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One x One Taku's Character Collection (1x1/group)

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I needed somewhere to easily find the characters I would like to use for various roleplays without having to frustratingly search for their ref sheets across countless threads for different roleplays I've been in.

This thread's purpose is to have all of my character ref sheets in one convenient place so that I can make them simple for others to read and find.

Note that for most of these characters, things about them are constantly changing and evolving.
If I use them in a roleplay, I can and will switch around things about them in order to fit the plot. These are just their stories otherwise.​
 
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This character has some vague 18+ content mentioned -
but there is nothing explicit/descriptive in here,
nor will there be in any roleplay he's used in, as per the site rules.


Name: Aristide D'Alto
Age: Born May 26th, 1720
Species: Vampire
Gender: Male
Sexuality: Homosexual
Playlist: x
-
Personality/Backstory:
Being around Aristide for more than an hour is enough to notice that he is an obvious gambling and sex addict. This is an obsession that has only been growing worse for the hundreds of years of living he's experienced after being turned into a vampire at the young age of twenty one.

The anticipation of not knowing whether he is going to lose or win to chance simply makes Aristide's undead heart feel alive again. The bigger the risk he takes, the higher Aristide feels. Aristide has handed his entire life over to others in the past as a result of losing bets, being forced to do anything he was asked until the people he was indebted to met their well-deserved end. Rather than learning his lesson, Aristide would simply move onto the next bet.

Along with his irresistible urge to bet and gamble, Aristide constantly puts himself at risk. He hooks up with people that he shouldn't, allowing what should be a mutual intimacy to be taken from his grasp and left entirely up to a stranger's desires. He escapes his woes through substances, such as strong-proof alcohol fit for vampires and copious amounts of drugs. Aristide is stuck in a vicious cycle of self destruction, and knows there is no way out. He has accepted that he can never escape who he has become.

Currently, Aristide is in a situation he's found himself in many times before. After betting with a demon-like creature and losing, Aristide has been forced to work at the so-called demon's shady underground bar in the inner city as a prostitute. He rakes in the most cash out of any employee in the bar due to his physical appearance and irresistible charm, which just gives Aristide more opportunities to gamble his meager percentage away. He knows that he's the most popular among the customers that come to the bar, and confidently goes about his very physical job knowing that he's loved and adored for his body and what it can do to make others satisfied. Despite this pride he has in the admiration he receives, Aristide can't help but feel empty and terribly melancholy every morning when he arrives home before sunrise. He has had the urge many times to tear the boards off the windows and let the sunshine kill him while he sleeps.
Aristide is usually too high or intoxicated by the time he knocks himself out to even remember the dangerous ideations in his mind.

Aristide speaks in a smooth, alluring voice, and has an aura about him that naturally makes people want to experience whatever it is he has to offer. He's a very open individual, having left behind any cares about judgement or hatred hundreds of years ago. It seems that he retained the brain of a twenty one year old's, as he is far more irresponsible and immature than you would expect someone three hundred years of age to act. Aristide can be overconfident and perhaps a little obnoxious... and he's the definition of dramatic. At least he makes up for it somewhat in attractiveness and charm. At his core, Aristide is a fun-loving, impulsive individual who has lost himself deep in physical escapism.
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Aristide was turned long, long ago by a vampire much older and more ancient than he is. This vampire had taken an interest in Aristide, and took pity on him the fateful night he would have died otherwise. That was when he arrived. Aristide's Creator tapped him on the cheek while gazing into his eyes. He whispered a question into Aristide's ear, and the quiet answer he received in return was enough for this vampire to want to turn Aristide and take the responsibility of raising a new vampire. As was his style, Aristide first received a kiss-- he could still remember the tingling, addicting feeling of excitement and ecstasy, shuddering despite the feeling of death coming for him. Then, his Creator drank his blood in an intimate, gory, yet caring manner, marking Aristide's one and only human death.

After awaking as a vampire, Aristide followed his Creator, learning from and admiring the man more than he had any other. Part of it was a biological attraction that all vampires had for their Creators-- but Aristide was attached to him beyond that. The two were very close, facing the changes of time together as a Creator and his brood. They were separated from other vampires-- Aristide's Creator criticized them as heretics, and taught Aristide to live in his own way separate from tradition.
The pain of losing your Creator is one that never quite heals.

Aristide has been chasing sensations that remind him of that first kiss he'd received on the night he had been turned. His desire to relive a moment lost to time became an addiction-- and
nothing can compare to the touch of his Creator's lips against his own as he faced off against death itself. So Aristide continues chasing on and on, longing for a feeling that will never exist again.

Appearance:
Aristide is a little above average height at 5'11", and is extremely thin. This is in part due to his extreme pickiness surrounding food. He doesn't drink just anyone's blood, and would rather starve himself than eat from someone he doesn't think would taste good. This leaves him looking a bit sickly even for a vampire, with his lower ribs slightly jutting out and hip bones visibly dipping inwards. Aristide's skin is very pale, having not seen the sun since the day he was turned. His slim body type is attractive to most customers he comes across at the bar, as they like someone who looks weaker than themselves who they can easily overpower. Aristide knows this, and just sees it as another tantalizing risk to take.

Aristide has dark, wavy hair with bangs that rest just above his crimson eyes. His smooth, soft lips usually hold a little smile, where Aristide's fangs can be seen poking out from behind. He's always wearing something that's somewhat provocative and eye catching, even at the rare times he's not forced to be at work. This usually presents as a half-unbuttoned shirt, revealing just enough of his pale chest to show the tight harness he's wearing underneath. Attached to it with a chain is some sort of collar on his neck that's obviously more than just a fashion statement, and black leather pants that are perhaps one size too tight. He has to dress to impress, considering his profession, and impress he does.
(Realistic and drawn faceclaim below. In the drawn one, Aristide is the twink-looking one with the striped socks.)
aristide.jpg
ariheath.jpg
Abilities:
-Aristide can 'glamour' humans - meaning that if he looks into their eyes, he can give them commands to follow or make them forget things entirely. This ability can vary in efficiency when used on different species - but Aristide doesn't use it unless he deems it necessary. The only time he will generally use it is if he feeds from a human and wants to make them peacefully forget it ever happened. Otherwise, he feels uncomfortable taking experiences away from somebody and altering their free will.
-Aristide can partially transform into a bat-like creature, though it takes up a lot of energy that he generally doesn't have. If he overexerts himself by using this transformation for too long, he will pass out or cause other physical damage to his body, such as heart issues or internal bleeding due to stress on his system. In this form, Aristide sprouts large, leathery bat wings from his back and grows soft, dark, fluffy fur on his chest, arms, neck, and jaw. It's a combination of vaguely cute and absolutely terrifying, and brings a strength that the vampire would otherwise not have.
-Vampire blood has many properties that makes it desirable and useful for those of other species. It has great healing capabilities when ingested by most species, and can be used as a drug to achieve a pleasant high. In some species, such as werewolves, vampire blood is used for doping purposes and can be addictive. The effects of vampire blood differs with each species, though one thing is certain: the illegal buying and selling of this blood is quite common in underground markets. Vampires turn up dead in murder cases frequently, drained of their blood.
-Aristide would regularly be faster and stronger than the average human (and even some other common species). Considering that he is generally malnourished, however, he is weaker than most vampires and other supernatural species. Even human vampire hunters could probably capture and kill him if they were serious.
 
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Name: Izgod
Nickname/s: Huxley, Hux
Species: Arbiter
Gender: Agender; currently presents as male
Age: ???
Sexuality: Bisexual
Playlist: x
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Personality:
Hux cannot be described in words that humans can understand. He's the prickling feeling of cold sweat on the back of your neck when you know something's following you in the woods. The twitch of the arteries in your neck when you can sense that your life is soon going to come to a close. Conversely, he's like the rush of endorphins you get after winning a jackpot at the slot machine. The bright, shining lights; the dinging of bells signaling that you're the one and only winner. The cheers of people around you, filling your head and triggering the elated smile on your face. The highs of life. Hux makes you feel like someone who is beyond lucky to be alive in the space that you occupy. He feels like bone-chilling danger - the type that makes your hands tremble and your stomach drop.

Most of all, he brings about a feeling of purely primal fear.

Hux acts superior to most individuals, and knows from experience that he has the right to. He gets what he wants, no matter who dies or loses in the process. He's cold and heartless, yet tenderly sweet. He's a collection of contradictions, packaged in the most sinister of gifts. Hux is confident. Unflinching. He takes risks without hesitation, knowing that he can take and overcome the consequences.

Appearance:
Hux's truest, most natural form is... a lack of a form at all. From the eyes of any living being, Hux's natural appearance is difficult to pin down. He appears similar to a collection of constantly moving scribbles, formed messily into the shape of a man. Overall, his natural form holds no coherence. It's broken. Incomplete. If someone were to focus on one part of him, then they can catch small glimpses of how Hux's body would appear if it were clear. A sculpted yet scarred body, comparable to a statue of a Greek God that has become broken and cracked over the ages.

With enough energy, Hux can change his appearance to fit in with humans. He tends to appear as male, and has only appeared as a female twice in his life. In those times, as in any other, he was a force to be reckoned with.

(Below is a realistic faceclaim of Hux, It just gives off... vibes.)
hux.jpeg

Abilities:
-Hux devours souls. They can be of any species, and each type of soul comes with a different taste and energy. The way that Hux goes about getting these souls is a process of his own where he makes a voluntary exchange with the soul's owner before their death. Otherwise, souls can be quite elusive to capture. This is Hux's favorite meal and source of power, though can be quite difficult to get.
-Hux is strong. Quite strong. Bullets aren't very effective against him, and neither are most normal weapons or strengths. Any damage done to him is generally temporary and will heal over time. It is hard to injure something that is not a complete being in the physical world. He is far weaker in colder climates, as he absorbs heat from his surroundings in order to keep his body in homeostasis. This process of absorbing heat from his surroundings makes the air around him feel cold to anyone nearby. If left in arctic temperatures for too long, Hux can die - as he cannot regulate his body temperature properly in cold climates. Another way to kill Hux is to get your hands on his sou. It is delicate and fragile compared to his outer form. This is an arduous task, however, considering he keeps it greatly protected.
-Hux has the ability to disintegrate things and people that he touches with his bare hands. This is useful both for killing people and escaping places. It's a tad slow for his liking, but very effective. He enjoys causing destruction, and this ability is perfect in achieving that.
-Hux falls in love in quite a peculiar way. Once he decides on a mate, he is one of very few creatures who can accomplish a soul bond. In this process, Hux voluntarily parts his soul in half, and exchanges it with half of his mate's soul. He is fertile, but has only mated with three people of different species in his long life that he deemed worthy enough to carry on the Arbiter species. Out of these three, only one child survived into adulthood as a half-breed.
-Hux's blood is thick and black. If mixed with another's bodily fluids, like blood or saliva, it has the potential to make the other individual severely ill. It is poisonous-- toxic.

*** More descriptive and accurate information about Arbiters are in the character sheet for Apos down below. ***
 
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Name: Apos
Age: Born December 31, 1956
Species: Half-breed (Human/Arbiter)
Sexuality: Bisexual
Playlist: x
-
Appearance:
Standing at an average 5"9, Apos' height gets him no looks. His physique, on the other hand, has captured the wandering gazes of strangers of every gender for decades. Apos is quite muscular. Rather than having the pumped up large muscles of a weightlifter or bodybuilder, Apos' lean physique is similar to that of a calisthenics expert. His muscles are functional, opted for speed and power.
While it is difficult to capture Apos' gaze, his silver eyes are quite striking to get lost inside of. While his irises are something to behold, Apos' eyes have a tired, bored look to them at most every moment. It is as if he'd rather be off doing something mysterious and faraway.
Apos' hair is long and flowing. It is black, fine, and quite soft. His hair is often drawn back and away from his face, framing the sharpness of his jawline and contrasting with his fair skin. Apos rarely wears a smile. His neutral expression is a gaze of some sort, with his lips pursed in focus and eyes settled on someplace far away.
As for clothing, Apos' sense of style is quite simplistic. He wears snugly-fitting black athletic shirts, with or without sleeves, along with a similar style of pants. In order to keep the eyes of others above his waistline, Apos wears a pair of thin shorts overtop- or a bit baggier pants if he feels like it. On a rare occasion, Apos will delve out of his comfort zone on impulse and purchase an object of clothing that speaks to him. These clothes range from turtlenecks to button-ups to obscure male lingerie. One thing can be decided from his clothing - black is a color that Apos greatly prefers.

Personality:
On the outside, Apos generally appears as distant or cold. He ponders on things greatly before responding, but ends up so sidetracked inside of his head that he sometimes forgets that he was supposed to reply to whoever he is conversing with. Many have pinned his behavior down as rude, though Apos has no care for what people think of him. He does not lack all emotional intelligence, but can sometimes dismiss proper manners without realizing it.
Apos is very observant. He watches, analyzes, and thinks more than he speaks or acts. However, once he decides to act, Apos' plans are meticulous and well-planned. He is intelligent, and learns new things very quickly. He is highly adaptable.
Due to Apos' nature, he has an odd set of morals that guide his decisions. These morals are partially what guides him to slay vampires and other species who have shown that they are violent and disruptive to the lives of others.
Something that drives people away from Apos is his neuroses. He gets lost in his imagination quite often, sometimes mixing up his daydreams with the real world. Apos' disposition may sometimes resemble psychosis, or a loss of touch with reality. He will talk to himself, going on tangents as if he were speaking to someone else. These ramblings tend to make vague sense to others, though Apos seems greatly occupied and involved with them.

Arbiters - A Brief Species Description:
Arbiters, as their name suggests, see themselves as divine judges of some sort. They judge the world around them in various ways, and deliver punishment to individuals or attempt to change the course of the world according to their biased morals. There are very few members of this species that exist in the world, mainly because they are an artificial species of sorts. Only one pure-blooded Arbiter exists, and the rest have been half-breeds. The first Arbiter was created in ancient times by someone considered a God - and they then reproduced with a few select creatures in order to create half-breeds. Over their countless years of existence, the first Arbiter has only created three offspring, finding few mates that they deemed worthy. Apos has been the only successful creation of those attempts.
As Arbiters are artificial creations, their bodies are naturally incomplete and difficult to see. They look more like a vague collection of scribbles, formed together into some kind of monstrosity resembling a person. However, with enough power and energy, full-blooded Arbiters can alter their form and appear in any way that they desire.
Half-breeds tend to have solid forms, though these forms depend on the state of their souls. Souls are very important to Arbiters. They are what give the artificial species life, and therefore are very sensitive to any injury or damage. Generally, an Arbiter or half-breed's soul can only be seen and touched if the individual voluntarily exposes it. However, if in a fragile or weakened state, an Arbiter's soul can be more easily removed and damaged. The soul of a half-breed is weaker than that of a full-fledged Arbiter, and is therefore more susceptible to injury. If an Arbiter's soul is damaged enough, they will die. The lifespan of an Arbiter also depends on the status of their soul, along with any past damage done to it. This applies the same in half-breeds, meaning that their lifespan can be nearly endless as long as their soul remains intact. However, with age, half-breeds may eventually have difficulty keeping a visible and complete-looking physical form.
Considering the importance of the soul, relationships with others tend to involve the use of an Arbiter's soul. In other species with a soul or something similar to it, Arbiters will soul bond with their mate. In this process, they exchange half of their soul with half of their mate's soul. If voluntary, this process is extremely intimate for both parties. If forced, it is excruciating and deadly for an Arbiter. If an Arbiter wishes to mate with a species that does not have any type of soul, they will simply give half of their soul to this mate without receiving anything in return. This exchange causes both parties to have more insight into the other's emotional states.
As for physical abilities, strengths, and weaknesses, Arbiters have a few significant ones.
Arbiters, as a part of their 'purpose' to exact judgement, have a particular physical ability that they use. If they touch a living being or object with their bare hands, Arbiters can dissolve the object, making it to return to the dust of the Earth. Objects crumble beneath their fingertips, though flesh and bone take a little more time to destroy - especially in those with regenerative abilities.
Along with this, an Arbiter's blood is ink-colored and sticky. If it is mixed with another's bodily fluids, it will have a poison-like effect. In half-breeds, it tends to make people of different species feel extremely ill, and dampens regenerative abilities. It causes fever, dizziness, shortness of breath, and loss of consciousness. If ingested in large quantities, which could likely only happen with the intent to do so, a pure-blooded Arbiter's blood becomes far more damaging and lethal.
As Arbiters' forms tend to be more illusory, they tend to be difficult to harm with normal methods. However, half-breeds have mainly physical forms, so this rule generally does not apply.
Arbiters have one clear and simple weakness that other species would find pitiful. They are extremely sensitive to cold, and subzero temperatures lead to their bodies to becoming thrown out of equilibrium. This upset in homeostasis can cause damage to the soul, and therefore imminent death. There are few crafty ways to circumvent this, but they are difficult to pull off.

Apos' Retention/Omission of Arbiter Traits:
Apos, being half-human, has a more physical and tangible form than that of a pure-blooded Arbiter. It can be hurt and damaged, though has far more resilience than a human's body. He can get thrown around quite a bit before getting hurt. The only parts of his appearance that are illusory and not natural are formed subconsciously by Apos' personality and self-perception. One such thing is the color of his eyes. Other than this odd and captivating color, he appears entirely human.
Apos' soul is far weaker than that of a full-blooded Arbiter, and is more susceptible to damage. If his physical body is damaged enough, his soul will become vulnerable and easy to touch and destroy.
Apos retains the ability to dissolve objects with his touch. It is his most potent ability, along with the capabilities of his blood. His blood remains black, and causes illness, but is not lethal.
Apos retains weakness to cold temperatures, and will not survive as long in subzero climates as a full-blooded Arbiter would, considering that humans also perish in cold climates. The combination with a human was not helpful for this trait.
 
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Name: Azez/Various human 'nicknames'
Age: Forgetful creature. He's lost count.
Species: Demon (Mountebank)
Sexuality: Bisexual
Playlist: x

Personality:
A twitch of a smile on a pyromaniac's face as another home is left ablaze in their wake, overcoming all that surrounds it. Old photographs with nostalgic smiles slowly curling in on themselves. Blackened, crumbled memories. All that was unique and alive is turned into black dust. Irretrievable. Destroyed.

Azez is known as an agent of chaos. Just as a mutt loses all focus besides that of the squirrel in front of its bared fangs, instinct leads Azez to create disorder. Discord. If everything's in perfect order and organization, that compulsive itch strikes, not relenting until it is scratched. As a dog can be trained, surely so can Azez - but as a demon created for such a purpose, why would he restrain the natural order of his being? This nature has been troublesome even for its owner, though there has not been enough motive for Azez to try and reign in his destruction.

Azez is a subspecies of demon known as the Mountebank. These demons have a reputation as tricksters whose words and actions cannot be trusted. From minor pranks to serious screw-overs, a Mountebank will be sure to drive anyone mad.

Azez is energetic and distractible, often going off on tangents about tales that he's lived and people who have wronged him (that he's 'sure to get revenge on,' as he says). He sometimes gives out information in these tangents that he'd rather not... without even realizing until it's too late. He is easily bored, and searches for stimulation. This leads Azez to impulse and instinct for relief of the dreaded emotion. Curiosity grows from boredom. Experimental tinkering to see if anything is of interest. If I set this on fire, how big of an explosion will it make? There's only one way to find out...

Despite his impulses, Azez is not entirely displeasing of an individual. He has quite contagious laughter of all kinds. Small chuckles that turn steadily into loud, stomach-hurting giggles. Villainous cackling. Mischievous tittering. He laughs quite often, sometimes in an inappropriate affect. At least he's happy.

Azez is excitable and interested in the things and people he comes across. He's an outgoing, eccentric personality that is difficult to pin down and restrain into a box or category. He is unpredictable and malleable, changing with whatever situation he is presented with. Unlike some demons, Azez has no superiority complex when comparing himself to other species. He gives everyone an equal chance to prove themselves and to get on his 'good side.' Now how he goes about that, however, is another tale for another time.

Azez is not all fun and games. In the rare circumstance that something truly upsets him, the offender is quick to remember that Azez is in fact a demon... as he gives them Hell to remember him by. A serious Azez is an unsettling Azez. Once he grows quiet, something isn't right. The air changes. Tingling with electricity.

A plotting Mountebank is up to no good.

Appearance:
Azez's appearance can change at will-- or should change at will. At times it ranges with emotional expression, and Azez lacks the careful precision necessary to keep certain visual facades up. In the most demon-like of forms, Azez appears similarly to a clown or jester of sorts-- only with a frightening air mixed with the one of supposed humor. Pale skin, as if painted white. Artificial blush. The pale pink doesn't take away from the fear factor. Black markings on each eyelid, triangle-like in appearance. Permanent. Black lips, as if covered in a strong waterproof lipstick. His corneas are similarly dark, with luminescent pupils glowing like a ring light. Upon his head a jester's hat, white with black tips. Dark bells on the ends jingling with each step, their tone irregular and unrecognizable. Off. Distorted. Dark hair raining down from underneath, slightly wavy. Loose yet fitting outfit, ruffled black at the neckline and chest. Baggy sleeves which tighten again near the wrists. Torso is fitting to a lithe form. Tall and thin. Black gloves. Striped socks like an inmate's attire. Black and skull-crushingly blunt boots. Despite clearly being clothing, it feels as if the articles cannot be removed. No wonder some are afraid of clowns. They must've met a Mountebank by accident. The laughingstock of all demons, yet demons all the same.

Azez can change his appearance to resemble a human's, in which he retains his main physical features yet changes enough to pass as human... if you don't look too closely. For an in-depth description, I have a portion of a roleplay example describing his transformation:

Azez placed a decent amount of focus into his transformation, wanting to mirror reality as accurately as he could. It was an art of sorts for him. The art of imitation. Of deception. He slowly began to change. Azez's height shrunk by at least a foot, if not more, as if he were stretched and squished down until he were of a more desirable size. He was still a little tall compared to the average human, but no longer freakishly so.

He was already thin and lithe, with skinny, long legs and a petite ribcage-- all of which were facts that reflected directly in Azez's new appearance. He was fabricating a member of the species he was trying to assimilate into, making an entirely unique reflection of himself in the process. Azez's hat seemed to melt and drip and climb and shift until it fused with the rest of his raven-colored curls, joining to harmonize with the frizzy and unbrushed waves of fluffy hair. Unruly.

Azez's features changed as if he were being carefully sculpted out of clay, shifting and adjusting until they appeared just as he intended them to. He was almost compulsively perfectionistic with the transformation, not stopping the altering process until he was entirely satisfied with the end result.

Azez's body grew a tad more peachy and alive, though was certainly in the paler range of human skin tones. A step healthier than vampiric, though could stand to absorb some extra Vitamin D. The only real color to the faux-human's skin was a natural flush to his cheeks.

Icy eyes, bright and captivating. Glowing, as humans might hyperbolize when describing their dangerously alluring intensity. The only hint of makeup that remained was a black liner, heavier underneath the eyes than on the top lid. Playful.

He radiated the aura of a young and aspiring thespian from the 1930's. The young gay man who went to illegal Pansy Clubs outside the city after sundown and partied into the early dawn, drunkenly dancing the night away with strangers he wouldn't remember the next day. They were all gathered there together underneath the ever-sniffing noses of the discriminatory law enforcement strong on their heels, dancing in what was an elusive faeryland that would disappear at dawn. Wild and rebellious and raucous, living life for the sake of its enjoyment in the moment and nothing more. At his core, that was all Azez lived for.

His clothing was about thirty years more advanced. 1960's-esque. Suede shoes, hip-hugging blue jeans, and a black button-up tucked in at the waist. A few buttons were undone near the top, as was the rebelliously explorative style at the time. A little chest showing. The playful framing of the male figure. A peek of an orange handkerchief hung out of his right back pocket, put on display for those with a keen eye and a load of confidence.

Azez's clothes were reminiscent of the best times he'd had as a human, impersonating a role that he could never truly own. Oh, it had been the most fun he'd had in his life! Far more entertaining than being an object of fright to humans was for Azez to immerse himself in their stories. Azez could only pretend and mimic, living among humans yet unable to synergize with and become anything more than the Hellish creature he was underneath. Once his true nature showed, the magical illusion was shattered.

"What do you think? Pretty good, right?" The demon's vocal chords were light and airy and oh-so human. Azez posed, switching up positions as if testing the waters of his new appearance. Legs wide. Then staggered. Then close together. Leaning on one hip. The other. Hands on the hips. The waist. He pulled out the broken glasses that he had kept from where they'd fallen onto the basement floor, putting them on despite the cracked lenses. More subtle posing. A perfect impersonation of life, yet odd in some unnerving and adrenaline-pumping way that wasn't easy to place. Well... unless you knew he was a demon.

(These faceclaims gave me some similar vibes.)
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Name: Glajioul
Nickname/s: Gi
Species: Faery
Gender: Male
Age: Ancient
Sexuality: Homosexual
Status: This character is generally used as a villain/side character
Playlist: x



Personality:

Glajioul is the terror of a monster packed into a pretty pink present. He is more than a monster - he is a king. Glajioul is known as the king of the Fae. He is a multi-dimensional being with incomparably ancient power.

Glajioul is known for his cruelty. Faeries have a different set of laws and morality than humans, which makes violence at every opportunity something that comes naturally to Gi. He finds vile acts to be lively and fun, often laughing while committing them.

Glajioul is off his rocker, even amongst the Fae. He is quite profane and extroverted, talking up whoever is near without fear or restriction. He has an oddly seductive aura, which is how he charms unsuspecting strangers and lures them into his traps. Gi is extremely impulsive, and acts without thinking of the consequences. It's difficult for an all-powerful king to feel the effects of consequences, as his strength might as well make him immune to them. Glajioul will befriend someone one moment and stab them to death the next, all depending on how bored he happens to be in the moment. He certainly has more than a few screws loose, and has minimal relationships with others because of it - even those of the same species as he is.


Appearance:

The most stunning aspect of Glajioul's appearance is his hair. It is a silky pink color, and cascades down past his shoulder blades. His hair floats around him, seemingly unaffected by gravity. Glajioul's eyes are the same color of pink, stunning and alluring. Some say looking into Glajioul's eyes makes time itself stop.

Glajioul is 5'5" and has a thin build, with only lean muscle covering his body. His skin is like porcelain, pale and untouched besides a faint scar on his upper lip. He wears a provocative outfit, consisting of a black v-neck crop top with fishnet underneath that lead downwards and disappear into his leather pants. His black boots have large soles, making him appear a few inches taller than he really is.

IMG_1902.png
Abilities:

-The king of the Fae earns his title through combat - and Glajioul has held his title for longer than time can tell. He has beaten every challenger that has come for his throne. Through this consistent practice with challengers of all different types, he is an expert in combat of all kinds.

-In addition to combat skills, Glajioul is a master of what some might call dark magick. From controlling the shadows to do his bidding to enchanting a weapon to spew pink flames, Glajioul knows endless spells to make his life easier and to enhance his combat.
 
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