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Fantasy That Time the Demon Lord Killed our Party Leader: Character Sheets

Nessi

slut for slushies
That Time the Demon Lord Killed our Party Leader: Character Sheet
Details
01
Code Template
For those of you who use code, feel free to use whichever code you want for your cs! (Note: If you use a placeholder in order to reserve ur god, that's fine. But it's expected that you finish your character within a reasonable time if you place down a placeholder. After 4 or so days ur god will be considered fair game again.)

Basic Information
Name

Nicknames/Aliases: If applicable.

Gender

Age: If their age is unclear, give me an approximation.

Race: Choose any of the races listed in the lore, or come up with your own race!

Patron god: Which god choose your character?

Country of Origin

Appearance
Faceclaim: Anime/drawn faceclaims only please. Picrew is fine. Include the source/artist if applicable. Also, feel free to get an image of what your character looks like during divine synchronization, or describe it.

Height

Hair Color

Eye Color

Extra Features: Tattoos, horns, or other body mods or things out of the ordinary.

General Description: OPTIONAL. It would be nice to have though. Feel free to write the height, hair color, etc into this section instead. A faceclaim is still required, however.

Personality
Lists are not accepted, but there aren’t any other length requirements. If you feel you can adequately describe your character in a short paragraph, go for it. Giving me five paragraphs is fine too.

Background
Who is your character? Why/how are they here? Please include the moment your character was chosen by their respective gods. Other than that, feel free to add as much or as little as you want.

Relationships
OPTIONAL. Family, friends, etc.

Combat
Weapon of Choice: If any. Your fists count...I think. Anyway, make sure to include any enchantments the weapon has (if it has any) as well as its limits and overall quality.

Abilities: Include any Incantations or Arts your character may know. Feel free to make abilities that work in combination with your respective gods.

Skills: Mundane things that aren’t within the core focus of your character’s skill set. This includes cooking, calligraphy, etc.

Extras
Code or rearrange this CS to your heart’s desire. Just make sure all essential details are included.
Roster
02
Beann Beann -Kaida Suzuki | Inari Okami
Dawnsx Dawnsx -Nelumba | Shiva
LazyDaze LazyDaze -🪓👂 | Tūtū Pele
ThatWhichShouldBe ThatWhichShouldBe -Huang San | Sun Wukong
Worthlessplebian Worthlessplebian -Tiberius Helvian | Qin
Bloody_Death Bloody_Death -Kai Nakayama | Wanga
Nano Nano -Enthyskana Rhoda | Veritas
OldTurtle OldTurtle -Fel Petri | Ayao
Kibaa Kibaa -Khatiy | Bastet
Defined Comedy Defined Comedy - Kaleo Haukea | Poli’ahu
Nessi Nessi -Eleanor | Paimon

Code by Nano
 
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Nine-Tailed Wanderer
Kaida
  • attack
    defense
    speed
    utility
    I wander, but I'm not lost.
    Name
    Suzuki Kaida
    Epithet
    Nine-Tailed Wanderer
    Gender
    Female
    Birthday
    09 March
    Age
    Twenty eight
    Race
    Kitsune
    Patron God
    Inari Okami
    Country of Origin
    Yamato
    Appearance
    Standing at a not so intimidating height of 162cm, Kaida represents beauty in all physical attributes. Her vibrant red eyes are a stark contrast to her pristine, white hair that rests just below her mid-back area. She is typically seen wearing traditional face paint as well as a fairly worn straw hat. The straw hat is configured to accommodate her fluffy, white ears. Along with having nine tails, Kaida also has digitigrade feet with white fur covering her legs just past her knee. To contrast all her natural white hair and fur, she prefers wearing dark colored clothing.
    Personality
    Carefree and charming, Kaida typically gets along with just about anyone. A few may consider her to be overly friendly, but she has a talent in making everyone feel included. She is a very secretive person and will always try to control the conversation to focus on whoever she is talking to and not herself. It is rare for her to open up about her life and if she does, consider it a well-told lie. Ironically, Kaida is quick to dislike someone if she catches them in a lie. She doesn't trust many to begin with but will pretend to keep the atmosphere positive. Having traveled around most of Yamato, she has met all types of people and is quick to get a basic understanding of how they act and think.
code by Nano
 
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Q8UfBBC.jpg


  • I am the champion of kindness, love, and life!

    Name
    Nelumba

    Nickname
    Nel

    Gender
    Female

    Age
    23

    Race
    Fae

    Patron god
    Shiva

    Country of Origin
    The Ancient Forest
 
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"Why bow before a Deity? If they could do the job they would be here instead of me."

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Name: AAXIR THE WANDERER (A'ZER)

Nicknames/Aliases:

Gender:
Male

Age: 74

Race: Dragon

Patron god: Pele

Country of Origin: ANCIENT FOREST

Appearance:


Faceclaim: Credits to haban53 on twitter

Height: 6' 7"

Hair Color: Red

Eye Color: Red

Extra Features: Scales spanning across his right arm and leg.

General Description: Aaxir takes the form of a tall human, standing at 6' 7"; however, he usually allows a few of his draconian features to be displayed even in this form. He possess elongated canines and vermillion scales span across his right arm and legs. He always carries himself with an air of importance, even if he makes an embarrassing mistake (sometimes that makes it even funnier) and should he sprout wings, they would be of similar color to his scales.

Personality
Aaxir's pride just might be one of the most unshakable things in this world. This pride stems from his belief in not only himself, but in the superiority of the dragon race. To Aaxir, it is simply the duty of the strong to shape the world according to their vision; moreover, this is why Aaxir respects those who carry this burden regardless of alignment or status. It isn't enough to be a benevolent person, for benevolence in the face of absolute power and destiny becomes meaningless through the echoes of time. Making sure your benevolence, malice, or even indifference holds weight is the true measure of ones existence. That is how one becomes a hero, and even a god. That is how one shapes the world. For Aaxir, changing the world is no different than his ability to fly; it is something he should be expected to accomplish.

When it comes to his view on other races, Aaxir without a doubt pities the majority of them, even viewing himself as the protector of Fae and Elves. Given the fact that his race is hunted for materials, he does hold a bit of malice for the others.

He hasn't quite developed a god complex yet; however, that is simply because his goal is to eventually become a Dragon Deity, and usher in a prosperous era for his people and in turn that will bring a prosperity for all denizens of this world. Despite his rigid, and grandoise beliefs there are other sides to the young dragon that many seldom see.

When conversing with other dragons, there is a softness in his eyes that many would not believe if they saw him before. While he is still prideful, and confident he wants nothing more than to protect his kind along with the other "allied" races. This gentleness can extend to those who have somehow managed to gain his respect through various means. One thing is for certain, once a bond is formed with Aaxir, it is as unshakable as his pride.

Background
....This world, is a mess. It is something he would often hear his Father, Velryg the Brave say out of the blue. Being the carefree jovial dragon that Aaxir was, he didn't quite understand what he meant at the time. After all, life was peaceful in the ancient forest. Sure the adults would get reports on what happened in the outside world, and there might have been a few times where a legitimate threat would approach their safe haven; however, for the majority of Aaxir's life this was paradise. It was also at this time that he would learn of heroes, and gods...often listening to the tall tales of his battle hardened uncle Roak who saw the outside world. Laughing, flying, and listening to the tall tales of adventure...yes, this was paradise. Nevertheless, these stories would spark the flames of adventure into Aaxir the young dragon. It was true, the Ancient Forest might even contend with heaven as one of the most peaceful places in existence just beyond the reach of reality, but a prison no matter how beautiful was still a prison.

Recalling on the paths of their ancestors, Aaxir's left paradise and made a home in an active volcano chain in Bahrata. He took on the form of a human to continue to explore and learn about the world outside. Initially, his adventures were comprised of mostly positive experiences. He couldn't understand why he had been warned to not venture outside the Ancient Forest. These outsiders were a resilient bunch, but pretty fragile. Certainly neither of them could survive in a volcano for long. Aaxir would spend most of his travels befriending these outsiders as he traveled from town to town, indulging in the traditions and cultures of other nations. Unfortunately, it was only so long that he could look at the world through rose colored glasses. Poverty, discrimination, slavery, chaos, war, destruction, it was bit of a surprise to see just how much of a mess the world was in spite of all the good. Nevertheless, Aaxir was wide eyed and full of hope. He believed in the endless potential of the future and wasn't deterred by the horrors in the world. Believing that he could help quell the chaos, Aaxir would dedicate many years of his life helping those in need without much of a plan for actually global change. He even appeared in a few wars in an attempt to save as many people as possible, but he was a young dragon with little knowledge of politics, so this was the best he could come up with at the time. It was during one of these battles that on instinct he transformed into a dragon to save a few humans from what would have been a deadly fall. Before he could land, the mages that were on his back attacked him in hopes of gaining riches and glory. Confused, disoriented, and gravely injured Aaxir fought back against what seemed like a swarm of enemies before falling into the rushing waters below.

He would wake up in a forest under the stern eyes of his father. One glance was all it took for the message to be conveyed..."This world is a mess...". After a long scolding and history lesson, Aaxir was surprised that they were not on their way back to the Ancient Forest. In fact, they made their way back toward Aaxir's new home in Bahrata. Velryg revealed that this had in fact had been one of their many homes in the past before residing in the ancient forest. They continued to follow a winding path until reaching a cavern littered with charred bones and...weapons?

"There lies the remains of your elder sister, Syvvern."​

The bones were too small and brittle to belong to a dragon...did he mean...the weapons? Once Aaxir, realized what his father was saying he dropped to his knees. Having just learned he had a sister, and learning what became of her was too much to bear. Tears flowed endlessly down his cheeks as he cursed this reality. Was this all they were? Ore for crafting, badges on the belts for warriors? No...they were powerful. So powerful that their mere constitution was a necessity for others to replicate a fraction of their might. Obviously, this was the turning point in Aaxir's mentality. He refused his father's offer to return to the Ancient Forest. Eventually, outsiders would find their way into the last safe haven, hunting them down until there is nothing left. Damn them all...

As years passed, the innocent, wide eyed dragon hell bent on saving the world faded as a new, jaded dragon sought to bring about his vision by force. It was for this reason he understood the Crimson King as well as those deemed malicious demon lords before him. Good? Evil? The only thing that mattered in this world was power and affluence. When you were blessed to be one of the chosen, blessed with tremendous strength, it was your right to exert your will just as the gods constantly pull the strings of fate and destiny. His rage stemmed from resentment. His rage would become pity. Of course the world ended up like this, for it was a dragons responsibility to guide them out of their folly. It was simple, Aaxir would become the chosen...he would stand among the gods.

What kind of world do you wish to create....

The volcanoes would all erupt simultaneously as a voice intruded his thoughts. Even the prideful Aaxir could not help but be in awe of the force of nature. He heard the voice ask again. Albeit, a bit more forceful this time.

"A world yet to be seen," Aaxir would answer calmly before taking his first steps toward his journey to change the world. Heroes, calamities...they would bend to his will or be turned to ash. He was certain that it would be his will that shapes the world moving forward, for since birth he was already among the chosen....he was a dragon. Aaxir was determined to make his name reverberate across the world and through the heavens. Amused by Aaxir's haughtiness, Tutu Pele made Aaxir her champion, claiming the young dragon for herself and Aaxir, claiming the goddess as his own.

Aaxir used his power to make waves in the war against the Crimson King; however, it wasn't as if he was allies with Arlux either. Soloman himself wouldn't have been enough to give Aaxir pause. It was not a surprise that when he finally came face to face with Arlux refused the offer to stand at her side. To make matters worse, he challenged her to a duel to discover who had the stronger will. The winner would have the right to shape the world, plain and simple. Though Aaxir was resilient, and fought to the best of his ability, Arlux defeated him handedly. Despite his request to be killed, Arlux refused...instead extending her offer once again. Initially, Aaxir refused, preferring death, but Arlux was a stubborn one and eventually they settled on a truce. Agreeing to fight once more after the war was over. As he fought by her side during the war he would began to gain respect and even trust Arlux on the battlefield. One could say that he would even call her a friend...a term he doesn't use lightly. He even entertained the idea that perhaps it was her who would shape the world...no one would be able to defeat her. Watching her charge into the depths of hell he would ask himself silently...

What kind of world does she wish to create




Relationships
Velryg (Father)-Alive-Currently lives in the Ancient Forest. A wise dragon who worried for the safety of his on.

Syvvern (Sister)-Deceased, was killed when she was young and used to create powerful weapons.

Combat
Weapon of Choice: *Kapu Kuʻialua fighting style. It is a versatile martial arts form that emphasizes breaking bones, throwing, and even manipulating pressure points.

A mighty sword granted by Pele, which is simply a rather large shard of obsidian with one end being wrapped in cloth for a handle. Has the unique ability to store the heat produced from Tutu Pele’s power, and release it in one powerful strike.

Abilities: Divine Flame using his Dragon Magic Aaxir generates green flames across the battlefield to defend and heal his allies simultaneously. Although his beliefs have changed quite a bit since developing the technique, his desire to help those in need still remains at his core. The flames that surround his allies heal most curses, ailments, and injuries; however, those he views as his enemies will be burned by the same flame. Using this ability takes its toll on Aaxir, but it allows him and his allies to continue the good fight.

Skills: Having explored the world and its many harsh environments, Aaxir is fairly skilled at surviving out in the wilderness. Outside of that, Aaxir inherited the ability of his father to weave tall tales and present compelling stories. Although he doesn't use the skill very much these days for sheer entertainment he might call upon the tales of the past to emphasize a point, or make a compelling argument.
 
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1685933397307.pngName: Huang San
Nicknames/Aliases: “Farmboy”, “Plan B”
Gender: Male
Age: 23
Race: Human (Giant heritage)
Patron god: Sun Wukong
Country of Origin: Zheng Fa

Appearance
Height: 7' 5
Hair Color: Brown
Eye Color: Black
Extra Features: Exceedingly rough and calloused hands. Scarred face from a lifetime of hard work.

Personality
Humble and hard-working, Huang San is the true personification of the salt of the earth. He is a simple, practical young man, with a certain world-worn wisdom born of a hard life. He is inured to pain; starvation following bad harvests and the pain of working uncooperative earth have left him well acquainted with suffering. He is patient; able to rest easy and watch for his moment. Huang San is not a man given to outbursts of passion, his demeanor more akin to that of a placid lake. Smooth and serene at the surface, with things lying in their depths. But when he is given cause to properly move, he is like a river moving: Impossible to truly stop.

Background
Huang San lived in a village on the Zheng Fa side of their border with Olrodia. It was a simple, humble life. Grow rice. Harvest. Hope it was enough to last the year. Be hungry if it wasn't. And Huang San became very good at what he did, as time passed by. It was said that he was the descendent of one of the Olrodian Giants who traveled north, but with no real genealogy to speak of, it was just a rumor.

It was this size that spared him when Olrodia's legions came calling.

War is cruelest to those who had little. It had been a bad harvest already; Olrodia's armies came through and took what little remained so that they could march north against Zheng Fa's warriors. He helped who he could, but death took the old. Then the very young. Then the men and women. Eventually, only Huang San remained. He went north, once the village was empty, and along the way he met... Arlux. Looking for champions, warriors against Olrodia. There was a great tournament occurring to choose who would follow Arlux south, to attract the attention of the Gods, and for some strange reason, Arlux convinced him to enter it.

He faced all manner of techniques and tricks, people who prided themselves on the might and history of their arts.

And yet, he won anyway. Through stubborn grit and strength, he won. Again and again. And when he stood at the winner's place, a God answered, amused by the farmhand who had defeated some of the best Zheng Fa had to offer.

My staff is the first of my gifts you've won. It's good for walking with, don't you think?

Relationships
Arlux - She found him scrabbling in the dirt, and recognized his potential long before his God chose him. She watched as he competed against the best martial artists Zheng Fa had to offer, defeating martial arts hundreds of generations old with the simplest of blows. She watched as at the peak of his victory, the God chose him for his own. And he watched as she died. As he has watched others die.

Tiryas - He is the reason that Huang San knows how to dig many graves in a short amount of time. What more needs to be said?

Weapon of Choice:
Ruyi Jingu Bang, the transforming staff of Sun Wukong. It shrinks, it grows, it multiplies into myriad copies. It is a lofty weapon for a humble man, wielded in the crudest of ways. The God wouldn't have it any other way.

Abilities:
Farming Techniques, Earth Arts: Each and every one of Huang San's Arts is derived from some movement he has refined to a science while he was a farmer. His Earth affinity for Arts has endowed these with certain characteristic traits. The particularly notable ones are below. Essentially, they all rely on imbuing his staff and his body with the essence of heavy, solid, Earth, rending him a walking mountain in battle.
  • Sowing Seeds: Huang San 'tosses' his Ruyi Jingu Bang up, causing it to multiply and sending a spray of identical heavy staffs over an area to shower down on opponents and crush them.
  • Break the Earth: The simplest of his techniques; he strikes something really hard while making his weapon heavier with Earth arts.
  • Sweep Pests: He sweeps his staff, sending the enemies before him off their feet as the staff extends, an effect enhanced with Earth arts.
  • Chase the Wolf: An explosive movement that sends him charging forward very quickly.
  • Scarred Skin: He reinforces his skin with Earth Arts. Nothing fancy.
  • Lift Hay: With a sweep of his staff, he deflects or parries an attack with the same motions he uses to carry and chuck straw for his cows.
  • Harvesting: The most profound of his techniques. With every blow he gives and takes in a given battle, his harvest grows, and he gains momentum. Growing ever stronger, though this is quite exhausting when performed for longer periods of time.
  • Digging a Grave: He has not yet expressed this as a technique. But he could. And he will soon.

Might of the Stone Monkey: Huang San is among the strongest, physically speaking, heroes remaining. Stone shatters under his blows. Normal weapons simply bounce off his skin. His might and hardiness are the stuff of true legend, his endurance allowing him to battle far longer than any normal man.

Swiftness of the Stone Monkey: He is surprisingly agile and swift for his size, to the point of supernatural enhancement.

Skills:
Agriculture: He is, in fact, very good at growing crops, after a lifetime of practice and experience. He's also a good hand at raising livestock as well. This might come in handy, or it might really be a matter for after the war.

'Agriculture': The way to strike hard and take blows. This he knows very well, honed by hardship and hard work. To endure and exert; these are the fundamental heart of working the earth. He is incredibly adept at enduring deprivation and harsh conditions, and even without any sorcery, can shatter a man's skull with his bare hands.
 
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Basic Information
Name: Fel Petri

Gender: Male

Age: 68

Race: Sun Elf

Patron god: Ayao

Country of Origin: Pyla

Appearance
Height: 5'9" (175 cm)

Hair Color: Black

Eye Color: Blue

General Description:
Fel's wiry figure and youthful appearance belie his true age. In a (futile) attempt to appear less immature, he dresses himself immaculately, carefully curating his appearance every morning even while traveling. There are two constants in his outfits - a large, dark cloak and a pair of gold-rimmed glasses gifted to him by one of his mentors. A way of softening his sharp gaze, supposedly. Fel claims he doesn't quite agree, but he's never seen without them.


Divine Synchronization

Personality
Fel can be a difficult person to get along with. Armed with a sharp tongue and even sharper wit, the sun elf is incredibly combative and can hardly go a day without picking a fight - and overflowing with stubbornness, he refuses to lose even the pettiest of squabbles. His ego simply will not permit it. But though he is incredibly hot-tempered, Fel is equally quick to cool and hardly ever holds a grudge - really, that's such a waste of time. Time that could be much better invested in more productive enterprises.

Above all else, Fel values a desire for self-improvement. Having devoted his life to the study of magic, the elven mage feels a kind of kinship toward those who similarly dedicate themselves. Despite his temper and vanity, Fel displays remarkable kindness and patience towards those willing to learn and even harbors a soft spot for children, often opting to take on the role of mentor and instructor. In turn, he despises the willfully ignorant and indolent, considering them utterly reprehensible. Blunt and unfiltered, he isn't afraid to say so either, as the many scars accrued from brawls over the years can attest to. But beyond the minefield of barbed words and prickly thorns, Fel is somehow not entirely unpleasant - in fact, those who earn his respect may even find him quite affable, fiercely loyal, and equipped with a healthy sense of humor from time to time. Not that it makes him any less insufferable the rest of the time.

Background

The grand story of the brilliant, genius, incredible, very-much-amazing-if-you-take-him-at-his-word Fel begins in a dark corner of the worst parts of Port Ensai, where the young Sun elf was born and promptly abandoned at the end of a particularly dusty alley, nameless and unwanted. An ignominious start, no doubt, but he was hardly going to let that hold him back.

After surviving his initial circumstances by the skin of his teeth and power of his will - at this, Cassius Petri, the old human sculptor who'd come upon the infant elf and taken him in, was apt to swat Fel across the back of his head for another of his countless childhood fibs and exaggerations -, Fel began to flourish. Port Ensai, being the trade center of Pyla, was host to a diverse array of travelers, merchants, artisans, and artists. In his youth, Fel often wandered the marketplaces and taverns, listening to stories from distant lands and watching masters of their crafts display their skills. Most were happy to indulge the young elf - an endearing child when he kept his mouth shut, it was all too easy to convince adults to keep him around. Those who weren't tended to wake up to lizards in their drawers or soot blackening their favorite cloaks. A mere coincidence, no doubt.

Trouble-making aside, Fel was typically a well-behaved child. He learned quickly, absorbing knowledge like a sponge and tearing through books faster than Cassius could acquire new ones. At a young age, he also began to display the particular affinity for fire magic all Sun elves possessed. It cost his adoptive father a pretty penny to find a suitable instructive tome for the child to learn from. Even then, much of the book was bunkum and balderdash - in other words, a scam. But there was enough truth slipped in between fabrications that Fel began to grasp the nature of his abilities. Magic became something of a passion of his, and over the next years Fel collected whatever relevant knowledge passing through Port Ensai he could get his hands on.

Recognizing Fel's burgeoning skill and interest, Cassius sought to find a way to provide his son everything he could ever need. The conclusion was obvious: send Fel to the Isles, the magical capital of the world. It would be a long, difficult journey for a boy who'd never been further than a few minutes from his home, but Cassius had faith Fel could prosper in any environment.

Though excited by the prospect of traveling to the Isles, Fel's enthusiasm was dampened by the sobering realization of his father's age. Already in his late fifties when he'd picked up Fel, the fifteen years since had not been kind on the old human. Unable to bear the thought of leaving Cassius to pass away alone, Fel stayed with him for the next four years. When the man ultimately passed, Fel departed for the Isles, unbound by any remaining ties to Pyla and supported by the hefty sum he and his father had saved over the past few years.

There are few effective treatments for deep grief, but Fel found himself adequately distracted from it by his travels. For the first time seeing a world he'd only ever caught glimpses of through painted pictures and spoken tales, the young elf was instantly enamored by the beauty of the Isles. A stark contrast from the dusty, stone-carved Pyla - impressive in its own right but dreadfully boring after nearly two decades - the Isles were filled with towering marble structures, rippling blue seas, and more magic than Fel had ever seen in his life.

It was love at first sight.

After managing to work his way into securing a spot at one of the Isles' top magic academies - a story of its own, which roughly boils down to luck, luck, a lot of luck, some greased palms, more luck, two broken noses, and a few deft displays of magical competence - Fel found himself immediately immersed in the rapids that were the arcane institutions. Between patching up his sorely-lacking educational foundation and working through his new coursework, Fel found himself spending more time within the various libraries and athenaeums contained within the ivory towers. At times, entire days would go by with Fel concealed behind the heavy oaken doors, never catching even a glimpse of sunlight.

And yet, the elf thrived. Fel took to his work with great zeal, quickly making a name for himself by way of his blossoming skills and the speed at which he took to new material. The next years were among the most difficult and marvelous years of his youth. A mage's training demanded breadth and depth alike, and Fel was provided with a rigorous education ranging from incantations to mathematics and language. Centuries of knowledge that would never have been available to any commoner outside the Isles contained within the pages he pored over, devoting his mind and body to. He hardly even minded how many of the other students shunned him - for his relative poverty, for the underhanded methods he'd employed to be accepted into such a presitigious institution, for the ease with which he learned and outperformed, and most of all, because he was utterly intolerable about it all. There was an air of confidence about the elf that bordered on cockiness - only it was difficult to call him such when Fel consistently surpassed even his own expectations. For all his personality flaws, there was no criticizing his scholastic achievements and he knew it, reveled in it.

But all good things must end in time. As he neared the end of his ten or so year residence at the academy, the Sun elf was forced to confront the great, dreadful, looming question: what was he going to do now? What would his future consist of, as a full-fledged mage with no real further purpose after reaching his initial goal?

The answer came quite out of the blue. One pleasant morning, a letter arrived from one Carissa Lanthera, distinguished professor of the arcane and a prominent researcher at the academy. She was impressed, the older Fae wrote, by the work he'd done the previous year with one of the many artifacts available to senior students at the academy. He'd displayed a keen eye and she apparently saw value in his skills. This was an offer for a position on one of her research teams, a rare invitation only a choice few students ever received. Without hesitation, Fel accepted.

And so the next stage of his life began, in many aspects similar to the previous. Fel remained at the academy, though no longer among the students. Instead, he was employed as a full-time researcher, studying an array of strange, magical artifacts sourced from the Well of Origin. In his off-time, Professor Lanthera instructed him further in the arcane arts. Unlike the typical academy education, which was largely the same for all students, Lanthera's teaching were tailored to the Sun elf's unique strengths, and under her, his already prodigious talents in the way of fire magic grew tremendously. Fel spent the next thirty-five years here, moving between teams and up the ranks of researchers under Lanthera, constantly learning and improving his skills (and on some occasions even teaching younger students), before something changed.

The Oldrodia Empire was on the warpath.

Though news traveled fast in the Isles, Fel often remained isolated while he worked, locked away in offices and laboratories. When tidings of unrest in Olrodia finally reached him up in his ivory tower, Emperor Tiryan had already begun to subjugate peoples across and around the empire's lands, expanding his reach further and further.

Fel thought little of it. Though the Isles were still another of the many kingdoms, in his eyes the nation was a monolith, towering and infallible. Only a fool or a madman would try to assail an archipelago of cursed islands, ancient artifacts of great power, and a host of powerful mages. But as more information arrived and it was discovered that the emperor wielded the dark magics of the Crimson King and led an army of demons, it became obvious that he was exactly the sort of madman who would invade not just the Isles, but the entire world all at once - and, with those vile powers at his disposal, possessed the ability to succeed. The call to arms echoed across the world, and the Isles began to gather its forces.

Shortly after, when Fel arrived at Lanthera's office for one of their regular updates, he found the room in a state of great disarray - a rarity for the obsessively-neat Fae. Among her scattered belongings were several large bags, filled with all her most precious belongings. She was leaving.

The Isles' forces needed manpower, Lanthera explained when Fel found her. A powerful mage in her own right, Lanthera would be a valuable asset to the war efforts, whether it be on the front lines or supporting from the rear. Fel thought she'd gone mad. She would leave her students, her home, her life's work to go risk everything fighting in a war that didn't need her. Perhaps this was a late-life crisis, or some form of psychosis, anything - all he knew was that this was insanity. But even as he went from arguing to bartering to pleading to physically impeding her from leaving, Lanthera was unbudging.

"We have a solemn duty as guardians of the future generations to protect and nurture them, to provide a safe environment where they can learn, and grow, and prosper," the Fae stated. "I have consecrated my life to their futures as an educator, and I am willing to give it in their defense."

Fixed with the intense gaze that had impressed him so heavily in his youth, the Fel stepped aside. He never saw her again.

Several months later, it was the morning after the academy had dedicated a plaque in the name of the late Professor Carissa Lanthera when Fel found it difficult to get out of bed. For only the second time in his life, the elf was struck by deep grief, only this time there was nowhere he could flee from it. Fel felt fatigued, worn down in every way possible. With even their research groups dissolved upon Lanthera's death, there was little to distract himself with. Little motivation remained to find new work - easy as it would be- and to continue living out his days in the same way he had for close to forty years now. What was once the pride and joy of his life became drudging monotony and the elf began to question why he was still there at all. Weeks passed, and he not once did he emerge from his room.

And then-

"Enough of that," a firm voice demanded. "You have wallowed in your grief long enough. Do not further waste decades of progress in days."

Then what? What was he to do now?

"If it is a purpose you seek, then there is one I may provide: a war rages, and you will help bring it to an end."

The war? The war that had taken Professor Lanthera's life? Was he supposed to pointlessly offer up his own as well?

"Pointlessly? To sacrifice yourself in defense of your people is an honor, and your mentor died the most respectable of deaths. But the war continues and more lives will be lost. Her sacrifice , and those of many others, will mean nothing if you sit aside and watch as the world falls to greed and madness."

Even then, how was he - merely a single man - supposed to do anything about it on his own?

"You are certainly not alone. I am Ayao, goddess of air and wind. Wield my strength well, my hero, and there will be nothing that can stand in our way."

And with that, the chosen hero of Ayao emerged from his room and turned to the task at hand: saving the world.

Relationships
- Cassius Petri: Fel's deceased adoptive father. He loved the man dearly, though in recent times it's become increasingly difficult to remember his face or voice. Still, he treasures the time they spent together and the lessons he taught him.

- Carissa Lanthera: Fel's deceased mentor. A second parental figure to him (arguably even more so than his father), she was responsible for both deflating his prodigious ego some and feeding his deep obsession with magic. Her passing ultimately turned his attention from academia to warcraft.

Combat
Weapon of Choice: Fel wields a tall wooden staff inlaid with large chunks of cut crystals. Named Eudaimonia, it is his latest magical medium, through which he casts most incantations. The third of his staffs since becoming a mage, Eudaimonia is of the highest craftsmanship and cost Fel a tidy sum to acquire.

Abilities: While as an expert mage, Fel was classically-trained to wield all six elements at a basic level - albeit not with a focus on combat employment -, as a Sun elf, Fel's greatest strengths lie in his vastly more developed mastery of fire magic (and through Ayao's gifts, wind magic). With his staff as his focus, the mage can summon and wield powerful flames like second nature. Priding himself on his control of his flames, Fel's incantations are capable of burning away the individual filaments of a spider web and casting great infernos large enough to swallow up entire buildings alike. His signature move is also one of his most destructive: a massive pillar of flame that consumes everything within it without exception. However, as with all mages, incantations of this scale require time to cast and leave him vulnerable in the meantime. But if able to cast freely - and especially in combination with a Sun elf's natural disposition - Fel's fire magic reaches unparalleled levels of destructive power at his peak.

Though Fel is strongest as a fire mage, Ayao's gifts grant him a new avenue of strength he would be remiss to neglect. He often uses the ability to fly to reposition himself in battles and manipulates oxygen to enhance and redirect his flames - as on its own, it is all too easy for fire to escape its master and grow uncontrollable, destroying indiscriminately. Ayao's gifts over air work in tandem with his fire magic to allow Fel to reach new heights - such as the creation of twisting, traveling firestorms consuming everything in their path.

Ultimately, however, the full, destructive potential of his abilities are often hampered - on the battlefield, any fire magic on too large a scale threatens to harms his allies as well, so Fel must always be careful while casting.

Skills: Fel is an adept sculptor, having initially learned the art as a child and continuing to practice it during his time in the Isles.

Extras
 
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Basic Information
Name: Tiberius Helvian

Nicknames/Aliases: Longinus, "tall son of a wh---."

Gender: Male;

Age: 28 Years;

Race: Human;

Patron god: Qin;

Country of Origin: The Empire of Olrodia

Appearance (Art by timkgonart on DA):

Height: 6'2" (183 cm)

Hair Color: Platinum blond;

Eye Color: Blue;

Extra Features: The gladiator's skin resembles an art piece of scar lines, primarily concentrated around his pectorals and stomach, with a few noticeable on his legs.

General Description: Tiberius' face looks older than his age entails; a face sculpted by a master chiseler, weathered by a cruel, uncaring environment. Arms resemble that of a ballista's. Strong, durable, but deceptively flexible. His muscles ride tightly beneath his partially-tanned skin, but if he didn't flex or pose then they'd barely show at all. His chest is wide, almost barrel-like. His hair is blond with the sheen of polished steel. Neatly complimenting the stark azures of his eyes. Yet they bore an unnecessary hardness to them. Sights that few men should see.

Personality
In spite of the gladiator's truncated, lamentable past, he is a verifiable spirit of joy. Plagued with a perpetual smile, a bottomless bottle of optimism, and easy-going. Yet he is not unwounded by it, beneath the veneer bubbles a terrible anger, born of indignation and righteous justice. His knack for showmanship, implanted and stirred on by his stint as a gladiator, poisoned with notes of arrogance or pride. Even with Emperor Tiryan's atrocious influence, Tiberius loves his Olrodia greatly, if he had been given the choice to choose his birthplace, he'd still pick Olrodia. Like many Olrodians, Tiberus too likes his wine, frequently drinking or dipping his bread into it. His favourite dish had to be beef stew with coarse bread and as a desert frumentum with honey and soft cheese.


At first, he disliked poetry, but begrudgingly warmed up to it when he listened to a dame recite it daily near his cell window. His heart aches for freedom, having spent many of his precious years as a gladiator in the Colosseum. Once his duties are done, he'll reform the gladiator system. Or hopes to, anyway.

Background:
Born to a mercatores, merchants in other terms, Tiberius led a life of constant movement. His father, Septimus, was blessed with a silver tongue and skill in haggling. In a way, Tiberius quite enjoyed this nomadism. Going from marketplace to marketplace, to the roadsides, selling food and clothing to soldiers or whoever crossed their paths. He enjoyed the way his father skillfully misdirected his customers, even more, he enjoyed the company of his brothers and sister. Indeed, life was good for the young Tiberius with a bowl of frumentum in front of him and love around him. Unfortunately, like with all good things in life, it came to an end. Rather, violently as during one pilgrimage to another city to export their wares, they were beset by blood thirsty bandits and slavers. His father and mother were slaughtered like dogs, throats slit and face dashed against the rocks or trees. His brothers did not fare better, most were killed, save for one who like Tiberius fought against his tormentors. They were captured along with their sister.

The sister was separated from her brothers, though desperately, they tried to remain together. The two brothers were passed around slavers and commoners, before both were sent to gladiator schools. There the pair made a name for themselves. Though not in a cordial manner. In an ironic twist of fate, they were sent to opposing gladiator schools which meant in the ring, they'd almost faced each other constantly. Their fights were stuff of legends, they possessed such hatred, such venom towards each other, one would assume that they weren't brothers at all.

The audience always waited with baited breath which one would die, but they never did, always coming close but never enough. They blamed each other for their predicament, like children, as if they could stop their abductions.

But Tiberius heard terrible news one day: his brother died to another gladiator. Grief stricken, the performance warrior tried to escape with all his cunning and might, but instead only earned ire from his captors in the colosseum. His impertinence will no longer be tolerated, a grand spectacle was to be ordained.

He would fight two lions with one beastmaster at the helm. Yet despite the odds, his footsteps were like thunder as he stepped into the ring. The audience with their glazed, thoughtless eyes stared on the precipice of excitement for this battle. Their cheers were as loud as the thunder, for both Tiberius, dubbed Longinus long ago for his size, and his beast-commanding opponent. The lions dashed with unspeakable ferocity, goaded into a frenzy by their master. Instantly, Tiberius had been on the defensive, sidestepping, backstepping, blocking, and jabbing at the animals. Their mighty paws swung against his shield producing an ear-piercing screech each time. The beastmaster stayed back as he watched his pets attack Longinus. But that was his mistake, as Longinus planted a final bait. He exposed himself to one of the lions with his back, the creature of instinct recognized this immediately. It barreled to him with maddening speed, looking for the kill. But Longinus knew where it was, he smacked the lion in front of him with his shield and spun off to the side as the second, attacking lion jumped. His momentum planted the gladius into the lion's side, slipping between the ribs and into the heart. The beastmaster saw this horrific sight. He became mad with frenetic rage. Before Longinus realized, he'd been pinned to the ground by a spear in his shoulder and a lion clawing for his neck, held back by his shield.

But just as he gave up hope. One heard his silent prayer: "Free me."

His body glowed into a purple void, before darkness burst from his body. Like a river deluge, darkness spread across the battle-tested sands. And Qin, Goddess of Darkness, chose her champion. The gladiator slashed the beastmaster's throat and escaped in the mists of darkness. He ran for days to escape, even going so far as to ignore the little, soft voice in his head. He survived that day with a timely intervention of two new friends.

Relationships:
Family - Helvian, Septimus (Father, Deceased); Helvian, Nero (Brother, Deceased);

Suzuki, Kaida - A trusted friend. He teaches her medicinal treatments, she teaches him how to cook. He gives her mana, she makes bread. Mutual exchanging aside, he meshes well with her carefree attitude, and looks forward to their interactions.

Combat
Weapon of Choice: Gladius/Spatha and Shield.

Abilities: The Umbral Cloak - Longinus sheds darkness from his body, obscuring his movements and gaining celerity.

Rivers of Darkness - He shoots out a torrent of physical darkness, propelling opponents away from him.

Divine Sync

Skills: He has an innate talent for drawing and knows how to cook for himself. He knows a bit about wound healing and medicinal herbs.
 
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Basic Information
3C201D0C-6E8E-4B3F-913E-088FCC6A1C14.jpeg

Name: Chrome Van der Linde

Nicknames/Aliases: Romeo, General Red, Bloody Prince, One-eyed Demon

Gender: Male

Age: 207 years old (Looks about mid 20s)

Race: Royal Vampire

Patron god: Hanuman

Country of Origin: Jorvik

Appearance
25E548CA-A7B8-4EA7-83BD-16E27B4167C1.jpeg
[Dark Choco - Cookie Run]

Height: 6’10 or 208 cm

Hair Color: Black with White Streaks

Eye Color: Crimson

Extra Features: Multiple large scars scattered throughout his body

General Description: Chrome is a tall and well-built man though his usual dark colored apparel makes him look skinnier than he really is. Despite his somewhat hard demeanor Chrome is a roguishly handsome man as his scars add a nice mysterious twist to his character. Chrome’s scarred eye still works but he simply keeps it closed because of it’s blood red sclera and pupil making it look rather evil in a sense.

Personality
Chrome is a quiet man that likes to speak with his actions more than words. He usually speaks in a deep and calm voice that sounds rather eloquent whenever he does speak. He is logical and cunning with great control over his own emotions making him scarily unpredictable as his understanding of how emotions work helps him influence others to do as he pleases. Despite his cold and calculating demeanor Chrome is truly harmless at heart as when surrounded by those he actually cares about he can be kind and even amusing company. Due to his deep care for his party members he uses his near impervious body and overwhelming strength to protect his allies usually blocking or stopping attacks that might be rather fatal to his allies but a flesh wound to him. Enduring through Arlux’s unexpected death was truly difficult as he was too confident with her abilities. His desire for revenge is suppressed by his will to protect everyone else.

Background
Chrome is a descendant of the original Crimson King’s broken family as he was born in a small cabin hidden deep within the frozen forest of Jorvik to a single mother. His mother was a powerful royal vampire that had conceived Chrome 2 years after meeting his father who was a hardened half giant man who secluded himself from most of the world. Chrome would never get to meet his father though as 2 months before he was born a rival clan of royal vampires tracked down and tried to kidnap his mother looking to seize the blood of the Crimson King inside his mother and himself. His father despite being outnumbered fought brutal enough to either kill or fatally wound said group of royals but at the cost of his own life as he was left on the edge of death before having to be mercy killed by Chrome's mother as he was slowly transforming into a commoner vampire and wished to die while he was still human. After Chrome's fathers death his mother was a changed woman and the events drove her near insane and it reflected heavily in her actions towards Chrome. She cared deeply for the child but was afraid to love him too much as she felt it might make him weak in the end. She raised Chrome almost like a solider teaching him obedience and discipline by putting him through hardships and harsh punishments. As soon as Chrome was able to walk he was taught to track and as soon as he could hold a weapon he was taught how to properly hunt which led him to having to catch his own meals since the age of 5. This caused Chrome to struggle greatly and nearly die of malnutrition, poison berries, and wild animals many times in his early life until eventually he mastered every skill he needed to survive. Then his mother started to teach him how to cook his own meals, how to make his own clothes with the hide of whatever he caught, and even hand to hand combat. Chrome despite his life being a constant upward struggle never hated his mother as he didn't know anything else in this world and only wished to please her despite how harsh or merciless she may be towards him. Chrome always did his best for his mother and despite being left out in the wild or being beaten down by her in training he stayed resilient and had a hard time staying down which impressed his mother but she refused to show it and simply pushed him harder in response as she was inspired herself by the boy's spirit and will.

Once Chrome was reaching pre-adolescence and finally starting to master everything his mother taught him before she decided to tell him the truth of his lineage and the story of the Crimson King which Chrome simply asked "So are we bad too?" An innocent but impactful question to his mother which she struggled to answer for a bit but not wanting Chrome to be like his great grandfather before him she responded "We are whoever we build ourselves to be child let your actions reflect your intentions not your words." Words that ring throughout Chrome's mind constantly as it opened his mind that maybe one day he can leave the forest and find what he wants to become. Chrome continued to stay in Jorvik with his mother for the next few years though now practicing his blood magic with his mother now knowing his vampire heritage, and he grew at an alarming rate his talent for blood magic was almost incomprehensible and his rapid growth spurts made him reach over 6 foot at the age of 13. Seeing the growing talent that is her child Chrome's mother felt great fear for her child as she was afraid his talent would make him ambitious and that could lead him to be more of a target than he already is and that made her only increase his training and the harshness of it. Unknown to both of them the threat of the royal vampires looking to consume or use the descendants of the Crimson King's blood to further boost their own abilities looking to become the new Crimson King. At the age of 21 Chrome had become a fine and powerful young man truly mastering everything his mother every taught him and learning a few other things on his own like crafting accessories, clothing, and even doing calisthenics as a form of relaxation and training enjoying the struggle of learning how to control his muscles through strenuous exercise becoming a healthy outlet for his emotions while also building up his body. Soon the peaceful cycle would end though as the royal vampires would soon finally act on the discovery of Chrome and his mother and come to his home in force offering the highest position among their royal family, and his mother seeing through their façade spit in their faces and told them to "Get the fuck off my property." Which they did reluctantly but simply waited for nighttime to strike then looking to kidnap or at the very least drain Chrome and his mother dry of their blood. Chrome's mother was prepared but Chrome wasn't as it was his first time seeing anyone other than his mother all his life so he was rather curious at first and too naïve to realize that once the sun goes down his life would change forever. The vampires quickly tried to rush in to the cabin and use their numbers to quickly overwhelm them but Chrome's mother had prepared a good amount of traps after the visit killing a good majority of the vampires and starting to fight off the rest while a confused and disorientated Chrome wakes up from the commotion wondering what the hell is going on. Unknowingly to Chrome this moment of confusion would cost him more than he could ever imagine as his mother willingly jumped in front of a blade of a vampire aiming for Chrome’s heart. His mother started quickly dissolving only letting out a heartfelt “Run my son” before turning into a pile of ash on top of the thick snow.

Chrome rushed over to the pile filled with a unexplainable guilt and pain in his chest and when the ash was blown away by the strong wind in the snowy night he was then filled with an overwhelming emptiness as the vampires all laughed and scolded Chrome seeing him in such a pitiful state as tears uncontrollably ran down his face as he stared at the ground in shock. Soon though that emptiness was filled with a single emotion…rage, and it was a rage so vile and uncontrollable that even Chrome himself tried to hold it back afraid his body would be destroyed if he tried to express it fully, and in this silent rage his very first slaughter began. Chrome opponents had no idea what was coming as Chrome simply stood up silently looked at the sky and turned to them with a expression so cold yet so a gaze so evil and belittling they froze unsure of what they were looking at. That’s when Chrome broke the silence with a sudden charge and started attacking and brutalizing everything in sight with the ferocity of a rabid beast biting, riping, and slicing through everything in sight until Chrome and everything around him was a bloody mess. In that mess Chrome gained his most notorious scar being the one that sits over his left eye and that was the only thing he gained from that day other than a overwhelming emptiness to deal with inside of him. For the next 100 years Chrome simply lived on in the woods alone surviving day to day with little to no change in schedule simply because that’s all he knew as he felt nothing about the repetitiveness of his actions and simply was a husk of who he once was. Soon change decided to happen though when a small girl from a Jorvik village had gotten lost on Chrome’s side of the woods and ended up leading a aggravated cave bear to his doorstep. Chrome still in his own head didn't think much of the situation until the girl started banging on his cabin door looking for help or shelter and Chrome not wanting anyone to die because of him again felt no choice but to act. Without saying anything to the girl he simply opened his door walked out past her and approached the charging bear to stop its charge completely by slamming both of his fists down into the bear as soon as it came within range knocking it unconscious near instantly. The girl shocked yet grateful was very kind to Chrome and he simply nodded at all her questions without speaking. Though Chrome was rather hesitant when she asked for help to leave this area of the woods as he wasn’t ready to leave the place he had been in so long already but knowing the girl can’t help herself he quietly complied and guided the girl back to her village. Chrome was rather shocked seeing an actual community of people for the first time in his life and even more so when they all thanked him and offered him gifts when he brought the girl back to them. Chrome not really knowing how to socialize and such simply turned down the gifts and said he just helped since she couldn’t get home herself which didn’t really do much to change their view but instead they offered him a place in the village. Chrome shocked and confused but not really knowing how to turn down the persistent kindness simply accepted. 10 years go by and Chrome is apart of the community now helping out as the main source of food in the community for his exceptional hunting and gathering skills selling many hides, herbs, and meats he finds in the forest. Though Chrome knows things will have to change soon as he’s 131 years old now but hasn’t aged since about 24 years old and he knows eventually somebody will notice.

On his 11th year there Chrome finally tells the village on his plans of leaving to explore the rest of the world knowing if he stays for too long his beloved home would only come to discover the truth of what he is, and he'd rather leave while they still remember him the way they do now than anything else. Chrome set off into the world with nothing but a rucksack of clothes and whatever valuables he could fit alongside it walking through the forest in a random direction until he reaches some type of town. For the next 50 years Chrome travelled through all the countries surviving day after day simply surviving by helping others with odd jobs or whatever he can for money or whatever else he might need. Then one day he came across a monk in Yamato that asked for help to carry his mule back to his temple some miles deep into the mountains and Chrome simply wanting to help the old and frail looking man complied and carried the mule on his back to walk 5 miles to the temple with the monk having small talk the whole way. Once reaching the temple the monk said to Chrome "Blood demon your kindness will never be forgotten, but you’ll never find anything on this path to relieve your past suffering, but in this temple I can give you an opportunity to see past that." Words that seemed simple but shocked Chrome to his heart wondering if the old man somehow knew his vampire lineage and why would he offer him to stay if he knew what he was. So many questions entered Chrome's mind but the only answer he could find was to stay and figure out. 20 years of learning the ways of the monk living in meditation, fasting, praying, and even practicing martial arts for discipline is what occurred when he stayed with the monk letting him work out all his inner frustration and demons with the meditation and martial arts and one day while meditating after fasting for 3 months a voice spoke to him in his head "Kin of chaos seeking inner peace how ironic." Chrome thinking his inner thoughts trying to trick him responds "My blood does not decide me but my actions do." To his surprise the voice speaks again "And what type of man do you believe you are?" Chrome feels a warm sensation start to overtake his body like he's being wrapped in a blanket "A man who will become greater than my lineage." The sensation ramps up making Chrome feel like he's being basked in a super warm sunlight as he can't but be filled with a cold determination.


The voice echoes again "Then endure" next thing Chrome knows is his body feels like it suddenly bursts into flames and he feels like he's in a oven and he slumps over in pain keeping silent as he grinds his teeth trying to endure the pain but the voice echoes saying "Is this all you can do? Shame." Chrome hearing this knew any weakness here might just kill him so he sits up and does his best to calm his mind and numb the pain become so focused that he enters a enlightened state in his mind being in his own mental world he felt complete control over. There he meets the voice in his head manifesting into the one of the famous deities the old man taught him for the past 20 years who looks at the man proudly saying "Hehe your tenacity is entertaining to see, but you still have awhile to go." Chrome not being able to respond due to his intense focus he's trying to hold while starts to focus on getting his breathing correct and clouding his mind from the pain and become devoid of all feeling. Enduring the pain for the rest of the day and night he is blessed with the mark of Hanuman a large symbol written on the center of his back meaning 'Enlightened’ for enduring the trial of Hanuman without even whimpering. Hanuman spoke to Chrome again "Your tenacity is greater than you say blood demon if that's the case then this blessing will make your willpower come with a body as strong as it." Chrome is instantly relieved of his fatigue while the exterior of his body feels like a cement wall but he feels as light as a feather, and feels a strong resolve and confidence in his own abilities now Hanuman calls out to him one last time "Go find the other blessed heroes and put on a good show for me yea? The least you could do don't you think." Chrome smirks at the sarcastic tone of Hanuman and simply heads out to the old monk's grave behind the temple on a beautiful hill and sits down in front of the gaze with a small forced smile "Well old man seems like I can't stay here as long as you wanted as fate had something in store for me it seems." Chrome had stood up looking over into the horizon thinking of the vast opportunity around the countries. Chrome walks past the grave down the hill saying "Rest easy old man I'll be back" traveling out towards and beyond the horizon. Chrome traveled for some years around the world again acting as a roaming vigilante brutalizing bandits and crimson minions. Which he then met the party in the middle of and not much speech was required for him to join he just simply gave a smile and nodded seeing their ability and knowing they’re after a similar goal it would only be in his best interest to join. Traveling with the party only for a few years but showing much respect and loyalty to all the members while also keeping his privacy not wanting them to use his old behavior to cloud their impression.

Relationships
[Hmu for all that]

Combat
Weapon of Choice: Whatever Chrome could get his hands on but when all else fails he relies on his own two hands and feet.

Abilities:
God’s Blessed Body (Blessing): Blessed with the strength of Hanuman’s Immortal Body, Chrome body becomes much more resilient and renders most attacks ineffective usually just making weapons bounce off or break against him. His already superhuman strength 3-folded by his steel-like muscles giving him explosive like strength. Chrome's strength is limitless as long as he can train his body to control such power. Due to Chrome's already abnormal strength though Hanuman has to personally guide Chrome through an exercise regimen to help him actually strengthen his body

Authority Of Blood (Blessing): Chrome being a royal vampire blessed with superior blood magic and control, has gained the ability too absorb blood from open wounds or blood sprayed out around him, and his powerful heritage letting him be able to enforce his control over most other vampire’s blood magic attacks. He can also manipulate the blood of others if Chrome stabs into you with his bare hands or if some of his blood gets inside of your body usually through an open wound.

Mana Breathing (Hard-earned Skill): Through vigorous meditation and mental cultivating Chrome has developed a technique to passively replenish his mana by simply following a breathing pattern. Chrome practiced this technique so much it became a natural habit to follow the breathing patterns. Though the rate of mana recovery is unreliable in battle as it could only really help him maintain a single art or incantation near indefinitely if used alone only speeding up greatly when meditating.

Unstoppable Will
(Blessing): Blessed with the enlightened mind of Hanuman, Chrome is highly resilient to mental attacks and brings him into a extraordinary focus letting become much harder to ambush and surprise also helping him keep conscious and sane under extreme pain sometimes even finding pleasure in his struggle at moments.

“Form (Weapon Type)” (Incantation): Being talented in using Blood Magic, Chrome has learned how to create different weapon types out of out blood making them as effective and sharp as iron to launch from ranged or wield as weapons. Though Chrome being versatile can also form a shield or a wall of blood to act as a barrier against attacks mainly being effective defending magic attacks. Chrome can now change these constructs into solid iron or even a his black flames condensed down to take shape into a single weapon.

Black Iron Burial” (Incantation/ w hand-sign): Chrome’s genius level of talent with blood magic has allowed him to partially form a technique that can be used when enough blood is around to form or he uses a large amount of mana to use his own blood before replenishing it. Chrome creates a domain of control around him that when enemies enter are free to being attack from any direction as a bloody mist that can form into projectiles or tentacles to attack or restrain the target from all angles within the domain. Blood on the ground will slowly form into a pool under the enemy looking to impede or paralyze the enemy by binding or slicing off their feet. Though due to using a surplus of mana unless in certain conditions, Chrome uses it only as a last resort as it still uses a good bunch of mana to maintain. Chrome with his newfound knowledge will finish off the opponent in the domain by covering them in the blood of the domain before turning it into solid iron casket around them making them suffocate in the casket before igniting the blood into flames and cremating anything inside the iron casket.

Recovery of the Relentless (Art): With the strong and resilient body blessed by Hanuman and his blood magic talent Chrome can recover from near any attack being able to reattach cut-off limbs quickly or seal deep wounds by using blood magic to seal and holds wounds together making Chrome unable to bleed. This ability is confined only to Chrome though as trying to do the same to others usually causes a hemolytic reaction that kills the person usually within seconds. Chrome is able to now stop other's bleeding without mixing his blood in their body, allowing him to at least prevent those with fatal wounds from bleeding.

Adrenaline Overdrive (Art): Chrome having the mutated yet powerful body of the vampire and the blessing of Hanuman’s body he’s gained an advance version of body reinforcement most art users use. Instead of lacing his body with mana to amplify it, he takes his blood magic to amplify his heart rate to recreate an adrenaline rush type boost but with much greater effect as he increases the flow of blood and oxygen to his muscles increasing his speed, cardio, and overall physicality just as much as most body reinforcements but with much lesser mana use. Can use more mana for an increased boosts but tends to cause bloodlust as the need to replenish the blood becomes a problem that his body naturally reacts to by looking to drain anything near him. This effect is only dampened by the recovery of mana which replenishes his blood.

"Flame" (Incantation): Everything Chrome absorbed from Parzival's memory and essence into a single skill. Chrome is now able to turn blood into flames while being able to control the heat and intensity which the flames burn at with how much mana he pours in. Chrome can also turn this fire into a black flame that will burn hotter than any normal fire and can't be put out even when completely submerged in water. Chrome can control this fire into whatever shape he desires as experience Parzival memories gives is enough for him to work it similarly to his blood magic. The only downside is when used carelessly it can drain mana at a unmanageable rate.

“Bang” (Incantation): Chrome can fire small orbs of blood faster than an arrow and powerful enough to pierce through a brick wall. Chrome can also change the trajectory and momentum of the bullets mid-attack making it an annoying attack to get past. Due to Chrome's training and research back in The Isles he can now turn the orbs into solid iron or even a dense and compressed ball of black flames.

Flight
(Transformation): Chrome can conjure powerful leather wings on his back usually just for quick traveling but can hold one or two other people if need be.

Maximum Armor (Art): Chrome is able to use blood to form powerful iron bio-armor that pretty much gives him a foot and a half of iron between him and his main body completely but still remaining as flexible as ever as the armor is like a really thick layer of skin for Chrome. The only thing that can be seen as a downside is Chrome becomes quite heavy and can’t really sneak or move as fast as normal unless he’s using arts to compensate.

Skills: Due to learning on how to survive the harsh environment of Jorvik Chrome is a great hunter and cook. He also dabbles in some light craftsmanship and tailoring making his own clothes and accessories as most people in Jorvik did. He also picked many survival skills as surviving alone in Jorvik requires skill in itself. He also learned a lot of acupuncture and pressure point techniques for quick medical treatment and relaxation. He's a great swindler and despite him saying he hates thieves, will rob someone blind and deaf before they could notice.

Extras: Chrome is technically an outlaw in 2 countries due to becoming rather known in the underworld using the alias ‘General Red’

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flowing wind
Kai
  • attack
    defense
    magic
    speed
    Innocent people get hurt and killed all over the world. If I'm able to help those people earn second chances at life, then I'll do everything I can to do so.
    Name
    Kai Nakayama
    epithet
    Flowing Wind
    Age
    26
    Gender
    Male
    Country of Origin
    Yamato
    Patron God
    Wanga
    Race
    Human
    Natural affinity
    Wind
    Physicality
    Kai is an average sized man with gentle features and a calming demeanor. Warm skin and soft long hair that's always messily tied up and kept out of the way of his face the best he can. Clothing-wise, Kai prefers looser-type clothing that flows in the wind. Often staying with a fair mix of light and dark colours with various shades of purples and pinks as a consistent accent amongst all his clothing and accessories.

    ↠↠↠ Hair Colour: Dark Purple
    ↠↠↠ Complexion: Warm Beige
    ↠↠↠ Eye Colour: Purple

    ↠↠↠ Height: 5'7/170cm
    ↠↠↠ Weight: 132lbs/60kgs

    ↠↠↠ Extra Features: Kai has a cherry blossom branch tattoo on the center of his back like this

    ↠↠↠ Divine Synch: Full body | Close-Up || Hifumi ~Yuugen Romantica


    Faceclaim
    ↠↠↠ Souma Kanzaki ~Ensemble Stars!!

    Voiceclaim
    ↠↠↠ Shoto ~Vtuber
    Personality
    Kai Nakayama is a more mature type of person. For the most part. A very calm and level-headed individual. Often not letting his emotions show on his face, aside from the cheery smile he wears by default. While not really shy, Kai tends to be more reserved. Preferring to listen and have a more passive role in a conversation rather than actively being a part of it. Only voicing his opinion when either asked or if he feels inclined to do so. He wants to avoid conflict the best he can, and so long as an opinion is harmful or offending in any way, he'd only smile and nod regardless of his personal stance on the topic being discussed.

    However, he isn't always as mature as he tries to be. He still has a childlike sense of curiosity and is a bit airheaded at times. Sometimes he just can't help but get lost in his own thoughts while pondering the secrets of the universe. He has his streaks of trouble from time to time, giving others a hard time with merciless teasing if he's feeling more playful or petty passive aggressiveness if he's peeved or annoyed in any way. Kai's just as expressive as a certain brother of his, but just not as willing to show it.
code by Nano
 
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Stray Arbiter
Enthy
  • attack
    defense
    speed
    utility
    Until the day fate judges me guilty, this body will continue to wander.
    Name
    Enthyskana Rhoda
    Nicknames
    Enthy, Child of Rhoda
    Gender
    Female
    Age
    Sixty-Four (64)
    Hatch Date
    July 1st
    Race
    Dragon
    Patron God
    Veritas
    Country of Origin
    Kalmar
    Appearance
    Human Form

    Dragon Form

    Height
    5’03” | 160cm

    Hair Color
    Pale Mint

    Eye Color
    Red (R) Gold (L)


    A dense plating of scales; horns crowning the beastial head they hold up with pride; powerful talons capable of tearing through armor: every trait mortals envision when dragons come to mind was abandoned the moment the young woman calling herself “Enthy” took on a human guise. Short, silvery strands tinted a pale mint softly curl around a petite visage. From the artificial flowers adorning her hair and apparel to the gentle smiles she loves to sport, the alleged-dragon is completely devoid of the hardened edges expected of a warrior-–more so her kin. She is human in all ways, except for the unnatural pallor of her skin and the mismatched color of her eyes. A mutation, perhaps, or an indicator that her blood is mixed with that of a demi-human.

    Once her disguise melts away, a majestic figure is revealed underneath her human veneer. Scaled wings sport a warm secondary layer of feathers, and the scales of her body shine like platinum. Most notably, she grows much larger, standing at a height of 12ft (366cm) and a length from nose to tail tip of 21ft (640cm). Her dragon form’s size isn’t affected by divine synchronization, but Veritas’s power paints her scales in a variety of greens and blues. According to Enthy, she’s a bit of a runt for her age. However, this opinion is based solely on the size of her brother’s dragon form.
    Personality
    Hatred for the human race once polluted the very marrow of her bones, but the erasure of racial boundaries allowed Enthy to mellow out during the time she lived amongst humans. However, the face she sees beyond the boundary of the past and present remains that of a coward rather than the resolute warrior that Veritas expects her to be.

    Those who’ve never faced down the tip of her sword are inclined to agree: she’s far too soft-spoken and non-confrontational. The irony isn’t lost on them. How is someone who balks at the mere suggestion that she spar with another supposed to mete out justice as per her patron god’s command? Only the truly persistent and those who’ve fought by her side understand that her pacifistic nature and self-imposed image of a coward aren’t to be taken lightly. She is aware of her strength, refusing arrogant remarks with equally haughty retorts of her own. More importantly, when evil’s wicked hand touches her reverse scale, she unhesitatingly brandishes her sword, hoping that the future plays out one less tragedy in turn for hosting one less sinner in the world. Her soft and naive demeanor turns cold and unhesitating, even as the one she’s judged as unforgivable begs for mercy.

    At first glance, she seems spineless and weak-willed, but few are capable of being as stubbornly dedicated to their core values. Laws matter little to the dragon, and the scales balancing her arbitration are judged solely against her moral values. She claims that a split second of hesitation can even cause the downfall of an entire city, and the strictness in which she follows this statement is like that of an unfeeling machine. At times, she almost seems dependent on her duty of fulfilling Veritas’s will, as if she moves solely for the reason that someone still has a use for her in this world.
code by Nano
 
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  • Khatiy

    Title: Sultan of Usaama
    Nicknames/Aliases: Demon of Usaama

    Gender Female

    Age: 31

    Race: Ailuranthrope

    Patron god: Bastet

    Alignment: Neutral Evil

    Country of Origin: Khatiy comes from a contested region of minor warring states situated between the borders of Aztlán and Alkebu-lan. She hails from an ancient city-state known locally as Usaama, which, similar to its regional neighbors, holds no official loyalty to either country
    african_village_by_lpsdc_de9cn0j-pre.jpgc64c179eea0476d8b9cfb09778b9d2fa.jpg



[/tab]
[/tab]
 
Last edited:
98ca0ada38142c01f6b179ba41d01aae.jpg
artist: majamari
Chosen of The Cloaked Bosom
Basic Information
Name:
Kaleo Haukea
Nicknames/Aliases:
Frostbite
Gender:
Female
Age:
Three-hundred and Thirteen (313)
Race:
Royal Vampire
Patron God:
Poli'ahu
Country of Origin
The Isles

At A Glance
Height:
177cm (5'10"ft)
Hair Color:
Ebon Black
Eye Color:
Blue-Gold (Partial Heterochromia)
Extra Features:
Present on her right thigh is a band-tattoo which is made-up primarily of triangle and spearhead patterns. Additionally, her ears come to an extended point, similar to an elf- denoting that blood may have been mixed in recent generations.
General Description:
Standing at a respectable 177cm Kaleo is a respectably tall individual, and with her trim yet elegant physique, it wouldn't be an overstatement to say she's quite the catch. Her ebon black hair rests right about shoulder-length and serves as a frame for striking blue-gold eyes. To either side of her head rests an ear, which may denote elven lineage, though her ears are slightly shorter than the typical elf and come to a more dulled tip. Generally, she is seen wearing clothing that is light and breathable; commonly, this comes in the form of apparel reminiscent of a dancer's attire. This type of apparel is often fashioned in a way to accentuate the tattoo on her thigh, and through the use of bracers, it prevents her sleeves from having any sort of interference in a fight.

Under the Skin
Personality:
Critical. If every other word were made taboo, then this alone would suffice to describe Kaleo. For the majority of her three centuries of life, this had become an absolutely vital trait since the ability to make quick and concise judgments would often be the thin veil between life and death. In spite of this, she didn't turn bitter after viewing everyone in such a light; on the contrary, she is an astonishingly tolerant individual. So much so that even after having a bandit attempt to attack her, she would simply smile and inquire as to if they were alright. This, of course, came after she had twisted their arm and thrown them against the floor. Most of this habit comes from her time traveling the world and seeing the ugliness that it holds. In a way, she has grown compassionate due to that, and in other ways, it could be argued that her eyes are not filled with a care for one's fellow man but with a pitying gaze that ridicules something so pitiful.

As the continual march of time pushed ever forward, she couldn't afford to be held in the past, much less allow the present to trample her underfoot. Three hundred years of constantly changing and bending so that the world wouldn't find another reason to eliminate her After all, she was something of an outlier; despite compiling centuries of experience, Kaleo had no capability of being a leader. Sympathy only went so far, and no matter how strong a will she held, the divide would only deepen into a chasm. Indifference would twist any attempts to empathize, casting them out and dragging them away. This acted as the root. Dining on hopeless resentment, this is where her true nature was present. Envy, one that was potent enough to blot out even the avarice of dragons. The unslaked thirst would continue to build, gnawing and gnashing in a pursuit towards the surface, only to be swallowed down once more. Controlled for now, but with each day it continues get closer, one step at a time.

Background:
Heat. A sudden onslaught of searing pain thrummed in her chest as the suffocating pressure squeezed from all sides. Panicked thrashing crashed against the bobbing figure in the water as muddled sounds filled the air. A sudden upheaval added a sense of weightlessness as murky red clouds grew distant. Dropped against crude wooden boards, the gaunt figure would release a cacophony of sputtering coughs. A splattering downpour of brine staining the deck in its darkened colors. Ragged gasps were met with careless remarks and sneers from those nearby, another scene that had become a daily occurrence aboard this fishing vessel.

Born the daughter of a fisherman, Kaleo very quickly became acquainted with the value held in water and the fickle temperament of its bounty. Together, she and her father worked aboard a vessel owned by a renown merchant. Her mother had been ill ever since she had given birth, but with the risk of exposing their heritage, it was implausible for them to seek proper treatment. For a time, these uneasy yet relatively peaceful days would continue. Then, like a trail of dominoes, things began to tip over in a chain reaction after the death of her mother. A sudden surge in problems had begun on the ship, and the already prejudiced treatment had only gotten worse as these tensions grew higher. After taking an injury that cost her father's leg, impalement à la marlin, it was Kaleo alone who received the prejudice of the sailors. Being sent to dive beneath the ship to cut free any unintended catches or snagged terrain from the net came to be her delegated role.

Generally, creatures would swim away after being freed, keener on getting away than flying into a vengeful rage, but there was the occasional shark who required a bit of persuasion to go on its way. So coming back to the surface a few teeth richer wasn't an all-too-uncommon occurrence. Along the way, she'd see many injured or maimed members of the crew. Sometimes it was an accident on deck; other times it was an encounter with a sea creature. When the situation was too dire and mercy was required, this too became the role of the young vampire. In many ways, fear was the king of the vast ocean, and omens were its queen. The life of a fisherman was a hardy one through and through. For better or worse, this made up the vast majority of her first quarter-century of life. The sea had been a nurturing guide and a strict disciplinarian, but in those years of rigorous exercise, the already impressive physical potential of a royal vampire was boosted further.

After leaving the fishing company behind, she would travel within the island for some time; given the longevity of her race, it may come across as suspicious if the same 'youthful' face persisted as everyone else grew old. So to prevent any accusatory notions, she made sure to move around regularly or keep herself as ambiguous in appearance as possible. In one area of the island, she would train under a scholar in the ways of magic. Her ability to do incantations started off rudimentary at best, while her promise in the arts was far more appealing. Yet despite this clear divide, her mentor refused to stop teaching until she had a firm grasp on both, an idea that would cause the two to bicker for the better part of a week. For Kaleo, it certainly was a tempting offer; however, she couldn't put her mentor's age out of her mind. The human, an elderly man known as Tane Lo'Stone, didn't have long for this world; if anything, each passing day was a miracle in and of itself. But eventually she caved; her continual ravings about being his "successor" and "my life's work' made it hard to deny the old man's request. On the final night of his life, she had managed to achieve the goal he set for her, though still leaps and bounds behind her capabilities in the arts. She had met his expectations. This was the second time she would lay someone to rest; this time, however, she was the only family there to grieve. As she laid a pendant on the crooked tombstone she'd fashioned for him, she bid a final goodbye to the fifteen years she'd spent studying under him.

Seeking a distraction from the world she'd grown accustomed to would soon lead her to travel to a few of the neighboring nations. The main staples of her journey happened to be Zheng Fa and Pyla. In the former of these two cases, she came to adore their silks, something she assumed that most of the world would agree with. Aside from this, her time there was rather short, and the somewhat overbearing aura of 'greatness' was too reminiscent of people back home. So to prevent the feeling from sinking in and spoiling the materials she had found, she would move on in her journey.

Pyla, on the other hand, practically became a second home, from bustling marketplaces to the sprawling sands of distant deserts. The sheer magnitude of this nation was enough that you could lose anyone in the crowd, and it was a far different experience to be a face in the crowd than a vampire desperate to blend in. But the true reason she grew to adore this nation was entirely due to one girl. Kaleo had met her in the marketplace one evening—a mischievous sun elf by the name of Izziverria, or Izzi for short. Their first greeting had been a handshake in Kaleo's back pocket, with both of them intending to grab some coins. From there, the meetings they had were more intentional, and soon the budding of spring would arrive for the pair.

Izzi was the daughter of a merchant caravan leader, and with her discerning eye, she quickly caught on to the fangs beneath Kaleo's lips. But it didn't dissuade her; in fact, airing the secret seemed to bring the two closer. A few years into their time by one another's side, the caravan was to take a trip; apparently, they were aiming for a new trade route that had yet to be charted by their group. For the next year, the woman who stole her heart would be traveling, but the years continued to grow. With each passing year, Kaleo would stare out into the desert, wondering if it had all just been a mirage. Deciding that dwelling any longer would be a waste, with a heavy heart, she would leave half of a necklace pairing in the home they shared, a desert rose preserved within a resin-like substance.

Some number of years had passed since she began venturing into the world, but at last she returned home again. Her time outside of the Isles, which she once knew so well, made her lax, and a family had learned of her identity as a vampire. Perhaps it was due to the fact she never came out and told people, or due to the perpetual disdain held towards the race associated with the Crimson King, that the discrimination rapidly intensified. The sudden shift was enough to catch her off guard; though her identity had only been spread to those she trusted in the past, it had never devolved to this degree. Insults and stones were thrown with equal levels of detest, as the once-indifferent faces had grown paranoid. 'That's just how people are." The words so often said by her father when they'd face hardships—until now, she had never considered the meaning of that simple statement.

"People" are fearful creatures.

Quiet resentment would begin to grow within her, and the agonizing sensation of self-pity would seep in. But a second head of this hydra began to grow. Envy, a lingering jealousy for how fortunate those who could throw stones were. To build themselves up by tearing someone else down, a concept that ensured nothing but mutual destruction. This uneasy tension would continue as townspeople would poke and prod, all the while Kaleo would simply square her jaw and take the hit. From afar, they acted as they had before, without a care in the world for what lay beyond their sight. Escape truly only came about when she was on the sea, though managing to get passage was a trial in itself now that the port area, which had been her childhood home a few centuries prior, was critical of her existence.

The sky was painted with a splash of red as the evening sun slowly began to descend into the horizon. A commotion could be heard above deck as the crew seemed to be arguing over something. Screams broke out as the sound of bestial howls and panicked footfalls began overpowering the crash of unsteady waves. Hastily moving to the deck, Kaleo would find herself suddenly within the confrontation; a secondary ship was fleeing from their own as what could only be described as quadrupedal shark-lizards spread a scene of carnage across the deck. Empty containers would slowly get overcome by the waves that battered their ship, the insignia of a smuggling group vanishing into the depths. Whatever these creatures were, they were deliberately sent after the ship. The faces of the soldiers were twisted in paranoia and confusion as they struggled against the beasts. The enormous creatures were vastly overwhelming them, their jaws making mincemeat of anything unfortunate enough to find their way inside. Somehow, seeing these sailors recognize their own weaknesses was vindicating, as though the quiet resentment in her heart was warranted. Yet a conflict in her chest began to blossom. Looking at them, she couldn't help but feel... Pity. Pity for the suffering they were forced to endure. Pity for their state of blind fear. More than that, though, it was pity for their

"Weakness." A voice that chilled her to the core flooded her mind, the scene before her shifting as if transported somewhere else. Now, she stood atop a mountain, a sea of wildflowers adorning the area around her. "Yet you are envious of them, towards some unreachable strength." The disembodied voice seemed to mock her, waiting for the response it already knew to a question it never asked. The ember of frustration would flare, smoldering, "Of course I am; they're so hopeless that they would desperately grasp at any means to uplift themselves and then throw that effort away at the slightest difficulty. I'm jealous of that blind pursuit of a light shrouded in fear!" Raising her voice against this unseen entity did nothing but vent her frustrations. A low rumble seemed to spread across the mountaintop as a humanoid figure of black rock began to rise from the earth.

Its body gleamed gently in the sunlight as a jagged, featureless face stared towards her. A burst of sudden speed sent the golem trudging forward, its movements strangely fluid for its hulking shape. "Would you strike against it then? Accept their scornful gaze and meet it with tolerance?" A boulder smashed into the earth as the golem's arm hammered into the ground. By a narrow breadth, she had managed to avoid the attack, the grinding sound of stone echoing as the stonework creature began to rise once more. "No. I would want to show them how they acted like damn fools!" Striking out herself now, her fist found purchase in the golem's side, unexpectedly breaking a portion of the glass-like stone away as a spray of soot coated her face. Rebuttal came quickly as the golem swung one of its arms towards her. Reactively, she moved to block, but the force would still knock her away. "Then that makes two of us who tire of watching fools and thick-headed siblings push forward with such ignorance."

A sudden blur fell from the sky, silent as an arrow, as the wooden shaft of a spear jutted out from the ground before her. A singular red wildflower cleft in twain by the sharp spearhead adorned with shark teeth. "Though that ick inside of you is unappealing, I like the rest of you. Now take up my power, do so, and become my herald—a hero in my name. Unless you're just another one of those 'damn fools'." The legends of heroes were something she'd heard retold countless times through her ever-lengthening lifespan, but as her eyes stuck to that spear, she couldn't help but feel a compulsion. The golem was drawing closer now as the earth began to split in its wake, tendrils of whipping lava breaching the surface as they began to lash about wildly. Deep scars of seared soil would rip into the field, blooming with the abundance of floral life.

There was no need to say anything more. Kaleo gripped the spear; what reason was there to refuse? Ripping the spear from the mountain soil, a sudden surge of strength welled within her, and just before the obsidian creature could finish the arc of its swing, her spearhead drove deep into its core. A thrum of frigid energy pulsed out as the tendrils turned to rock, and the mountaintop was blanketed in snow. As if pulled from a trance, the scene shifted back to the scene she'd seen only moments before. Jutting from the ship, large spears of ice impaled the shark beasts, while others of their kind floated lifelessly in the water. Kaleo was standing with a spear driven into a giant octopus, dozens of jagged needles of ice jutting out from the creature that had been turned into a pincushion. As gore and ink dripped from her body, she would return to the ship once more, only to be met with the dumfounded expressions of the survivors, each making room as she passed through.

As the ship pulled into port, rumors quickly spread about the ice vampire "Frostbite", a moniker created by one of the sailors who had witnessed the 'ice fangs' tear into the beasts. Kaleo, now the Hero of Poli'ahu, would continue traveling throughout the continent, raising her spear or freezing her way through battlefields. However, with the continuation of her deeds came equal parts discontent and fear towards the vampire, something that wouldn't cease just because of a few good acts. Kaleo would show sympathy at Poli'ahu's recommendation; she believed that this compassion would make it to the point where she simply didn't care about what outlandish tales of infamy may have been dreamed up. That was until she happened upon a radiant bolt, one that coaxed all the moths to its brilliant flame. It was at this time in her travels that she was stumbled upon by a woman named Arlux. Even in their first greetings, the knight appeared to be forthright. But the aura surrounding her was one of abundant and unwavering strength, a strength that could act as a guide for the helpless masses.

In the time she traveled alongside Arlux, a bud of admiration would begin to bloom, and though it was over simple things, Kaleo couldn't help but see how different they were. This woman showed such genuine expressions towards those in her wake—a person who drew unfathomable strength from somewhere Kaleo could never reach. In a way, she was a blooming flower, one that inspired optimism as it grew among poisoned soil. With each victory their party had accomplished, another briar would coil around that flower, slowly weaving a cage to lock it away. A familiar sensation would rear its head once more; the hydra of jealousy slumbering in her heart was waking once more. For now, she would manage to properly control this envious beast instead of permitting its rebellion. As conflict with the emperor Tiryan came to a head, she would play her part while that blade of guiding light plunged towards the darkened storm.

Everything they were working towards as a group was idealized in this conflict. When the dust settled, what awaited them was a complete and utter defeat. Held aloft for those still fighting to witness was an icon to define their own powerlessness. Despair, mourning, and agony—a palette of emotions that should have painted the scene in their colors—were lost on her. To Kaleo, there was a far stranger feeling, one that made no sense and left her sick. Witnessing the wounded face of a man declaring their failure, she felt a guilty sense of relief as an overpowering opposition plucked said flower like a weed.
Relationships:
TBA

Trial and Terror
Weapon of Choice:
Most commonly Kaleo fights using her natural body, generally punches and kicks are sufficient. This is especially true thanks to her utilization of the Mau Lau Hao style. When that's not the case she will utilize the spear her goddess has armed her with.
Abilities:
Blood of A Royal Vampire
Naturally, the innate abilities that come from Kaleo's heritage are present in her. bone-crushing strength, transformative flight, and naturally the ability to utilize blood magic. With the combative style she had been taught under Poli'ahu, her usage of blood is often inspired by the powers of ice, wherein she will crystallize and condense it so that it may take impacts before shattering into a crimson counterattack. Alternatively, this same technique is used to fire projectiles or forcibly seal her own wounds (not healing them, merely applying a blood bandage).​
Disgrace to The Isles
The majority of her magical prowess comes in the form of Arts, Incantations mostly fell to the wayside after parting with her mentor. Nearly all magic she utilizes is either blood magic, or stemming from the domain over ice which had been granted to her. Among her skillset are the following 'staples':
Sylph's Embrace: The first art taught by her mentor. This utilizes the wind element, and by infusing mana into either an object or oneself it reduces the impact of wind resistance.
Sanguine Shunt: Incantation. Utilizing blood magic, Kaleo fires a thread towards a target. Upon hitting this will create a vein in the target which will begin to slowly siphon their mana until removed or dispelled.
Fangs of Frost: Incantation. Through a mixture of ice and blood magic Kaleo creates spurs of ice which attempt to impale targets within an area around her. Should they find purchase the blood magic will activate, draining blood into these spurs and strengthening their toughness.
Crimson Countermeasure: Art. Prior to receiving an attack from a target Kaleo may infuse blood magic into her body to cause a layer of crystallizing blood to come forward as a barrier, this barrier shatters after absorbing, but not nullifying, the strike. At which point the shards will assault the attacker and deal a portion of the strikes effect back to the aggressor.​
Herald of The Temple Bosom
Kaleo having been chosen as the hero of Poli'ahu she has been intensively trained under the watchful guise of her goddess. The result of which is that her combative specialty is indomitable when it comes to self-defense and countering. For her offense is merely an application of defense, a perfect rebuke to nullify and redirect. The usages of dominance over ice is both an application of such, and a means to control or dissuade would be foes on the battlefield. But no matter how cool the ice may feel, to risk emotions running hot is a folly. A recipe which spells indiscriminate destruction, and possibly even self-demise.​

Skills:
Fishing: Unsurprisingly for the daughter of a fisherman she is capable of numerous styles of fishing. These can range anywhere from Net fishing, to Spear fishing, or even Noodling at times.
Swimming: Another unsurprising skill, Kaleo is adept at swimming in both calm and rough waters.
Polyglot: When travelling for hundreds of years you tend to pick some things up.
Sewing: People never think about how important it is to mend your own clothes.
Heʻe Hōlua: Traditionally referred to as 'Sled Surfing' this skill to literally surf on rocks (Through the aid of a sled) is something she was forced to learn in her time with the goddess. Zipping down a mountainside at breakneck speeds was an unusual, yet exhilarating, hobby to say the least.

Extra
During her first century Kaleo apprenticed under a discredited instructor who had just recently been fired from his job at an institute. So while she has the skills and knowledge on how to properly utilize magic, she lacks any certificate to state as much.
She only agreed to apprentice after the instructor had given her a two-hour explanation on why it was 'his dream to foster a pupil'. Though she didn't break due to it being a touching story, more-so she was tired of the passerby's giving her weird looks on the busy street.

Kaleo doesn't care much for heavy armors, since they limit her mobility and slow her reaction speeds.

To this day she keeps her half of the paired necklace on her at all times. Despite the last time they were together being decades ago.
Even if the possibility is slim, a part of her holds on to the hope that the pair would be reunited.
 
Wayward Blade
Eleanor
  • attack
    defense
    speed
    utility
    ...
    Name
    Eleanor
    Epithet
    Wayward Blade
    Gender
    Female
    Age
    26
    Country of Origin
    Breuci
    Patron God
    Paimon
    artist credit
    Appearance

    ↠↠↠ Hair Colour: Brown
    ↠↠↠ Race: Human
    ↠↠↠ Eye Colour: Grey

    ↠↠↠ Height: 5'9
    ↠↠↠ Weight: 145lbs
    Divine Synchronization

    Despite having a rather overtly feminine features, Eleanor is not someone who should be judged based off looks alone. Growing up on the streets gave her stamina and a quick mind, and the recent conflict against the Olrodian Empire has caused Eleanor to gain a strong and disciplined body.
    Personality

    Distant is a word often used to describe Eleanor nowadays. Before the death of Arlux, she was decently normal, joining in on jokes, singing and dancing whenever it happened, sometimes even going as far as to try her hand at flirting (which was almost never actually taken as flirting.). Eleanor was reliable, and at times even cunning, being able to lie so well that it scared her comrades. In a way, the band of heroes had become her second family, she loved them all dearly, and appreciated every moment spent with them.

    But after losing Arlux, and a handful of friends, Eleanor has ended up in a hollow, numb state, unresponsive to almost everything around her, pain included. But recently, there have been glimpses of the woman she once was, buried under all the sorrow, pain, and guilt that rampaged through her body. She just needs someone to pull her out…
code by Nano
 
सोने की चिड़िया
Kannaka
+
You're gonna catch a bad omen~ देखो मगर प्यार से

Kannaka Katale
Kinnari
Bharata
Aurelian raven
Aurelian raven
//
  • 01
    रूप
    Appearance
    >
    HEIGHT: 5'4" | 164 cm
    >
    WEIGHT: 90 lbs | 41 kg
    >
    FACECLAIM: n/a

    In the realm of myth and magic, amidst the vibrant tapestry of ancient legends, there exists a wondrous being—a Kinnara, born of grace and melody. Visions of ethereal beauty that transcends the boundaries of the earthly realm. Their skin, kissed by the warmth of Bharatiya sunsets, carries the hues of deep ebony, glistening like the midnight sky. Adorning their slender frame, resplendent as an artist's brushstroke, are magnificent wings, each delicate plume a testament to their celestial heritage, fluttering with a mesmerizing elegance, granting the gift of soaring freedom. Half bird, half human and all music and magic, they are renowned for their dance, song and poetry, and are a traditional symbol of beauty, grace and accomplishment.

    Which brings us to our heroine of the day, a scruffy girl, with a wiry build, and massive, sweeping black wings; hardly the painted image of beauty and grace. Her dusky skin, littered with a smattering of silvery white scars and little scratches and scrapes from an active lifestyle matches her dark hair, rolling down her shoulders in unkempt waves. Dirt under her nails and a savage grin painted across her face, Kannaka runs free with the wind.

    As you'd expect from someone who spends most of their time on the streets or out in the forests as she pleases, Kannii is hardly known for her grace or achievements. Tan, lithe muscles ripple under her dark skin, and her knuckles are nearly always split from the many fights she somehow manages to keep picking. Murmurs on the street speak not of an elegant, refined Kinnari, fit for a king's court - but of a half-wild child, feral with rage and unmatched in ferocity. Yes, that's the one legacy Kannii is proud of - an accomplished street fighter who takes down men twice her size and thrice her weight. Swift, agile, and with a pride that will leave her dead some day, the girl has snatched victory countless times through broken bones, bloody noses and nearly blinded in the bloodsport she engages in. If it weren't for her kshatriya* blood and the divine protection of Garuda**, she would be dead long ago.

    The predatory blood of Garuda runs in her veins, untethered, untamed. Her piercing yellow eyes, passed down from one of the greatest warriors in Bharata history, are keen and perceptive, able to see clearly from a dozen kilometres away as she soars in the sky. To the trained and educated eye, the difference between Kannaka and any other kind of Kinnara would be obvious - her physiological modifications and her broad sweeping wings that enable her to traverse the thin atmosphere at heights no other creatures can, courtesy once again of her noble heritage. Similar traits are found in true birds, the closest one being, of course, the eagle, with its efficient respiratory systems, specialized lung structures, and adaptations for extracting oxygen from thin air. Her guru suspects that this enlarged lung capacity is the true source of Kannii's enhanced vitality and robust endurance, whether it be to outlast her opponents or to fly for days straight.

    Regardless, her ferocity and prowess have long been a point of contention and distinguish, along with her pitch black wings; so different from her siblings and parents. While her brothers and sisters certainly have streaks of black in their feathers, and her mother boasts a rich grey in hers, none of them share the same sheen and glimmer in their appearance. In fact, the one closest to Kannii in appearance is her younger sister, who has repeating stripes of black in her gray wings (and yet quite ironically couldn't be more different from her in personality. Known for her tuneful, melodious voice and sweet temper, the girl is a master of cunning misdirection) but it is largely agreed that they're still so different that they hardly seem to be the same species. Perhaps that is why Kannii is shunned, dubbed as a bad omen, while the sister is embraced and celebrated in her community, with suitors lining up halfway down the street for her. They wouldn't be wrong though, Kannaka has never shied away from eating carrion!

    The final nail in the coffin are her talons - curved, wickedly sharp, they are decidedly the talons of a raptor, a characteristic barely ever seen in Kinnari flocks. Raptors are considered savage and individualistic, which is why they're rarely ever welcomed in society, not that true raptors ever wish to, either. Where her siblings have the broad, flat feet of scavenging birds, everything about Kannaka inexplicably screams 'hunter'. From her penetrating eyes to the sharp, toothy grin, to the inky wings - the neighbours are decidedly unnerved and it wasn't long before whispers and rumors began, and they began avoiding her. One of the first shows of intimidation and strength Kannaka learnt to masterfully execute was crushing a wooden beam to splinters when clutched in her powerful talons.

    The only thing contrasting off of her ebony skin and jet black feathers are the ornaments she wears - gold is an important cultural aspect of Bharata, and Kannaka has been able to save enough of her earnings to buy jewelry for not only herself, but her mother and some of her sisters too. In the sunshine that seems to simply bend around and ignore the girl as much as the people do, her ornaments alone glint and twinkle merrily, glittering as though she carries a little pocketful of sun with her. She wears earrings, bangles, a necklace and a little anklet - she jokes that one day, if she saves up enough, she'll buy a set of those letter rings that have one alphabet each on them. She'll get them made in her initials so that when she punches someone, they'll have that imprinted on their cheek, and that she'll be more than happy to get it refreshed any time they wish.

    Kinnara are, as the legends correctly say, half bird, half human. The ancient texts depicted them as having the torso of a human and the back, wings and feet of a swan, which meant the earliest drawings and carvings of Kinnara showed them as having their wings much lower on the back than the average modern Kinnara, sprouting from the base of the spine and connected to the hip bones. Over time, for stability and other purposes, the wings have evolved to migrate higher up to balance out the core of the body and are now nestled below the shoulders for most Kinnara.

    Of course, now occasionally, anything can happen. A human can be born with a prehensile tail, as though its body never really forgot where its monkey ancestors came from, a cow can be born with two heads, a chicken can survive with none - and a Kinnara can be born with regressed wings sprouting from the base of their spine, connecting to their hips. And that's precisely what Kannaka has... besides the regular pair of wings too. A feature that could be missed by most because of the size of her primary wings, but she knows better than anyone that they - the secondary wings, just another reason to be ridiculed, just another reason to be exiled - exist, whether they be perceived or not. Funny, isn't it - in the realm of myth and magic, amidst the vibrant tapestry of ancient legends, there exists a wondrous being—a Kinnara, standing as a radiant embodiment of beauty, grace, and the eternal power of music and flight.
    व्यक्तित्व
    Personality
    “You're lucky I have nothing to do today, otherwise it would have meant a very, very bad day for someone.”
    Kannaka is a sweet, demure, kindhearted, intelligent girl, just like her momma raised. She is also a liar and none of that is true. Kannii, despite her sweet name and momma’s wishes, is an absolute powerhouse of strong language, loud speech, and pent up frustration at pretty much everything. Rambunctious. Pugnacious. Outgoing. Those words suit the hot-headed girl far better than any her guardians can think of, and she has blazed through life with the same unyielding fire within. Life has not been kind to her, and she intends to go down biting and clawing all the way. Her temper is as volatile as the sun, flashing swiftly, abruptly before settling just as quickly into a cloudy slumber. And just like the sun, her untamed wrath is a celestial inferno of passion and power.

    Her scorching personality leads to every aspect of her life, of course. Her every action is ignited by her fiery spirit, relentless, and intense. She accepts no disrespect, no inequality and most certainly no nonsense of any kind. The only thing guiding Kannaka through life is her intensely clear vision of what she wants and her sheer willingness to do whatever it takes to get it. In the rough streets of a country bursting at the seams with people; money and influence got you places, and when you had neither, you had to resort to strength. On the surface, no trace of any hesitation or fear would ever be visible on the volatile girl's exterior - always the first to volunteer, to try new things, always the first to get herself into trouble. But beneath her intensely emotional spirit lies a heart as generous and giving as the sun's warm embrace. In times of need, Kannii's fiery disposition transforms into a beacon of strength, her fierce loyalty protecting those she holds dear. She stands as a pillar of support, her flames of determination kindling hope and inspiring others to rise. A natural leader who pied pipers the young boys and girls to her call, Kannii is truly the heart of her little decrepit community that she calls home.

    There is not much to be said of her true home life - between her many siblings and exceedingly large family, her parents never had much time or room for the effervescent girl, and Kannii quickly learnt that the quickest way to earn their attention was getting into trouble - lots and lots of trouble. The disgusted glances of her uncles and aunts as her mother dragged her through the streets back to home felt like medals of honour and pride to the girl; grinning through a mouthful of blood, her opponent's hair that she ripped clean off his scalp clutched tightly in her fist, like a prize.

    That is not to say she competes with or does not love her brothers and sisters - she does so dearly, in the fierce way that only the poorest of street rats can. That's really how the whole fighting thing began in the first place - first defending her baby siblings and cousins, and then to fend off the sore losers. Over time, Kannii began to enjoy the thrill of the fight, fighting tooth and claw for more than just pride and honour, for out on the streets, you fight for the right to live. Her strength and agility grew with time and experience, outgrowing her older siblings' capabilities in leaps and bounds, and in time, her mere reputation was enough to steer the biggest of bullies away from her kin. "Go ahead and go to school, study," She would say to her didis and dadas, smiling and spitting out broken chips of her teeth, licking her cracked, bleeding lips, "And I will keep our family safe."

    Despite her savagery and inherent wrath, there is an undeniable nobility in the way Kannaka carries herself, very unlike a Kinnari from a background as humble as her. Despite living in a ramshackle hut, and eating whatever scraps the family scrounged together, the girl gives as freely as though she were a queen dripping in gold. Now, of course, with her brawling winnings, the family has slowly begun to pull themselves out of poverty, and Kannii couldn't be prouder. Perhaps, in time, they too could live with more dignity, like kings and queens, or as warriors, as is the right of the kshatriya. Kannaka watches her siblings, sporting all the ethereal beauty and gentle grace typical of a Kinnara, and turns away. Maybe her brothers could be court dancers and her sisters play the instrument, garbed in the finest fabric money could buy, but who would accept her into royal charge, with scabbed knuckles and dirt under her fingernails? Her eyes were often reduced to swollen slits, her scratched and lacerated body, with her toenails worn to the quick by fighting, climbing trees and digging. Even her nose had set back crookedly after being broken so many times. Perhaps knee-deep in blood and tearing flesh and muscle alike with her teeth is where she deserved to be.

    Of course, Kannaka is an appreciator of beauty as much as anybody else. She understands what she possesses none of - even if once she was a beautiful child, now she is a torn and tattered woman, scars lining her body like silvery stars upon the midnight sky, jaw gaunt and hands instinctively curled into claw-like grips. However, the one thing she bears with great pride is her beautiful hair, untouched by the life of violence and belligerence. It was no surprise that Kannii's combative nature led to few enemies and fewer friends, so when she found herself free and with nobody to talk to (or fight), she'd sit and idly brush her hair, enjoying the feeling of the long silken strands, ramrod straight and slipping between her toughened fingers. Such was the way of the world; her sisters were destined to be beauties to rival the apsaras of heaven, and she had a face to frighten the horrors of the abyss. But her hair was the one thing she still shared, the one shred of beauty she could hold to compare against her family.

    But perhaps it was this appreciation of beauty that attracted her to things - shiny things. Gold, silver, glass; if it glimmered and shimmered, it had her attention. The call of the lustrous and the attractive was far stronger than anything she had felt; if Kannii was known to be utterly defiant, then this was her singular Achilles heel. In an almost primal, childish sense, she found herself drawn to all that sparkles from a very young age, and in time, learnt how to acquire them for herself. A little diya holder here, a lota there, nobody noticed the items missing right away, and when they did, they attributed it to the harmless actions of a child. But it was a combination of this call and Kannii's inherent struggle to ever understand the concept of ownership as a Kinnari ("After all, who owns the sky?") that led to it becoming a nigh regular hobby of pickpocketing and purloining. If Kannii would have known who Robin Hood was, she might have applauded his noble actions, but as it stands, in her ignorance, she turned to the same line of action - steal from the rich, optional middle step of feeling guilty for stealing, and give it away to the poor. She keeps the cheaper items, though.

    It's not that Kannii did not enjoy talking, or that she did not desire to have someone to spend time with as a person. In fact, she envied those that had that, but she was what she was - a black bird, a bad omen, the queen of the fighting pits, and these positions came with a distance. And even if Kannii wouldn't admit it herself, her years of brawling had turned her into something hideous amidst the heralds of beauty and grace. She was not a talented seamstress, like her sister, nor a prodigy cook, like her brother. What was it like, she wondered? To be able to make such beautiful things with their own two hands? Her eldest sister had gone off to study medicine, and she saved lives as easily as Kannii took them. Her youngest brother was beautiful, charming, with a head full of the prettiest curls and a face blessed with the biggest smile. Even the way her mother ate was pretty, carefully covering her mouth with a dainty hand and chewing slowly, while Kannaka peeled her chapped lips over her sharp, wolf-like teeth, her swollen face moving as she chewed. Her family had a strong stomach to be able to eat in the same room...

    Now, as an omen, she must rise above them all. She must show only strength and confidence, bring only safety and security to her family. It was true, that misfits banded together - in the slums of Bharata, a family doing their best to survive from day to day. She could never tell if her parents hated her - her father was barely ever around, working as a daily wage labourer, and her mother was a difficult person to read. None of her siblings ever wished to fly as often as she did, as fast as she did, as freely as she did. And the people around her... She waited for it, every time, the disgust, the subtle drawback, the way their eyes quickly shot up and away from her face, the way their nose would wrinkle as if something rancid lay nearby. If she were to be coldly honest, she hoped for it; the discomfort, the way people would try to hide it. When people were afraid of her, disgusted by her, she could understand them, she could control them. Some of the more foolish would try to play to her power and prestige, offer words of praise laced with lies and poison. So it was a good thing now, that Kannii was no longer a broken-faced child, but the Black Queen, the Tyrant in the fighting pits.

    It would seem only her guru is privy to the quiet girl in the after-hours, where she allows herself a moment of indecision, allows herself a quiet tear as she bandages the trophies of another day hard-fought and well won. Even fury incarnate cannot keep burning forever, and even the sun sets on the slums of Bharat. Kannii gives as much as she takes, and yet despite her generosity she keeps everyone she cares about at arm's length, as though too scared to draw them too close. The blaze settles to a quiet flicker by night, allowing Kannaka's scheming, cunning side to truly emerge. She may be an accomplished brawler first, but she is a most expert thief second, and the night accepts her as its' own. Yes, even the sun sets on the slums of Bharat, and the moon watches as the wiry frame navigates the darkness of the city that never sleeps.
    ERRORERRORERR
    Likes
    Her shell collection, flying, racing, foraging, shiny things, her family, her guru, sweets, her hair, the night
    ORERRORERRORE
    Dislikes
    Studying, physical touch, anyone touching her stuff, lectures, closed spaces, disobedience, cats, failing to sneak
Designed and coded by the wonderful Nano
 
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Name:
Rohen Xiong

Nicknames/Aliases:
Ro, The Mad Orca, Arlux's Shadow, "Silverhand"

Gender
Female

Age:
22

Race:
Human

Patron god:
Tiamat

Country of Origin
Zheng Fa

Appearance
YHeihOP.png
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Height
5"4
Hair Color
Black with white streaks
Eye Color
Vermillion
Extra Features:
Scars, sharpened teeth, metal left arm.
General Description:
A physically toned female with roughed up hair tied into a short tail. There are dark circles around her eyes as well as scars littering her skin.
Personality
As a mercenary, Rohen is more of a serious and hardened individual who knows most of the world in its dirtiness. When it comes to her work, she's a professional who follows what's on the contract. However, the cut throat personality of the company rubbed off on her so particularly on elimination contracts, she may become a little unhinged. In her personal life, she's more carefree and relaxed. Her moral compass is pretty in line with those of knights but will go about it like a street thug. But children? They're what get her to be a soft and caring person, same goes for any friend that somehow gets too close to her.

Due to recent events however, maybe a smidgen of depression lurks within her and could be diagnosed with dissociation.

After many battles, it seems she's starting to show her true self and rather than "The Mad Orca" who was born from blood and violence since her mask was forcibly stripped from her. There will be times where you will see Rohen Xiong and the "Mad Orca" interchangeably.


Background
Rohen was an orphan child raised by a nice orphanage keeper who was also a doctor for a clinic. She grew up well in the orphanage and was quite an enforcer when trying to get other children to behave. Needless to say, she got into some fist fights as well and caught some battle scars in the process. However, while there were some dark spots in her childhood, she later on gained a teacher that taught her how to fight with various swords. From what started as curiosity soon became a dedicated martial art. Later on as she grew up, she decided to work to raise money and help the orphanage.

At the age of eighteen, she would become a mercenary and sign in on a contract with a company known as "Umbra Catervae" or "Shadow Company." There was when she learned to harden herself for the tasks at hand and do whatever was necessary for the job. She would fend off and slay aggressive wolf packs that targeted carriages. She would transport weapons to knights' barracks. She would work with official military to accomplish a goal, even eliminate individuals the knights can't touch but must be dealt with to prevent damage. She would be picky about her contracts as she still felt the need to abide to her moral alignment and be a good person. This was for money to use for herself and the orphanage. She didn't want to accumulate too much dirty money and wanted to be as clean as possible when helping the orphanage that raised her as well as other orphanages that needed it.

She would mostly take on milk run contracts that transport inventory and goods from one point to another. Most of the time, it was the contracts that lead her out to sea on trading vessels whose routes are between Zheng Fa, Jorvik and the Isles. She found the contracts the most rewardable since it was a long journey and she always liked the sea. From what she learned from a rambler within her company, water is an essential element for life and the ocean is breeding all sorts of life within its depths. Civilizations flock towards sources of water and find great benefits from the water's gifts. But as there is life, there is death. She would fight off pirates who dare try their luck with any ship she was on which often lead to some blood on her hands but as they were the blood of criminals, it was morally justifiable. However, one contract would change her life forever. The routine milk run of a trading vessel ship intercepted by an Olrodian Naval ship.


It was a brutal battle which killed all of the trading vessel's crew and her colleagues. The Olrodian naval ship did not just have their marauder troops but they also had demons in their ranks. No amount of mercenary combat experience can prepare her for the events that occurred and she lost her arm and fell off the side of the boat, surely to sink into the abyss of the ocean. Water gives life but with life comes death. That's what Rohen was thinking. However, she was too angry, too furious to die. As her life flashed before her eyes, she had a realization. If the empire were to continue spreading, what of the children of the orphanage? Will they be safe? Will everyone from her hometown be okay? She prayed hard for a future to not be so but she couldn't help the agony and rage that she felt knowing that it is a possibility.

That's when her mind suddenly cleared as it paved way for a being of divinity; Tiamat and she spoke to her. "Child, I sense great anguish within your soul and it shakes my abode." She said. "Your prayers are heard. Your foes and worries will be vanquished. Those you care for and love will be saved. All things good in the world will be preserved. Tell me, whom shall I send to carve this future?"


"Give me an arm, give me a weapon. Send Me."

"Then, as per contract, you will sculpt that future in your vision." In mere moments at death's doorstep, a metal arm was forged and Rohen and Tiamat have become one. As if on command, the water surged Rohen up to the surface to finish the fight. Her new found weapon, the Water's Edge excelled her combat capabilities as she massacred all who stood against her, a battle cry born fierce and full of rage rang out and the water taking form of a Narwhal delivered all of Rohen's enemies to the ocean's depths.

A month later, at Umbra Catervae, a visitor specifically requested for Rohen in a private suite, many of its members guarding it to prevent anyone irrelevant for coming near. The visitor wanted to form a special contract with Rohen. That visitor was none other than Arlux.


"The Orca herself." She began. "Heard you died in the oceans south from the Isles."

"...What else you heard?"

Relationships
Other than Eura, other former coworkers with the mercenary company and ties with the orphanage, she doesn't really have any other relationships besides Arlux who was her current contractor. Well, former but was the only one in the party who she was really close with.

Combat
Weapon of Choice:

Custom-made Tang Dao "Yuzhao" - A custom made blade commissioned and gifted by her organization, Black Cell, made from layers of damascus alloy by folding it upon itself and then hammering it down multiple times to create a sturdy blade and designed to keep its shape regardless of whatever surface it must cut through.

A line was written in the Zheng Fa language was engraved on the surface of the sheathe. Its engraving painted in a dark feint red assimilating itself with the sheath's color reading:
"When this sword is drawn, whether it be yours or mine, Death will linger close to pick up what's left of the Harbinger's work."


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Arts
- With a more cleaner designed blade, she's able to perform water arts with her weapon. For example, she can use water as an extension of her blade to increase its reach or be flexible enough to help her simulate a whip sword. She can also use it with ice fire and Earth magics.


Abilities:

Water's Edge - As water can take many shapes, Rohen can shape fast flowing water into weapons with an edge. As the water of these weapon forms are also fast flowing, it makes the edge always at motion doubling its effectiveness to slash or thrust into targets. She could make a sword if she loses her physical one.

The types of damage Rohen's water can cause vary such as:
- Slash
- Pierce
- Explosive (Splash Damage)

Water Magic - As being highly proficient in water magic, there are some ways she can use it outside of her Water's Edge.
- Shockwave/Hydro Blade - Slashing into the air, she can create a shockwave of water that can slice through enemies at range. She can unleash a barrage if she so wills with it too.
- Water chains - Condensing water and forming them into shapes of a bladed chain, depending how she performs it, can bind, pierce or rip apart her targets.
- Water Cannon


Fire Magic - A side magic type she uses situationally. Not her reliant type of magic but fluent enough for some basic spells. Her more notable actions with this magic were explosive fire punches with Tiamat and arm fire blades which takes the form of axe blades conjuring on both sides of her left arm. A deadly combination between a fiery attack and brute force.
- Ignis' breath


Ice Magic - As she is highly proficient in Water Magic, Ice magic was the next step in her magical journey. Taught by an energetic pink fae and was then dubbed as their "Fellow Champion", she was given the knowledge how to conjure and utilize ice magic to her needs. Some of the incantations, definitely rubbed off inspiration from that fae...
- Ice wall
- "God Shattering Star"

Earth Magic - Already given the ability to terraform terrain, she still learned some Earth incantations to further excel in the area of ground warfare. With a well activated incantation and conjuring of Earth magic, can she then follow up on such opportunities to create some improvised creative attacks. Especially, from underground.



Oceanid - A summoning technique that is very costly which allows Rohen to summon a water form of a creature. Depending on which creature she summons, it will perform specific attacks. The creatures she can summon are:
- Narhwal "Monocerus Caeli"
- Smaller Primordial
- A strange Squid-shroom

Divinity's Left Arm - As per contract, Tiamat's blessing is in the form of Rohen's left metal arm. Because of this, she can dish out devastating physical attacks with her left arm as well as parry attacks with it. She can also use magic arts using her arm as the base.


"Ready to Rock" - As a mercenary, she's learned how to fight dirty and performed excellently in both strength and agility needy tasks. She's fluent in martial arts and weapon play making her a force to not take lightly. Her teeth are also sharp since birth. She can bite.

Natural Habitat - Complimentary to the title, she trained and gains a rather high environmental advantage when near or within a large body of water. She's able to swim highly well as well as being able to hold her breath under water extremely well. She could stay underwater for about half an hour before she has to resurface for oxygen, twenty minutes at best while in high activity. Terraform only adds onto such environmental advantages as it allows her to borrow an already existing source of water, merely manipulating it to her needs and exceed her standard performance underwater. She's also able to dwell well in cold environments to a certain degree.

Sword Mastery - Due to her training from child hood, she's learned how to handle most swords and fight to their technique while putting her own spin on it. A notable sword form training she possesses is what she would describe as a "Blade Dance," a Zheng Fa styled fighting technique that offers fluid movement and swift strikes. However, with her time in Shadow Company, she would meet a Yamatoan woman by the name of Murata and adopted some teachings from her to create precise and powerful blows giving a slight Yamatoan element in her swordsmanship.

Terraform - As Tiamat grants her the ability to create or destroy terrain within eyesight. What Rohen mostly uses it for is summoning pillars of rock to take cover from. If need be, she can even use her Water's Edge to carve the rock into a form she can use, like a hand-held shield. Other appliances to be discovered...


Partial Synchronization - During this form, she will develop hardened scales that blend with her skin all over her body. She will be able to dish out physical damage more lethal and dangerous than usual since her exterior is more hardened in this state and more resistant to physicaly attacks due to her uparmor.


Divine Synchronization - Rohen will first bury herself under any surface or create a large cloud of dust and debris and emerge as a large serpent-dragon, where the average human being will only be as big as her eye. In this form, she's able to use her Water Magic at an extremely large scale, taking water from the air to assist in her magic. As her large size implies due to Tiamat's age, she can cause catastrophic levels of damage to nearby areas. A highly dangerous entity capable of mass destruction. If you are to lay your eyes upon this form, pray.


Skills:
Cooking, cleaning, ensuring quality of transported goods, consuming alcohol, tracking, hunting, fishing, parkour, sustained stamina, fast learning, swimming (Obviously)

Extras - W.I.P
- Xiong is a last name she adopted for herself as it was the family name of her late teacher who taught her how to fight in Shadow Company. She has another teacher who goes by the name of Eura, a blind swordswoman both proficient with water magic and ice magic along with the way of the blade.
- The jobs she worked in before becoming a mercenary mostly involved goods transportation, deliveries and keeping inventory.
- Due to excessive use of her water abilities, she has to drink a lot of mana potions to continue fighting for hours. She has since then became accustomed to its taste.
- The title 'The Mad Orca' stemmed from a series of events the company's other mercenaries called her due to her appearance and her frequent rogue skirmishes on land and on water. Especially on water as she was able to use the ocean to her advantage as she specialized in Water Magic.
-
She knows how to speak Zheng Fa'n and Yamatoan. While Zheng Fa is her home country, she often took contracts related to Yamato because it was a nice place to visit.
- Her sadistic behavior stemmed from a series of secret events of her dark and conflicting past.
- Her mask that now hangs around her neck is what held her full face mask that Arlux requested that she would wear.


Mask and Hood:
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- As part of the contract, Rohen was to wear a hood and a mask to conceal her identity from the other party members at Arlux's request to prevent any of its members questioning Arlux's decision to hire a mercenary who is rather infamous if they've heard about her deeds.
- The mask she wore was made out of steel as well as a specially designed armor plating allowing her free movement and light weightiness while still providing ample protection. The hood and clothes also designed for extreme weathers such as rain.
- This attire actually belonged to another council member and was lent over to Rohen instead due to the clothes mistakenly tailored to fit someone of Rohen's frame. The council member mentioned was a largely built male. Rohen also had to cut off a large portion of the left arm sleeve to allow her metal arm easy passage.


Divine Synchronization:
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Theme - "Arlux's Contract, The Mad Orca and The Blessing of Tiamat."


Voice - Rohen speaking in Yamatoan



"Tiamat's Champion"


"Rohen Xiong"
 
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Art by: kainown / zerochan


  • Name: Azaera

    Alias(es): The Dark Dragoness

    Gender: Female

    Age: 95

    Race: Dragon

    Origin: Pyla

    Patron God: Inanna

    Personality:
    Azaera, an intriguing amalgamation of dragonic majesty and human sentiment, transcends the confines of her draconian nature through a pivotal encounter with a benevolent mage who granted her emancipation. While harbouring a lingering cynicism towards most races, particularly humans, owing to the scars of her tumultuous past, Azaera has cultivated a nuanced disposition. She navigates the tapestry of emotions with loyalty, austerity, and an insatiable curiosity that belies her draconic origins.

    Under the potent spell of affection, Azaera transforms into a paragon of fierce protection, ardently guarding those who have garnered her trust. Her loyalty extends to the familial realm, where she exhibits a motherly ardour reminiscent of a protective matriarch. This, however, is not without an inherent draconic temperament, ready to surface when provoked, a testament to the delicate equilibrium she maintains between her humanity and ancient lineage.

    In the realm of humans, Azaera bears a comical degree of naivety. She remains perpetually curious and somewhat clueless about human ways, navigating their intricacies with an inquisitive spirit. However, among her own kind, she extends familial bonds to her kin, zealously guarding them with draconic vigour, unwilling to let history repeat itself after she discovered the truth about her horde.





 
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Chaotic Enforcer
Ragna
  • attack
    defense
    speed
    utility
    In the dance of life, chaos is the most mesmerizing partner, swirling with spontaneous and wild energy
    Name
    Ragna
    Nicknames
    Mad Sage, Wild Priest
    Gender
    Male
    Age
    Twenty-Five (25)
    Natural Affinity
    Dark
    Race
    Demi-Human
    Patron God
    Eris
    Country of Origin
    The Isles
    Appearance

    Height
    6'0 (183 cm)

    Hair Color
    Platinum Blonde

    Eye Color
    Sapphire


    Ragna is always adorned in the robes of his old arcane order, the Sentinels. They consist of a white and black vest split in color from the chest down, with the upper torso being the white section while the lower torso is black. On the left shoulder of this vest is the sigil of this order, which consist of a pair of wings enclosing a dark orb in the center. The lower garment is a white bell-sleeved vestment with a black armband stitch just above the elbow on both sides. Adorning his waist is a blue and black waistcloth that hangs at just below his knees, and a large bag that is always strapped to the left side of his hip. Ragna also wears white harem pants which are wrapped by bandages just above the ankle and tucked into his black shoes. When it comes to accessories, the only things notable on Ragna's person are his dark blue tassel earrings and long black fingerless gloves, both of which he retained from his old arcane order.
    Personality
    Ragna is well known in the Isles for two things, his highly specialized knowledge of magic theory and his extensive yet simple strategies. Tilt your head to the side and all that means is that Ragna knows best how to use his magic to get the results he wants, and should he have been a more kind or gentle soul, he would be more befitting of the hero mantle. But he exists as an enigma amongst the people of the Isles, who value magic and the study of it to understand it, work within its rules and limitations to achieve their dreams. Ragna is the type of mage who wishes to break magic, pick up the pieces of its crystalline structure and sculpt what he desires out of it. This ideal application of his is not unlike how he deals with people: figuring out how they work, what makes them tick, and using that to his advantage. This often manifests through his more goofy and jovial nature, wherein the most mundane to the most extreme situations are taken lightly, which helps him tests the limits of his companions and those around him. This is not to say that Ragna is manipulative, quite the opposite in fact. His deep analysis of the people around him helps him learn how to maximize their strengths and minimize their weaknesses, and any offense that the people he values takes in that cuts deeply. Overall, despite his eccentric nature, Ragna sees the best in people and wants to bring that out of them, in whatever way he can.
code by Nano
 
Last edited:
Full Name
Freyr Stormsurge
Code Name
The Blacksmith, Frey, Forest Giant
Gender
Male
Age
Forty-Five (45)
Race
Fae-Giant
Patron
Kagutsuchi
Country of Origin
The Ancient Forest
Height
6'4" (194.04 cm)
Hair Color
Magenta
Eye Color
Blue
Faceclaim
Elderwood Ornn (League of Legends)
Freyr Stormsurge is a half Fae, half Giant hailing from the Ancient Forest. Chosen by Kagutsuchi, he works as a blacksmith for the Moon Elves guarding his homeland and anyone willing to protect those with a strong heart.
About Quote
Treat others as you wish to be treated. Punch those who punch down.
Appearance
Freyr is the definition of stout. Rather than the glamor that comes from dedicated workouts or good genetics, his body one honed by years of lifting, pushing, and working with heavy equipment. Broad shoulders, calloused hands, and vine-like scars give the appearance of a man who has never stopped working while his weathered eyes tell you he never plans to. Unlike most denizens of the Ancient Forest, he looks more like a magical creature than a Fae or Elf. Aside from his magenta hair and brown horns, his teal skin is often enough to turn heads among unsuspecting visitors.

In the past, people (mostly Wood Elves) have thought it fit to comment in his appearance, but an Earthen punch is typically enough to make them reconsider their words.

His partial synchronization seems to turn flesh to stone as his skin becomes ashen and his horns black with reddish runes. Both his hair and his forearms turn red as the flames Kagutsuchi allows him to wield.

When Freyr and Kagutsuchi perform divine synchronization, his silhouette changes to that of a human and fire courses through his body.
Personality
Right is right. Wrong is wrong. The lesser of two evils is still evil. He lives in absolutes with a compass that guides not only his morals but also his way of life. He seeks consistency in law and in people, keenly aware of people's shifts in body language and tone. Where one would find whimsy in other Fae, there is scrupulous rigor. He keeps a mental ledger of people's behaviors on one shelf, a detailed analysis of each person on the other, and a third for personal judgements.

It's worth noting however, that Freyr is not without bias. One do-er is worth a thousand talkers, but one lazy or arrogant prick is entirely worthless. He cares not if a person is competent (though he will certainly complain about it), but if they aren't trying then he sees no reason to believe in them. Seeing people try to wriggle their way out of work earns his ire, often resulting in him dragging them back to their station. This is doubly the case if they act self-righteous. In the presence of people he dislikes, he'll be dismissive and even argumentative if pressed enough about a given subject.

If one proves themselves competent, Freyr will be more open to their opinions, even if his tone indicates otherwise. For those he considers friends, he'll show his gratitude not through words, but actions. Whether it's repairing equipment, identifying structural flaws, or draping a blanket over a sleeping comrade's shoulders, he puts as much thought into how to help out his friends as he does in assessing their faults.
+
Positive Traits
  • Disciplined
  • Scrupulous
  • Honest
-
Negative Traits
  • Easily Irritated
  • Stubborn
  • Not Talkative
VI
Click to Expand Backstory
Freyr was a child born to a Fae father and Giant mother. From a young age, he'd been privy to the difference in how he was treated versus his peers by other members of the Forest. Where most denizens were held in high regarded, children looked at him with worry and Woodland Elves, with disgust (and that was nothing to say of the Dragons). His large horns and fawn-like ears made him appear closer to a Demi-Human than either a Fae or Giant and because of this, became a subject of ridicule among his peers. Rather than violence however, his mother encouraged him to use words to assert himself or turn to a higher authority.

Unfortunately, it's hard to tell a child to act rationally.

Freyr used his talent with earth magic to fight back, pelting rocks at anyone who insulted him and when his father jammed his magic...threw rocks the old fashioned way. He was incorrigible! Hell bent on getting even with anyone who dared make fun of him. Arguments raged in his household, not only between him and his parents but amongst each other. They should have raised him in Jorvik. They should have disciplined more harshly. They should have done something to prevent his outbursts.

The only hobby that seemed to tame his anger was wood carving because it gave him a tangible reward. He was a solitary soul, always the one approached and never the one reaching out. Most Elves and Dragons were met with hostility while others found him more personable. He carried this reticence as he continued through his teenage years. When Freyr wasn't being crafting tools for his parents' shop, he was honing his weapon making. Rather than metal, stone and wood were his materials of choice due to some horrible experiences with fire in the past. Aside from his family, the only craftsman was a blacksmith named Junyi, a Qilin that fled to The Ancient Forest. A family friend to his mother, she offered to mentor Freyr as means to helping him find a way to temper his anger.

As Junyi's apprentice, he leaned into blacksmithing and slowly acclimated himself to working with fire. Though he could have utilized Metal Magic, there was a certain satisfaction in doing things "the honest way." It allowed him to find purpose and discipline, something lacking in the other areas of his life.

Once he turned twenty, he left The Ancient Forest and journeyed through Alkebu-lan, Pyla, and Zheng Fa to expand his horizons. Black powder, architecture, and even calligraphy became part of his repertoire as he continued his training. Eventually he opened a shop in on the edge of Yamato, where he would meet and marry Sumire. Covered in soot and singed feathers, he watched her rescue an unconscious human from a burning building.

Specializing in search and rescue, Sumire spent her days finding missing people, pets, and items. Typically this meant retrieving lost travelers in the surrounding forests, but it wasn't uncommon to free those captured by soldiers or traffickers.

And on the day he watched her breathe life into the human, it was love at first sight.

So he may have started running into her. It wasn't entirely on purpose. He was one of the best metalworkers in Tsuwano so it only made sense that he would offer his services to the search and rescue team. From a utilitarian perspective, Freyr was being nothing but a good community member. From an emotional perspective, it was the first he did more than survive. How many months had it taken before he finally asked her out for tea? He couldn't remember, but Sumire had always asserted that it was six and that she was the one who invited him.

So that was the story he went with. Where her career took her all over Yamato, he found contentment in maintaining his forge and creating art pieces whenever time permitted. Where she regaled him with tales of her travels and odd co-workers he listened. On Tuesdays and Wednesdays, they would go the tea house and hang out until sunset. On the rare occasion that Sumire could drag Freyr away from his shop, they'd travel to other cities within Yamato, creating all sorts of fantasies about their future life.

Four years after the day they met, the two married in a garden built by Freyr and curated by Sumire. Under the cover of cherry blossoms, the two promised to stay together until their deaths.

But who knew how easily Freyr would break that promise?

Disaster struck when a squad of Olrodian soldiers laid siege to Tsuwano. Though Freyr and Sonya tried their best to evacuate the villagers, the Olrodians soon overwhelmed them and everyone else who dared oppose them.

To this day, Freyr still believes he's the one who should have died, but who could have predicted that Sonya would have the strength to push him out of harm's way? He swore to correct his sins, even going so far as to enlist in Yamato's guard so that he could learn to fight. He'd burned the faces of the killers in his mind, hoping every day that he'd run into them on the battlefield.

---​

Freyr didn't live in the years between his enlistment and revenge. He trained, he battled, and he survived, but there was no joy in beneath his eyes. Saying he brooded would also be a misnomer as he never showed signs of misery. There were only actions, commands, and the occasional spat if one of the newer soldiers pushed him too hard. What remained of his soul, he poured into forging the weapons that would slay his former home's killers. Six weapons, each one representing a different element and aimed towards a different killer. There would be no way more fitting to end their lives than with the art they tried to destroy.

It took only five years and the help of a few black market informants to find his wife's killers. It took only ten minutes each to dispatch them.

When he was younger, vengeance seems like a grand affair: justice against the evildoer and peace for those who died along the way. After turning forty-two, the banality of death reduced it little more than the causality of war. He may not have felt happy, but he felt satisfied.

---​

Freyr laid his weapons in front of Kagutsuchi's shrine, one suited for each of the main elements along with a hempen scroll. Inside were instructions detailing how to use each weapon and how to repair them should they break in the future. At the bottom was a request to bury him next to his wife. He ran a finger over the edge of a newly forged dagger, admiring his craftsmanship one last time before facing the furnace.

"Ashes to ashes, dust to dust. Thank you for giving me the strength to complete my life's work," Freyr prayed, "may you find use for these tools as I enter the afterlife."

Flames licked his oil-doused body, searing through his viney scars and wood-like horns. The smoke that entered his lungs left him weak and weary...

But just as easily as the fire engulfed him...it dissipated.

Your time hasn't come, blacksmith.

"I've fulfilled my purpose. I have no use for this world anymore."

So long as the world is in peril, we will need tools to secure everyone's future. Will you forge a path forward or will your legacy be buried in ash?

Freyr remained silent for what felt like hours before leaving the pit. Grabbing a piece of flint, he reignited the furnace once more. Along with the new dagger, he dismantled the weapons once used to exact revenge and folded steel for seven days and seven nights. Under Kagatsuchi's tutelage he emerged with a sword imbued, not with the ability to kill, but heal.

He journeyed back to the Ancient Forest with a renewed sense of purpose, arming those who would dare harm the Ancient Forest.
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Ability
General
  • Earth Magic: Owing to his giant heritage, Freyr has an affinity to Earth magic. He can move, mold, and alter the composition of rocks and minerals via verbal commands and gestures. While he considers purification the most useful application of this element, he can also launch projectiles, disintegrate stone, create armor, and given enough time, construct basic buildings.
  • Water Magic: As the name suggests, he knows enough water magic to control its movements, draw moisture from objects (mainly plants), and imbue other objects with water.
  • Wood Magic: Whether for carpentry, farming, or combat, he's known to be one of the most reputable wood magic users within the Ancient Forest. In combat, he'll summon vines, throw branches, and fortify structures. In most instances, he'll use a combination of wood and earth magic to construct rudimentary weapons such as spears, clubs, and arrows.
  • Mana Vision: He can see the ley lines through which all mana circulates, including those that exist within living creatures. By focusing on them he can track sources of magic, enhanced objects, and even disrupt magic usage of anyone he touches for a short period of time.

Blessings
  • Pyrokinesis: He can create, control, and snuff out fire as easily as he can breathe. Unlike incantations which require verbal or somatic components, controlling fire can be done remotely so long as he can visualize the heat emanating from the object (or area). Partial and divine synchronization amplify his pyrokinetic abilities, giving him heat resistance and requiring less mana to manifest fires.
  • The Forge: Kagutuschi imparted his divine forging techniques on Freyr, allowing him to create or alter weapons and equipment. While he typically devotes this to melee weaponry, he's been known to create munitions and arrowheads for those who require a bit more power in their ranged weapons. Unfortunately, Kagutsuchi's hammer requires an inhumane amount of mana so he is limited to one use per day.
Weapons
  • Elemental Gauntlets: To the surprise of many, his favored weapon isn't his hammer but rather, a pair of gauntlets woven from mana enriched plant fibers and ore mined in the deep recesses of the Ancient Forest. Unlike normal plant matter that is prone to catching on fire, his gauntlets can absorb and cover itself in elemental energy.
  • Buckshot: Buckshot: The perfect infusion of wood, bone, and metal, this ranged weapon allows him to shoot shells of magically charged pellets towards enemies. Unlike weapons fueled by fire magic or black powder, the air-powered mechanism means that Buckshot has no risk of burning the surrounding area.
  • Kagutuschi's Hammer: Bestowed from the god himself, this hammer can store heat and release it upon contact with metal. Freyr tries to restrict this hammer to smithing, but when the world is full of nails, sometimes you need to use a hammer.
  • Sumire's Will: Decorated with ancient runes and the date of her death, this dagger is a love letter to his late wife. Aside from storing mana, this weapon will heal whoever is stabbed or sliced with it. The healing is proportional to the amount of mana either stored or funneled into it. Unfortunately, its abilities do not extend to resurrection of the dead.
Skills
  • Construction
  • Blacksmithing
  • Metalworking
  • Foraging
  • Working with Animals
Extras
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Code by Nano
 
Last edited:
Song of Spring
Mei
  • attack
    defense
    speed
    utility
    Three bowls of noodle please!
    Name
    Dong Mei
    Nicknames
    Mei
    Dongu (her brothers & someone close)
    Gender
    Female
    Age
    22
    Natural Affinity
    Wind
    Race
    Human
    Patron God
    Han Xiangzi
    Country of Origin
    Zheng Fa
    Appearance

    Height
    163cm | 5'4''

    Hair Color
    Pine Cone

    Eye Color
    Chocolate


    Mei possesses an enchanting presence with her porcelain complexion. Her lustrous pine cone-hued hair falls gracefully down her back, framing her face like a waterfall of rich earthy tones. Complementing her radiant appearance are chocolate eyes, just like her favorite snack, which twinkle with warmth and mischief, particularly when laughter dances in her round and expressive orbs. Standing at a standard height, Mei has a slender frame, defying the odds with her petite build despite her hearty appetite. Her small, nimble hands are famous for their quick efficiency, especially when engaged in snatching up delectable treats. A faint and charming dimple graces her right cheek, adding an endearing touch to Mei's already captivating appearance.
    Personality
    Mei is the sunshine of the room, always quick to flash her smile and laughter that radiates positivity. Overflowing with high energy, she becomes a pillar of support for those in her circle, offering not just words of encouragement but also lively gestures that mirror her uplifting spirit. Mei's charm lies in her ability to find joy in the seemingly mundane, savoring the sweetness of life's small pleasures. Her enthusiasm for new experiences reflects a genuine curiosity and eagerness to explore the world around her. Valuing freedom, Mei embraces the unexpected twists and turns in life, steering clear of unnecessary restrictions and preferring to go with the flow. Grounded in the present, she revels in the beauty of the moment, allowing the future to unfold naturally without being overshadowed by worries.

    Despite Mei's vibrant and uplifting personality, her enthusiasm for new experiences occasionally guides her into impulsive decisions without fully considering potential problems. This also prevents her from laying down strategic plans or considering long-term goals. Earnestly wanting to maintain a positive atmosphere, Mei tends to avoid conflicts and challenging conversations, inadvertently allowing unresolved issues to linger beneath the surface. This avoidance not only impedes her ability to address conflicts effectively but also hinders her engagement in necessary problem-solving when challenges arise. Additionally, this tendency results in Mei overextending herself, neglecting her own needs for the sake of those around her.
code by Nano
 
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Wrathful Reaper
Arrian
  • attack
    defense
    speed
    utility
    It's a bloody business we take part in, shall we get to it then?
    Name
    Arrian Dreagher
    Nicknames
    Wrathful Reaper, Arri, Dre
    Gender
    Male
    Birthday
    June 12th
    Age
    25
    Country of Origin
    Breuci
    Patron God
    Cu Chulainn
    Appearance
    Forms Partial Synch | Divine Synch | Enraged Divine Synch
    Height 5'11" | 181CM
    Hair Color Dark Brown
    Eye Color Hazel
    Race Human


    Pale of skin and dark of hair, Arrian possesses a rather unassuming figure for a consumate warrior who has garnered the favore of a warrior god such as Cu Chulainn. Dark brown hair that falls to the nape of his neck frames an angular albeit stony expressioned face, showing that despite his youth and attractive features, he is every bit the fighter he is made out to be. Although he commonly wears a frosty expression, Arrian's eyes possess a warmth to them that betray his veneer of stoicism, often his eyes will light up before his mask cracks into a small smile or chuckle whenever words or events illicit a reaction. Although his physique isn't like it was sculpted from marble by the very gods themselves, Arrian still manages to retain an athletic and toned frame, that rather deceptively hides the degree of his strength and speed. While his face remains unblemished, portions of Arrian's body are an ugly patchwork of faded scar tissue, befitting the life of warrior. Arrian doesn't make a point to hide some of the tell tale signs of punctures, slashes, and gouges he has been subjected to, he doesn't take pride in the markings like some other individuals who partake in a life of violence, instead absentmindedly musing that they serve as a reminder of when he wasn't fast, strong, or aware enough to stop whatever offending party had left the marking in the first place.
    Personality
    Iron willed and unflinching is what most think when Arrian's name is brought up in conversation. Known for his resolute nature and dedication to his cause, Arrian took pride in his ability to push through whatever obstacle was placed in front of him, although this bred a confidence bordering on arrogance as well as an impulsive streak, he never once boasted about a feat or display that he couldn't back up with action, something that translated to the rest of his beliefs in life. A rustic upbrining led to an appreciation of honesty, a good work ethic, and just a smidgen of tough love, something he espoused generously when attempting to bond with his compatriots, whether it was well recieved or not is of another matter entirely.

    Before the disastorous conclusion of the offensive against Tiryan, Arrian was reserved, but still an amicable and overall friendly individual, even if he had an interesting way of showing it as well as coming off as a blow-hard or acting a bit abrasively. Afterwards there was a shift, the slight smiles and laughter disappeared and were replaced by an impassive mask and silence, his determination turned to bitter resignation and Arrian's drive for self improvement and personal progression were warped into disdain for any weakness, real or imagined. The biggest change, however, was that of his temperament. Once light hearted and superbly in control of himself in all but the most of dire straits, the most innocuous slight would be met with bared teeth and the threat of imminent violence. To cope with the shame of failure, fury drove and carried him through when his shattered will could no longer go on, eventually coming to embrace the rage he had spent so long suppressing.

    At first glance, Arrian's epithet of the "Wrathful Reaper" embodies him perfectly, a war hound with no other purpose than to rip and tear apart the evil and monsters that plauge the world even as he walks a knife edge of becoming one himself, but despite his bellicose nature, even he knows that the bloodlust and releasing of anger upon his opponents are simply distractions from the emotional wounds sustained in the madness of the war that has embroiled the empire, yet still Arrian lies to others and most of all himself when he maintains the farce that nothing is wrong. He lies to uphold the image of strength and levity, he lies to hide the fear and doubt that plague him constantly. He lies and tells himself that all he has left is hatred and shame, rather than face the fact that he is lost, hurting, and scared to feel anything besides anger out of fear of the pain it would bring should he allow himself to be vulnerable emotionally again. What he desperately desires is for anything to pull him out of his downward spiral, for a sign that all the struggle and sacrifices made haven't been in vain. His silent hope being that he isn't too far gone to set himself back on the right path, even if he would never say it out loud.
code by Nano
 
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