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Fantasy ҬӉЄ ҒѺГԌѺҬҬЄИ ҒѺԱГҬЄЄИ (Characters)

Nothingness

Two Thousand Club
{Appearance; your regular human appearance and your "Awakening" appearance once your character achieves the memories of their power to turn into it at will. Also any other forms that you might possibly have.}
Name:

Age:

(Nothing below 13 and nothing higher than 40)

Gender:

Role:

Personality:

Height:

Weight:

Likes:

Dislikes:

Weapon(s):

(One regular weapon, considering the time period you can go a little techy with it. Just know your limits.
Three Awakening weapons that will only be available once your characters have remembered their memories fully.)


Power(s):

(Three maximum. As stated in rules, you can use them a little bit to begin with; but not able to use their full potential till you have Awakened.)

Bio:

Extra:




 
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Name:
Zavier Halker
Age:
32
Gender:
Male
Role:
Wrath
Personality:
Zavier is one hell of a person to try and get along with. He's a spiteful, grudge bearing, foulmouthed asshole who always speaks his mind and refuses to back down on anything. He can't stand being around others, and thinks of humanity as a whole, including himself, as a bunch of unbearable pricks who can't do anything right and do nothing but ruin each other's lives and the environment. He tends to bottle his negative emotions inside till they just blow up and things get out of hand, and as such is quite prone to emotional breakdowns. He has a peculiar definition of justice, his idea of justice being that those who bring any sort of harm unto others with intentional actions deserve death and suffering. He also believes that people should be free to do whatever they want as long as it doesn't harm others.
Height:
6'1"
Weight:
164 lbs
Likes:
Getting revenge on people who mess with him, talking about the past, watching people who did bad things suffer, sour candy, honesty.
Dislikes:
Rich people, politicians, people who treat others unfairly, people who talk down to others, being told what to do, people who tell other people what to do, people who get in his way, trespassers, humanity as a whole, alcoholic beverages, spicy food, the color purple, roses, lying.
Weapon(s):
Cast Steel Baseball Bat
Vengeance: An ahlspiess with a black spike and a silver shaft. It grows proportionally to the size of Zavier's awakened form. The main thing that makes this ahlspiess dangerous is that should its spike be thrust into the ground the area which is struck will be torn asunder, creating a large divide in the earth proportional to the size of Zavier’s awakened form. From this hole hundreds of enormous hands of magma and stone will emerge from the earth and attempt drag down any nearby beings who Zavier sees as his enemy. These hands can stretch quite long distances from the divide itself, however doing so slightly lowers the size of the hands. The minimum size they can reach is that of a regular human hand, at which point they’ll simply be unable to stretch any further. Should these hands manage to grab a sin or virtue then the outer layer of them will become encased with a strange material similar to obsidian in appearance that cannot be cut through or pierced by any means, only shattered through a ridiculous amount of sheer brute force that likely only Zavier's awakened form could provide. Once these hands grab a being who Zavier sees as an enemy, on top of the incredibly painful experience of being stuck in magma flow they will be dragged into the divide in the earth, at which point the divide will close in an instant and crush the victim with a ludicrous amount of force.
Inescapable Punishment: An angon with a white shank and tip and a bronze shaft. It grows proportionally to the size of Zavier's awakened form. When thrown, this spear can never be escaped, nor stopped. After it leaves Zavier's hands by throwing it, the weapon will disappear only to reappear right behind the intended target, flying towards them at the same speed as it was originally flung. As soon as the angon hits the target, even if it is blocked and unable to actually do damage normally, a hole will be punched clean through the portion of the victim’s body right where the tip would be, or in the case of being blocked by an awakening weapon not directly connected to the victim simply cause a tremendous amount of force most likely sending it flying away. if it misses or if it does not manage to kill after the first strike it will repeat the disappearing and reappearing process a maximum of four times or until it manages to kill the intended target before reappearing near Zavier within arm's reach. The only way for it to be stopped is to either get a ridiculously long distance away from Zavier, or to get Zavier to call it back, which in both cases will cause it to disappear and reappear near Zavier within arm’s reach.
Twisted Justice: A two-handed claymore constantly enveloped in the flames of Zavier's Burning Hatred. It grows proportionally to the size of Zavier's awakened form, however it can also reduce its size to that of his human form and allow him to use it like that.
Power(s):
Burning Hatred: This is one of the two powers that Zavier can outside of his awakened form. The way that this power works is that simply making physical contact with someone or something that Zavier holds any amount of hatred towards will cause said thing or person to suddenly ignite and burn alive. These flames will never go out unless Zavier's loses all hatred towards the victim of the flames, and the more Zavier hates the person or thing the more powerful the flame will be. It's the same vice versa, so if Zavier doesn't harbor all that much hatred towards someone or something the flame will be nowhere near as powerful. It is technically also possible to put out the flames temporarily by managing to get a large distance away from Zavier, causing it to dissipate into a simply uncomfortably high heat around the victim of the flames that won't go away. Since Zavier hasn't awakened, this power only works at completely random times, and even then only functions at minimum power at most.
Spite Eternal: One of the most dangerous powers at Zavier's disposal, and one that thankfully can't be used outside of his awakened state. How it works is basically the more hate harbored in Zavier's heart in general the larger and more powerful his awakened form becomes, to the point where if he were able to enter his awakened form as he currently was he'd already be an enormous titan easily capable of obliterating an entire city.
Unconquerable Rage: This power is the other of the two powers he can use outside of his awakened form. It sends him into a state of blind, uncontrollable rage, making him into a nearly invincible juggernaut for a short while and giving him ridiculous amounts of strength, and in the case of his awakened form adding on to the already ludicrous amounts of power granted by Spite Eternal. It's rather simple and straightforward, with the main downside being that after this state of blind rage ends he becomes exhausted, either collapsing or passing out in his human form or reverting back to his human form in his awakened form. He can use this somewhat even though he hasn't awakened, however it happens only when he gets ludicrously pissed off beyond the capability to be reasoned with, and while it does increase his physical strength to ridiculous levels and send him into a blind rage he doesn't get the pretty much essential bonus of near invincibility that would keep him from most likely killing himself.
Bio:
Zavier's life has been one heck of a rough ride, but he came out alright in the end. As a kid he was born into a rich household with seriously abusive parents. Life was living hell for him as a kid, which is pretty ironic since you'd think that a kid in a rich family would have a pretty nice upbringing. But nope, his parents beat him on a daily basis and constantly berated him. School life wasn't much better for him, he was always that one kid everyone picked on and screwed with on a daily basis. At the very least he didn't have many problems with his teachers, as he studied diligently and was always on top of things grade wise. Even from a young age he grew to resent others and to always avoid purposefully going out of his way to be around others, and he began to despise humanity as a whole.
His college years were a bit of a haze for him, and he honestly can't remember all too much about them other than graduating with a master's degree in computer programming and getting arrested for assault three times. After he graduated from college he moved out on his own, but not before cutting his parents brakes on his way out. They died a day later, and he unsurprisingly never attended their funeral. Cut to more recent times he's become pretty successful as a cyber security consultant working from home so he doesn't have to do much other than type some stuff to some people instead of meeting up face to face and he still gets payed pretty decently. He lives in a decently nice two story house all by himself and makes just enough money to live off of and afford the occasional luxuries within reason.
Extra:
 
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Temperance

Human Appearance:

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Awakened Appearance:
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Name:
Marx Hawthorne

Age:
23

Gender:
Male

Role:
Temperance

Personality:
Marx is a very neutral person. He rarely takes sides in anything that does not directly concern him and prefers to not get involved in unnecessary situations such as fighting on others' behalf. Choosing instead to seclude himself in solitary reading and other hobbies to avoid these situations, he is very academic and possesses many different skills and talents as a result. He is very logical and strategical to even downright cunning when he needs to be, as such he is a very good person to come to for advice.

Marx is not very easy to anger, nor is it a simple task to entice much emotion at all from him. Very reserved and laid back, Marx is the epitome of Temperance, being very skilled at safeguarding himself from unfavourable scenarios due to his combined booksmarts and streetsmarts. However, should one slip under that guard and manage to invoke a genuine reaction from Marx... God help their souls.

Height:
6'2"

Weight:
156lbs

Likes:
Quiet, tranquility, reading, ice tea and a balance of things (in an OCD kinda way).

Dislikes:
Loud noises/disruptions, needless violence, dark chocolate, unreliable people/things and "losing control" of himself.

Weapon(s):
A 3m length of chain

Awakened Weapon(s):
The Tempered Armoury - Countless unbreakable blade-tipped chains and swords that may only be summoned via Equilibrium.
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(Concept)

Restraint - A piece of head-chest (+gauntlets) body armour that restrains the wearer from activating their most powerful ability. This armour negates any attack (including awakened attacks) that attempts to pierce, pass through or damage it in any way. It can only be removed under very specific conditions.
(See Awakened Form Image)

Control - A longsword that holds the ability to phase through things. Additionally, it can cut through anything but awakened equipment with ease.
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Power(s):
Equilibrium - The user may summon any weapon of theirs within a 20ft radius around their body via portals. These weapons can be fired at things and deposited back into the 'space' from which they came. The user may also manipulate these weapons via a form of telekinesis, so long as they remain within the 20ft radius. Other weapons can be added to this collection, including Awakened Weaponry (although their abilities are halved when used.)

Infinite Constraints - The user can endow certain effects on a singular weapon they have summoned. Effects include:
Ensnarement (the target cannot escape by any means previously possible),
Honesty (the target will answer any question truthfully),
Poison (the target is weakened and will slowly deteriorate in body and mind until death),
Tracker (the user will know exactly where the target is at all times).
(Note: Ensnarement and Honesty may only be applied to a binding-type weapon such as a chain or a whip. Similarly, Poison and Tracker may only be applied to piercing-type weapons such as blades and sharp projectiles. Enhancing a different weapon when a weapon already has an active enhancement will nullify the already existing one.)

The Trapped One - A transformation-type ability, it can only be activated once the Restraint armour piece is removed. Once activated, the user gains strength, speed, regeneration and perception equal to the combined total of all other currently living Sins and Virtues. However, the user also loses any capability to be reasoned with and is sent into a violent destructive rampage in which it will attack all, friend or foe. Things like tactics, strategy, basic communication and forethought are sacrificed until the ability is deactivated by the re-equipping of Restraint.

Bio:
Marx's story is one of perseverance, of survival. Despite his surroundings, his situation, his weaknesses, he has always remained vigilant in his endeavours to strive for something greater in his life. It all started at birth, Marx was born to a poor family that lived in a shadier part of the city. Casual crime was not unusual on the streets, even in the day, so Marx learnt from a very young age to watch his own back to ensure there wasn't someone trying to stab it.

His parents worked two jobs each and were out most of the day and night just so that they could keep the shabby apartment and put food on the table. Marx, generally alone and too distrusting to allow others to be his friend, made the logical decision to use his time wisely and enrich himself. Hours upon hours spent in libraries reading texts upon texts, absorbing any and all information he possibly could out of sheer boredom for his lack of social life.

Robberies were also a common experience and Marx had been through several during his time in the slums, most ending with light theft and no real harm done. However, at age 15, there was one particular burglary that did not follow such expectations: it became murder. His mother, who had tried to hide her wedding ring, was killed in cold blood. A fatal head injury due to being struck by a heavy length of chain. His father was distraught and sunk into a depression, no longer being able to work. So Marx took it upon himself to provide for their fractured family.

The work helped him deal with the emotional grief the killing had caused, to the point where Marx no longer needed a distraction to mask what he was really feeling. A few years passed and Marx had finished college having earned himself a place based on passing the induction test with a perfect score. A few more robberies occurred but Marx had hidden anything of worth long ago, it had become routine.

Until that same killer came back one day. That same man with that same face, that malicious- that chain- that horrific- that-

Marx killed that man in cold blood. Asphyxiation via a crushed trachea, throat covered in chain marks. His father had watched. His father couldn't handle the violence, the pain, the horror anymore. He killed himself by jumping out the window, four storeys to his gruesome death. Marx had long since considered his father dead inside anyway...

A few more years passed. There had been no police inquiry to the murder case, but justice had already been served. Marx was in university, studying hard in a more comfortable life. He had some financial security, some connections both in high standing and in the streets, and was relatively content with how things were going. His traumatic past may have left its mark on him, but Marx believed he had moved past all that.

A new life meant new memories, and Marx was driven to ensure he would never have to endure such evil again.

Extra:
Marx has mild OCD for things being balanced. Like a balancing scale, the number has to be equal or it will infinitely bother him. Symmetry is one of the big offenders in his life, as well as an odd amount of items being arranged together. This disorder is due to the lack of control Marx had in his earlier life, hence why he strives to control every little thing now.
 
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latest

Name: Kaitlyn Nazario

Age: 18

Gender: Female

Role: Chastity

Personality: Kaitlyn is a shy and sweet girl, who is usually just watching everybody. She is not into a relationship, and will avoid distractions, hostility, temptation, and corruption like the plague. Kaitlyn is very calm towards people, but she does get angry when somebody is making fun of how lonely she is. She is nice if you go talk to her, but will walk away when Kaitlyn is busy with something. Kaitlyn will later apologize for doing that, since she is usually does that. She is also pretty honest about everything, because Kaitlyn doesn't like to lie towards anybody here, since she thinks that being her true to herself towards everything and everyone is important.

Once Kaitlyn has awaken, Chastity will take control of her body. Chastity is a coward, crybaby, scarycat, and will be calm during a bad situation even thought she is not. Chastity would tried to hide her depression too, but she will failed pretty badly if you look at her face for a while. She is great at hiding, and Chastity gets beaten up by the others constantly, because she is weak. Chastity is also honest like Kaitlyn, and will say what she thinks about the situation if you ask or just talk to her. Chastity doesn't like distractions, hostility, temptation, and corruption either, but will try to protect the virtues and sins if they are in danger.

Height: 5'7"

Weight: 130 lb

Likes: Cats, Drawing, Dancing, Singing, Making pots, Making clothes for Charity to hand them out, Reading, and Honesty.

Dislikes: Being pick on, Bugs, Snakes, Extremely sour food, Dogs, Distractions, Temptation, Corruption, and definitely Fighting.

Weapon(s):
Regular Weapon: Katana
Awaking Weapons: Bow and Arrow | Rapier | Dual chain sickle

Power(s):
Healing
Energy Wave Emission
White Light Manipulation

Bio: Kaitlyn is a very strange girl, since unlike most people who want to get a boyfriend, or do selfish desires like wanting money, fame, or power. She doesn't want any of that, because Kaitlyn wants to help people in need.
Kaitlyn is in college, working to get a doctor's degree, but has no friends there since she thinks it's a distraction. She does watch people in the cafeteria when Kaitlyn got nothing to do, and sometimes leaves an honest note about what she thinks about their conversation on their table.
Now you may be wondering what her family thinks about this. Well, they think that she is pretty strange for not wanting to have a boyfriend, but they don't mind because of how pure she is. They are also proud of her for wanting to achieve her dream, since they know that she can help the world with her unselfish desire.

Before the reincarnation: Kaitlyn was friends with Charity and Kindness before the war. She also didn't like Lust, but Kaitlyn would constantly keep running away from them in the battle field, because she was trying to avoid their hostility towards the virtues like the plague. Kaitlyn was very good at finding good hiding spots, since she would support the virtues by distracting the sins, and take them to her hiding spot in order to heal them.

Extra:
Kaitlyn works in a nursing house until she gets her doctor's degree here.
Chastity does teach Kaitlyn of how to make smoke bombs, since it does help both of them to escape a bit easier. Those smoke bombs were also made to keep Chastity's anxiety of dying again low.
 
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Val has two awakening forms, one of them being a large celestial looking wolf. In this form she's nothing but pure light energy.

Name: Valaria Lumiya

Age: 22

Gender: Female

Role: Forgiveness

Personality: Stoic, intimidating yet kind, very odd for someone with high intellectual, Has a sense of justice despite her lack of emotions

Height: 6'2

Weight: 135

Likes: sweets, company, anything artistic such as art, music writing etc., lovely scenery and will say so out loud without a care

Dislikes: people who lack morality, anything evil, petty people, those who lack logic

Weapon(s):
stock-vector-scythe-icon-simple-illustration-of-scythe-vector-icon-for-web-515074597-jpg.360722

(Regular scythe in normal mode)
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scythe awkakened

Power(s):
Mana powers which converts into light (Her body is practically the generator)
Lightning powers
Death Grip- Allows her to latch onto her enemies souls and send them to hell for a limited time of five or ten minutes depending on the user's level of strength
(A time out)


Bio: Valarie has lived a terrible life with her drug addicting mother and her younger brother who surprisingly does well on his own regardless of his temper. During her two years in high school, Valarie managed to get around in life by joining an underground organization as recommended by an old friend that may help to place food on the table. The business was simple at first but she required more get a head start in life and save her younger brother from the same hell hole she with stood her entire life and giving him a better one. Eventually Valaria asked for a better position ending up at the top becoming a mercenary. She still continues her job doing odd jobs around town to this day.

During her way up the latter, Val learned about her powers after she was backed against a corner nearing death praying for hope to make it through somehow. At the touch of her hand, she let out an electrical pulse causing the group of enemies to collapse leaving them lifeless bodies.

Extra: Valaria knows how to use her powers but it's limited. Only thing she knows how to use so far is how to absorb the Mana and manifest it in the palm of her hands to create electricity.
 
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Name: Ezra Wasserstein.

Appearance:Ezra: View media item 30970 Greed: View media item 31421
Age: 24
Gender: Male
Role: Greed

Personality: Ezra is generally laid back. He’s privileged as Hell knows it, and acts accordingly. He’s a social person, but it’s on his terms. When discussing something of interest to him, he gets excited and tends to be a bit of a motor mouth. When he’s alone he spends his time reading, reviewing his collection, and researching things to add to his collection. Ezra prefers to try to get to know people as themselves and trying to see perspectives other than his own.

Height: 6’1.5”
Weight: 195 lbs.

Likes: His collection, making friends, using his powers (once he Awakens), food.
Dislikes: Going out of his comfort zone, problems that can’t be solved by throwing resources/strength at them in a smart way, people who make assumptions about him, disorder, ignorance.

Weapons:
Wasserstein Corporation’s Schilduhr: ‘You need protection all the time!’ (A watch that activates a personal force-field (Luke Cage-level toughness)).
Chains Built Link By Link: Chains that can be manipulated to act to increase Greed’s reach, bind foes, and bludgeon enemies.
Power of Greed: Greed has Type 1 Supernatural Strength (Supernatural Strength)

Powers:
Archive of Our Own: Upon Awakening Greed regains access to the memories of his past lives and his mind cannot be tampered with or controlled.
Self-Possession: Greed's body is covered in natural armor that can only be penetrated by Awakened Weapons or a weapon the person is willing to give up to hurt him (the weapon in question being sucked into Greed's Collection). In the latter case the weapon still has to get through the armor, which is as strong as steel. He also possesses a healing factor capable of regenerating limbs, although that is slowed down by Awakened Weapons.
Vault of Greed: Greed possesses a pocket dimension where he can store anything he possesses. He can't do this to living beings or anything that somebody has a stronger claim of possession towards.

Extra: Ezra is the owner of a massive technology company: The Wasserstein Corporation, after his parents died in a plane crash that Ezra survived. He also has income from numerous other sources (all legal) which he uses to finance his collection of…whatever he wants to own. Books, rare artifacts, art, etc., it’s all stored in a climate-controlled vault in the basement of his mansion.
 
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Name: Matthew Locknew

Age:
25

Gender:
Male

Role:
Gluttony

Personality:
Selfish, hedonistic, sociopathic, and prone to impulsive behavior.

Height:
6’4”

Weight:
320

Likes:
Food, cheating, scamming, nefarious activities, the right to power; the fleeting, but potent boost delivered either chemically or through selfish self-fulfillment

Dislikes:
Humanity’s inherent desire to create order from the chaos. The establishment of personal, moral, political, and philosophical boundaries to coerce a more peaceful and idyllic life to him seems moot and merely a weakening of one’s true self.

Weapon(s):

Matthew hasn’t awakened as of yet, so the weapons from his “powers” are unavailable now.

Revolver: .38 ; six chambers; always loaded

Brass Knuckles

Networking: Considering Matthew’s profession and life experience and abilities, he has a deluge of various contacts that help him acquire the things he desires, when he desires them. Drugs, jobs, police, financial, etc.

Note: I haven’t exactly decided a weapon for his Awakened self yet. Can that be open ended as I explore his character in time?



Power(s):

Matthew has not yet awakened, so none of these powers are available to Matthew at this time.

Super Strength and Durability: Basic super strength – I’ll sort of base it off yalls people’s as I go along to keep it even keel, however, I would like this to be his defining trait. A brick wall of brawn.

Spiritual Consumption: Matthew can consume the souls of lesser creatures at will, and more powerful ones after establishing dominance over them. By imbibing their life essence, he gains their strength, their knowledge, and their abilities – for a short time. But with the good comes the bad, and the more eats the souls of others, the more prone to bouts of insanity he is. Stopping too, is like quitting alcohol, and his Godly powers will physically deteriorate without maintaining a steady diet of souls.

Power Absorption: A more relegated power, but when in a craze, Matthew can become nearly invulnerable to all attacks, absorbing every blow with ease and grace to allow him to get his hands on his opponents.

Bio:


Matthew, to a casual observer, would seem to be a large, boisterous man, casually prone to backslapping, cackling, and inundating people of various crowds with information and philosophical ramblings. He’s a witty man full of resonance and confidence.


Behind that charismatic façade lies a man consumed by the desire to ride that wave of social, financial, and physical superiority. His impulsively selfish behavior is merely a symptom for his inability to satiate his desire for fulfillment.

Matthew was a star athlete at one point, a college quarterback with talent on par to the best of NFL athletes, whose career was doomed from the outset due to his love of prostitution, philandering, dragon chasing, and dominating every social encounter. Needless to say, his career was cut short some time during his enrollment at LSU.

Now, Matthew, for any one that could be subjected to and endure the psychological nightmare that is his life, could only qualify that he is a “scumbag” (if these are polite people, a few of his associates often refer to him as an “asshole” and even ravenous. Matthew views almost every situation as a means to gain something, and if he doesn’t serve to gain, the snarling beast seeps out as lack of purpose and fulfillment leads to panic.

As a retired athlete, he has let that perfect explosively powerful muscle of his be coated in a thick layer of lard, tacked on from years of a heavy fried chicken and yogurt diet and other “meat sweat” inducing dishes; but he remains a physically imposing man, so the word fat wouldn’t be a proper description so much as immense.

Despite his size, intelligence, and considerable strength, Matthew always feels he is slipping. His inability to curb his desires has snowballed him into a man whose soul screams for something he has found unattainable, and will forever search for. He is a victim of this hunger, just not as much as those around him.
Extra:
 

  • H66AZDj.jpg
    [-Preawakening-] [-Full Awakening-]
    ȘλκλɱΘτΘ ϓΘȘħίɱίτȘƲ

    Age
    33
    Gender
    Male
    Role
    Pride
    Height
    6'0''
    Weight
    198lb
    Likes
    > Tea
    > Sweets
    > Being right nearly all the time
    > Drawing
    > Weak willed people
    > Practicing his own fighting styles
    > Being underestimated
    > Cooking
    Dislikes
    > Being defeated
    > Having his flaws pointed out
    > Making mistakes
    > Burnt food
    > Liars
    > Black Coffee
    > Wasting his time
    > Getting lectures or being taught
 


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K I N D N E S S




B A S I C S
Name |Caramela Palette|
Age |21|
Gender |Female|
Role |Kindness|


C A R A M E L A






P A L E T T E
In my end
Is my begining

Appearance
Height |5'4|
Weight |100 pounds|
Powers:
Telekinesis
User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that a Telekinetic can control anything at a subatomic, particle and universal level.

Elemental Manipulation
User can create, shape and manipulate the basic elements of nature, the rudimentary, simplest or essential parts/principles of which nature consists.

shape shift
The user can shape shift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance one's body for combat, either by turning into animals, monsters or make the body stronger. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives.

Weapons

Persona
Personality: Caramela is often characterized by her loud, outspoken attitude noticeable even from a distance that one neighbor once thought they own a parrot; her voice is known for driving the next-door neighbor's dog mad, setting off car alarms and scaring several drivers into pulling over because it reached a pitch akin to a police or ambulance siren. She is shown to be very expressive in her speech; often imitating the sounds of things when she does not know what to call it, and shouting loudly when she is upset. She also has a considerable temper which is comparable to a volcano: sudden, destructive and with many casualties. When two teens egged her house on Halloween, she charged after them screaming "You put egg on my house, I kill what you love!". She has a disturbingly high comfort level when it comes to killing or violence, especially where animals are concerned; she brutally beheaded a rat with a shovel and left its head to "send a message to the other rats", and then set off for church. Despite all that Caramela is the sweet, gullible person that the whole neighborhood knows about.

Loud, outspoken, and feisty. She knows what she wants and how to get it. She is good-natured, fun-loving, and compassionate, but also extremely prideful and at times manipulative. Altogether, she is full of passion and zest for life.

Likes: Spicy food, Dancing, Traditions, flowers
Dislikes: Spiders, dogs, bullying, racism
Biography
Bio: Caramela was born to Ellon and Umma. She has siblings, a sister and two unnamed brothers. Having lived in a poor and crime-filled area, she is evidently used to doing manual labor and frequently implies violence as a solution to problems. She states that she had her own machete when she was young, and has considerable comfort in killing animals due to relatives who are butchers. Crazy traditional, Caramela firmly believes in superstitions and that her family is cursed because her great-great-grandfather made a deal with the devil, causing many of her relatives to end up in jail.

Caramela was considered a dangerous woman no one man would go up against her would come out alive. She has worked as a hairdresser for as long as she can remember yet she spends most of her time in orphanages close by. Known for her constant check ups on the kids Caramela seems like a mother to them. The first time she witnessed her powers in action was the fight with her neighbor she burnt the tree which fell on the house you can guess what happened there. Thinking she was cursed Caramela payed no mind to it but things slowly progressed from the flying bed to the burning curtains. Ignoring these weird accidents it seemed the world was finally looking up she joined a technology company (I thought this would be fun) she doesn't play a major role yet it pays well and the companies overall reputation is good.
code by pasta
 





  • Name: Mike von Havenfall

    Age: 21

    Gender: Male

    Role: Charity

    Personality: |Open|Extrovert|Agreeable|Conscientiousness|Emotionally Stable|Protective|Kind|

    Height: 5'10"

    Weight: 151lbs

    Likes: |Helping Others|Meeting New People| Exploring| His brother|

    Dislikes: |Corruption|Pride|Greed|Selfishness|




 
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Name
Wes, The Incomplete

Age
Unknown

Gender
Male

Role
Xur​
Personality
DC0AiAn.gif
Personality: It is of little surprise to anyone that being created in the manner that the Xur are can lead to certain complications. In the case of Wes, he ended up developing both a very odd and split personality.

Becoming something after being nothing forever made Wes instantly develop an abstract obsession with emotions. Regardless of the emotions he experiences, each and every one of them excites him terribly and has lead him to do rather strange things just to try to impart these emotions unto other people. Really, he'd go to any length just to trigger emotional responses in people.

And the most exciting emotion he's come across so far is fear.

But this is only the childlike and dysfunctional half of Wes. Thanks to Drirose he was blessed with another half of consciousness, one that is very matter of fact, very neat and organized, and endlessly loyal to his creator. Without this persona Wes would've been useless to Drirose,and it's the voice of reason that controls him in serious situations and combat. Once triggered by a potential danger or an event that feels directly related to Drirose's agenda, Wes becomes apathetic and goal-oriented. An absolutely necessary counterpart to outweigh his mindless autopilot personality.

Likes & Dislikes
+Emotions
+Drirose
+Xur
+Combat
+Stars, the moon, northern lights, etc
+Fear
+The Dark
+Masks
-Being seen without a mask

Appearance

At 5'4'' and 120lbs Wes is hardly anything other than small, what instead sets him aside is more likely to be his sickly pale skin color, his milky-white irises and the dark circles under his baggy eyes. Of course, that's only if you'd see him without one of his many skeletal masks. They're all constructed by him personally out of the skulls of animals he's slaughtered. Not only that but once upon a time he liked to stay away from civilization, and back then he dressed in shamanistic robes and did little but look at the stars at night. Now that he's returned you'd rarely see him in anything other than a black hoodie with the hood raised and some black sweatpants.​
Powers & Weapons
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Core of Terror
A cracked yet intact glowing blade, perpetually bleeding a black metallic substance. This substance can be manipulated extensively by its wielder, properties such as weight and temperature quickly being changed from feather-like to the equivalent of a mountain of magma in but a moment. This is both the primary physical offence and physical defense of Wes, simply because of its very malleable and adaptable nature.

Not only that though. The name "Core of Terror" comes from the blade's ability to inspire a sense of dread into all those that lay eyes upon it. A desire to get as far away as possible instantly invades any healthy minds, which is the direct reason why Wes was the natural choice for wielding it.

Indestructible Katana
A much less conspicuous weapon is his short black katana. It lacks great offensive power, but instead has an enchanment that allows its wielder to fix it to reality itself. This, in combination with its indestructible nature, makes a completely immovable object, and allows it to absorb any shock.

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Powers
To be able to move in society without sticking out like a sore thumb completely Wes wears the shape of a normal human, but once real danger rears its head he's ready to slip into his true skin. He grows to 6'3", attains gray skin, an incredibly lithe frame, two large horns, glowing yellow eyes and a set of razorsharp teeth usually hidden behind the same black textile that meagerly clads the rest of his body in that form. With the transformation each of his physical abilities are enhanced more than hundredfolds, most prominently his regeneratory abilities and his agility. He's been able to reconstruct otherwise lethal wounds in seconds.

Etheral Portalcasting
To further compliment his extreme mobility and speed he's also capable of blinking short distances instantaneously, and teleporting large distances with a few seconds of preparation. Not only that though, but he's also able to blink other items close to him short distances.

Soul
The only truly offensive ability he has. Soul allows Wes to imbue his every attack with the force of every spirit he's claimed through killing. It also has two abilities branching out from it. Soulstorm and Soulbind. Soulstorm allows him to send out physical manifestations of the souls as streams of destructive energy, whilst Soulbind allows him to concentrate their weight onto a target using physical manifestations in the form of chains.

 
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Name: Adelaide 'Adele' Renly

Age:25


Gender: Female

Role: Lust

Personality: Adele is charming and kind with an ever present smile. She enjoys being in control and loves to tease people, though she's rarely cruel about it. She loves being the center of attention and adores positive feedback. She doesn't understand what the negative stigma against consensual sex between two adults.

Height: 5'5

Weight: 130

Likes: Movies, acting, being in the spotlight, having fun,

Dislikes: boring conversations, close minded people, when people are to innocent, people who force others into having sex

Weapon(s):
Regular- an ornate whip
Awakening-
A shotgun, a dagger, and a Morningstar

Power(s):
-mind control (mostly fills thoughts with lust)
-fire
-releasing pheromones so others protect her, or at the very least don't hurt her



Bio: Form a young age Adele loved being the center of attention and became a child star. She continued her career and eventually discovered her love for sex as well. However she's always felt like she was made for bigger things than just being on the silver screen, and her dreams are quite odd.

Extra:Bounces when she laughs, loves to sing.
 

SLOTH

  • 3d431b0bf036b5090c458b5979ede4bc--fantasy-art-men-night-vale.jpg
    Name: Sommer Hypnos Bedstein

    Age: 19

    Role: Sloth

    Height: 5'10

    Weight: 154 lbs

    Hair: Platinum Blonde

    Eyes: Blue

Code by DatGuyWelbz

 
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Name: Madeline Richards

Age: 28

Gender: Female

Height: 5'3" (160.02 cm)

Weight: 127 lbs (57.6kg)

Role: Humility

Eye Color: Blue

Hair Color: Brown

Weapon: Sword & Spear

• • •
  • As a child, Madeline was told to appreciate what she had and to help those less fortunate than herself. Unfortunately, being an only child to rich parents that lesson did not stick well, until the family lost everything in a house fire when she was 14 years old. The people she once looked down on were now above her financially. What rich friends she had made it their goal to humiliate and degrade whenever they got the chance. Eventually, she was forced out of private school and into public school where she would slowly begin to change. By the time she graduated from high school, she had become the kind-hearted and courageous person she is today.

    She entered college to earn a degree in nursing so she could care for people in their time of need and provide comfort to their loved ones. Currently she works at Olympus Medical Center as a full-time registered nurse. There is no task that seems too tedious to her, she takes pride in the work she does and often receives compliments from patients and their loved-ones, even gifts sometimes!
 
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Name:
Khaoul Grimsworth

Age:
Unknown

Gender:
Male?

Role:
Xur Hunter

Personality:
A narcissist with a god-complex, Khaoul lives only for the thrill of dominating the battlefield of Drirose's choosing. He is nasty, cunning, manipulative, boorish and incredibly irritating. However, serious-Khaoul is certainly something to be scared of, especially when he puts his abilities and talents to use.

Height:
6'0"

Weight:
200lbs

Likes:
Stroking his own ego, himself, manipulating people, feeling strong, himself, ice tea and himself.

Dislikes:
Anyone/thing that threatens him or what he believes in/likes.

Weapon(s):
(Awakened)
Monstrous Gauntlets - Armoured taloned gloves that can easily block and deflect Awakened attacks. The strength from these gauntlets is increased tenfold, making them capable of slashing through entire buildings in one swipe and dominating almost anyone in a test of pure strength.
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Power(s):
Possession - Khaoul can enter and control the body of any mortal that is currently alive. All his powers and items are instantly transferred to the possessed mortal, Khaoul can choose to change their appearance to his original form, begins to give off a strange purple energy (supposing he has assumed his original form) and possession takes a couple seconds to occur. Khaoul can also enter the mind of a non-mortal (such as an Awakened being), however cannot be granted complete control. Instead, he can invade their thoughts, peer into their mind, and struggle for control over their body. However, if the target accepts and works with Khaoul, he can boost their functions with his own powers.

Divine Calling - Khaoul can command anyone to do anything he wants. Those with strong wills have the potential to resist him. Awakened beings, supposing they don't have a rather weak will/mind, will instead feel a ridiculously strong temptation to do whatever it is that Khaoul said, distracting them to no end and generally hindering their attention and mental faculties until the task is completed. The command will wear off if unfulfilled after a few minutes if a strong-minded target attempts to resist its effects.

Godspeed - Khaoul may enhance his speed to insane levels, leaving after images, easily breaking the sound barrier and leaving him about on par with Temperance's 'The Trapped One' ability.

Bio:
Unknown

Extra:
He's very spicy ;P
 
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Name:
Valiso Alsita, The Loyal Traitor

Age:
Unknown

Gender:
Male...?

Role:
Xur Hunter

Personality:
Valiso is, to say the least, a seriously confusing person, which isn't helped by his constant changing of "disguises" and his corresponding changes in personality in order to make them more convincing. His personality may be nearly constantly changing every time he picks out a new "disguise", but in his true form he's pretty much just a motor-mouthed weirdo who rambles on and on and on about whatever little thing he may have on his mind regardless of relevance to the situation at hand. He's recently taken quite an interest in human mythology and literature, especially many of the much older ones such as ancient Egyptian and Norse mythology, and renamed literally all of his weapons to something based on famous hunters from these myths just because he could. He tends to have a positive outlook, even in the most blatantly negative of situations. He finds his Xur brethren to incredibly boring and lackluster company, and actually goes out of his way to interact with humans for fun.

Height:
Varies based on disguise.
6'3" in true form.

Weight:
Varies based on disguise.
151 lbs in true form.

Likes:
Interesting stories, toying with people's emotions, the thrill of the hunt, cold weather, the color purple, humans, shiny objects.

Dislikes:
Other Xur, anything that interrupts one of his hunts.

Weapon(s):
Wōden's Hounds: A pair of indestructible mechanical hounds that, while not actually all that dangerous on their own except maybe if attacking a plain old human, can share their sight with Valiso, allowing him to see whatever both of them see along with whatever he is seeing. This makes them useful as both a form of shield and as a general utility.

Pakhet's Claws: A pair of deadly sharp silver acinaces capable of cutting through anything, including awakened equipment, with the same ease as one may cut through butter with a butter knife, although should the awakened equipment be exceptionally strong or durable it can become much more difficult, almost like trying to cut through a loaf of somewhat doughy bread with a butter knife. They can also create cuts in the air itself, creating deadly super-thin invisible spots that are just as sharp as the daggers themselves and remain in place for a short while before disappearing, essentially turning the air itself into a trap.

Britomaris' Net: A golden fishing net with a mind of its own which flings itself through the air and ensnares whoever Valiso may be hunting, slowly turning their flesh into solid silver. If ripped through it repairs itself in mere seconds, making putting it out of commission completely a near impossibility.
Hunter In The Light: When under direct light Valiso is capable of moving instantaneously to anywhere within direct light produced by the same source, allowing him to be nearly anywhere he wants during the daytime or in brightly lit areas.

Hunter Of The Night: When in darkness, shadows, shade, or incredibly dimly lit areas Valiso can make himself invisible and intangible at will for somewhat decently long cumulative periods of time before having to take a small break from doing so.

Hunter's Shroud: Valiso can rip out people's shadows, engulfing himself in them to become a complete perfect copy of said person, including their voice, memories, powers, and whatever they may have had on them when he ripped out their shadow. However, while doing this he can not use any of his other powers, but can still use his awakened weapons. What makes this especially dangerous is that he can discard any shroud he is currently using whenever he wants, and after discarding them they become a part of his own shadow, meaning he can tear them out of his own shadow at any time and once again take up their shroud. However, this cannot truly be done infinitely, as with each time it is torn out of his own shadow it will begin to lose aspects of itself randomly. Sometimes it will be the voice, sometimes parts of the appearance will just become pitch black blurs, sometimes powers won't work, sometimes the powers might just be weaker than usual, sometimes he won't have the physical possessions of the person who's shadow he's stolen. Generally it's the appearance and voice that go away first, with issues with the physical possessions and powers coming afterwards, but there are times where this is not the case. In order to avoid this getting too bad he'll have to go and rip out the shadow of the same person as before to replace the previously used one.
Bio:
Unknown
Extra​
 
Name: Reilara Parosa
Age: 21
Gender: Female
Role: Envy

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Personality: Reilara is very petty. As much as she despises arrogance, she herself is arrogant. She absolutely loves rubbing what she has in people’s faces. Beyond that she’s pretty nice. She might come off a rude because she likes looking down on other people, but if you’ve connected with her heart then you’ll find a soft, broken person looking for an escape. With her volatile exterior, you’d likely never expect to see a depressed and lonely child who’s will to live is dangling from a thread. Oftentimes, she feels isolated. Nothing brings her real happiness, she always feels as if something is missing from her life. This sense of longing leads her to daydream constantly, sometimes long enough to lull her to sleep. She feels like she’s alive without a real purpose, as if she doesn’t belong. She thinks think might be better if she weren’t alive, but she has far too strong a sense of self preservation to even hurt herself. Reilara has a trust issues, stemming from her parents never following through with even the promise of food. She doesn’t like depending on anyone and hates asking for help. She has a soft spot for humble people. If you are willing to share with her and don't try to upstage her, she won't seem so bad. In fact, she may even call you friend.


Height: 5ft 4in
Weight: 120lbs

Likes:
Being superior, richer, prettier, stronger, and smarter than everyone else
She loves cats and rabbits
Being in control and command

Dislikes:
Other people’s arrogance and bragging
She freaks out if bugs get near her
She hates following instructions
Pain and being alone
She fears the dark

Weapon(s):
Reilara does not have a weapon when not awakened.

Awaken the Void Gate: Upon awakening, Reilara has a small true black orb floating around her. This orb allows her to pull anything to her and suck it into the orb. This orb works with her other abilities. Whatever enters the orb is destroyed completely, overruling the conservation laws of both matter and energy. She must be willfully pulling something into the orb to remove it, though is the target has a will of its own it cannot be pulled into the orb whatsoever. However, when not pulling something into it, she can hit things with it while maintaining full control of its position(even up to 300 meters away). The orb’s maximum speed is 90mph and has a 4 inch diameter(extends to 6 inches even active). It has a weight of 0kg, but an infinite mass(That’s pretty dense). It’s got a bouncy tendency making it easy to deflect.

Power(s):
Matter Deterioration: Reilara’s touch can destroy anything completely, but she must have skin contact with the atoms she is destroying. Atom movement, density, and molecular structure of object are factors in the speed of this ability. A solid rock would take longer than a piece of paper, but water would take longer than the rock. A human body, being a complex as it is would take her about an hour to destroy someone’s hand. It would also cauterize, burning the skin.
Recreate(awaken)- She can also recreate the matter that she destroys. Results may be charred.
(I can whip up some equations if you really want me to. I’ll even go restudy the physics of it to provide accurate measurements)

Equalization: Reilara can steal people’s emotions away, making them feel as she does.
Compel(awaken)- She can force another to destroy/kill something for her, only works if she is jealous of the victim having the target.

Disorient: Reilara can cause those that make eye contact with her unable to access their senses for a few(1 to 6) seconds.
Omnipresent Void(awaken)- Reilara can step into the void and step out anywhere within a 300 meter radius instantaneously.

Bio: When Reilara was born, her mother and father tried to pawn her off to several families, but unfortunately none would take her. Submitting themselves to the responsibility of taking care of a little girl, the pre-twenties couple weren’t the best parents in the world. Her father was nineteen and had a drinking problem and gambling addiction while her seventeen year old mother slept with other guys for money. As a baby, she nearly died from malnutrition and neglect several times. Somehow she managed to grow old enough to start fending for herself. It’s not like her parents didn’t have food, she just wasn’t able to acquire it on her own. From then on she stopped talking to her parents much and started stealing from them. As she grew older, she started stealing money as well. It was easy, her father was terrible at keep track of his drunken expenses and her mother made so much money she sometimes left it laying around. Reilara had to sign herself up for school when she was ten because her parents didn’t care anymore. When she was fifteen, her parent went on vacation without her. That vacation lasted almost an entire year, so Reilara had to live on the streets. When they finally returned, neither of them wanted Reilara and thought she was 18 already. They abandoned her.

Reilara ended up having to live with a friend in order to finish her education. When she graduated at 18 years old, she broken into her parent's apartment and stole as much money as she could and ran. Today she's wandering aimlessly, stealing to get by.

Extra: Reilara's appearance when awaken only slightly changes. She becomes slightly hazy and transparent and loses her shadow. Light dim around her when she is awakened.
 
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Alternate Human Form​
EomniThe Thorn of Drirose
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Human Form

Name
Eomni

Human Name
Naomi Smith

Age
Unknown, VERY OLD

Apparent Age
26

Gender
Female

Role
Xur Hunter

Personality
Eomni can be described as a "daddy's girl" she cares deeply for Drirose and is technically his daughter...even if she was a puddle of black ooze that spawned from him in the first few minutes of her life. She took form from him and immediately enacted his will. Fiercely loyal, Eomni will do anything for her "father" even if it meant killing her "siblings".

Eomni has loathed her time with humans for the last...countless centuries. Were it not for Drirose being sealed, the Xur would have slaughtered most of the worthless meatbags.

Height
5'6" Human Form
6'2" Xur Form

Weight
127 lbs Human
137 lbs Xur

Likes
Drirose
Gothic Era
Chocolate
Alcohol

Dislikes
Dogs
Humans
Sins
Virtues

Weapons
Twin Swords

Powers
Plant Manipulation - Controls corrupt plants, the "corrupt" part is just for looks really. Dead/decaying plants look cool for a bad guy after all.

Rot Inducement - Things she touches will begin to rot or erode, applies to most living things and objects. Does not apply to the virtues or sins.

Poison Creation - The Xur is adept in poison making, she usually applies these to her weapons in the middle of combat. Effects of the poisons can vary depending on what ingredients she uses.

Bio
After Drirose was sealed away, Eomni went into hiding for a very long time. It wasn't until the medeival period that she emerged, ready to meld with humanity - as much as she hated it. With her father gone, Eomni assumed many names and changed her appearance several times. She would often visit the place where Drirose was sealed away, unable to do much for her beloved father.

Now that the sins and virtues have finally begun to awaken, Eomni seeks to please her father and release him from his prison with great haste.​
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Xur Form​
 
Ember Rose's Profile





Ember Rose Adrail Mallory

Forms
Basic
Age:
21

Gender:
Female

Role:
Lust

Height:
Human - 5'8
Awaken - 6'10

Weight:
No

Likes:
- Cakes
- Pastries
- Sweets
- Childen
- Drawing
- Making costumes
- Making jokes
- Meeting new people
- Watching horror movies
- Flirting with people
- Singing
- More to come

Dislikes:
x. Pricks
x. Try hards
x. Those who don't respect others
x. Idiots
x. Show offs
x. Those who hate art
x. Grabby people
x. Pain
x. Those who harm children
x. Liars
x. More to come
personality
Personality:
- Flirty
- Confident
- Loving
- Caring
- Motherly
- Blunt when angered
- Observant
- Humorous
- Protective
- More to come
bio
WIP
extra
Weapon(s):
Normal Weapon
Electric Whip/Sword

Awakened Weapons
Light Spears
Scythe
Magic gloves

Power(s):
Siren Song
Aura Manipulation
Asmodeus' Aura

Extra:
- Because she likes making costumes a lot she sometimes wears the accessories. This includes the realistic-looking horns she wears at times.
- While Ember Rose is a very confident person, she doesn't like singing in front of strangers.
- Ember Rose draws costumes in hopes she will be able to make costumes for movies in the future.
- She doesn't drink or smoke for personal reasons.
- Ember rose loves root beer.
- She takes her hobbies seriously.
- More to come

Code by apolla apolla
 
[ D I L L I G E N C E ]

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full

Basic Information
Name:
Nero Wisteria
Age:
24
Gender:
Male
Role:
Diligence
Height:
6'0
Weight:
173 lbs
About Him
Personality:
Nero is a reserved man. He doesn't talk for hours, but nor is he too shy or afraid to voice his opinion. He talks when he finds it suitable to his liking. Other than that, he likes to keep to himself, not actively seeking out any company. He prefers the comfort of having someone make a decision for you; to trust someone to make the right choice, and leave it to you to follow it. He has trouble making decisions for himself when asked to, or when leading a group; he doesn't feel like he can ever call the shots. He's a hard nut to crack, but it's not like he'll never open up; as stern as he might seem, Nero cares for people—more than he can manage to express.

Likes:
♥ Coffee. His fuel, basically.
♥ Surprisingly, he's more of a dog person.
♥ A good movie, time to time. Even he needs a break.
♥ The feeling of kinship, or companionship.
Dislikes:
♥ Noisy, fussy animals.
♥ Noisy, fussy people.
♥ Being left with nothing to do.
♥ Constantly having to lead a group or give out orders.

Bio:
The Wisteria clan, as a whole, has a powerful standing worldwide. Connections span all over the globe; and with this, their power expands worldwide along with it. The direct descendants of the main clan are all successful in their careers and nigh untouchable (lest you value your life). You'll see their name in various brands, hear them in the news time to time, and see them with famous idols. To be born into the main Wisteria clan means you'll live a good and easy life. A life without hardship, without worries anybody else might have to burden. The dream life.

Sadly enough, Nero wasn't part of the main clan. He was born into a branch of the clan instead, and being born into one of these is a completely different story. He was raised as a servant, towards the main clan. He never got to know the idea of parent and child, or of true independence, but this never seemed to bother him. After all, the family was good to him. They never quite felt like brothers or sisters, but they were all close. And with this feeling, he relished and enjoyed following out what the clan ordered. He learned, over the course of the years, to always do his task first over anything else. To always pursue the task at hand, using whatever you have available. His tasks weren't always easy, either, but he had the kinship of his family to support him. Once his tasks were done, he would have his family there as a source of comfort.

But people change. The main clan started to change. Someone who would ask "Nero, can you take care of someone for me?" had a different meaning from when he was younger. The feeling of kinship was slowly lost, with each passing day. They drifted apart...
And when that feeling of blood-ties was gone, Nero was too. He never forgot the lessons that were burned into him, nor the memories of family. But, to him, these people were no longer his family. He would drift about, job from job, until he found another purpose to pursue...
Weapons and Powers

Weapon:
He carries a combat knife with him, that can release a small voltage inside someone to temporarily paralyze them (though this takes a bit to recharge). He can't control it in the air, but he can draw it back after it's been thrown.

(See picture)

Awakened Weapons:

For basic defense, he wields two connected scimitar-shaped blades. If not being dual-wielded, it can be used as a whip of sorts.

(See picture)

And, of course, his cards. All can combust into a small burst of fire, and pierce the skin. Of course, it can't go into the muscle. The cards aren't any blade, but they can go in enough to stick: but they easily fall out and can be pulled out without trouble.

Power(s):

Royal Flush-
At the flick of the wrist, 4 cards are sent out consecutively. Whatever they hit, it leaves a lasting burn: the wound itself may be easily tended to, but the feeling of burning remains for a while. It's like if the feeling of a fire-ant biting you was intensified. The longer you leave the cards in you, the worst the pain will be.

Trump Card- A card set on the ground, that acts of sort of a mine. If you get near it, it will cause a small explosion. Of course, it doesn't discriminate between friend or foe: even Nero has to be cautious of the mine. There are no lasting burning sensations, though. It'll plain disappear if it's left out long enough, or if Nero sets down another.

The Suit Of Hearts- All cards are thrown together to cause a small inferno. Like previous power, Nero can't control the blazes and what it does: He can only affect where it starts, and when it ends. And if, for whatever reason, he can't stop it...well, you have another problem on your hands.
Extra Junk
Extra:
Surprisingly enough, he's easy to tease. He's had absolutely no romantic or sexual experience whatsoever, and he can be easily flustered.

He also suffers from insomnia. He finds it hard to just....lie down and do nothing for hours on end. Hell, even trying to fall asleep makes him stressed out. Why waste time when you could be doing something? So, he relies on energy drinks and coffee to energize him. Watch out; he is NOT a morning person.
 

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