[Tenebrious Aux Luxial] Aentor, Champion of the Alpha Legion

Ebon_Arbiter

Grand Abolisher
"Hydra Dominatus - For the Emperor"




Alpha Legion Battlecry




Name: Aentor


Age: Unknown


Race: Space Marine


Archetype: Champion


Legion: Alpha Legion


Chaos God: Unaligned


Pride: Charm [+5 Fellowship, -5 Toughness]


Disgrace: Dread [+5 Perception, - 5 WP]


Motivation: Ascendancy [-2 Wounds, +5 WP]


Appearance:


Alpha_Legionnaire.jpg



Characteristics


Weapon Skill: 50


Ballistic Skill: 40


Strength: 40 (+20 from Power Armour)


Toughness: 40


Agility: 40


Intelligence: 45


Perception: 40


Willpower: 40


Fellowship: 45


Infamy: 21


Wounds: 18


Corruption Points: 0


Starting Skills:


Athletics


Awareness


Common Lore (War)


Command


Deceive


Dodge


Forbidden Lore (Adeptus Astartes, The Horus heresy and The Long War)


Linguistics (Low Gothic)


Navigate (Surface)


Operate (Surface)


Parry


Scholastic Lore (Tactica Imperialis)


Scrutiny


Talents


Air of Authority


Ambidextrous


Ancient Warrior


Bulging Bicepts


Combat Formation


Legion weapon training


Heightened Senses (Hearing, Sight)


Iron Discipline


Nerves of steel


Quick Draw


Resistance (Cold, heat, poisons)


Sure Strike


Unarmed warrior


Traits


Amphibious


Unnatural Strength (+4)


Unnatural Toughness (+4)


Special Ability: Inspiring Presence


The Aspiring Champions are natural leaders, and often shape warbands in their own image whether deliberately or not. When an ally within sight of the Aspiring Champion uses an Infamy Point, as a Free Action the Aspiring Champion may choose to allow the ally to use his Infamy Point as if he possessed the Aspiring Champion’s Corruption Point level and Alignment.


Starting Equipment


Legion Bolt Pistol with 4 clips of ammunition


Legion Combat Knife


Legion Power Sword


Legion Power Armour


- AP: 8 All


-Strength: +20


-Delicate Manipulation tasks: -10


- Armor Customization roll result: 6 turned to 5: 2 additional subsystems are operational.


- Subsystems:


1) Sustainable Power Source [general]


Whether a miniature stackedatomic pile or something more esoteric, the backpack power supply of this armour is effectively everlasting. This suit of armour does not need to be recharged or replenished to operate.


2) Auto - Senses [general]


So long as the bearer is wearing his helmet, he gains the Dark Sight Trait and Heightened


Senses (+10 to relevant Tests) for Sight and Sound. Input filtering provides immunity to photon flash grenades and stun grenades. (These benefits stack with any bonuses Chaos Space Marines may get from their organs and implants).


In addition, the wearer gains the ability to make the Called Shot Action as a Half Action.


3) Osmotic Gill Life Sustainer [general]


With the helmet on, the armour is environmentally sealed and can maintain an adequate oxygen supply as long as the armour is powered.


4) Bio - Monitor and Injectors [legion]


More extensive than stim-injectors, if the internal cogitator detects a problem withthe wearer’s vital signs, it can administer pain suppressors, combat stimms, and anti-toxins. This provides the following benefits:


a) The wearer gains a +10 bonus to all tests to resist the Toxic Quality, toxins, or other poisons.


b)The armour has 6 doses of pain suppressors, each of which allows the wearer to ignore Characteristic Damage or Characteristic penalties from Critical Effects for 1d10 rounds per dose.


c)Finally, if the wearer is Stunned, the effect lasts for one round before being negated by the armour.


5) Vox Link [general]


Serves as a standard vox and a channel for any more sophisticated data transmissions the suit or its wearer can access. If the suit has a working bio-monitor, it can transmit information through this link, permitting other power armour wearers to view an ally’s vitals.


Items acquired via starting Acquisition: 2 (Infamy bonus: 2)


1) Cameleoline cloak


Cameleoline material is made up of mimic fibres that blend the coloration of the wearer into their surroundings and are the garb of choice for snipers. A character wearing a cameleoline


cloak gains a +20 bonus to Stealth Tests. If the wearer remains stationary, any Ballistic Skill tests to target him suffer a –30 penalty.


2) Black Blood (Autosanguine)


A combination of microtech from the Dark Ages and obscene xenos biotech fl ows though veins now forever tainted. The minions of the Omnissiah refer to this as Autosanguine,


but those who call themselves the Dark Mechanicus know it as Black Blood. Too small to see but powerful in their vast numbers, these machines can repair minor injuries and speed healing. When applying healing the Heretic is always considered Lightly Wounded; he also heals much faster than mere mortals and removes two points of Damage per day.


XP [500]


Ancient Warrior (250 xp) [unaligned]


Combat Formation (250 xp) [unaligned]


Character Concept


Warrior, leader, ambitious, smart and cunning. Does not rely merely on strength of arms but also on his acute intellect, employing advanced tactis to achieve his goals, favoring multi-faceted approaches to any given situation, akin to the Hydra beast, that serves as his Legion's ancient emblem.


Background


Rain fell upon the planet below, as darkness engulfed it in a slow but steady pace, the invisible but heavy burden of inevitability weighing down upon it. A fact not lost on the lone figure that viewed the grand cities of the planet from above, standing behind the reinforced glass-panel of Ultima Ratio's viewport, as the ancient starship, that dated back to the shrouded years of Imperium's past, descended inexorably towards it. A giant of a man - even without his treasured armour, a relic of Ages long gone - tall, broad-shouldered and fit, the man watched carefully, with muscles bulging and relaxing imperceptibly, in tandem with his breath. The lone figure stared intently on the cities below, his face appearing strangely calm and serene, concealing perfectly the maelstrom of activity that raged inside his acute and inquisitive mind, in the form of thoughts, plans, scemes and endless, shifting and ever-changing possibilities.


After a while, the figure turned with a sigh and departed from the viewport, heading towards his personal quarters inside the spacecraft. The cloak that hang from his broad shoulders fluttered, struggling to keep pace with him, as the man walked down the silent corridor. When he reached his apparent destination, he pressed a button on the wall and entered the room. More like a cell, his private quarters were spartan, featuring a bed, a desk, a large crate that served as a wardrobe of sorts and little else. On the desk lay a vox - caster, which chimed to life as soon as he entered the room. Listening closely for a moment, the man sat down and began transmitting a series of quick messages to what appeared to be different recipients, judging from the frequency adjustments he performed in regular intervals. After this brief period of intense activity, there was silence again and the man lay becalmed on the bed, his only sign of activity being the idle fiddling of a chain that hung from his neck, bearin a strange medallion.


On its front side, a mythical beast - hailing from the legends and myths of Terra's shrouded antiquity - could be glimpsed. A Hydra. On its back, two archaic letters, as if joined with one another. Alpha and Omega. His thick and strong fingers traced the outline of the engraved symbols and its briefly serene mind drifted in the past. In the distant and glorious past, in the terrible times that occured and in the centuries and millenia of strife, uncertainty and endless struggle that followed ever since. A veteran of the Long War, an ancient warrior still treading the cold void between the stars of an uncaring universe, the man remembered...


He remembered his brethren, many of whom were no longer alive. Distant battlefields, warp fiends, Imperial forces, cruelty, treachery and hardships untold - both mental and physical - had claimed them through the long years of continuous tribulation. He dared ventured further back and remembered the day he first became one of them, evolving into a super human warrior, an Angel of Death.


Astartes...


The word burnt as a fiery branding iron in his mind's eye, searing his very soul. His essence, the core of his being still resonated with it. The Great Crusade. Humanity's conquest of the galaxy. Battles fought valiantly across the vast reaches of space. Challenges that made him stronger. Bonds of brotherhood and mutual respect that settled a feeling of true belonging.


A sense of accomplishment, of martial pride washed over him, like a great tidal wave, founded on tactical brilliance and conquest of the furthest cosmic reaches. He remembered the distinct pride to be in the presence of his Primarch - his words of wisdom and courage as he addressed the assembled forces of the Alpha Legion on the eve of each great battle still resounding in his ears. There were also difficulties - he remembered - even in that splendid era. Not everyone could see his Primarch's brilliance for what it was, nor acknowledge the soundness and true value of his suggested combat tactics and thus tensions rose.


And then, all of a sudden, when it was at its peak, the Crusade ended abruptly, Horus was appointed Warmaster and Emperor withdrew to Terra. Aentor's mind still could not fathom - even though he'd really tried over the long years of exile - how exactly the great schism had happened but he firmly believed in his Primarch's reasoning and course of action. It tore the heart of him to visit destruction upon his former brothers and allies, yet it had to be done for the sake of the Imperium's true interests. Istvaan V still haunted him to the day. An unshakeable feeling of dread run over him, as he recalled the Loyalist Legions of Salamanders, Raven Guard, Iron Hands and White Scars almost obliterated by the hand of him and his brothers. Loyalists to the core, but myopic and quick to denounce the revolutionary wisdom in Warmaster's words and vision for humanity. Cowards, conservatives, too afraid to reach out and seize their true destiny from the stars. Which was exactly what Aentor intended to do.


Reach out, with an iron fist and wrest his destiny from the stars themselves.
 
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Required rolls


[dice]2162[/dice]


[dice]2163[/dice]


[dice]2169[/dice]
 
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