Reinhardt
huh
Character Stats
Health - The character's vitality. It shows the how much hits they can take before they are incapacitated/downed. Once a character's HP goes to 1, they are incapacitated, and are therefore unable to do any actions until they are revived by an ally or they have recovered back to their full HP. A character will die if killed once incapacitated.
- A character regenerates their health when out of combat. Using healing items can grant them temporary healing in combat.
Mana - The character's magic resource. It shows how much magical energy the character contains, and determines how many spells they can whip out. Once a character's mana goes to 0, they are unable to utilize magic, and receive more damage against magical attacks.
- A character regenerates their mana only when out of combat. Using mana recovery items can grant them temporary mana gains in combat.
Stamina - The character's energy. It shows how much energy the character has left to enact skills and special actions before they become exhausted. Once a character's stamina goes to 0, they are exhausted, and all their following actions, whether special or not, will reduce their HP by 1, increasing by 1 per consequent action.
- A character regenerates their stamina when out of combat. Using stamina recovery items can grant them temporary stamina gains in combat.
Attack - The character's physical power. It shows how much damage a character can dish out it one successful attack. It can be increased by equipping specific items such as weapons, and using enhancement skills. It can also be reduced by weakening skills and spells.
Defense - The character's physical defense. It shows how much damage a character can block from an incoming attack. It can be increased by equipping specific items such as shields, and using enhancement skills. It can also be reduced by weakening skills and spells.
Magic - The character's magical power. It shows how effective a character's spells will be, whether it is offensive, defensive, or simply utility. It can be increased by equipping specific items such as magic tomes, and using enhancement skills. It can also be reduced by weakening skills and spells.
Resistance - The character's magical defense. It shows how much damage a character can block from an incoming magical attack. It can be increased by equipping specific items such as magic amulets, and using enhancement skills. It can also be reduced by weakening skills and spells.
Creating a Character's Starting Stats
To find out what your character's initial stats are, please head onto this link. Please use your username here on RPN as your username there to avoid confusion and make monitoring the rolls easier. After doing so, click the small gear icon on the right window, titled as "Tools". In there, you can find a various number of commands. Press the one with the label "#7d20" in it. The results will be shown in the chat log, the results of your roll will be your character's initial stats. You are, then, free to choose which result belong to a certain stat (e.g. 12 to Health, 5 to Mana, etc.).
I know dice is not for everybody. I'm trying to limit as much use of dice as I can, without wrecking the system's current framework. Once you've allocated the results to the respective stats, you are given 14 stat points. You are free to distribute these as bonuses to your stats (e.g. 1 bonus to Attack, 2 bonus to health).
Remember, this is how your stats should go - the initial, then the bonus. For better illustration, see below:
Sample Guy rolled 3, 4, 4, 5, 5, 6, and 7.
His character's initial stats are:
Health: 7 Mana: 6 Stamina: 5
Attack: 5 Defense: 4
Magic: 4 Resist: 3
Then, he allocates the bonus 14 points:
Health: 7 (+2) Mana: 6 (+2) Stamina: 5 (+2)
Attack: 5 (+2) Defense: 4 (+2)
Magic: 4 (+2) Resist: 3 (+2)
Character Growth
After completing an objective, finishing a quest, or obtaining victory over an event/boss battle, characters will achieve growth - their stats will increase with their class and properties as basis on how much a certain stat would increase. For example, a warrior-type character would gain higher increase on their attack compared to their other stats.
Character growth will be announced and revealed through a GM post, once the necessary requisites are met.
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