Snek
Boop the snoot, you get the shoot
@Dethbycoffee
For your character, just list off the following things. Age doesn't matter, my character will have been protecting her since she was born. She won't really know of his existence until she's about...18 or 19, we'll say for the sake of romantic integrity.
For your character, just list off the following things. Age doesn't matter, my character will have been protecting her since she was born. She won't really know of his existence until she's about...18 or 19, we'll say for the sake of romantic integrity.
- Name
- Appearance pic (of what she looks like at 18 or whatever. Her "adult" look. And yes I prefer a picture, but if you really can't find anything like what you're looking for, then a description will do I suppose.)
- Personality (try and get a solid paragraph. Helps me get a good idea of what she's like so I can plan accordingly)
- Backstory (Just a summary of major events in her childhood and teen years that helped shape who she is as a person)
- Powers (Can be expansive and can encompass multiple possibilities, I mean these guys ARE archons of all reality. But the general concept should be unique and creative; not just what she can do, because most Conduits share a lot power-wise, but also the WAY that she uses her powers should be unique.)
- Misc (Just because it's nice for characters to have flavor. A theme song would be awesome to include here.)
Royce/"Ringbearer"
Age: Ageless, but appears to be right around his prime, early twenties or so.
Race: Human, at least the version of humans from his universe.
Personality: Royce appears solemn and business-like on the outside, and takes his duties as a Conduit seriously, but behind his productive and stern appearance there lies the soul of a man who enjoys life and wishes to experience as much adventure and excitement as the Multiverse can offer him. He revels in the thrill of battle and wields his Conduit powers with incredible skill, dispatching any Nightmares that he may come across in his journeys.
He regards others with mild smugness, as if anticipating them to say something entertaining, and prefers to listen first, then speak. Royce is skilled in analyzing the qualities of a person and ascertaining the hidden motives behind what they do, as well as how their actions reveal the inner workings of their mind. He often acts as a sort of counselor to other Conduits that have lost their way or require guidance.
Independent, bold, and attentive to detail, Royce took it upon himself to spearhead the Conduit resistance against the growing Nightmare horde, but as it became more difficult to defend against multiple fronts, he set out on his own to track down the Conduit that was fated to turn the tide of the fight.
Like all Conduits, Royce is capable of travel between planes of existence, allowing him to traverse the realms and worlds encompassed by the Multiverse. Another ability he shares with the other Conduits is a universal understanding of any and all written and spoken languages, as well as superhuman endurance and stamina.
Royce channels his Conduit powers through the rings that he wears on his fingers, each of which can be used by itself or in combination with other rings to perform supernatural feats. Each ring has a cooldown period after being used, but the more rings he combines (up to 4), the shorter the cooldown is. Only one combination can be "invoked" at a time, and he must cancel any current effects to switch to a different one.
Ring of Swords (Left Index) - Deals with blades and weapons of all kinds. Allows the wearer to conjure weapons at will.
Ring of Force (Left Middle) - Deals with kinetic forces and manipulation of one's surroundings. Enables telekinesis.
Ring of Summons (Left Ring) - Deals with conjuring beings to assist the wearer. Allows the user to duplicate.
Ring of Soul (Left Pinky) - Deals with inner power and spiritual energy. Gives the user the power of astral projection.
Ring of Bulwark (Left Thumb) - Deals with protection and the aspects of the body. Grants increased strength and pain resistance at the cost of agility.
Ring of Heat (Right Index) - Deals with the aspects of heat and fire. Grants basic fire manipulation.
Ring of Air (Right Middle) - Deals with the wind, sky, and weather. Allows the user to fly.
Ring of Life (Right Ring) - Deals with all sorts of living things including plants and animals. Enables the user to slowly heal wounds when activated.
Ring of Light (Right Pinky) - Deals with luminance, brightness, and truth. Lets the wearer emit light from their body.
Ring of Enigmas (Right Thumb) - Deals with opposites, mystery, and the nature of the cosmos. Allows the wearer to become difficult to see (but not entirely invisible).
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