Roth Sven Alumni
Updating Acadia Archives...
This will help with you with your character in SAO and all of the stats. MADE BY las0r0o7 AND NO ONE ELSE!!!!!
If you can't figure them out ask me and I will help you out.
Under Level 10
Lvl*125+250=HP
Level 10-249
(Lvl-10)*200+1500=HP
Level 250
HP=50,000
Health Regen
HP*.05=% per 10 seconds
Here is your HP at certain levels
1. 250
10. 1,500
20. 3,500
30. 5,500
40. 7,500
50. 9,500
60. 11,500
70. 13,500
80. 15,500
90.17,500
100. 19,500
110. 21,500
120. 23,500
130. 25,500
140. 27,500
150. 29,500
160. 31,500
170. 33,500
180. 35,500
190. 37,500
200. 39,500
210. 41,500
220. 43,500
230. 45,500
240. 47,500
250. 50,000
Strength = Increase in both Damage and ability to hold a heavier weapon.
Endurance = Increase in ability to take a beating and still keep going and weapon durability
Speed = Increase in running speed and attack speed
Agility = Increase in chance to get a critical hit and chance to not get hit
Your damage, durability, attacks per second (HPS), and critical chance are determined by your ability skill level, Critical hits do x1.75 damage.
Strength Level*16=Damage*(1+(Sharpness Buff/50))
Endurance Level*28=Durability*(1+(Durability Buff/50))
Agility Level*0.3=Critical Chance*(1+(Accuracy Buff/50))
Speed Level*0.02=Attacks Per Second*(1+(Quickness Buff/50))+1
Level*3.5=AR#
Level*.4=AR%
Each level has an average for AR and this is what they are.
Level, AR#, AR%
12 = 44 = 5%
25 = 87 = 10%
50 = 175 = 20%
75 = 262 = 30%
100 = 350 = 40%
125 = 437 = 50%
150 = 525 = 60%
175 = 612 = 70%
200 = 700 = 80%
225 = 787 = 90%
250 = 875 = 100%
Floor *20=Cor per kill
Cor slowly increases by floor and not by creature unless its rare or legendary, all creatures drop between 1-5, so on average 3 and these items are worth a quarter of the floor drop value.
1=20
10=200
20=400
30=600
40=800
50=1000
60=1200
70=1400
80=1600
90=1800
100=2000
Experience required to level up.
500^(1+((Level*3)/250))=Level up
(Floor-1)*110=XP per kill
1=500
10=1,054
20=2,222
30=4,684
40=9,874
50=20,813
60=43,876
70=92,492
80=194,976
90=411,014
100=866,431
110=1,826,461
120=3,850,231
130=8,116,396
140=17,109,590
150=36,067,498
160=76,031,300
170=160,276,117
180=337,866,563
190=712,232,216
200=1,501,405,542
210=3,165,005,108
220=6,671,919,778
230=14,064,594,528
240=29,648,560,808
250=62,500,000,000
Each floor had a different amount of XP given.
1=25
5=440
10=990
15=1,540
20=2,090
25=2,640
30=3,190
35=3,740
40=4,180
45=4,730
50=5,280
55=5,940
60=6,490
65=7,040
70=7,590
75=8,140
80=8,690
85=9,240
90=9,790
95=10,340
100=10,890
Weapons can have up to a total of +50 in buffs from blacksmiths
Sharpness = Increase in Damage by .02%
Durability = Increase in Durability by .02%
Accuracy = Increase in Crit Hit Chance by .02%
Quickness = Increase in Attack Speed by .02%
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