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Fantasy Student Body of Loftheart

Duwang

No Weakness
Unaccepted character sheets go to OOC for review so as not to clog up the Character Sheet tab.


The character sheet is here:



Name: The name your character will go by, be it official or a self proclaimed alias.


Gender: Boy, girl, or whatever your race has


Age: Greatly varies with what is considered adulthood for the different races on Magica. Loftheart accepts students early in or even just before reaching full physical maturity, the equivalent of a 14-15 year old human.


Race: Again, the world is pretty big so you can get crazy.


House: Balandalhara, Celandinius, Mesfirnari, Kanniainen (Info in the Overview)


Year: 1-4


Physical Appearance: I prefer a description over a picture, though I don't mind anyone having a picture as reference. I have no preferred length so long as your character is described sufficiently enough that another player or the GM doesn't have to ask you constantly what your character looks like in RP.


Equipment: A list of whatever possessions your character has, including weapons and packed food. Be sure to update this regularly to accommodate for any new items your character acquires in there time at the Loftheart School. First year students have their personal belongings taken away until the completion of their third semester, so you might want to make a separate list for those. Special items may be put here and rated in a similar manner as Notable Traits (see: Notable Traits).


Personality: How your character generally thinks and acts.


Goals: List some things your character wishes to accomplish. (Optional)


Beliefs: List some things your character has strong opinions on. (Optional)


Background: The history of how your character came to be. Again, the world is pretty big so you can go crazy.


Notable Traits: Things which make your character stand out. This includes special trinkets or other items that the character owns or wears. This is also, in equal parts, powers, skills, racial traits, other physical traits and indeed personality traits. Traits are rated on a scale of 1-5 where 1 is the weakest and 5 is the strongest. First year students start with 10 trait points. Every year, a student gets 1 (one) trait point to spend on either a new trait or on an already existing trait, meaning 2nd years get 11, 3rd years get 12, and 4th years get 13. Traits can also be gained/improved during large scale, important, and lifechanging events (usually the school/city/world is in danger at this point and it's up to the students at Loftheart to stop it).


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Name: Joe Snuffy


Gender: Male


Age: 15


Race: Human


House: Celandinius


Year: 2


Physical Appearance: Joe is fairly short for his age, standing at 5'4" and weighing practically as much as a small stack of papers. He is unremarkable in terms of physical strength and that reflects in his mediocre and rather bony body. He has shaggy brown hair, dark brown eyes, tanned skin, and freckles.


Equipment:


Iron Rainbow (2): A longsword which Joe had discovered and successfully proven himself worthy of.


Personality:
Joe tends toward being casual. He lives his life minute by minute and goes with the flow. He has an easy-going mindset and believes things can eventually fix themselves, even if he has had to put effort into several things several times before.


Goals: Graduate


Beliefs: Never give up; rise above hate; loyalty, respect, hustle.


Background: Joe was born on a small Laurentian town to human parents. He grew up speaking Common as his only language and had a very small, tight-knit group of friends growing up. Joe's enrollment into Loftheart was his parents attempting him to get him out of his shell. Joe naturally went with it. Joe's first year was spent alone. In his first year, he had discovered within the dungeon under the school, a powerful weapon dubbed the Iron Rainbow. He was fairly average in its use, though he had managed to fend for himself well enough with it, eventually growing his talents as a swordsman in the process.


Notable Traits:


Remarkably Average (4) - Joe is so remarkably average, he's managed to put it to his advantage.


Swordsman (3) - After his first year at Loftheart, Joe had discovered he had a talent for swordsmanship.


Humanity (2) - Joe is a salt-of-the-earth, honest to gods human.
 
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Name: Vist


Gender: Male


Age: 14


Race: Domovoi


House: Balandalhara


Year: 1


Physical Appearance:
Vist stands upright at a height of 5'0”; although he is most often in some manner of crouched position which makes him look shorter. His body is covered by a mass of shaggy brown fur which stops just before his forehead, fingers and toes. Vist's bony fingers and toes are covered in wrinkles and assorted liver spots. Both his hands and his feet have small but sharply pointed nails. Vist's face is also covered in wrinkles and age spots; these features are quite notable on his large and hairless forehead. Vist sports a full grey beard which stops just at his chest, and is the only different colored hair upon his body. His nose is flattened, his eyes are black and beady, and his ears stretch outwards to the side.


Equipment:


Set of lockpicks


Three tins of porridge, one tin of condensed milk and a salt shaker.


Personality: Typically a quiet and milquetoast individual, Vist is not one for much idle chatter, and only really talks if he must. Much like his kin he is obedient to the ones he recognizes as authority, and will not go against them unless they have mistreated him and are likely to continue to mistreat him. When tasked with some manner of chore, Vist will do the bare minimum needed to keep the taskmaster happy. Beyond that he is an uncultured creature who knows little of the world besides the 'short soundbites' that was told to him, alongside being prone to hedonism, thievery, and having a fascination with whatever manner of item his authorities have declared illicit.


Goals: Find an authority that will provide for all of his needs. Vist wishes to maintain a comfortable lifestyle.


Beliefs: One must accept the authoritative state is right. The authority must provide for all its subjects; if it cannot provide one shouldn't serve them. Think and act like how the authorities want you to.


Background: Vist's story begins on a farmstead owned and built by Vors Krupin. Vors was a proud man who had earned this land from years of service as a dungeoneer for the Koschei Dominion, which ruled over a fairly cold land. Vors and his family lived peacefully on the farmstead where they tended to crop, while being helped out by the spirit that came with the building long ago. In these times Vist was a more dutiful and active worker.


However times changed in the Koschei Dominion, as a Civil War erupted in the land. The old rulers of the Koschei Dominion was defeated, and thus came the era of the United Territories Koschei rose. Vors and his family were causalities of this war, while Vist survived and was reassigned to work in a new territory. Vist was remolded according to principles that the UTK wished to inspire in all its civilians. Vist accepted these lessons as after all, they were the new authorities. However these new masters were crueler than his previous authority. Vist fled from his new home and workplace in order to find kinder authorities who were more like Vors. After a string of jobs for various authorities in various lands, he learned of Loftheart School of Dungeoneering and managed to get them to write letters of recommendation. And so Vist managed to get enrolled to the school, where he seeks to find a proper authority so he can serve a household head like Vors once again.


Notable Traits:


(5) Domovoi – The Domovoi are guardian house-spirit creatures, who typically live either under the stove, under the house, or in the house's shed or stables. If these creatures are kept happy by the family of the house, they perform chores and maintain peace for the house. However if abused they will use these skills to torment the owners, or leave if the abuse is severe enough.


(2) Obedience – Vist has a reputation of being an obedient and law-abiding individual.


(2) Burglary – Since this Domovoi has a bent to wanting to steal items, they have learned the art of burglarizing into buildings and snagging objects that he wants.


(1) Athletics – Vist has taken time to maintain a healthy body by performing basic physical exercises.
 
Name: Rayne


Gender: Truthfully he is genderless, but he makes himself out to be male.


Age: 2 (20 if you include his previous life)


Race: Blue Slime


House: Kanniainen


Year: 1


Physical Appearance: When unconscious or simply lazy, he remains as a blob of clear blue gelatinous slime. He is about 4' in width and 3' in height.


When awake, he takes the form of a slender human male around the age of 15, although some features are missing such as reproductive organs. His height is around 5'5". He has short sky blue smooth silky looking 'hair' which doesn't actually contain strands but is more like a big clump. He has a baby faced look to him and has dark blue eyes. Initially he wears rags and old cloths of black and brown color that were taken from dead dungeoneers, though this changes when he gets his school uniform.


Equipment: Book of Balthazar (B.O.B. for short) (3): An ancient book said to contain the very being of a mage who called himself Balthazar, King of Flames. Unfortunately, most of the pages of this book are missing and are scattered across other dungeons. It talks and floats around but is only able to alongside the one he's contracted with, in the current case is Rayne.






Personality: Balthazar has an inflated ego, regarding himself as a being higher than anyone or anything. He usually takes an arrogant tone, and only gives his respect to those who show him their respect for him. He is reluctant with helping others wanting to focus more on 'important' things.


Background: Balthazar was a mage from a hundred years ago that was a master when it came to fire magic. But due to his arrogance, and ego other mages decided to transform him into a book out of jealousy. To degrade him further, pages of his knowledge were torn and scattered throughout the world of Magica and finally the book itself was thrown into a dungeon. After, hundreds of years his mana would slowly degrade and the only chance for escaping the dungeon would be to bind himself into a contract with another person. This person would become Rayne in the form of a human. It was only after being binded into the contract that Balthazar would find out Rayne was actually a slime with a conscious, a very unique case.


He currently can only use the most basic spell, Firebolt. As it's name would suggest, it is a small bolt of fire.


Old rusted iron sword: A completely worn out sword taken from a dead dungeoneer. It looks as though it's about to fall apart.


Personality: Rayne is a talkative, friendly person though part of this is the fact that he'd been alone for about a year in a dungeon. He is someone who gets into the action first before thinking about it later. He becomes very serious when a conversation draws to an issue involving lives, due to the fact that he's died once before. He seems to like to argue with Balthazar quite a bit.


Goals: Rayne's current goal is to retrieve B.O.B. from the school as it was counted as a personal belonging. His long-term goal is to find a way to return to his former world to find out what happened, which he suspects Balthazar may know something about if he starts collecting pages.


Background: Rayne is actually a being from another world very different from Magica. Technology ruled the world rather than magic, and an illness had been spreading at a rapid rate around this world. It was said to have been caused by some technological breakthrough that changed the atmosphere of this world. Regardless, Rayne had befallen this illness and died at the age of 18.


He had awoken in a dungeon as a blue slime, which are noted for their use for Mana Potions alongside other potions. At first, he was confused and shocked by the sudden change of his body, he'd wonder if the illness had effected his body somehow. As a regular slime, he wouldn't be attacked by other monsters giving him time to learn about his abilities in his new body. About a year would pass, and he'd discover several abilities he had as a slime, one of which would be transforming into other creatures by absorbing their corpse. He'd absorb the corpse of a human skeleton to form his own body, while taking old clothes and the rusty sword to defend himself. He'd travel further into the dungeon to discover a locked book. Though he didn't carry any key, he'd force the lock open with the rusted iron sword. By opening the book, he'd come into an involuntary contract with Balthazar. In exchange for supplementing Mana which allows Balthazar to talk and float, Rayne would be allowed to use the book as a medium to use spells. He would learn from Balthazar how to read and write in the common language of the world of Magica while fighting within the dungeon and even receive the name 'Rayne' from Balthazar. The two would eventually manage to escape the dungeon in tact. After considering some time, Balthazar would recommend Rayne's enrollment into Loftheart if he wanted to explore other dungeons.


Notable Traits: Slime (3) - As a slime, he's capable of transforming into different creatures by absorbing and digesting dead corpses that are sized around the same size as himself. Anything bigger is considered impossible. Also, parts of him that are torn from him exert a lot of pain, and also 'tears' away his Mana as slimes are magical beings. He is also unable to use spells himself, unless he has a medium in which he can feed mana into.


Regeneration (1) - Though it is quite a slow process, slimes can regenerate themselves to their former size. In Rayne's case, this is usually something that happens overnight.



Internal Inventory (1) - When changed into his natural slime state, he can internally store items on his person and recall them back, although when transformed he'll have to carry them like a normal person (due to the fact that part of his concentration is used on shaping himself)


Sword and spell (2) - Due to being in the dungeon he's familiarized himself with using a sword, though he is far from being an expert. He's also capable of using spells from the B.O.B..
 
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Name: Albert 'Timey-wimey' Harebourg


Gender: Boy


Age: Nobody can tell.


Race: Xelor(Wakfu TV show)


A Xelor is like a human, but born with ugly scars on their face. They're skilled with all mechanical objects, and build clockwork masks to hide their face. More often than not, when they're annihilated, they gain the power to control machines, and rebuild their body. However, once that power is unlocked, it can be used any number of times.


latest



This is Noximilian, a Xelor. Albert has the same mask, and the same hand gesture when he stops time, but nothing else.


House: Kanniainen


Year: 2


Physical Appearance: Dresses in a blue or red coat, with a black bow tie. He has the same mechanical face as a Xelor and always has a pocketwatch which he speaks to every now and then. His eyes are green, and turn blue when he is angry or upset. His white gloves are nearly always fiddling with something, and his boots are midnight blue, with blue lace. He normally doesn't wear his top hat, but when he does, it has a blue ribbon and is about a foot tall. When he goes to sleep, seams on his gloves glow blue.


Equipment:


Pocketwatch


Blue and red coats


Rapier


books, lots of books


Bow ties


A top hat


A suitcase filled with gears, hands, and bits of metal


Personality: A bit mad, but normally calm. When someone is normally sad, he would think to start again or such, not showing a hint of sadness. When someone is normally happy, he would start to continue to the next task o the list. He is calm, like I said.


Goals: List some things your character wishes to accomplish. (Optional)


Beliefs: List some things your character has strong opinions on. (Optional)


Background: Lord Harebourg sent his son to school last year, seeing his son was a little insane, talking to his pocketwatch all the time. Albert spends most of his time in his room, tinkering and writing in a book, presumably a diary. When Albert arrived, he showed a sudden interest in lore, cramming it into his head as much as he could.


Notable Traits: His pocketwatch.


One trait is arcane knowledge, 4 points.


He's good with clockwork, 2 points.


He has a great amount of time magic flowing in him, 2 points.


He is good at swordfighting, 3 points
 
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Name: Hana Dal


Gender: Female


Age: 136 (around 15-16 in human years)


Race: Avariel (winged elf)


House: Celandinius


Year: 1


Physical Appearance: Hana isn't like most modern elves, seeing as how the Avariel elves are very rare now a days. She has wings and very short, brown, boyish hair and is sometimes mistaken for the opposite gender. Her ears aren't as long as most others either; they're shorter, but still end in a small point. Her eyes are a minty green and seem to glow in dark places. The Avariel race is the same size as an average human, but some can vary and might be taller or shorter. She also has beautiful light-blue wings, kinda like how fairies wings are. She has no piercings, markings, tattoos, or anything extra on her body.


Clothing: She wears a white button up shirt (not tucked in), loose (just enough to move around quickly) black pants, and no shoes. She hates shoes. She has nothing extra for clothing.


Equipment:


- 2 Medium sized daggers (normal "human" ones)


Personality:


-Blunt- Doesn't sugar coat, even if you're her best friend


-Harsh- She will not cut anyone slack, if you screwed up, you're the one to blame, but she only seems this way at first and in public. Once you brake down her walls, she is less "harsh" towards you and won't yell at you over it. You're still in trouble, though.


-Caring- Even if she doesn't necessarily like you, she wouldn't let you stay in trouble or die or anything.


-Social- She doesn't care to talk to anyone about anything.


-Humorous- She'll say harsh things and is very blunt, but that doesn't she doesn't enjoy a good time. She'll joke with you if you're close enough to her.


-Stubborn- She wants to do what she wants to do, so you better have a way with words if you want her to do anything for you.


-Hot Headed- Just don't make her angry.


-Bipolar- Her mood effects her decisions heavily, she doesn't give herself time to think about hardly anything she does


Goals:


- keep her uncle happy


Beliefs:


- People only hurt you, they can't help- result of abusive family members


- Stay logical- don't act on impulse


History/Background: Her parents were murdered when she was 13 (human years), so she had to live with her aunt and uncle. They were very abusive and didn't like children, that's why they never had their own, but they also blamed Hana for her parents death. She ended up running away from home on her 14th (human years) birthday. She was then living with her other uncle who treated her like he would his own child. By then she was already cold and mean towards everyone except him. Then she found a magical school that her uncle immediately signed her up for.


Extra Traits:


- knows how to fight [2]


- she has amazing hearing [2]


- she's very manipulative [2]


- is excellent at around the house stuff (cleaning, cooking, ect.) [2]


- loves the arts, but instruments and music are her go to (music, writing, ect.) [2]


**Side Note: Winged Elves are an elven race that, obviously, have wings. They can fly with them, but if their wings are damaged at any point in life, that elf is flightless forever. (That's what happened to Hana, by the way. I kept it fair and made it so she can't fly.)
 

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