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Fantasy Symphonia's Mystery Shop (Shop/Open World Interest Check)

Giovanni-Carter

Draconian Warrior
Roleplay Availability
Roleplay Type(s)
The day finally came for the maiden voyage of his shop, and Giovanni couldn't help but to smile as the sun began to rise. Rays of sunshine came creeping closer to him like a curtain of gold seen on the ground, finally settling over the wooden porch of his small shack. He turned through the front door and scanned the walls that were adorned with shelves of artifacts and trinkets, weaponry and more. A few glass paneled counters with space were filled with jewelry stands and placements for rings and necklaces in spectrums of cultures and designs. Mannequins had been stationed to display tunics and dresses, suits of armor and other types of apparel.

He looked over the setups for everything, double checked the placement for everything to make sure it was all set up right to be open for all to see. He grabbed a clipboard from the wooden counter by his dealing area, looking at the magical ink on the list of items for sale. The texts beside each one glowed green if it was on a standby basis - meaning the items are ready and Giovanni could call it forward with a combination of his aura Manipulation and levitation magic - and the Yellow light items, which could be ready with preparation.

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(The following is information for the authors of the characters.)

/The practices would be as follows:

1. Items in green could be manifested with snaps of fingers and location tracing with his aura.

2. Items in Yellow would be placed on a list for projects to Smith during the night in the forge.

3. Items on Red Line will be under secret discretion orders, placed in absolute confidentiality. These are reserved for items which will require heavy trading or lots of hassle or ordeals to go through for acquisition. Note: These may require the help of the buyer, but shall become all the more satisfying an item to obtain then. /

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Everything seemed in order for the moment, giving Giovanni a sense of relief for the moment. He had a bit of nervousness from the last few days of prep and moving items, making sure to take care of all the items as he brought them over to the shop. Some of these items were from lost civilizations, charms with runes for protection, deflection, perfection and almost any ward from here to oblivion. And anything he did not have, he would just need the connection to find the materials he would need for the items.

Maybe this was the purpose that brought him here to this place? Maybe this was a whole other adventure for him? It would certainly give him tests to go through, that was for sure.

After another ten minutes or so, and a quick sweep for inventory, he went to the front door and flipped the closed sign at the front to display the Open side and went back in to sit down. Only a matter of time before the people came in...

But even through all the excitement, Gio couldn't help but to look at the wooden sign beside the door which showed the name of the shop and a small slogan with a smile: 'Symphonia. Bringing Dreams To Life.' It had a real ring to it. The room felt right. The job felt right already, and he hadn't even gotten the first customer yet. So here began the new chapter, but what to call it...?

"Welcome to Symphonia’s, where we bring your dreams to life.”
 

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Addendum: Nationbuilding Aspect - Current Locations
Main shop – 1 mile area encompassing a bubble shield which keeps denizens safe from harm. Those with little to no combat affinity are advised to remain in this bubble at all times.

Ice Fields of Sorrow – This location lies about 3 miles north of The Shop. Encased in a snow-covered biome, the remnants of sorrow and heartache in the psyche make their home in this expanse of a 5 mile radius. Combat levels in this area can become a must with psychological tormenting monsters and beings that siphon from emotional trauma.

Ghoul Den – set about a mile or so outside of the barrier of The Shop, this lies to the east and makes travel outside rather difficult at night. The legends behind the encompassing one mile stretch of land tell of a realm which is a hellmouth, spitting out an almost infinite supply of damned souls for the land to convert to its horde of the undead.

Lake Omaniwa – This is a Lake Setting about 3 miles to the north of the shop. With Crystal clear waters a vast majority of the time, it is when the water takes a more vibrant green shade that all denizens are encouraged to leave the vicinity. Legends tell of a Dragon Nest being close by. The Elemental beasts were known to bring their young here to undergo a magical ritual, bringing immense power to these behemoths.

Patsiana and Catabury – The Two Cities are a tandem City-State which encompasses an approximate area of dominion spanning 300 miles of land with the two cities taking up a total of 20 miles along a Shoreline beach front border with The Sea of Capastopholi. In this City-State mass, Denizens are requested to exercise caution. The locals are trained in arts of deception, thievery and all forms of combat as a rite of passage. Originally founded as a thief and pirate hideout, tales say that the buried treasure of a lost pirate ship lurks within the depths of the Connecting Bay of Carnage.
 
Addendum: Shop Focal Point Schematics
Shop Entryway (Main Floor) : The Front Doorway opens into an all mahogany floored reception area with a bar counter off to the right, stretching out about 30 yards before opening at the other end of the room to a set of double doors. Light fixtures poised on the walls give illumination to this room. Off to the front left of the room is another doorway which leads off to the personal bedrooms. Behind the bar though is a mysterious room which does not correlate with the exterior of the house. This room in particular is warded with sealing spells and serves as “Back of House” where smiting and forging of items is done.

Furniture in this room include:
-25 chairs, one located at the far left corner from the front door and another behind the register. The others are set in pairs and quads set at the tables.
-7 tables, 1 located also in the far left corner of the room. With the other six set for a lounge area between the bar and the dance floor.
-6 stools, located lining the outside of the bar for better seating closer to the bar.
-1 Bar Countertop set, fitted in front of 2 (3-layer) shelves, stretching for approximately 25 yards parallel with the far right wall of the room.

Shop Entryway (Combat Room) : Mystery Room with Clearance and Investigation Required.


Main Store Floor (Main Floor) : Entering this room from the front entrance gives way to a spacious and open 10,000 square foot room lined with shelves and cabinets of glass. Built-in ceiling lights every 20 feet give illumination to the entirety of the room. This is the main store front which houses the many items of the shop. A few hanging signs show lanes for different collections and sets. (Refer to “Shop” response for list of collection Aisles.) The walls are made of redwood within this room.
To the other side of the room is another set of double doors that lead to The Mystery Exhibit section.

Main Store Floor (Combat Room) : Clearance and Investigation Required to explore.


Mystery Exhibit (Main Floor) : Grasp of the door knob elicit chills along the spine, a feeling of electricity and excitement through those whom touch the knob. Upon turning it and opening the door will reveal a somewhat smaller room, dimly lit in places with LED lights installed in the floor. Lines of five made 5 lanes in total every couple of feet.

Between these lanes were black display areas with glass display setups on the top, keeping safe items which began to come into vision with smaller LED linings along the top of the interior to shine their light down on the objects.

A few mannequins at the back corners and lining the walls display armors and what looked to be fashionable cloaks and clothing in colorful displays of rainbow colors. If one squinted or focused their vision a little better, they could make these out through the last lanes of light at the edge of the displays.

Mystery Exhibit (Combat Room) : Clearance and Investigation Required to explore.
 
Addendum: Shop Item List
Green Line Items:

  • Ring of Amelutar
  • Tunic of Lunacy
  • Draconian Staff of Chill
  • Jack -o- Lantern Bombs
Yellow Line Items:

  • Diamingo
  • Baby Rattle Set
  • Doppelganger Ball
  • Book of Secrets
  • Paliniko Hoverboard
  • Mobile Dimension Cases
Explorers Edition:

  • Aura Pistols : Gungrave Edition
  • Aura Pistols : Para-Help Edition
  • Desperado Outfit
Macabre Collection:

  • Sanguine Traitor Blade
  • Tattoo Demonio
  • Maga Rita Doll
  • Rancor Butterfly Knife
  • Devil's Deal Dice
  • Dead Man's Clothes
Fantasy Collection:

  • Parry-Less Gloves
  • Halo Lantern
  • Drapnir Buckler
  • Bone Weaver / Arachna Silk
  • Chains of Parsuvius
  • Dragon Shot Gauntlet
Mafioso Collection:

  • Tony Montana Chopper
  • Mafia Martins
  • Knock-Around Baseball Bat
  • Slick Hat Fedora
Influencer Collection:

  • Orb of Tsunami
  • Gem of Verdance
  • Aura Gloves
  • Explosive Shuriken Set
  • Gem of Nightmares
  • Dreamwalking Scroll
  • Radical Stratocaster
  • Blair Amplifier
Hunter’s Collection:

  • Empathy Crossbow
  • Wolf’s Bane
  • Deep Sea Trident
  • Chimera Weapon
  • Call of The Hunter / Queen’s Call
Heaven And Hell Collection:

  • Rocket Man Combo
  • Spell Cast Hell Flame Scroll
  • Hypno Visionary Lens
Cauldron Collection:

  • Serum: Basilisk Venom
  • Serum: Phoenix Tears
  • Serum: Unicorn Blood
  • Serum: Liquid Luck
  • Serum: Bulk Defense
  • Salve: Berserker Breaker
Wickerolan Collection:

  • Magic Charm – Spatial Distortion
  • Gatling Cannon Shotgun
  • Aura Training Bracelet
  • Bombarding Stone
  • Kallatos Fidget Spinner
  • Blade of Oblivion
  • StarCast Game Console
  • Runic Inscription Pen
  • Dimension Bracelet
Draconian Rider Eggs:

- Fire Elemental Dragon

- Water Elemental Dragon
 

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