Tattletale
Ah, mortal wounds. My only weakness.
WHAT YOU NEED TO KNOW
We are at Greystone, the most important port of the Empire. Built across the sheer cliffs that give it its name, the city is home to dozens of thousands of souls. Its bridges and walkways are fuller than usual, however: the Tournament of the Emperor is starting in a few days, and the whole city is bustling with activity. Traders, travelers, tourists, thieves, and many other people from every walk of life are arriving, and the ambient is vibrant. And of course, the aspirants! Whoever you are, there's something in Greystone for you.
Not only that, but this year's tournament is special! To reinforce the tenuous peace negotiations that the Empire is conducting, two participants are guests from the new allied countries. Amir al Qasimi, the second prince of Sharak, and Andre Shieldbreaker, the right hand of the Jothum tribe chieftain. The situation is delicate, but if it goes well, it could foster a lot of goodwill.
The tournament has a preliminary phase that will start tomorrow and last until the end of the week, before the start of the real deal. Eight aspirants will be selected during this time. The other eight are selected beforehand, invited from prestigious schools or noble houses. These sixteen will be the ones who fight in the Tournament.
Consider the following when creating your character: Are you a participant or a spectator? Or perhaps you are not interested in the tournament itself, but in the opportunities it brings? Were you invited or do you intend to climb through the ranks? Perhaps you are an agent of a foreign power, sent to cause instability, a guard who is looking to change his life, maybe a thief or pirate looking for a quick buck.
-
Think about where you come from, your country, and your life before coming here. The description of the ethnics from each country is a mere suggestion. Mixed ancestry is common, and variations exist, so do not feel constrained by the listed "standard" complexions.
If you are a combatant, think about your weapon and style, this will be important. If not, what are your talents and skills?
CHARACTER SHEET
General Information
Name:
Nicknames/Aliases:
Appearance: (A picture, a description, or both)
Height:
Weight:
Gender:
Background
Age/Date of Birth:
Place of Birth:
Residence:
Occupation:
Sexual Orientation:
Abilities and Skills
Weapon of choice: (Can be more than one)
Fighting Style: (Either a description of an original or one of the schools listed in the lore page)
(The following can be ranked from 1 to 5, 1 being abysmal, and 5 peak human. In some cases, the rating can be 0, like an especially clumsy non-combatant's Technique. In the same way, some exceptional individuals can reach 6. Please DM me first if you want to put any stat at 6. This is not a hard RPG system, but it will make it easier understanding the capabilities of your character as a fighter.)
Power: (Physical strength and the ability to leverage it effectively)
Flexibility: (The ability to react and respond to other's strategy and style, as well as quick thinking and creativity in battle)
Endurance: (Pain tolerance and stamina)
Technique: (Ability to perform complex maneuvers and understand others', be it through intensive training, experience, or sheer talent)
Speed: (Reflexes, agility, and quickness with blade and feet.)
Steel Sense: (Similar to instinct, further explained in the lore page)
Non-combat skills:
Personality and Goals
Personality strengths:
Personality weaknesses:
Fears:
Interests/Hobbies:
Likes:
Dislikes:
Long-term Goal(s):
History
(A brief paragraph explaining your character's circumstances is enough, but feel free to expand on it as much as you like)
Extra
(Quirks, habits, pets... Whatever you want to share!)
Character Examples
In case you are looking for inspiration or are confused about what to fill in.
We are at Greystone, the most important port of the Empire. Built across the sheer cliffs that give it its name, the city is home to dozens of thousands of souls. Its bridges and walkways are fuller than usual, however: the Tournament of the Emperor is starting in a few days, and the whole city is bustling with activity. Traders, travelers, tourists, thieves, and many other people from every walk of life are arriving, and the ambient is vibrant. And of course, the aspirants! Whoever you are, there's something in Greystone for you.
Not only that, but this year's tournament is special! To reinforce the tenuous peace negotiations that the Empire is conducting, two participants are guests from the new allied countries. Amir al Qasimi, the second prince of Sharak, and Andre Shieldbreaker, the right hand of the Jothum tribe chieftain. The situation is delicate, but if it goes well, it could foster a lot of goodwill.
The tournament has a preliminary phase that will start tomorrow and last until the end of the week, before the start of the real deal. Eight aspirants will be selected during this time. The other eight are selected beforehand, invited from prestigious schools or noble houses. These sixteen will be the ones who fight in the Tournament.
Consider the following when creating your character: Are you a participant or a spectator? Or perhaps you are not interested in the tournament itself, but in the opportunities it brings? Were you invited or do you intend to climb through the ranks? Perhaps you are an agent of a foreign power, sent to cause instability, a guard who is looking to change his life, maybe a thief or pirate looking for a quick buck.
-
Think about where you come from, your country, and your life before coming here. The description of the ethnics from each country is a mere suggestion. Mixed ancestry is common, and variations exist, so do not feel constrained by the listed "standard" complexions.
If you are a combatant, think about your weapon and style, this will be important. If not, what are your talents and skills?
CHARACTER SHEET
General Information
Name:
Nicknames/Aliases:
Appearance: (A picture, a description, or both)
Height:
Weight:
Gender:
Background
Age/Date of Birth:
Place of Birth:
Residence:
Occupation:
Sexual Orientation:
Abilities and Skills
Weapon of choice: (Can be more than one)
Fighting Style: (Either a description of an original or one of the schools listed in the lore page)
(The following can be ranked from 1 to 5, 1 being abysmal, and 5 peak human. In some cases, the rating can be 0, like an especially clumsy non-combatant's Technique. In the same way, some exceptional individuals can reach 6. Please DM me first if you want to put any stat at 6. This is not a hard RPG system, but it will make it easier understanding the capabilities of your character as a fighter.)
Power: (Physical strength and the ability to leverage it effectively)
Flexibility: (The ability to react and respond to other's strategy and style, as well as quick thinking and creativity in battle)
Endurance: (Pain tolerance and stamina)
Technique: (Ability to perform complex maneuvers and understand others', be it through intensive training, experience, or sheer talent)
Speed: (Reflexes, agility, and quickness with blade and feet.)
Steel Sense: (Similar to instinct, further explained in the lore page)
Non-combat skills:
Personality and Goals
Personality strengths:
Personality weaknesses:
Fears:
Interests/Hobbies:
Likes:
Dislikes:
Long-term Goal(s):
History
(A brief paragraph explaining your character's circumstances is enough, but feel free to expand on it as much as you like)
Extra
(Quirks, habits, pets... Whatever you want to share!)
Character Examples
In case you are looking for inspiration or are confused about what to fill in.
General Information
Name: Amir al Qasimi
Nicknames/Aliases: Ami
Appearance:
Height: 186cm, 6'1
Weight: 82kg, 180lbs.
Gender: Male
Background
Age/Date of Birth: 25 - November 21st
Place of Birth: 'Aqdam Sadiq (Sharakian Capital)
Residence: 'Aqdam Sadiq
Occupation: Second Prince of the Sultanate of Shakar
Sexual Orientation: Bisexual
Abilities and Skills
Weapon of choice: Scimitar
Fighting Style: Raqsat Alma' (Dance of the Water)
Power: 2/5
Flexibility: 3/5
Endurance: 2/5
Technique: 3/5
Speed: 4/5
Steel Sense: 2/5
Non-combat skills:
- Skilled orator and diplomat
- Skilled rider
- Decent administrative skills
- Great oud player, good singing voice
Personality and Goals
Personality strengths: A generous, cheerful man, always ready to lend a helping hand. Cool-headed in the face of danger. Polite to a fault. Determined and quite intelligent.
Personality weaknesses: Overtrusting and innocent, inexperienced. Can get a bit cocky.
Fears: Losing his sister or father. Centipedes.
Interests/Hobbies: Music and dance, riding, Laurean theatre.
Likes: Literature, rainy days, spicy food, shatranj.
Dislikes: Bullies, overly sweet or bland food, condescension.
Long-term Goal(s): Foster peace between Sharak and the Laurean Empire and other foreign nations.
History
As the second son of Sharak's royal family, Amir had a happy childhood. He never envied his older sister Malika, the heir, as he rather disliked being in positions of authority. He gave himself to his passion, art, and literature, encouraged by his father. As he grew older, he also showed talent in diplomacy and swordplay and learned both as best as he could. When he was 17, however, his mother passed from illness, and his father tried to numb the pain redoubling the effort to drive out the lands claimed by the Laureans, and was wounded in one of the battles, leaving him unable to fight again. This allowed Amir and her sister to convince their father to strive for peace. After years of negotiations and tense exchanges, the peace is about to be signed, and Amir sees this as an opportunity to serve his country and end the violence.
Extra
Amir is left-handed and has terrible handwriting.
Name: Amir al Qasimi
Nicknames/Aliases: Ami
Appearance:
Height: 186cm, 6'1
Weight: 82kg, 180lbs.
Gender: Male
Background
Age/Date of Birth: 25 - November 21st
Place of Birth: 'Aqdam Sadiq (Sharakian Capital)
Residence: 'Aqdam Sadiq
Occupation: Second Prince of the Sultanate of Shakar
Sexual Orientation: Bisexual
Abilities and Skills
Weapon of choice: Scimitar
Fighting Style: Raqsat Alma' (Dance of the Water)
Power: 2/5
Flexibility: 3/5
Endurance: 2/5
Technique: 3/5
Speed: 4/5
Steel Sense: 2/5
Non-combat skills:
- Skilled orator and diplomat
- Skilled rider
- Decent administrative skills
- Great oud player, good singing voice
Personality and Goals
Personality strengths: A generous, cheerful man, always ready to lend a helping hand. Cool-headed in the face of danger. Polite to a fault. Determined and quite intelligent.
Personality weaknesses: Overtrusting and innocent, inexperienced. Can get a bit cocky.
Fears: Losing his sister or father. Centipedes.
Interests/Hobbies: Music and dance, riding, Laurean theatre.
Likes: Literature, rainy days, spicy food, shatranj.
Dislikes: Bullies, overly sweet or bland food, condescension.
Long-term Goal(s): Foster peace between Sharak and the Laurean Empire and other foreign nations.
History
As the second son of Sharak's royal family, Amir had a happy childhood. He never envied his older sister Malika, the heir, as he rather disliked being in positions of authority. He gave himself to his passion, art, and literature, encouraged by his father. As he grew older, he also showed talent in diplomacy and swordplay and learned both as best as he could. When he was 17, however, his mother passed from illness, and his father tried to numb the pain redoubling the effort to drive out the lands claimed by the Laureans, and was wounded in one of the battles, leaving him unable to fight again. This allowed Amir and her sister to convince their father to strive for peace. After years of negotiations and tense exchanges, the peace is about to be signed, and Amir sees this as an opportunity to serve his country and end the violence.
Extra
Amir is left-handed and has terrible handwriting.
General Information
Name: Andre
Nicknames/Aliases: The Avalanche, Ann
Appearance:
Height: 192cm, 6'2
Weight: 89kg, 196lbs.
Gender: Female
Background
Age/Date of Birth: 30, January 13th
Place of Birth: Village of Hun'ok
Residence: Jothumstadt
Occupation: Warrior, Right hand of the chieftain
Sexual Orientation: Asexual
Abilities and Skills
Weapon of choice: Zweihander
Fighting Style: Wilde Seele (Wild Soul)
Power: 4/5
Flexibility: 2/5
Endurance: 5/5
Technique: 2/5
Speed: 3/5
Steel Sense: 2/5
Non-combat skills:
- Competent war leader
- Competent paramedic
- Great scout
Personality and Goals
Personality strengths: Focused, honorable, and resolute, Andre doesn't concede defeat even in the direst situations. She is considered one of the bravest Branhel warriors.
Personality weaknesses: Hard-headed like few, she would rather eat her armor than admit a mistake. She is rooted in the old ways, and resists, new ideas and methods, even when they are demonstrably better.
Fears: Growing old and losing the ability to fight.
Interests/Hobbies: Blacksmithing, drinking, cartography.
Likes: A pitched battle, her hometown tavern, challenges.
Dislikes: Cowards, people who talk too much,
Long-term Goal(s): Her chieftain's goals are her own.
History
WIP
Extra
WIP
Name: Andre
Nicknames/Aliases: The Avalanche, Ann
Appearance:
Height: 192cm, 6'2
Weight: 89kg, 196lbs.
Gender: Female
Background
Age/Date of Birth: 30, January 13th
Place of Birth: Village of Hun'ok
Residence: Jothumstadt
Occupation: Warrior, Right hand of the chieftain
Sexual Orientation: Asexual
Abilities and Skills
Weapon of choice: Zweihander
Fighting Style: Wilde Seele (Wild Soul)
Power: 4/5
Flexibility: 2/5
Endurance: 5/5
Technique: 2/5
Speed: 3/5
Steel Sense: 2/5
Non-combat skills:
- Competent war leader
- Competent paramedic
- Great scout
Personality and Goals
Personality strengths: Focused, honorable, and resolute, Andre doesn't concede defeat even in the direst situations. She is considered one of the bravest Branhel warriors.
Personality weaknesses: Hard-headed like few, she would rather eat her armor than admit a mistake. She is rooted in the old ways, and resists, new ideas and methods, even when they are demonstrably better.
Fears: Growing old and losing the ability to fight.
Interests/Hobbies: Blacksmithing, drinking, cartography.
Likes: A pitched battle, her hometown tavern, challenges.
Dislikes: Cowards, people who talk too much,
Long-term Goal(s): Her chieftain's goals are her own.
History
WIP
Extra
WIP
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