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Fantasy Superhero Headquarters (Characters)

Danoram

probaly...
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Feel free to use BBcoding but please don't stress yourself out with it.​

Name - Names can be of any desired ethnic classification.

Hero Alias - Your character's alias should be what they are addressed as by society, by the public and the media and shit.

Age - Your characters should be no younger than eighteen years of age and no older than twenty-five for romance's sake. Based on their age, it will determine how long they've been enrolled at headquarters. Rookies must be Freshman or Sophomore.

Rank - Also based on their age, but also on their birthday. Consider them to be the age they are turning for the year if they haven't already.
[18yo - Freshman][19yo - Sophomore][20yo - Junior][21yo - Senior][22yo - Senior Veteran][23yo - Five-year Veteran][24yo - Six-year Veteran][25yo - Seven-year Veteran]

Supervisor - Only required for characters who are a Freshman or Sophomore. Do not fill this out yet.

Birthday - The start date of the story, in-character, is June 20th, a Thursday.

Country of Origin - Where was your character born, raised, or residing before arriving on the island?

Ethnicity - What is their race? All characters are required to know English.

Height - This is required.
Alternative Height - This is only if your character's ability affects their original height.

Weight - This is required.
Alternative Weight - This is only if your character's ability affects their original weight.

Image - This is required and must be of worthwhile quality.

Personality - Provide five words to describe your character's personality.

Superpower - Your character may have only one basic ability from which there are different manifestations. If, say, one of those manifestations involves--for example--enhanced speed, that speed would be inferior to that of the character whose power is strictly based on speed. Leave room for your character to grow with training if they're 18, 19, 20, or 21.

Weakness - Your character should have three major weaknesses that hinder their abilities, not their emotional stability since it's a given that they'll have those because they're only human.
 
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August.jpgName - August Augustus August

Hero Alias - The Raging Batter

Age - Twenty-four

Rank - Seven-year veteran

Birthday - June 28th, 1994 (Cancer)

Country of Origin - Born and raised in America's California

Ethnicity - Caucasian

August2.jpgHeight - Six feet, four inches

Weight - 200 lbs

Personality - Loyal, Stubborn, Aggressive, Obnoxious, Gullible

Superpower - (Super Strength) August is a walking machine of immense power. He can easily lift or throw any weight below or equal to his body weight in tons, so 200 tons (400,000 pounds), and he can crush just about anything. He is an especially talented fighter with enhanced speed compared to that of the average human, and increased durability. August can jump incredibly high, allowing him to cover long distances in a short amount of time.

Weakness - August has a variety of weaknesses based on his opponent's powers. He is best suited to close-combat but can work his way around long-ranged. Also, due to the density of his bones--though they're difficult to break--August heals much slower than others; muscles and all.
 
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Name: Ananta King
Hero Alias: Maxwell's Demon
Age: 18
Rank: Freshman
Supervisor: TBD
Birthday: The start date of the story, in-character, is June 20th, a Thursday.
Country of Origin: Australia
Ethnicity: Caucasian
Height: 6' 7" (Fluctuates based on power effects)
Weight: 650lbs (Fluctuates based on power effects)
Personality: Rational, Warm, Casual, Outspoken, Principled
Superpower: Energy Absorption Conversion, may convert absorbed energy into either physical alterations or discharge such as raw energy. At base, this ability has given them incredible durability amoung other features. Initially, she has only been shown capable of Kinetic Absorption.
-Currently unable to deactivate their ability resulting in a continuous absorption from day to day activities which is required to be either be consciously discharged else stored internally.
-Their mass and density increase along with the amount of energy contained resulting in complications when interacting with the areas around her.
-Amount of energy absorbed can exceed safe thresholds rate at which it may be metabolized resulting in uncontrolled alterations or massive discharges.
 
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W.I.P.

Name - John Douglas

Hero Alias - Medicine man

Age - 17/18

Rank - Freshman

Supervisor -

Birthday - June 24th

Country of Origin - America

Ethnicity - Caucasian/Cherokee

Height - 6'6"

Weight - 202

Image
1569448686527.png

Personality - Creative, Friendly, Diligent, Blunt, Humble.

Superpower - Shamanic control: John can control his spirit and the spirits around him to attack someone's mind, lift objects, send messages, and to do things for him. John's spirit (currently) able to lift 5 tons while his spirits can lift a ton each.

Weakness -
1) Unsing his own spirit for longer than an hour can cause him to pass out.
2) Controlling more than 5 spirits causes a strain on his own spirit.
3) He can't control spirits when he's using his own (for anything other than controlling them).
 
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sykes-maximum.jpgName - Maxwell Sykes

Hero Alias - Clavis

Age - 23

Rank - Six-year veteran

Birthday - November 19th, 1995

Country of Origin - Manchester, England

Ethnicity - Caucasian/Assyrian

Height - 6'2"

Weight - 184lb

Personality - Dependable, Intuitive, Cunning, Confident, Perceptive

Superpower - Metalmorph
He can bend and shape any kind of metal at will as long as he’s in contact with it. This ability also allows him to lift and carry large amounts of metal, as he can make them feel almost weightless. It takes hours of training and practice to master manipulating a specific kind of metal, but the more familiar he is with the material, the faster and more efficiently he can shape it. Pure metals are easiest to manipulate, while alloys and impure compounds are stubborn and require increased concentration to reshape. The metals he works best with are steel, iron, copper, nickel, aluminum, and titanium.
His main method of attack is his giant steel wrench, "Jerry". He also equips a titanium-coated chainsaw, "Larry", for use during search-and-rescue missions, which he specializes in. He's got a sharp mind and uses his environment to the fullest to make up for what he lacks in speed and raw power.

Weaknesses -
  • His powers rely on the presence of metal for them to be useful to him, which is why he carries metal equipment with him. However, in the instance that he ends up in a situation where there is no metal available, then he's just a slightly stronger-than-average man.
  • When he overexerts himself by manipulating metals he is unfamiliar with, he experiences "metal fatigue" and his muscles will start to give in as if he was using physical strength to bend the metal. This is due to his ability being mainly psychological, and having a connection with the materials he's using causes less strain on his body, whereas having little or no familiarity results in physical repercussions.
  • There is a limit to how far he can stretch metals beyond his reach. Even though a small amount of tungsten or copper can be spun into a thin wire stretching miles long, Maxwell can only manipulate it within a 5 meter (16'4") radius.
 
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*Work In Progress*
Name - Simon Talbot

Hero Alias -

Age - 21

Rank - [21yo - Senior]

Birthday - October 27, 1998

Country of Origin - Germany

Ethnicity - Caucasian

Height - 5"7

Weight - 135lb

Image - This is required and must be of worthwhile quality.

Personality - Inquisitive, Sarcastic, Friendly, Loyal, Resourceful

Superpower -

Weakness-
 
WIP

Name - Amanda Johansdotter

Hero Alias - "Tinker"

Age - 25

Rank - Seven-year Veteran

Birthday - October 24th

Country of Origin - Sweden

Ethnicity - Caucasian

Height - 160 CM

Weight - 60 kg

Image -
large.jpg

Personality - Provide five words to describe your character's personality.

Superpower - N/a

Weakness -
  • Can't put up much of a fight on her own
 
Name: Amara Clorna

Hero Alias: Siren

Age: 18- Freshman!

Supervisor: TBD

Birthday: March 29, 1999

Country of Origin: Amara grew up in the alleyways of Queens, NYC. She has a pretty rough origin story, which will hopefully be explained eventually.

Ethnicity: Caucasian

Height: 5”5

Weight: 110 lbs, very light on her feet and is very fast.

Image:
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Personality: punk, closed-off, artistic, loyal, wild


Power: She has given it the name, “ Siren’s Song.” It allows her to mind control people when she sings or makes eye contact with them. She doesn’t have much experience, so it takes a lot of focus when Amara does it for a long period of time. Although she is unaware of the unlocked secrets her power includes, Amara believes that she can only mind control. Her character development will add small advancements once she unlocks them. Amara's power began to develop at the age of 6, when she was singing a lullaby to her younger brother. Unaware of what she was doing- [ This is classified. The backstory will be explained eventually ]


Weakness: Being a human has its downfalls, so Amara’s vocal cords aren’t in prime condition- especially since she was the lead singer in a semi-famous punk-rock band named “The Jane Does”- and are often damaged when she uses her power for too long. It also leads to bleeding of the throat, and sometimes it renders her voiceless for a few hours. Amara has only ever mind-controlled them with eye contact once, and she is unsure on how to do it again.










Writing Samples:
( Heads up, this takes place back in NYC and is NOT in first person )

1. Amara picks up a worn-down, yellow can of spray paint. After giving a quick glance around the alleyway she was located in, Amara comes to the conclusion that the coast was clear and popped the cap off. It made a satisfying click as the top came loose, but there was no time to dwell on the small things. Amara had a job to do. Recently, the city had torn down a community garden and replaced it with apartment buildings. Amara and a few others were furious, for they had put loads of effort into that small garden. So, here the pink-haired girl was. A can of spray paint in one hand and a small handbag in the other. A faint 'fshhhhh' sound filled the air as Amara began. She had years of experience on her side, and soon half of the wall was covered in a beautiful masterpiece. Amara slowly backed away from the wall, a smirk forming on her cherry-red lips. She had done it. Before her was the wall of a newly-built apartment building, covered in sunflowers and roses. The details and shading made it look so real. Unfortunately, the silence was broken by wailing sirens. In a flash, Amara was gone, the only hint of her existence was the large work of art she had made.

2. Red. That's all she could see. It was obscuring her vision. Amara had just witnessed her friend being jumped, and boy was she pissed. Without a second thought, Amara shed her leather jacket- for it interfered with the punches momentum- and sent a strong punch to the bully's jaw. He was down in an instant, blood pooling around his fingers from where her rings cut him. Amara snarled at him, almost ready to pounce on the sorry-excuse-of-a-person, when a small hand grabbed her wrist. She glanced back, and sighed at the face her friend was making. " Alright, alright. I won't kick his A*s. But for the love of cheez-wiz don't try using puppy dog eyes on me!" Amara grumbled as she slipped her leather jacket back on, and walked past the jerk. She stopped for a moment, gave them a swift kick to the gut, and continued walking.

3. 'Ha! you really thought we liked you? your such a loser!' It didn't stop, the constant mocking from her peers- no - her friends. ' oh, look at me! i'm Amara, i'm so cool!' Someone laughed, and then another person joined in. And then another. Soon laughter was the only thing she could hear. They began closing in on her, suffocating her. They threw her to the ground and reached down, their hands grasping at her arms and legs, their touch dissolving her skin. She began to crumble, screaming for anyone to come help her. For her so-called friends to stop. Amara managed to screech one last " NO!" before everything faded away an- Amara sat straight up in bed, covered in a layer of sweat. The nightmares had been getting worse and worse. She couldn't stop them, no matter how hard she tried. It always ended with her crumbling into ashes, fading into nothingness. "What did it mean? Why did this happen? When will they stop?" Amara would ask herself, but the answers remain unsolved.

4. ( so this one explains a little more of her backstory, and adds the whole " tough gang member" aura to Amara)
The city was bustling around them, the familiar scent of soft pretzels and cigarettes wafted through the air. Amara skipped through the crowd, weaving between the people with ease and experience. But then she saw him. The familiar smirk. The fuck boy style. The awful hair. It all came back like a flood breaking from a dam. The memories flashing through her mind. Amara stumbled away from the crowds and into musty alleyway, tears threatening to spill. She crumpled to the floor, on the verge of a breakdown. Her presence did not go unnoticed, though. A group of young adults- maybe in their late 20's- were camped out in the back of the alley. One girl with vibrant green hair broke away from the pack and went to crouch down in front of the sobbing girl. " Hey, it's alright. Shh, just let it out. Never a good thing when you keep the feelings all bottle' up!" So that's what Amara did, let it out. She told this girl- a complete stranger- everything, and the girl listened. The greenette, whose name was Marigold, even went as far as inviting her into the gang, and Amara accepted instantly, forgetting about her problems in an instant.


~ sorry for any spelling/grammar mistakes!~
 
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