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Fantasy Talorn Empires Charries

JustAlexandra

Mother of Tiny Lions
FULL NAME


- BASIC

Nickname: (Optional)
Age:
Species/Race:
Position:
Wealth Level:
Sexuality:
Gender:
Pronouns:

- PERSONALITY

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed eros tellus, feugiat ac eleifend vel, cursus eget metus. Donec nec dolor nulla. Quisque at risus eu elit congue dapibus at nec massa. Aliquam ac felis nunc. Sed sed risus ut arcu congue posuere id ut sapien. Nunc sodales aliquet pretium. Nunc accumsan augue lacus, sit amet venenatis nulla placerat laoreet. Fusce posuere volutpat lectus, eu lobortis nisi interdum ut. Sed quis pulvinar justo. Cras consequat urna risus, vel scelerisque nunc porttitor eu. In pretium vitae orci sit amet hendrerit.

HISTORY

Etiam efficitur, nisl sit amet ullamcorper elementum, felis turpis porttitor nisi, a scelerisque augue nulla et arcu. Aenean ut erat at libero placerat vestibulum at a lectus. Curabitur at ipsum aliquam, ultricies nisl fringilla, sagittis lectus. In hac habitasse platea dictumst. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Pellentesque gravida mauris vel ante dapibus molestie. Sed sollicitudin nulla non nisi eleifend feugiat. Integer consectetur ex vel quam sagittis laoreet. Curabitur consequat lacus sed fermentum sodales. Pellentesque at pretium dui.

your_photo_here-3787d738d74295a33f783015c625c5ae.png
- ABILITIES

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed eros tellus, feugiat ac eleifend vel, cursus eget metus. Donec nec dolor nulla. Quisque at risus eu elit congue dapibus at nec massa. Aliquam ac felis nunc. Sed sed risus ut arcu congue posuere id ut sapien. Nunc sodales aliquet pretium. Nunc accumsan augue lacus, sit amet venenatis nulla placerat laoreet. Fusce posuere volutpat lectus, eu lobortis nisi interdum ut. Sed quis pulvinar justo. Cras consequat urna risus, vel scelerisque nunc porttitor eu. In pretium vitae orci sit amet hendrerit.

Etiam efficitur, nisl sit amet ullamcorper elementum, felis turpis porttitor nisi, a scelerisque augue nulla et arcu. Aenean ut erat at libero placerat vestibulum at a lectus. Curabitur at ipsum aliquam, ultricies nisl fringilla, sagittis lectus. In hac habitasse platea dictumst. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Pellentesque gravida mauris vel ante dapibus molestie. Sed sollicitudin nulla non nisi eleifend feugiat. Integer consectetur ex vel quam sagittis laoreet. Curabitur consequat lacus sed fermentum sodales. Pellentesque at pretium dui.

- MISC

Likes:
Dislikes:
Fears:
Relationships:
General Attire: (please put pictures in spoiler tag) OPTIONAL
Weapons: (please put pictures in spoiler tag) Required only if you have a weapon
Extra:

PHSYICAL TRAITS
Hair Colour:
Skin Colour:
Eye Colour:
Body Shape/Type:
Scars, If Any:
Tattoos, If Any:
Wings, If Any:


coding by cychotic


Code:
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Nickname: (Optional)
Age:
Species/Race:
Position: 
Wealth Level:
Sexuality:
Gender:
Pronouns:

[/bg][/column][column=span5][bg=transparent; text-shadow: 1px 2px 0px white; color: grey; border-bottom: 3px solid #D8B7D6; width:95%; padding:3px;][font=Coda][size=6][fa]fa-user[/fa] - PERSONALITY[/size][/font][/bg][bg=transparent; overflow: hidden; height: 150px; width: 100%; padding: 0px][bg=transparent; height: 150px; width: 100%; overflow:auto ; margin-right: 0px; font-size: 12px;]
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed eros tellus, feugiat ac eleifend vel, cursus eget metus. Donec nec dolor nulla. Quisque at risus eu elit congue dapibus at nec massa. Aliquam ac felis nunc. Sed sed risus ut arcu congue posuere id ut sapien. Nunc sodales aliquet pretium. Nunc accumsan augue lacus, sit amet venenatis nulla placerat laoreet. Fusce posuere volutpat lectus, eu lobortis nisi interdum ut. Sed quis pulvinar justo. Cras consequat urna risus, vel scelerisque nunc porttitor eu. In pretium vitae orci sit amet hendrerit.

[font=Coda][size=6]HISTORY[/size][/font]

Etiam efficitur, nisl sit amet ullamcorper elementum, felis turpis porttitor nisi, a scelerisque augue nulla et arcu. Aenean ut erat at libero placerat vestibulum at a lectus. Curabitur at ipsum aliquam, ultricies nisl fringilla, sagittis lectus. In hac habitasse platea dictumst. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Pellentesque gravida mauris vel ante dapibus molestie. Sed sollicitudin nulla non nisi eleifend feugiat. Integer consectetur ex vel quam sagittis laoreet. Curabitur consequat lacus sed fermentum sodales. Pellentesque at pretium dui.

[/bg][/bg][/column][/row][/left][/div]
[img]http://www.values.com/assets/your_photo_here-3787d738d74295a33f783015c625c5ae.png[/img][div=margin: auto; padding-left: 50px; padding-right: 50px; padding-top: 20px; padding-bottom: 20px; background: linear-gradient(to bottom, #eae5ec, #DEECEC); color: grey; box-shadow: 0px 3px 3px #deecec; padding: 14px; border-top: 3px dotted white; border-bottom: 3px dotted white;][left][row][column=span5][bg=transparent; text-shadow: 1px 2px 0px white; color: grey; border-bottom: 3px solid #D8B7D6; width:95%; padding:3px;][font=Coda][size=6][fa]fa-street-view[/fa] - ABILITIES[/size][/font][/bg][bg=transparent; overflow: hidden; height: 150px; width: 100%; padding: 0px][bg=transparent; height: 150px; width: 100%; overflow:auto ; margin-right: 0px; font-size: 12px;]
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed eros tellus, feugiat ac eleifend vel, cursus eget metus. Donec nec dolor nulla. Quisque at risus eu elit congue dapibus at nec massa. Aliquam ac felis nunc. Sed sed risus ut arcu congue posuere id ut sapien. Nunc sodales aliquet pretium. Nunc accumsan augue lacus, sit amet venenatis nulla placerat laoreet. Fusce posuere volutpat lectus, eu lobortis nisi interdum ut. Sed quis pulvinar justo. Cras consequat urna risus, vel scelerisque nunc porttitor eu. In pretium vitae orci sit amet hendrerit.

Etiam efficitur, nisl sit amet ullamcorper elementum, felis turpis porttitor nisi, a scelerisque augue nulla et arcu. Aenean ut erat at libero placerat vestibulum at a lectus. Curabitur at ipsum aliquam, ultricies nisl fringilla, sagittis lectus. In hac habitasse platea dictumst. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Pellentesque gravida mauris vel ante dapibus molestie. Sed sollicitudin nulla non nisi eleifend feugiat. Integer consectetur ex vel quam sagittis laoreet. Curabitur consequat lacus sed fermentum sodales. Pellentesque at pretium dui.

[/bg][/bg][/column][column=span3][bg=transparent; text-shadow: 1px 2px 0px white; color: grey; border-bottom: 3px solid #F0C9CA; width:70%; padding:3px;][font=Coda][size=6][fa]fa-bars[/fa] - MISC[/size][/font][/bg][bg=transparent; overflow: hidden; height: 150px; width: 100%; padding: 0px][bg=transparent; height: 150px; width: 100%; overflow:auto ; margin-right: 0px; font-size: 12px;]
Likes:
Dislikes:
Fears: 
Relationships:
General Attire: (please put pictures in spoiler tag) OPTIONAL
Weapons: (please put pictures in spoiler tag) Required only if you have a weapon
Extra: 

[font=Coda][size=5]PHSYICAL TRAITS[/size][/font]
Hair Colour:
Skin Colour:
Eye Colour:
Body Shape/Type:
Scars, If Any:
Tattoos, If Any:
Wings, If Any: 


[/bg][/bg][/column][/row][/left][/div][color=grey][size=1]coding by cychotic[/size][/color][/div][/centerblock]



Personality requirement - 1 paragraph
History Requirement - 2 paragraphs
Position is in reference to if you are a guard or not. There are classes but it is not currently up, so for now just put "guard".
For wealth you are either Low, Middle Or Wealthy class
 
Last edited:
Damion Galahet



- BASIC

Nickname: "The young lich"
Age: 76
Species/Race: Pure Elfs (note, they live up to 200 years, and 170 years average)
Position: Bystander (kind of, he wants to capture the humans to get information on them, because of how weak and puny they look, killing them could be easy, and with the souls he would trade off, he could use the corpses to make a not so puny and weak undead army, conquring 2 realms with 1.....undead army).
Wealth Level: High
Sexuality: Heterosexual
Gender: Male
Pronouns: Him, His, He

- PERSONALITY

Secretive, charmastic, and ruthless are key traits that describe Damion. Ever since his discovery of necromancy, he has since pushed all of his magical abilities, making him ambitious and keen, usually not one to take no for an answer, he takes extreme measures to get what he wants. His motto would be "keep your workers close, and your enemies", as he refers to all that are remotely close to him as aqaintances, he uses people to get what he wants, and won't think twice about throwing them away after their use has "expired". He can also be seen as cold and caculated, prefering a plan over chaos.

HISTORY

Damion was born into a medium wealth family, in a hidden city of Elfs (about 1008 elfs, 60% elders), where they lived off of fruit and cattle, made their living tending to farms and livestock, or going our to trade (often for months at a time), and priding themselves in their magic abilities and mastery of the arcane. Going through his young life, he seemed to have a natural talent for the cities trade, having natural talent, though with this talent came apthy and boredom with the arcane arts. Looking through the library late one night, he had stumbled apon a secret lever (hidden as a book), leading into a long forgotten passage way, the walls creaking around him. As he got to the bottom he had found its treasure, a collection on books on forbidden magics, such as demonology and voodoo, but in the center, a giant book on the magic of necromancy. His curiosity got the better of him, and not being able to carry them all, he choose the center book (the book on necromancy). His childhood after this took a darker turn, whether he knew it or not, finding that he enjoyed the practices of the dark arr, giving him a passion for magic again....though it being illegal, he kept it secret. As predicted, soon it's power consumed him, and he grew addicted to the feel of being in control and being strong, growing his entire arcane abilities and becoming a megalomaniac. At the age of 32, hiding his magic finally became too much of a challenge, and the government voted to excommunicate him from the village, inprisoning his parents and planning to have him murdered. Enraged, he went into a frenzy, hiding out for a little less than a month, he planned an ambush with the help of raised dead from the graveyard, killing everyone in the village and using the other magics to level the city. Leaving the place forever, he started his new life in the underworld of Tarlon, he soon made a name for himself both in the underworld and in society, running a criminal empire of sorts under his roll of owning a chain of mineral shops and retail near the city.



bd10bce199c650724e837fd5a2e999f7.jpg

- ABILITIES

Necromancy: the control of the dead, spirits, and a general hold on death itself. Antimagic, a pure black bolt of lightning, is also something that comes with this, hitting harder depending on how much magic the enemy holds
Elemental: water, fire, air, rock, ect, skills he was taught at his village, they have been enchanced, and can be used in combat
Telekinesis: lifting things with the mind, a useful skill
Demonology: the power that allows him to sell others soul for more power in the first place, it can also be used to open up portals into hell, sucking people in, or letting demons out (he doesn't like letting demons out, as they are masters of trickery and often betray even the ones who free them
Natural arcane talents: with his knoledge on magic, what it is in general, and how it works, learning other types of magic is easy to him


- MISC

Likes: power, getting what he wants, obedience
Dislikes: interference, setbacks, people in his way
Fears: other powerful magicians, antimancy, loss of power
Relationships: getting into demonology, he has access to the demon realm, in which he exchanges the souls of the ones he kills for future power in the undead raising. He makes these deals with demon warlords.
General Attire: Out in public he wears royal atire and higher class clothing, but running his underground empire, he wears a dark cloak and a simple mask
Weapons: besides his magic, he hides a simple dagger.
Extra: none

PHSYICAL TRAITS
Hair Colour: white
Skin Colour: creamy
Eye Colour: dark green, pupils are completely dark
Body Shape/Type: slim, slightly built
Scars, If Any: A couple of scars on his chest from where he was cut several times.
Tattoos, If Any: A magical full body, green flamed tatoo appears on his body when his magic is strained.
Wings, If Any: none


coding by cychotic
 
Last edited:
N O I R A
OF ERBLUHEN



- BASIC

Nickname: Ira
Age: 672
Species/Race: Leicht Hunde
Particular canine-like species that dwell mainly within the Woodlands; they're separated into packs with names of the leading Leicht Hunde. Each pack has their own specific fur, light, and armour colour plates. They reach adulthood by their 300s and elderly by 800s. Due to the close proximity of star that the planet circles around, they mainly thrive on the UV rays emitted from it. However any other sort of form of light can be suitable for their life force, e.g Moonlight or the light from a torch's flame. But sunlight is the strongest and preferable supply.
Position: Wanderer / Roamer
Wealth Level: Low
Sexuality: Pansexual
Gender: Female
Pronouns: She/Her/They/Them

- PERSONALITY

Self-control courses through the lava-like veins in her hide, drilled into them since she was just a pup, since her pack ruled out impulsive behaviour as a trait that could get you killed easily.
Cautious around strangers, be it other creatures or her own kind, but is often willing to form compromises if she finds it beneficial. Her mannerisms are usually discreet and so are her choice of words, making them a bit few at times. Though underneath her controlled attitude is a passive-aggressive tongue and a judgemental mind.

HISTORY
Life as a Pup
Erbluhen, known as the Blossoming pack to other Leicht Hunde, wasn't entirely as harsh as she had expected it to be. Now that she's older and had encountered other pack types, she recalls quite fondly of Erbluhen as at least the most organised pack, but not exactly kin-friendly. However most pups retained professional affection to one another, only touching if the task needed some proximity, and talk was strictly about a topic that an elder would pose onto them. There was a higher chance of rebellion amongst pups and Noira was close to choosing such a chaotic path -- but one pup she found herself most close to (in a sense) was exiled due to such behaviour.

Adolescence
Most of this period was spent honing her hunting skills, survival prowess and close-combat. She finds out that she preferred hunting in groups than individually, after being ganged up by a couple other Woodland creatures and was barely able to fend them off until one of her own packmates came to her aid. Around 260s she earned her armour plates, her right to teach and train pups of her pack, or leave to continue her own journey. Noira didn't leave her pack until she was well on her 400s.

Current
She roams the outskirts of Astrid and the deepest parts of the Woodlands; she refrains from entering Astrid entirely, after glimpsing the bloodbath that had happened when she went to sate her curiosity of what the town had in store. She didn't know how it happened or if it occurs regularly (the latter she believes to be false), but the unfamiliar strong, sharp scent of copper has made her shy away from the town.


CebTtnQXEAE9_lj.jpg

- ABILITIES

  • Tracker - Able to track an organic entity via scent, even if the organism has long gone from the spot where the smell is left.
  • Thermal Vision - Senses the presence and the position of an entity radiating heat within their bodies through covers, walls, etc. When thermal vision is activated, it's indicated by the change of colour of Noira's eyes - from orange with white pupils to yellow with dark blue pupils.
  • High Stamina
  • (TBA)
  • Leicht-Atem (Light Breath) - Accumulating the light in her environment in a tight glowing ball at the tip of her snout, she releases it into a beam of scorching heat. Doesn't matter what kind of light source it comes from, it'll still burn. If the light is of limited supply, the damage of the beam can range from harmless to a really bad wasp-sting.
  • Leicht Wiederherstellung (Light Restoration) - Absorbing the light in her environment, simple flesh wounds will close-up and heal, as well as revitalise her stamina.
  • Blutiger Schlag (Bloody Blow) - If her clawed strikes break through armour and into flesh, it leaves her adversary bleeding with a gaping wound.
  • (TBA)


- MISC

Likes:
  • Hunting for game
  • Cooperation
  • Things going according to plan
  • Sunlight/Moonlight
  • Praise
  • (TBA)
Dislikes:
  • Caves
  • Underground
  • Pettiness
  • False alarms
  • (TBA)
Fears:
  • Nyctophobia - Fear of darkness
  • (TBA)
Relationships:
  • Erbluhen Pack
  • (TBA)
General Attire: The metallic silver plates she adorns hardly leaves her fur, especially the one attached to her jaw. They look dangerously beautiful, in her eyes, and sure are useful in combat.
Weapons: N/A
Extra:
  • (TBA)

PHSYICAL TRAITS
Hair Fur Colour: Charoal with a light hue of dark purple
Skin Colour: Black, underneath all that fur; feels like velvet.
Eye Colour: Fiery orange with a narrow white pupil.
Body Shape/Type: Athletic, Lean
Scars, If Any: A straigh gash on her right eye, earned during a squabble in her pack. Hard to tell if an actual scar unless she points it out,since it looks like one of the many lava-like veins riddling her hide.
Tattoos, If Any:
Wings, If Any:



coding by cychotic
 
N O I R A
OF ERBLUHEN



- BASIC

Nickname: Ira
Age: 672
Species/Race: Leicht Hunde
Particular canine-like species that dwell mainly within the Woodlands; they're separated into packs with names of the leading Leicht Hunde. Each pack has their own specific fur, light, and armour colour plates. They reach adulthood by their 300s and elderly by 800s. Due to the close proximity of star that the planet circles around, they mainly thrive on the UV rays emitted from it. However any other sort of form of light can be suitable for their life force, e.g Moonlight or the light from a torch's flame. But sunlight is the strongest and preferable supply.
Position: Wanderer / Roamer
Wealth Level: Low
Sexuality: Pansexual
Gender: Female
Pronouns: She/Her/They/Them

- PERSONALITY

Self-control courses through the lava-like veins in her hide, drilled into them since she was just a pup, since her pack ruled out impulsive behaviour as a trait that could get you killed easily.
Cautious around strangers, be it other creatures or her own kind, but is often willing to form compromises if she finds it beneficial. Her mannerisms are usually discreet and so are her choice of words, making them a bit few at times. Though underneath her controlled attitude is a passive-aggressive tongue and a judgemental mind.

HISTORY
Life as a Pup
Erbluhen, known as the Blossoming pack to other Leicht Hunde, wasn't entirely as harsh as she had expected it to be. Now that she's older and had encountered other pack types, she recalls quite fondly of Erbluhen as at least the most organised pack, but not exactly kin-friendly. However most pups retained professional affection to one another, only touching if the task needed some proximity, and talk was strictly about a topic that an elder would pose onto them. There was a higher chance of rebellion amongst pups and Noira was close to choosing such a chaotic path -- but one pup she found herself most close to (in a sense) was exiled due to such behaviour.

Adolescence
Most of this period was spent honing her hunting skills, survival prowess and close-combat. She finds out that she preferred hunting in groups than individually, after being ganged up by a couple other Woodland creatures and was barely able to fend them off until one of her own packmates came to her aid. Around 260s she earned her armour plates, her right to teach and train pups of her pack, or leave to continue her own journey. Noira didn't leave her pack until she was well on her 400s.

Current
She roams the outskirts of Astrid and the deepest parts of the Woodlands; she refrains from entering Astrid entirely, after glimpsing the bloodbath that had happened when she went to sate her curiosity of what the town had in store. She didn't know how it happened or if it occurs regularly (the latter she believes to be false), but the unfamiliar strong, sharp scent of copper has made her shy away from the town.


CebTtnQXEAE9_lj.jpg

- ABILITIES

  • Tracker - Able to track an organic entity via scent, even if the organism has long gone from the spot where the smell is left.
  • Thermal Vision - Senses the presence and the position of an entity radiating heat within their bodies through covers, walls, etc. When thermal vision is activated, it's indicated by the change of colour of Noira's eyes - from orange with white pupils to yellow with dark blue pupils.
  • High Stamina
  • (TBA)
  • Leicht-Atem (Light Breath) - Accumulating the light in her environment in a tight glowing ball at the tip of her snout, she releases it into a beam of scorching heat. Doesn't matter what kind of light source it comes from, it'll still burn. If the light is of limited supply, the damage of the beam can range from harmless to a really bad wasp-sting.
  • Leicht Wiederherstellung (Light Restoration) - Absorbing the light in her environment, simple flesh wounds will close-up and heal, as well as revitalise her stamina.
  • Blutiger Schlag (Bloody Blow) - If her clawed strikes break through armour and into flesh, it leaves her adversary bleeding with a gaping wound.
  • (TBA)


- MISC

Likes:
  • Hunting for game
  • Cooperation
  • Things going according to plan
  • Sunlight/Moonlight
  • Praise
  • (TBA)
Dislikes:
  • Caves
  • Underground
  • Pettiness
  • False alarms
  • (TBA)
Fears:
  • Nyctophobia - Fear of darkness
  • (TBA)
Relationships:
  • Erbluhen Pack
  • (TBA)
General Attire: The metallic silver plates she adorns hardly leaves her fur, especially the one attached to her jaw. They look dangerously beautiful, in her eyes, and sure are useful in combat.
Weapons: N/A
Extra:
  • (TBA)

PHSYICAL TRAITS
Hair Fur Colour: Charoal with a light hue of dark purple
Skin Colour: Black, underneath all that fur; feels like velvet.
Eye Colour: Fiery orange with a narrow white pupil.
Body Shape/Type: Athletic, Lean
Scars, If Any: A straigh gash on her right eye, earned during a squabble in her pack. Hard to tell if an actual scar unless she points it out,since it looks like one of the many lava-like veins riddling her hide.
Tattoos, If Any:
Wings, If Any:



coding by cychotic
So this looks mostly good I just have one question.
So your charrie is good with magic it seems and can react well to wounds, so what is it weak against?
In hindsight I should have added weaknesses to the RP, but if you can just tell me what it's generally weak against then that's good enough for me :D
 
So this looks mostly good I just have one question.
So your charrie is good with magic it seems and can react well to wounds, so what is it weak against?
In hindsight I should have added weaknesses to the RP, but if you can just tell me what it's generally weak against then that's good enough for me :D

Well weakness is basically her fear -- darkness or lack of light, She can't function properly without a presence of light. So any kind of dark/shadow magic, and perhaps water. But only if the source of light is a flame which water or air can douse. Also THANKS! She isn't a pure magic user though, but can only react to wounds if they aren't severe -- just gashes and minor ones. Fractures and internal bleeding can't be healed in her own.
 
Well weakness is basically her fear -- darkness or lack of light, She can't function properlu without a presence of light. So any kind of dark/shadow magic, and perhaps water. But only if the source of light is a flame which water or air can douse.
Okay sounds good to me :D
Accepted
 
FULL NAME

Solymere Dragonspire

- BASIC

Age: 130
Species/Race: Draconian
Position: Wanderer
Wealth Level: Poor, just above beggar
Sexuality: Hetro, straight
Gender: Male
Pronouns: He (I am a straight male -.-)

- PERSONALITY

If you asked who Solymere was when he was a young child, a common answer would be a sweet young boy who cared for almost everyone over himself. However, if one met him today, they would see very little of the sweet innocent boy that once lived inside. They would see a rather selfish, greedy, and reserved young man who cared not for anyone but himself, and would see anyone he didn't consider a friend in the gutter.

HISTORY

He grew up in a traveling band, going from place to place playing and acting and helping people out. His family was kind, as were the rest of his troupe, and though they were all rather poor, they still held good spirits. When he was just entering his teens, his parents were murdered, and he was cast into the streets, with no job, family, or inheritance (ZING). He begged on the streets for years, and once he hit his late teens, got a job, with minimal pay and lots of work. For years he did this, going from place to place trying desperately to find something that would save him from his life of poverty.

Most of the time, he would have a job for a few months, then get fired, as he typically would steal or take advantage of people, a trait he learned on the streets. When begging, if he didn't take everything he possibly could and use it to its fullest, he wouldn't survive, so he brought the traits he learned from the streets to every day life.

For many more years he traveled trying to find something that would give him security, and at last, he found it. Magic. By working at an inn, he met a stranger who accidentally taught him the basics of magic. The stranger was trying to simply do tricks in the tavern, to impress people or something, but was using some basic magic to do so. Solymere's watchful eyes saw what the man did, and pulled out the pieces and bits of truth in the man's wild tale of magic. Eventually, he was able to steal the man's spell book, and run.

After practicing for a bit, he became rather adept at magic, and though a criminal occasionally (he still stole and pick pocketed), he was getting up the ladder in society. However, while he was climbing, he became rather bored of the magic he was getting accustomed to, and turned to a much darker art of it. Soul Weaving. He began to use black magic to drain life, soul, and corrupt beings from the inside out. Of course, he was also effected, but with his turn to the dark arts, so did his popularity with anyone. He now travels as a beggar or poor man, occasionally draining the life of people or animals to feed his lust for power. He wishes more than anything for something big, a war, an invasion, something that will allow him to use his gift more and more.


iliveinabottle_v_final__post__by_zasalamell-d6rhawh.jpg

- ABILITIES

Solymere has become very gifted with the art of Soul Weaving, and by that, he has the ability to life and soul drain his victims. While powerful, this magic takes a while to fire up, and a long time to actually complete. He can also use destruction forces of fire, lightning and ice (not near as well). He also has basic necromancy, though he really can't use it unless there is already dead around him. He is a good physical fighter, but has low charisma and no patronage.

- MISC

Likes: Magic, learning, knowledge, loyalty, kindness
Dislikes: Guards, ignorance, physical combat, music
Fears: Rich people (habit picked up on streets), losing his magic, getting caught for past crimes, his past in general
Relationships: None
General Attire: Black Cloak that covers most of him, leather armor-like attire underneath
Weapons: Persuasion and Reason (fists)
Extra:

PHSYICAL TRAITS
Hair Colour:N/A
Skin Colour: Brownish
Eye Colour: Green
Body Shape/Type: Very Muscular
Scars, If Any: All over the place, especially a long slash across his left eye from a guard who attacked him after his first failed attempt at robbery.
Tattoos, If Any: N/A
Wings, If Any: N/A


coding by cychotic
 
PERCIVAL FARLEY



- BASIC

Nickname: Percy, lower ranks, as well as Command call him by his title, Colonel Farley.
Age: 115 years
Species/Race: Pure Elf
Position: Revolutionist
Wealth Level: Middle class
Sexuality: Hetrosexual
Gender: Male
Pronouns: He/ His/ Him

- PERSONALITY

One of the best operatives within the intriquet web of the rebellion, Percy is usually known by his overbearingly large tattoo, and his cold personality. Slow to trust anyone, due to his past, he always on guard and ready to strike. Manipulative as well, he has and will use people to achieve what he needs to accomplish, no matter what that requires of him. But his intelligence trumps most in the rebellion, as he is a supieror strategist and plans everything to intricate details. And because of this, he has never failed a mission he has been given. And his lastest being tasked with helping humans acclimate to life in Talorn.
But, he buries most of the dark parts and cracks within himself, layering the cold exterior majority see. Imprisonment by the government for 40 years ago, for 20 years took a toll on him. Nightmares plauge him, day and night of his time in captivity.


HISTORY

Percy's first 20 years of life were very uneventful, mostly filled with his life in the peacefulness of the mountains were he was raised. He always wishes to return to them when he is old and dying. But around the age of 20, his family packed up and left to the heart of Talorn, Astrid. His mother and father started up a small tailoring business for the nobles and royals in Astrid, and his younger brother aided them. At age 23 he was casted away by his father, who didn't want the life of a tailor for his oldest son. His abilities would waste if he stayed sewing suits and dresses. If his father had kept him possibly Percy's fate could've been saved...
Resorting to the art of stealing, Percy lived in a glorified broom closet in a bakery for 5 years, stealing and doing any job he could find. But a job arose in which he could use his his abilities. The job was to protect a unknown, but very important shipment was to be transported from Astrid, to a safe house in the Slums. Completing the job with ease, he soon found out his employers were the well known Revoultionists, who offered him a home. Seizing the opportunity, Percy began to weave his way through, doing the jobs no bottom feeder wanted. Eventually Command took notice, and offered him better, more challenging missions to test the young elf. Excelling at these tasks, they began to allow him on reconisance missions, even leading an important charge in the Woodlands. But as he rose in popularity in the Revolution, he rose as a criminal and terrorist to the Goverment. And eventually the government took to using his own family to assure his capture. Invited home after 25 years, Percy decided to take the offer. But was soon crushed by the fact that they were simply s tool. The government he terrorized, had murdered his family bounty in front of him, before his capture.
20 years in prison were the hardest years in his life. Consisting of the weekly torture for information, as well as the lack of food, took a ravage toll. His mind became a space for mind readers to evade, his body became a useless thing only to contain his mind and soul. His memories began to alter, his brain filled with lies, the only thing he was fed. For twenty years the ordeal lasted, though it felt like an enternity to him. But as the Revolution dimmed, they never lost sight of their goal; to break Percival Farley out. Many attempts were made, and after twenty years, the succeeded.
His acclimation took long, Command having to take it slow with Percy, and to wash the mental brands instilled by physics. And after a year, he was almost back to normal. Almost. Physical contact was a no, anyone touching him would make him snap. Anything on his wrists simulated the feeling of his manacles and chains. And horric images day and night usually flashed through his mind. But to the Revolutionists, their man was back. Doing little jobs here and there, though mostly tucked nicely with Command, until the Door opened. These humans became a new source for a cause, and the group needed someone to oversee this process. Choosing their best man for the job was easy, and the number of humans within their ranks has risen.




5a6610014003b82160e0a87bc3e6d44b.jpg




- ABILITIES

Weather Manipulation-Percy has the ability to manipulate the weather, able to conjure a devasting thunderstorm and use its lightning in seconds. Any weather that's possible, he can manipulate and create.

Heightened Senses- Years of thriving in the streets and running from the government, his sight and hearing is quite supieror to most. As well as his physical skills, like running and lifting.

Strategist- Knowing the best times to strike, and how is a gift he was given. How to get within your enemy, what to do to make your enemy squirm. Anything involving battle or reconisance is a ability he has.

- MISC

Likes: Planning, watching storms, reading, battle, the dark, and his newest job to help humans.
Dislikes: The nightmares, those who disrespect him, the Goverment, and his past in general.
Fears: Returning to prison, and returning to the routine of the only comfort he could have was on a dusty, cold floor in darkness. His nightmares usually as well.
Relationships: Close relations with Command, who many don't have. Humans seem to like him for some reasons. Close with Francesca the human, one of the first he rescued and has thrived. Childhood friends with the necromancer Daminon.
General Attire: Usually dones his dark hood and light armor in public. Removes hood in safe areas where he know the Goverment cannot recognize him.
Weapons: Carries twin battle axes only if entering battle.
Extra: Owns a small, two floored house within the Bunker. Has revolutionist guards at the front door tovassure his safety. Everyone knows of his house, and no one will rob it due to his fame in the underworld.
Outfit
bd9246a237a4b01a811b4d7f7e8dc6f2.jpg


Weapons
6f4476180a9dbb3ffdb9383bb59bdad1.jpg

PHSYICAL TRAITS
Hair Colour: White, like snow
Skin Colour: White, sunburned from the hours of labor spent outside.
Eye Colour: Green, with hints of blue
Body Shape/Type: Athletic, chiseled jaw and muscular appearance hide the years of malnourishment he faced.
Scars, If Any: Some on his stomach and back from beatings in prison. A small brand on the back of his neck with his prisoner number.
Tattoos, If Any: A large tribal tattoo spanning from the right side of his face, all the way down his right arm wrapping around it.
Wings, If Any: N/A


coding by cychotic
 
Last edited:
Francesca "Frankie" Dane


- BASIC

Nickname: Frankie, by everyone
Age: 26
Species: Human
Position: Intruder
Wealth Level: Moderate (poor, but in the Bunker, she thrives pretty well)
Sexuality: Pansexual
Gender: Female
Pronouns: Her/She

- PERSONALITY

Frankie is a woman of charms and tricks, dancing around carefully woven lies and playful smirks. She's a humorous thief with a knack for never taking this seriously. Due to her nature, she often goes into things without thinking, sometimes being irrational in her actions.

She's defiant and headstrong, never wanting to wait for others to catch up or think about consequences. Instead, she uses quick reflexes and a mouth full of smooth talk to get out of tough situations. But she does get in more trouble than she usually bargains for.

Despite her charms and flirty nature, she keeps her secrets close and the people around her far. Not much is known about her and she harbors a dislike for the spilling of her backstory.

HISTORY
Her life before Talorn was peaceful; she resided on a small farm with her father and little brother until she was 15. They lived taking care of animals and having little contact to the outside world as their main purpose was to provide meat and poultry for cities.

She by no means had a bad past on Earth, until her younger brother died in a car accident on his way to visit a relative in the city when she was 12. Her father became a completely different person, caring not for their finances nor their farm. He wasted his days drinking ale and rum, paying no mind to Frankie. The girl had to attempt to take care of the animals as she watched her father reach a state in which alcohol overtook his mind.

He became nonfunctional and was sent off to a hospital in the city with the little funding she had when the girl reached 18. At that point, she no longer felt any love for him and was glad to see him go.

Frankie ran away, stumbling into a door that led her to Talorn. Upon emerging into the world, she was confused, humans around her attempting to run from Sentinels. In this confusion, she was captured and prodded mentally for interrogation. She had been whipped several times and groped, making the times in prison the most horrid she had ever experienced. Frankia escaped fairly quickly, being rescued by Percival Farley when she was 26.

These times were better for her; she learned the skills she needed to survive as well as how to keep away from the prying eyes of the government. Although recently, Dahlia, a Sentinel, has been tailing Frankie's movements.


aloy___horizon_zero_dawn_by_loish-db1hw1w.png
- ABILITIES

She has no magical abilities, but she has learned a handful of skills from her time in Talorn as well as her time in her farm.

Aim: Very good, she relies mostly on her knives to impale longer distance enemies.

Swiftness/Agility: She does not have incredible amounts of strength, so she mainly relies on her smaller frame to weave in and out of corridors swiftly. She takes advantage of agility and swiftness so she can get by without too much notice.

Pickpocket: Extremely skilled, she's a very good thief as those around her are too reliant on their magical abilities to notice the hands of a human.

Climbing: She knows how to scale most walls as it allows her to make a quick getaway. She knows the layout of Astrid as well as the Bunker fairly well.

- MISC

Likes: animals, woodland, trousers, money, thieving
Dislikes: government, earth, abuse, corrupted wealth, attention
Fears: being captured by the government, getting caught/sent back, the dark

Relationships: liked by some of the Bunker Members, keeps to herself so she generally doesn't have close friends. She harbors a certain disdain for Dahlia, as the Sentinel chooses to track her. Her only real ally in which she regards as close is Percival, who is one of her valued friends. Frankie finds him too serious and likes to poke fun at him.

General Attire: (see above), Wears her hair in a pony-tail, usually wears trousers and pieces of leather on her shoulders as well as a belt on her hip. She has sleeves on her arms (short) and wears gloves at all times.
Weapons: Has knives hidden in her boots and body. Her main specialty are daggers and throwing knives.

Extra: Has a tiny fox (Maestro, male) creature found from the Woodland that usually rests on her neck, she is very protective of him.

PHSYICAL TRAITS
Hair Colour: reddish brown, is dyed blond at the tips
Skin Colour: naturally fair, but is currently a bit tanned due to sun.
Eye Colour: dark, reddish brown
Body Shape/Type: lean and fit
Scars, If Any: long lashes on her back from when she was tortured
Tattoos, If Any: a thin raven outline on her wrist, is covered by gloves.
Wings, If Any: none

coding by cychotic
 
Last edited:
Dahlia Reginal


- BASIC

Nickname: N/A
Age: 121
Species/Race: Vulpes Panthera (Common Name:Lox)
Position: Sentinel (On the move)
Wealth Level: High
Sexuality: Straight
Gender: Female
Pronouns: She/Her

- PERSONALITY

Dahlia is a straight-forward, no shit kind of being. She doesn't put up with people's games, and if you are ever stopped by her for doing something you shouldn't have, you better hope she's in a good mood that day. She is typically always all buisness, which has made her unpopular with others but very successful in her work. She believes heavily in what she does, and because of this, she doesn't prioritize much else. It is rare that she would ever crack a joke, and when she does her humor is very dry. She is a very trustworthy person, she does not do wrong by the people who don't deserve is and she is not one to lie unless absolutely necessary. She will protect the innocent at all costs, even if her life depends on it. Dahlia has had thoughts of being a mother, though, and it is probably the only soft spot she has. She has no one she deems acceptable to have children with, though, and she is far too busy to be able to take care of them. Not to mention the fact that she is a guard at all times, and she cannot afford (in term of her position, not money), nor does she want to quit.

HISTORY
Dahlia, like most others of her kind, was left at a young age. Most Lox's are left to fend for themselves, the idea being that if they cannot take care of themselves then they do not deserve to live. She fought bravely though, at couple months old, and she managed to survive the hardest part in her life. She was alone for a long time, living in the forest's of Talorn for years. She never desired to travel to any villages, and if she found herself in one she would not stay longer than a few days - sometimes only to let her body heal. Even if she did not have physical wounds, traveling and always looking out for danger took a toll on any living being's body, and she was no exception. This went on for decade's until she found herself in Astrid.

She had heard of Astrid, everyone had of course, but she had never seen it in person. Usually, she turned away from cities, but she had heard tales of the door that was supposedly on the outside wall and she decided to go find out for herself if it was true. It took her a long time to find it, the wall being miles upon miles long, but she did - surrounded by guards. They were all different species, and something seemed to call her to them. She approached the door, basking in its greatness. There was something terrifying yet exhilarating in just being in the presence of something with as much mystery as it had. So, when she was approached by a recruiter for the guards, she hastily accepted an offer to join. At first she questioned why she would ever do this to herself, but when training started she knew that this was where she should be.

On the day that the Intruders came through - Dahlia was the first responder. She was first handedly guarding the door, and she was the first to kill the enemies that came through. They were strange, fleshy and soft, and they were easy to kill. The fear of them came from their numbers - hundreds seemed to come through the door, with hundreds of thousands - never ending amount seemingly on the other side. When they had nearly killed them all and the doors had closed, she saw one of these intruders running away. Dahlia was given the task of finding the intruder, tracking it down and killing it on sight.

ff58a0fb6bbf94ad95a99b8848746f1a.jpg
- ABILITIES

- Strength: Like most Lox's, Dahlia's strength is not matched by many.
- Claws: Dahlia's claws are long, sharp, and nearly unbreakable. They can leave deep engravings in stone without much effort.
- Infared Vision: Dahlia can detect different temperatures of the things around her, which makes her a fairly good tracker.

Weakness: She does not fair well against Magic, nor does she heal quickly like many other creatures.

- MISC

Likes: Silence, Fresh meat, the door (more of a weird fascination)
Dislikes: Crowds, People touching her, Hooligans
Fears: Death
Relationships: None (yet)
General Attire: N/A
Weapons: Her Claws
Extra: N/A

PHSYICAL TRAITS
Hair Colour: Grey and Red
Skin Colour: Pale Greyish
Eye Colour: Startling Blue
Body Shape/Type: Slender/Athletic
Scars, If Any: One long scar from her left ear, down her neck, to the back of her left arm
Tattoos, If Any: N/A
Wings, If Any: N/A


coding by cychotic
 
Dahlia Reginal



- BASIC

Nickname: N/A
Age: 121
Species/Race: Vulpes Panthera (Common Name:Lox)
Position: Sentinel (On the move)
Wealth Level: High
Sexuality: Straight
Gender: Female
Pronouns: She/Her

- PERSONALITY

Dahlia is a straight-forward, no shit kind of being. She doesn't put up with people's games, and if you are ever stopped by her for doing something you shouldn't have, you better hope she's in a good mood that day. She is typically always all buisness, which has made her unpopular with others but very successful in her work. She believes heavily in what she does, and because of this, she doesn't prioritize much else. It is rare that she would ever crack a joke, and when she does her humor is very dry. She is a very trustworthy person, she does not do wrong by the people who don't deserve is and she is not one to lie unless absolutely necessary. She will protect the innocent at all costs, even if her life depends on it. Dahlia has had thoughts of being a mother, though, and it is probably the only soft spot she has. She has no one she deems acceptable to have children with, though, and she is far too busy to be able to take care of them. Not to mention the fact that she is a guard at all times, and she cannot afford (in term of her position, not money), nor does she want to quit.

HISTORY
Dahlia, like most others of her kind, was left at a young age. Most Lox's are left to fend for themselves, the idea being that if they cannot take care of themselves then they do not deserve to live. She fought bravely though, at couple months old, and she managed to survive the hardest part in her life. She was alone for a long time, living in the forest's of Talorn for years. She never desired to travel to any villages, and if she found herself in one she would not stay longer than a few days - sometimes only to let her body heal. Even if she did not have physical wounds, traveling and always looking out for danger took a toll on any living being's body, and she was no exception. This went on for decade's until she found herself in Astrid.

She had heard of Astrid, everyone had of course, but she had never seen it in person. Usually, she turned away from cities, but she had heard tales of the door that was supposedly on the outside wall and she decided to go find out for herself if it was true. It took her a long time to find it, the wall being miles upon miles long, but she did - surrounded by guards. They were all different species, and something seemed to call her to them. She approached the door, basking in its greatness. There was something terrifying yet exhilarating in just being in the presence of something with as much mystery as it had. So, when she was approached by a recruiter for the guards, she hastily accepted an offer to join. At first she questioned why she would ever do this to herself, but when training started she knew that this was where she should be.

On the day that the Intruders came through - Dahlia was the first responder. She was first handedly guarding the door, and she was the first to kill the enemies that came through. They were strange, fleshy and soft, and they were easy to kill. The fear of them came from their numbers - hundreds seemed to come through the door, with hundreds of thousands - never ending amount seemingly on the other side. When they had nearly killed them all and the doors had closed, she saw one of these intruders running away. Dahlia was given the task of finding the intruder, tracking it down and killing it on sight.


ff58a0fb6bbf94ad95a99b8848746f1a.jpg

- ABILITIES

- Strength: Like most Lox's, Dahlia's strength is not matched by many.
- Claws: Dahlia's claws are long, sharp, and nearly unbreakable. They can leave deep engravings in stone without much effort.
- Infared Vision: Dahlia can detect different temperatures of the things around her, which makes her a fairly good tracker.

Weakness: She does not fair well against Magic, nor does she heal quickly like many other creatures.

- MISC

Likes: Silence, Fresh meat, the door (more of a weird fascination)
Dislikes: Crowds, People touching her, Hooligans
Fears: Death
Relationships: None (yet)
General Attire: N/A
Weapons: Her Claws
Extra: N/A

PHSYICAL TRAITS
Hair Colour: Grey and Red
Skin Colour: Pale Greyish
Eye Colour: Startling Blue
Body Shape/Type: Slender/Athletic
Scars, If Any: One long scar from her left ear, down her neck, to the back of her left arm
Tattoos, If Any: N/A
Wings, If Any: N/A


coding by cychotic
Fears death, huh?
*is almost a lich level necromancer*
 
Volaranc Orthan



- BASIC

Nickname: Vola
Age: 23
Species/Race: Orc
Position: Bystander (She actually thinks humans are kinda cute)
Wealth Level: Lower Middle Class
Sexuality: Pansexual
Gender: Female
Pronouns: She/Her

- PERSONALITY

Almost all orcs are characterized as big, scary, brainless warriors that eat babies and cause you to lose your job. They're the butt of a lot of jokes, but anyone who actually knows an Orc knows they can be quite pleasant. They are loyal, and family is one of the biggest parts of traditional Orcish living. Vola displays this innate sense of loyalty around her as well. The few friends she has know that she will have their back in case a fight breaks out. That doesn't she'll always side with you. If you're being an ass, she'll let you know.
Vola is also a hopeless romantic. She sees good in every person, no matter who or what they are, and she is constantly reading about true love and legends of tragedies and star crossed lovers. It often comes out in her pottery, incorporating hearts as her signature on her pieces.

HISTORY

Vola grew up in a small village in the outside woods. Her father was the son of a lumberjack, and the family kept up the business to feed lumber into the city. But, Vola never really liked cutting down trees. Her parents managed to save enough for her to go to school in the city where she graduated with an apprenticeship training as a potter under her belt. She then went to work for an old Orc named Fen. Fen got sick of clay and retired to the woods, leaving his store to Vola.
While this seems idyllic, Vola has been a loner for most of her life. She was more sensitive than her cousins and would much prefer reading than sports of rough games. In school she was ridiculed by Orc and non-Orcs alike. She was awkward in her teen body, self conscious, and really couldn't control her strength. She found happiness under the local apprenticeship program, where Fen taught her all he knew about pottery. She now spends her days making cups and bowls for the residents of Astrid, living in the loft above her shop.


tumblr_o4kffmJpgz1qm3vs7o1_500.jpg

- ABILITIES

Creative Warriors: All orcs have immense strength, which makes them perfect for hard labor like blacksmithing or loading ships. But, Orcs can be very detailed oriented. They were famous for the artwork they put on their weapons, and while orcish gear isn't as sought after as elven goods are, an orcish blade is intricate and will last forever.

Nightvision: Orcs can see in the dark.

Big Teeth: They also have large canines poking out from their lower lip. Orcs have been known to fight dirty, and those teeth give you an advantage in close combat.

Master Potter: Vola has the ability to shape pottery, which took years of practice to master.

- MISC

Likes: Working, relationships, romantic poetry, pottery
Dislikes: Being disliked,
Fears: Being alone
Relationships: None
General Attire: Apron, cotton shirt, tough pants, and a necklace of beads
Extra: She loves making pottery

PHSYICAL TRAITS
Hair Colour: Brown
Skin Colour: Greyish-tan
Eye Colour: Amber
Body Shape/Type: Sturdy, and a little overweight
Scars, If Any: No
Tattoos, If Any: A rowan tree tattoo on her back
Wings, If Any: No


coding by cychotic
 
Volaranc Orthan



- BASIC

Nickname: Vola
Age: 23
Species/Race: Orc
Position: Bystander (She actually thinks humans are kinda cute)
Wealth Level: Lower Middle Class
Sexuality: Pansexual
Gender: Female
Pronouns: She/Her

- PERSONALITY

Almost all orcs are characterized as big, scary, brainless warriors that eat babies and cause you to lose your job. They're the butt of a lot of jokes, but anyone who actually knows an Orc knows they can be quite pleasant. They are loyal, and family is one of the biggest parts of traditional Orcish living. Vola displays this innate sense of loyalty around her as well. The few friends she has know that she will have their back in case a fight breaks out. That doesn't she'll always side with you. If you're being an ass, she'll let you know.
Vola is also a hopeless romantic. She sees good in every person, no matter who or what they are, and she is constantly reading about true love and legends of tragedies and star crossed lovers. It often comes out in her pottery, incorporating hearts as her signature on her pieces.

HISTORY

Vola grew up in a small village in the outside woods. Her father was the son of a lumberjack, and the family kept up the business to feed lumber into the city. But, Vola never really liked cutting down trees. Her parents managed to save enough for her to go to school in the city where she graduated with an apprenticeship training as a potter under her belt. She then went to work for an old Orc named Fen. Fen got sick of clay and retired to the woods, leaving his store to Vola.
While this seems idyllic, Vola has been a loner for most of her life. She was more sensitive than her cousins and would much prefer reading than sports of rough games. In school she was ridiculed by Orc and non-Orcs alike. She was awkward in her teen body, self conscious, and really couldn't control her strength. She found happiness under the local apprenticeship program, where Fen taught her all he knew about pottery. She now spends her days making cups and bowls for the residents of Astrid, living in the loft above her shop.


tumblr_o4kffmJpgz1qm3vs7o1_500.jpg

- ABILITIES

Creative Warriors: All orcs have immense strength, which makes them perfect for hard labor like blacksmithing or loading ships. But, Orcs can be very detailed oriented. They were famous for the artwork they put on their weapons, and while orcish gear isn't as sought after as elven goods are, an orcish blade is intricate and will last forever.

Nightvision: Orcs can see in the dark.

Big Teeth: They also have large canines poking out from their lower lip. Orcs have been known to fight dirty, and those teeth give you an advantage in close combat.

Master Potter: Vola has the ability to shape pottery, which took years of practice to master.

- MISC

Likes: Working, relationships, romantic poetry, pottery
Dislikes: Being disliked,
Fears: Being alone
Relationships: None
General Attire: Apron, cotton shirt, tough pants, and a necklace of beads
Extra: She loves making pottery

PHSYICAL TRAITS
Hair Colour: Brown
Skin Colour: Greyish-tan
Eye Colour: Amber
Body Shape/Type: Sturdy, and a little overweight
Scars, If Any: No
Tattoos, If Any: A rowan tree tattoo on her back
Wings, If Any: No


coding by cychotic
Accepted! (Everyone is currently in the bunker, so placing your character there might be a good way to interact with some of the others around)

Nav link: https://www.rpnation.com/threads/talorn-navigation.328903/
 

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