Sundamar's Trial

Sundamar was quite pleased when he was approached by the individual who gave him the invitation in the bar. After over one hundred and fifty years as an Oracle, he was wise enough to understand that there was no such thing as chance. The Gods presented him with a path, and so he took the first step upon it without hesitation or question. Of course, he had visions of where this path would take him, but only by walking it could he ever receive insight as to where it led. Although the room was dark, it was no challenge to one cursed as Sundamar was. Even though his vision was limited to thirty feet, he had perfect dark vision. The world around him was black and white, but otherwise remained entirely visible within his range of vision. So he inspected the room at first with his eyes, although later he might try to see beyond the murky clouds limiting his vision into the future, an ability only the Gods could provide him. Though he knew that the Gods were fickle on the best of days, with the most favorable of celestial alignment.
 
The door stepped through disappears as you step into the room...

The room you stand in is two strides(ten feet) left and right(north and south) by about three strides forward(east). In that far end of the room you can make out a door, it appears to be made of wood with stout metal bands supporting it. Set beside the door is a pair of boots.

In the room to your right(south) you see a bookcase, barren of books or anything, save a sheet of paper and a lute.

In the corner to the left (North East) there is a bale of straw and a charcoal bin.
 
The Oracle was pleased to find himself in a space mostly within his field of darkvision. It was a surprisingly empty place, with only a few options to explore. In quite a mysterious instance, the door that he entered through disappeared behind him. This was surely a test from the Gods. Normally Sundamar would seek their guidance, but in this instance he chose to refrain from seeking their aid. If they sent him there, then he would overcome the challenge on his own ability, with their permission. Since the trial did seem quite mysterious, the Oracle walked up to the two doorways on his left and his right, so that he was as centered as he could be while still seeing all of the options available to him. While standing there, with all of the different paths open to him, the Oracle cast Detect Magic in order to determine if any of the few objects that he noticed around him held magical properties. He would also be able to detect any spells that were lingering within 60ft of his position.
 
Standing in the center of the room facing the single wooden door, your magic renewals nothing to you.
 
Sundamar was not surprised that his first instinct was incorrect. Even when they spoke directly to him, the Gods were nearly impossible to understand. The vastness of their consciousness was impossible for a mortal like him to fathom. 'Perhaps this will be more straightforward than I imagined, it's time to investigate this place.'

Deciding to start his exploration in the entrance room, the Oracle walked over to the bale of hay and peeked into the charcoal bin.
 
You see the uneven lumps of decomposed plant material, commonly used to provide heat and light.
 
Sundamar bent down and picked up two pieces of charcoal. He then examined the bail of hay in the corner of the room more closely than before.

Perception Check

Roll(1d20)+7:
17,+7
Total:24
 
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You give the bale of hay the better part of your scrutiny, to come to the conclusion it is in fact just a bale of hay. Nothing behind or underneath it either.
 
The Oracle really gave the bale of hay the business, but came to no new conclusions about it. He placed the charcoal lumps in a pocket of his backpack and slowly turned away from the hay. After taking a step, he quickly turned around and tried to catch the bale of hay in the act of doing something suspicious. To his disappointment, it was still a bale of hay. Since he gained almost nothing from the hay and the charcoal bin (other than charcoal), Sundamar approached the only visible exit to the room. Next to the door, there was a pair of boots. Sundamar examined the boots carefully, and then the door.

Boots Perception Check
Roll(1d20)+7:
18,+7
Total:25

Door Perception Check

Roll(1d20)+7:
14,+7
Total:21
 
Your gaze drifts to the boots, that seem to be carefully placed there, then the door.

You notice that the boots are well worn and used, likely molded to the foot of their owner. Looking inside, beneath and behind them you discover the initials "JRV" on the inside of the boot, but nothing else.

The door is made of aged oak, with think iron hinges that stretch the width of the door from the stone wall. It appears to be in good repair, despite the seeming lack of attendance. It also does not appear to be locked or for that matter trapped. But it feels as though it has become stuck in its place.
 
Sundamar peered into the worn looking boots. He could tell that these were no new boots, but ones that had some serious wear about them. Upon seeing the initials "JRV" inside the boot, Sundamar came to the conclusion that they were someone else's boots, so he decided not to touch them. "I wouldn't want some bloke swiping my boots if I was JRV, I think I'll leave these alone for now." He said to himself.

Now that he was in front of the door, Sundamar decided to try the obvious technique, shoving on the door. So he did.

Strength Check

Roll(1d20)+0:
10,+0
Total:10
 
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You shove against the door and feel it creak and move a little, but it is still stuck. You think 'Perhaps another good shove or two'.
 
After realizing that the door could probably be opened by hand, Sundamar took a step back. He didn't think it was a good idea to leave the area without checking out the room with the lute and the paper. So the old elf turned around and shuffled into said room. Before touching the lute, he examined it more closely.

Perception check
Roll(1d20)+7:
20,+7
Total:27
 
Looking at the musical instrument you see the fine layer of dust on it, even some built up on the strings. There is some intricate inlaid filigree in the smooth dark wood, but it is not of elven design. It seems to be in very good condition.
 
Sundamar was impressed with the craftsmanship of the lute. He was disappointed to see that someone with such a fine lute would just leave it lying around gathering dust. Therefore Sundamar picked up the lute and decided to carry it until he found the owner of said lute. Before leaving this room, he decided to glance around to get a better idea of what was in it.

Perception Check
Roll(1d20)+7:
9,+7
Total:16
 
Your vision sweeps around the room, noting all the items from before. The only item you have not inspected in the sheet of paper.
 
Sundamar approached the bookshelf and picked up the seemingly blank paper, he examined it for clues.

Perception Check
Roll(1d20)+7:
12, +7
Total: 19
 
You pick up the parchment, which feels surprisingly supple. On it is a flowing script, written by a light hand.

This is your acceptance trial. To succeed you must retrieve a pair of trophies and bring them to the me. Anything else you find you may do with as you see fit.


The Manager
 
"Hmm" Sundamar mused aloud. "So this is related to the messenger at the inn. I was starting to think it was a dream, or that some God was messing with me.." With this useful information in hand, he kept the note in his backpack and mae his way back to the door. The Oracle decided it was time to press onward and see what awaited him further into the trial.

Strength Check
Roll(1d20)+0:
12,+0
Total:12
 
You throw you weight into the door and with a thud and the crack of the door being freed from the frame, it swings open with barely a creak.

As it swings open you see to your right(South) two strides(ten feet) and across the passage another wooden door, and you can see the passage continues to the right(South) past the door another stride(five feet) before turning to the right(west).

To your left(north) one stride(five feet) you can see the passage turn to the right(east) and continue on.
 
Sundamar had a blind choice ahead of him, and not because he was cursed with Clouded vision. After considering the options for a little while, and reminding himself not to seek the Gods' guidance, he turned to his left and walked down the passage. He did not really have a reason why he chose that direction (although it was the shortest distance from where he started and he is an old man). Putting his fortune to the will of the Gods, the Oracle turned around the corner of the passage to head Eastward.
 
The passage continues towards the east for the extent of your vision, no other features stand out.

The passage appears straight and you can easily touch both walls at the same time. The ceiling is domed as you would expect an underground cellar or vault or crypt to be to support the weight above.
 
'Hmm perhaps I shouldn't step into the mist before I've explored my other options. Don't want to pass anything up.' Sundamar thought. The Oracle turned around and headed back to the entrance that he came in from. This time he approached the wooden door to the South and gave it a shove.

Strength Check
Roll(1d20)+0:
9,+0
Total: 9
 
The door you approach is a simple wooden door, with one exception. Instead of opening or moving like a normal door this one appears to slide down. Or that is your impression given the pull ring is near the top.

You yank on the door, causing it to shake a little, but is clearly not going to budge so easily. Perhaps with more effort it would give way.
 

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