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Fandom Tale Guide

marorda

Oddball and author
A guide listing the Tales in Power Rangers Sentinels. Brief summary per Tale included (updates after Tale completion).


Tale 1: As Fate Foretold (p. 1-3)
Vorkalth, an ancient and almost mythical evil being has awoken after centuries of slumbering. But with him and his Generals, so did the two shapeshifting beings Novus and Fate. Fate has chosen five people, each somehow fit to take up the fight that is to come. Having bonded with the Charms and having their Essencia awakened, they transform into the Power Rangers Sentinels. A new life full of adventures, insane journeys, and indescribable dangers awaits them, all the while keeping their new life a secret from those around them, and maintaining their lives with college, jobs, and everything else that could possibly be going on in the lives of young adults.


Tale 2: Sentinel Spirit (p. 3-6)
The new rangers still have a lot to learn about their destinies. Just as some of them have started getting used to the idea of being superheroes fighting demons, things get worse. While being taught on their upcoming destiny, Vorkalth has Nenet summon the first of many enemies: Garm, a Barghest from the darkest regions of hell. The Rangers must tap into their Sentinel Spirit and form a unique bond with a magical counterpart. This bond gives them powers they very much need, not only to defeat Garm, but also to fend off a far more dangerous foe: Avlazor. Will their newfound powers and weapons be enough to safe the day?

Tale 3: A Golem's Might(p. 6-9)
Unlike his teammates, Benji hasn't completely gotten used to the idea of being a Power Ranger. He enters an art contest for the kids at the orphanage he lives at, sculpting a piece of art so prideful and perfect he is sure it will win: "Golem." However Vorkalth and his Legion have their own evil agenda. When Benji is distracted, a spell is cast over his sculpture and it is brought to life as a new life form and formidable enemy! As Golem is turned loose, Benji questions if this is the life he wants, should it interfere with his personal side. He must overcome the struggle of adaptation in order to help his friends before they're crushed! This forces the Rangers to call on the Sentinel Beasts; unlocking powerful and mysterious creatures! Will the help of these Beasts be enough? And will Benji ever find peace in being the Green Ranger?

Tale 4: Under The Bridge (p. 9-11)
Paranormal activity lingers within Ebongrove Lake. Long ago, two fishermen were caught in an accident underneath the bridge over the lake and lost their lives beneath the heavy wood as it collapsed. It is said their spirits remain as well as a mysterious hissing sound. But it's only a story, right? April, like many others, notice a hissing sound in the waters of the lake, bringing this information to Fate as well as the rest of the team. Bringing her comrades to the lake to check it out, Nenet makes her debut against the Rangers and gains the hatred of April as it's revealed a dark artifact, the Eye of the Serpent, sits in the water and curses the lake. The Spirits come forth as a new monster, their souls trapped in the gem. The sphinx woman attacks Fate and Novus--with some tiny side effects--and proves to be a challenge. Turned on the Power Rangers, Nenet unleashes this fishermen spirit monster to combat the Rangers and gets away with the Eye. Is this a true victory for the Legion? Will saving these poor men's souls prove worth it? And will April's friends forgive her for putting them all at risk?

Tale 5: Standing Stones (p. 11-14)
The Legion has the Eye, and Vorkalth is sure to use it for his own dark plans. The Rangers will have to stop him. In order to do so, they will have to travel to Avalon. The journey there, however, doesn't quite go as smoothly as planned. The Rangers wind up lost in the forest and find themselves eye to eye with the famed Questing Beast. however, something about this creature seems awfully wrong. When the sky suddenly grows dark and Vorkalth's voice sounds from the clouds, the Rangers are sure they're in for something big. Before their eyes they watch this once innocent creature transform into a fearsome monster: Glatisant. He proves to be quite the opponent. Will the Rangers be able to defeat him? What will they learn of the secrets Avalon has in store for them? And just who is that mysterious Sentinel in Shining Armor?

Tale 6: Spirits of the Woods (p. 14-16)
Something dark is stirring in the woods near Camelot. Gawain heard and saw dark warriors rising from the ground. Evil creatures awoken by Vorkalth's dark magic, warriors from a time long forgotten: the Ryxens. And while the darkness in the forest seems on the rise, things aren't exactly quiet withing Camelot's walls either. A strange ghastly creature seems to be haunting the streets causing mischief, and a strange man just watched all events unfold with some degree of amusement. This man, Chance, is nobody less than Fate's estranged brother. Can this man be trusted, or his his strange behavior an omen of even greater evil? Chance points the Sentinels to the woods, where they face off with the Ryxens. Things aren't looking too bright for them when the Sentinel in Shining Armor comes to save them once again. The Rangers learn of his identity, as well as the rather dark secret to him being there in the first place.

Tale 7: Lady of the Lake (p. 16-19)
A small forest spirit comes for the Rangers' aid as a dark spirit is ravaging the woods searching for a body to inhabit. Vorkalth recognizes the spirit as an old ally, and sends Nenet to help her retrieve a body. And not only that, they have sensed a powerful artifact, hidden underneath the surface of a lake. The Rangers set off into the woods to stop the Legion before they obtain yet another artifact. Gawain accompanies them, only to face off against his old nemesis Morag, the one responsible for his unfortunate fate. While Dylan heads into the lake to protect the artifact and the Lady of the Lake, the others battle Nenet, who leaves them with an ominous warning. You will not leave without a loss. What is the meaning behind those words? And just who is that woman running into the woods chased by a murder of crows?


Tale 8: War of the Lightbringer (p. 19-21)
The Legion launches their biggest attack yet. Led by Morgana, now changed into the monster Venecorva, a true legion of Spawners, Ryxens, and corrupted humans march upon Camelot's walls. Avlazor is more than happy to join the fray too. While he and his part of the Legion start a frontal assault, Venecorva sneaks in to attack the citizens from the inside out. Gawain isn't eager to see the Realm he has called home for so long fall into ruin. He fights alongside the Rangers until he sees an opening to head into the Castle. His King is in danger, and he will do what he can to save as many people as possible. Although Avalon leads many losses, the Realm and Sentinels both gain something.

Tale 9: Out of the Blue (p. 21-23)
Events in Avalon have left a tear in the Sentinels. The untimely end of one of their own leaves them in shambles. A fortnight goes on, allowing Gawain to adapt in the modern world. Erin's felt the guilt over their loss and has been distant, rejecting a day out with her friends as they finally outfit Gawain for this world. The three Sentinels take Gawain out into Ebongrove as Erin find herself strolling into Nexilis with her fallen friends Charm. It is there she comes across a young girl, Quinn, whom leads her to a lakeside house with a purely delightful couple inhabiting it. The couple is warm to welcome Erin, Novus and Fate under assumed names. Things are not as peaceful as they seem, as Erin meet Quinn's brother Dmitri she discovers a mysterious hold on these siblings...as well as many other ill-conditioned folk on the front. A battle erupts in Ebongrove as well as on the lakefront. The Legion is after the Charm! Battles in two locations, the Sentinels fight for the fallen! And gain a new ally from an unlikely fellow, a new Sentinel in place of their friend. The power lives on; the legacy continues!

Tale 10: Lucky Charms (p. 23-24)
Southern charm has its benefits. Family, strong values, and there's never a moment you're alone. For Clay this is taken to the extreme. His longtime friend and now roommate, Riley, is participating in a derby and Clay's taken it upon himself to invite his friends for a day out. Lighthearted fun in Clay's element. Riley's horse, Hoofnanny, goes a bit wild and Clay tames the steed only to unveil their day out taking a turn for the sinister. The Legion launches yet another attack on Ebongrove and when Clay and friends respond they are met by a very friendly shoemaker. Instead of grateful for his life, he proves himself as more than meets the eye as an opportunist for a powerful artifact, the Talisman of the Many. Clay's fellow Sentinels are transformed into lucky charms for the gold-chasing fiend, thus leaving Clay to face his greatest struggle yet. All he holds dear is on the line. In order to save them all, he will have to fall in line with the Legion.

Tale 11: A Penny for your Thoughts (p. 24-[...])
 
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