate them to form sharp appendages and slice things up. Though many of them are very weak when it comes to prowess in the latter ability.
Gender: Female

Age: 17

Magic: powerful natural shadow manipulation, weak teleportation.

Strengths: Her affinity for shadow manipulation is far above average for Shadow Spirits, able to control many lengthy appendages at once and slash them about with extreme power and speed. Her physiology also grants her a full mouth of sharp canine teeth which is natural for a Shadow Spirit, coupled powerful jaw muscles her bite is powerful enough to be a viable form of attack. Usually calm and collected in most situations, and has a lack of empathy as well as a slightly cynical outlook on people- this makes her merciless when fighting enemies which works in great conjunction with her affinity for raw damage.

Weakness: Physically she is slim and weak with little durability, her damage output is high from a distance but up close (other than biting) it's unlikely she can cause any real damage. Her shadow manipulation can only be activated when there is a light source around granting her shadows to manipulate (if it is only a dim light source she won't be able to summon up as many shadow appendages or move them as fast). Thus in a pitch black area all she can do is hide. Her teleportation abilities are weak and unviable as a method of stealth or escape as she cannot go very far and each teleport makes a loud wavey sound. The only thing it is really good for is a cheap trick to escape if her opponent is unaware of it. She is also rather easy to persuade with material things. Her lack of empathy also serves as a social weakness more often than not.

Physical description:
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Bridget stands at 5' 6" and weighs around 122lbs. She has a slim figure, pale skin and a pointed and sharp face. Her hair is extremely long and will stretch all the way down to a third of the way up her thigh if straightened and left to hang down. She hides her left eye, her eyes having the typical Shadow Spirit red hue, with her hair when in the presence of others purely for aesthetic effect and her own other nonsensical reasons.

Backstory: From birth Bridget's teleportation ability had been off, she she could barely teleport a metre until she was fifteen- and even then she was very noisy and inaccurate with her destination when doing so. That was not a desirable trait among Shadow Spirits at all. As a result her parents were rather disappointed with her, though they hardly showed it. Often they tried to encourage her to try and undertake in the same 'profession' they had, deep down they didn't believe that she would be able to amount to much in terms of a Shadow Spirit but they would do anything they could to help her.
One day the family was attacked by one of Bridget's parents' old customers, both of her parents thought Bridget would die as she would be unable to teleport away but they were surprised when Bridget's amazingly powerful shadow manipulation surfaced and she injured their attacker enough to persuade him to escape. Neither of her parents ability to manipulate shadows (along with the majority of their species) could compete with Bridget's. With this talent Bridget had saved them both (albeit violently) from that assault and a few other ones that happened later. Though despite her overwhelming potential in this area, it could not make up for her lack of potential in teleportation when it came to performing her species' stereotypical business. She had tried many times to get some sort of deal from spiteful people but couldn't ever carry out a job well, instead she'd just constantly be turned down or fail to follow someone around without being noticed. Her family's wealth decreased with her around due to them having to spend more money on essentials for her and Bridget not really being able to generate any income with her inhibition. She spent the past few weeks in a slump growing more hateful towards those who seemed to be naturally good at things as well as fate, she believed that her talents were in the wrong area and that she'd never be good for anything. That was when she recieeved the letter.
 

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Name:

Karma Dorslin
Nickname:
K, Voodoo
Race:
Witchdoctor
Gender:
Female
Age:
17
Magic:
Voodoo



    • Creation and Usage of Dolls
    • Animation
    • Mind Control

Strengths:
Ranged Attacks, Skilled with Brewing, Cunning, Light on her Feet
Weaknesses:
No Good with a Sword, Must perform a Ritual every Full Moon to maintain powers, Tries too hard to make others happy, No experience with actual combat
Physical Descrption:
Karma has short reddish-brown hair and large golden eyes. Her skin is lightly tanned with some muscle to it due to laboring for her father. Her face is more rounded, with a small nose and pink lips. She stands at 5'10", with a majority of her height in her legs. Covering her entire body is an intricate design that proves her to be a witchdoctor. On her face they form reversed triangles under her eyes and seem almost crown like on her forehead, and they take on a similar pattern to that of her arms on her legs. These markings glow a golden hue when she uses her voodoo abilities, and are white when not using voodoo. Some mistaken her for a guy not only due to her hair and voice tone, but also because she's lacking in other feminine qualities.
Backstory:

Karma lived all her life with her father, ever since the day she was born. Together, they created potions and her father showed her many things about voodoo, himself being a witchdoctor. She didn't know who her mother was, however, and didn't learn about it until she was fifteen years old, when she was ready to become a witchdoctor herself. It was then she was told that her mother had been taken by the Lwa, the guardians of voodoo. He explained to her that she must always perform the ceremony every month to prove her loyalty to the Lwa that she was loyal, or she'd suffer the fate that her mother did.

Karma agreed to the rule, then set out that night to become a witchdoctor. She placed three bowls on a rock and faced the moon. From left to right, it was a wooden bowl, a porcelain bowl, and then another wooden bowl. In the first wooden bowl, she had bones crushed into a fine powder. She took a hand full of the powder and slowly poured it into the enter bowl while reciting a verse. Next, she took the second wooden bowl, which was filled with lamb's blood, and added it to the bones while speaking another verse. Finally, she bowed her head before drinking half of the mixture she had created, then poured the rest onto the ground in a circle, saying one more verse.

Golden glowing lines began to appear on her skin as if drawn on by pencil. After about an hour, her father grew worried as most ceremonies only lasted about fifteen minutes. He was just about to go out for her when she walked into the room he was in, the majority of her skin covered in designs that at point had faded to white. He was shocked by the amount of markings that covered her as he had only half of what she had. Since the complexity of the design determined the person's power, Karma was certainly above average in power. Her father spent the next two years helping her control the voodoo inside her until she was given a letter to join the academy.
 
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