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Fantasy :: STIGMA :: [Characters]

Literally Batman

World's Greatest Detective
RYIrT-189w8RpOnv5wNMSRKBwlTh0xNu0-u_u-l7pTYqcjjlXbELZWAEqIt4RSzT9suJYkcNnheWTyK1m4zZ3Keib1EdXvbFzR4WmdGe8Puvs1D2wNiyljgb0EMrEoJcEr1B2gk5


Man maintains his balance, poise, and sense of security only as he is moving forward.
Maxwell Maltz

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PART I ~ The Beginning

The history of the Royal Province of Titania was solely dictated on two beings. These beings were twins, the dual forces of Life and Death. Both Life and Death understood that one without the other would lead to pain and suffering- the inability to die would result in overpopulation and torture, and the inability to live would leave but a barren wasteland. Despite this knowledge, the two always tried to up the other. When Life created Flora to populate Titania, Death created Fire to consume it. When Life created Fauna to roam the ground, Death created Plagues to consume them. When Life created Water for her creatures to drink and flourish, Death created Lightning to electrify the oceans. When Life created humans, her magnum opus, Death bestowed upon them Free Will and Choice, so they themselves could decide whether Life or Death was more powerful.


This type of rivalry was natural for two siblings of opposite sentiments- but it soon spun out of control. This began when Life decided to create the Avatars of Everything. The Avatars were human, but they were more. Each Avatar controlled one either Life or Death’s precious elements. These Avatars were truly irritating to Death- not only had these Avatars violated his precious Free Will by being only good, not evil, they were also taking some of his power away! Death was a power-hungry individual, so the mere thought of somebody taking his power away was painful for him. To counter the Avatars, he created the Danger, creatures that all shared the ferocious power of darkness and night. And so the Avatars went, fighting the Danger forever. The Avatars soon teamed up and lead the military of Titania, leading to the 14-year Danger War, which lead to almost all of the Danger being exterminated or driven away.

PART II ~ The Golden Age

After the Danger War ended, the Avatars returned being treated like heroes. They became the top advisors to the Royal Family of Titania, the Inconel Family. The Avatar’s great power was used to forge the Titan Heart, a magical sphere of energy that absolutely flows with all kinds of magical power. The Titan Heart cast away the Danger, and had the powers of the elements- it was like a superweapon. It could create wildfires, give way to floods, forge indestructible weapons, form life, bring death, anything it wanted. Using its power, the Kingdom of Titania easily took over its neighbouring countries without shedding a single drop of their own soldier’s blood. The Titan Heart soon powered every home in Titania, built every building, healed every illness. This era of worldwide peace and happiness was called the Titan Age, and people thought it would never fall. The Titan Age lasted for a few hundred years, a golden age for everybody.

Except Death.

PART III ~ Fallen Dominoes
After a while, though, people began to question the Avatars. Why were they capable of using magic? Why were they so powerful? They said that they were Life's creations, but how could anybody really be so sure? Perhaps they were the real enemy. Paranoia spread like a wildfire across all of Titania.


The current king at that time, King Elias Willis “Ironskin” Inconel, heard these rumors, and decided that the Avatars were obsolete. They had the Titan Heart now, who needed them anyway? Thus began the Purge. Their armies rising, Titania attacked the Avatars. With the power of the Titan Heart on their side, the armies were boosted with magical power, and while the Avatars put up a good fight, they were no match for all of Titania's men, and so they went into hiding, determined that one day, they would return- not themselves, but their heirs, their blood, and their soul.


Everything seemed good for a few hundred years more, but then it happened. The Titan Heart died. It turns out that with no other magical presence, the Titan Heart could not continue dishing out magic. Now just scraps of metal and with hardly a flicker of magic left, the Golden Age of Titania, the Titan Age, fell. Opposing kingdoms attacked Titania, taking back their land and then some. Famines and plagues rippled through the lands. Crime arose. Everything went to hell. With this, Death knew it was his time to strike. The largest Danger Beast ever, called Typhus, arose and lead an attack on Titania. With no Avatars nor Titan Heart to defend itself, Titania was ravaged. Still, the Inconels' insisted this was the Avatars's doing, leading to still-high hatred for the Avatars (who they thought were dead.)


However, all hope was not lost. The Avatars had, at this point, been reintegrated into society. None of them knew they were Avatars, but they found out. Life, who had been waiting for years, approached in a dream. "Rise, Avatars. Journey to the Tree of Life. I will meet you there. It is time to take back the world. To take back Titania."





The Elements

Fire, The Creator and Destroyer
Radio_Rat66.6 Radio_Rat66.6


Water, The Ocean's Body
animegirl20 animegirl20


Air, Life's Blood
August August


Earth, The Roaming Grounds
Hubub101 Hubub101

Flora, Nature's Gift
EricSings EricSings


Fauna, The Beasts Of Burden
Marble shhh Marble shhh


Lightning, The Heaven's Wrath
sly-eyed-lyra sly-eyed-lyra


Plague, Of Delirium and Stress
C Checkmate7

more elements may be added as seen fit.



(PICTURE OF YOUR CHARACTER. Preferably not too realistic. Not mandatory, but would be very nice.)
Element of Control: (the element that you picked, yeah that one)
Full Name: (-_-)
Nickname: (purely optional)
Age: (pick adventurey age. i'd say youngest would be 15 or 16. just be rational)
Gender: (-_-)
Physique: (Physical description of their body)
Personality: (-_-)
Likes: (-_-)
Dislikes(^^^)
Brief Bio: (You don't have to give a full history of everything. Just a relevant quick run down. Generally an Avatar would have something to do in their life with the element they control.)
Powers: (1-3 and describe them. No bullshit pls.)
Weapon: (If they have one.)
Other: (Shrug)
 
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Name
Ava Maria Thompson


Nickname
Aves, Ave


Age
19


Gender
Female


Sexual Orientation
Heterosexual


Physique
A slender, lithe young woman, one of Ava’s most notable traits is her natural shiny, platinum blonde hair, which retains an almost mythically-golden shade. She has a somewhat fair complexion and green eyes. She stands at 5’4” tall and weighs 119 pounds- definitely on the slimmer side when it comes to mass.


Personality
A spunky girl with an unforgettable attitude, Ava’s philosophy is to always keep moving forwards. Always on the rebellious side, Ava is willing to skirt the law to get by in life, and always takes a foot when given an inch. Outgoing and rambunctious, Ava is always looking for conversation and dislikes being lonely. Ava is daring and unperturbed by anything.


That being said, Ava is also a very caring figure. Ava has always looked after her friends and family, much like a mother would, and would sacrifice her own safety and well-being for others. She often puts others before herself.


Ava’s a bit of a trickster, a playful young woman who enjoys a good tease. But all in all, she’s a good soul.


Likes
Trickery, success, white chocolate


Dislikes
The dark, failure, sticklers


Brief Bio

Often times, people in Meridian make the mistake of having a child, when they truly can’t afford one. That was the case of Mr. and Mrs. Thompson, who realized that, living in the slums of Meridian, they couldn’t afford to care for their child. This only worsened when Mrs. Thompson lost her job as a chef. Their payroll almost vanishing entirely, the two realized they had only one choice left- to get rid of the baby.


And that they did. They sent her to Meridian’s Home for Misplaced Children, a place exactly as terrible as it sounds. Ava lived, at the age of 1, in a dirty, cramped room with several other children her age. Growing up around the same time, the few got to know each other extremely well.


Ava, upon turning 13, began realizing that she had some sort of power- the ability to bend light. Instead of being panicked, she thought of the uses for this. Soon, she became an expert pickpocket, bending light around her to enhance her abilities. She used this stolen money to buy better food and a couple small luxuries like candy for herself and her friends.


Upon being kicked out of the home at 18 (she was no longer a child), Ava had not been taught any living skills whatsoever. She did know one thing, though, how to steal. Ava spent her next year of life conning rich people out of their not-quite-so-hard-earned cash. One day, though, she had a dream, of a magical figure, telling her to go to the Tree of Life.


And so she began a long walk to the Tree. That figure had touched close to home. Saving the world? Too good to be true.


Powers


I. Reflection


Ava can reflect light around certain areas, capable of creating somewhat realistic illusions of whatever she wants. As of yet, she cannot create moving illusions, but she’s working towards that.


II. Illumination


Ava can generate flashes of light, and is capable of causing herself or other objects to glow brightly.


III. Hardened Light


Ava can harden light into a physical form, capable of creating weapons and objects out of light. This ability is currently a severe W.I.P, but successful mastery can allow Ava to make shields, swords, and more out of pure light.


Weapon


None.


Other


None.​
 
Plague, Stress and Dementia
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Element of Control:
Plague, Stress and Dementia

Full Name:
Dennet Myrgadis

Nickname:
-

Age:
19

Gender:

Male

Physique:
Dennet is a gaunt young man, he is tall and thin standing at 1,80m and 60kg, he has almost no body fat in his body result from his lacking diet and physical labor. His greasy hair and sunken eyes make him look sickly, and the way his skin sticks to his bones doesn't help either, his skin is marred with pock marks and little scars. He has black hair and blue eyes, thin lips and a big nose. He is missing a few teeth in the inside of his mouth.

Personality:
Dennet is an apathetic man, life has hit him hard and he no longer has it in himself to care. He moves along the motions, looking forward to his nest rest, his next dose. He is a man of vices, most of the time this is either opium or booze, but he has indulged before in others such as gambling or whoring, finding the excitement fulfilling for a short time. He is someone vicious, if you cross him he will drag himself through the dirt to get you and won't care about how low he has to get as long as you end up lower.

Shows of outward strong emotion are rare for him unless sober or drunk, but it's never positive. He is a resentful person, quick to stew in anger and hold grudges, he lashes out without reason or motive looking to hurt and deriving some joy out of it. He is actually a better person when drugged.

Companionship is as close as he ever gets to friendship, mostly born out of being in the same situation or in the same problem. He can and does relate with other peoples problems, and sometimes he tries to help if he has enough of a mind too, in his own detached and distant way.

Likes:

Opium,Booze, Dogs

Dislikes:

Sunshine, exercise, Physical labor.

Brief Bio:

Dennet was born in Openshaw, son to one of the many whores that worked in the town, his father probably one of the soldiers tasked with defending the town from the Redmen's raids. His childhood while poor, wasn't all that bad in his own opinion, he had a roof over his head, food in the table and he had even been taught how to read and write by his mother. All in all considered, he was living the good life.

But all things come to an end, and when he was 13 his mother died from a sickness she contracted. At 13 years old and familyless, dennet had no choice but to go out and look for a job, lest he starve. One good point about living in the ruined city however was that there was never a shortage of job position for a warm body ready and willing to fit the spot. Most of these were jobs with a high turnover rate for one reason or another, but Dennet was lucky enough to get one that would stick, body collector. With the frequent attacks from the Redmen and the sickness that every now and then spread over the lower strata of society the city was happy enough to pay people to collect the corpses for the funerary pyres. Most people didn't last many years on the job, due to the illnesses getting to them, but Dennet was different, he couldn't get sick.

At first he thought it a little oddity of luck, but as the years went on he started to develop other skills, much less probable or explainable by luck. These were what let him survive during the rough times in the city, or when he had angered the wrong person.

For a while things were good, Dennet believed that with enough hard work he would be able to pull forward and live a better more comfortable life. Until he was 15 and after a really bad attack from the Redman, who managed to burn some of the grain the city's merchants had stockpiled for the winter he found himself with his pay, but no way to make it last for him to be well fed. Being 15, hungry and with just enough money he was easy prey for the opium den's looking to gain one more client. They promised that the herb would make the hunger and worries go away much more easily than a bread, and Dennet being no stranger to alcohol didn't think that the strange smoke would be so much worse. Since then his days begin and end with his addiction, resorting to what he needs to do in order to get more of the herb should he need it.

Then one day he was visited by a strange figure in one of his dreams, telling him to journey to the Tree of Life. It took him sometime to make up his mind about it, but in the end his curiosity won against his apathy and so he began the journey.

Powers:

I.Resistance:

The first power Dennet was aware of, it makes him practically immune to sickness, never letting him catch any disease or infection. To a lesser degree he is resistant to hunger, thirst and poisoning, which doesn't mean he is immune, a large enough dose of anything or a long enough period of starvation will surely kill him. Neither is he resistant poisons effects: ingesting enough arsenic to kill a person won't kill him, but it wil make him feel all of it's effects nonetheless. In a practical sense this just raises his lethal dose for poisons, but hardly does more than that. Unbeknownst for him this has saved him from overdosing many times.

II.Infection:
Dennet has the ability to infect with disease anything he touches. This is Dennet's less trained ability because of the fact that causing disease is a bad idea even for him, this means that he needs to concentrate a couple of moments before being able to infect anything. the most use he has for this ability is to infect his shiv to make sure he infects whoever he is fighting at the time, giving them a couple of nasty wounds, or to infect some food to kill a couple of pests. He can't directly infect other living beings, and he can't control what kind of disease he generates, even when using it to infect wounds he is incapable of killing anyone from the infection, as it usually get's weaker the further away he is from the infected target and the more time it passes.

III. Control:
Dennet's favorite ability, as ti was the proof that he wasn't just crazy or had good luck. Dennet can control infected animals, or ones that carry disease with them. He is severely limited in what he can do, the most he has managed to do is to control severely rabid dogs or rats. His control get's better the more sick the animal is, and the worse the sickness is. He can't control more than one animal at a time, and it is usually limited to line of sight since he can't yet see trough their eyes.

Weapon:
His trusty shiv

Other: (Shrug)
 


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Full Name:
Evolett Lucille Williams
Nickname:
Evie
Eva
Age:
15
Gender:
Female
Physique:
Evolett stands at 4'9" with a slightly curved figure. She has bright ginger hair that ends just below her shoulders and dark emerald eyes. Her most known feature is the metal diadem she never leaves her home without.
Personality:
Evolett is very calm and kind towards people. (Being fire you'd think it was the opposite.) She holds her head high like her mother taught her and thinks positively. Most people think she is stuck up and rude, but she helps people whenever she can. She was taught to be accepting and poised at all times, which she puts to good use daily.
Likes:
Reading
Horse back riding
Writing
Walks
Quiet moments
Dislikes:
Unnecessary violence
Rude people
Being judged
Brief Bio:
Evolett was born to a rather wealthy family. She was taught from a young age how to act, in public and in private, how to sing, among many other things a lady must know. She picked up these skills easily and impressed her parents. She was a wonderful child growing up and still is to her family. She flourished and was arranged to marry a boy from another wealthy family. They had been childhood friends, but saw each other as siblings rather than spouses.
But at the age of ten she found a draw towards flames. When she would help the chefs cook she would fight the urge to stick her hand in the flickering embers. When she lit her candles to write she would run her finger over the hot wax. One day she indulged in her urge and stuck her hand into the fireplace in her bed chambers. To her surprise it didn't hurt. She pulled the sleeve of her dress back and swirled her hand in the unpredictable flames. After a few moments she clenched her fist and pulled it out, attempting to hold the flame. Instead, her hand was coated in a layer of fire. She heard her mother approach and immediately extinguished the flame to cover up her new find.
For the next few years she began working with her new ability, bending and moving the flame to her will. She was mesmerized by how easily it bent and swirled at her command. One night, just after her fifteenth birthday, a year before her arranged marriage, she woke from a dream of a woman telling her to go to the Tree of life. The sun was long from rising, but she felt compelled to follow the woman's orders. She packed a simple bag and dressed in leggings and a tunic she used when horse back riding. She wrote a note explaining everything to her parents and took her horse, Croweth. She set off for the Tree of Life to possibly meet this woman from her dreams.
Powers:
1. Fireproof
The very first ability she learned of. Her skin is incredibly resistant to the heat and damage of the flames. Her clothes are not however and will burn and tatter like normal. Her skin will not scar or burn when in contact with heat from flames or the direct flame itself.
2. Construct
The ability to turn pure flame into any object or creature. These items will cause injuries, but they will leave flame injuries and marks rather than the thing they represent. An example would be a sword. If she sliced someone with it there would be a burn line instead of a gaping wound. Her favorite thing to make is a large serpent of flame.
3. Intensity
She can change the intensity and heat of the flame, which, in turn, changes the color of the flame. Temperatures between 1,112 and 1,832 degrees F produce red flames. The flames turn orange between 1,832 and 2,192 degrees F and turn yellow between 2,192 and 2,552 degrees F. At hotter temperatures, the flame color moves into the blue-violet end of the visible spectrum. she has only master flames up to orange, but can work with blue flames.
Weapon:
A dagger with an ornate handle
Metal bracelets that produce sparks for her to create larger and stronger flames
Other:
Croweth
black-horse-running.jpg

Her Dagger
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LIGHTNING, the HEAVEN'S WRATH

lightning.jpg

Seras Rowena Cairncroft

Age: 20

Gender: Female

Physique:
As the saying goes, it's bad luck for redheads to go out on the ocean; as lightning is Death's antithesis to Life's ocean, Seras' most noticeable feature is her fox-red wisps, veiling her stormy pale blue stare. She stands 5'5' tall and agile, lean physique adapted for speed, dexterity, and precision. A vertical scar runs from her forehead through her left eye and to her cheek. She wears a black leather corseted apron, plated with metal underneath and lined with bear's fur, over a simple sleeveless deerskin tunic with lacing up the sides. Beneath her tunic is a simple white linen drawstring shirt. She wears black leggings tucked in black leather knee high lace up boots. Over all that, she has her black velvet hooded cloak, lined in beaver's fur for the cold.

Personality:
Though her laid-back personality is usually subdued and reserved in good humor and nature, Seras is to be treated with warning. If you were to test Seras' patience, then you would be testing your own odds at getting hit by lightning - which would multiply by a factor of the same amount of Seras' time wasted. Those near her tread lightly, as no detail is able to slip past Seras' quick wit or perception. She has no sympathy for those who obstruct her path, and much like a force of nature, is not to be reckoned with - no one left unscathed. This sudden shift in demeanor is often unexpected from her usual easygoing and ambient nature, though this reaction is warranted when she is provoked enough. She is still as composed as before, never raising her voice or blood pressure, because she never draws out her wrath. It is quick, simple, concise, and methodical - but never clean. If you can keep her calm, she'll do no harm.

Likes:
Rooftops and heights in general, a good story, warm foods, music, and justice.​

Dislikes:
Injustices, liars, the cold, and disruptions.

Brief Bio:
Seras hails from the outskirts of Northmouth; her small family of her uncle and aunt raised her as their own from childhood. Her mother and father disappeared mysteriously, leaving her at her only relations' doorstep. She grew up quietly and efficiently, not having much of a childhood, nor many friends her age - from the beginning of her youth all she did was her rudimentary homeschooling and learning trades to help out her aunt and uncle as much as she could. She works with both; her uncle a hunter and fur trapper, and her aunt vegetable vendor while apprenticing with a weapon smith. Her master is a drunkard, and she usually keeps the forge all on her own, skill fully self taught in smithing, though her master always takes credit for her work. They make a meager living selling pelts and vegetables to the forge workers in the heart of Northmouth. She felt trapped by her circumstances, often a determined daydreamer wishing for more to life than just living; she lived unhappily and unsatisfied. Her wishes were fulfilled when she dreamt of the Tree of Life.


Powers:
1. Generation and Manipulation;
Seras can create lightning out of thin air, and manipulate it as she pleases from her own extremities. She can also control the power or charge of the electricity she creates, and sometimes can bring bolts of lightning down from the sky. Seras is smart with her ability though, aware of her surroundings and all the possible conductors she could use instead of generating huge amounts of energy.
2. Enhanced Speed; if Seras can build up enough charge for a current to flow throughout her whole body, her speed, dexterity, and agility is heightened for as long as she can keep the charge. Though its shock does not effect Seras, large feats of generating electricity will drain her, as her veins turn black as though she were hit by lightning; it doesn't take her long to recover.
3. Reanimation; this power is a rough work in progress for Seras, but she's found she can control inanimate objects, and sometimes beings through electrical charge, dead or alive. Living things are the trickiest, and riskiest.

Weapon: (If they have one.)
A chain link whip.​
 
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[IMG='width:393px;']https://static.zerochan.net/Link.%28Breath.of.the.Wild%29.full.1987276.jpg[/IMG] Air, Life's blood
Full Name: Asriel Metrion
Nickname: Al
Age: 17
Gender: Male
Physique: Asriel is a slow bloomer, his physique a bit on the smaller side being 5'3 and 110lb. He has medium length blonde hair that is typically loosely tied back and teal eyes. Lightly toned, and has a slight tan from spending most of his time outside.
Personality:
Asriel is a whimsical person, acting on impulse with no real plan and generally goes with the flow of things. He has no real form of self-restraint and doesn't think twice about what he does or say. While Asriel is a good person in nature, he sometimes comes off the wrong way with his strange behaviors and unfiltered rambling.
When it comes to emotions, they range from a peaceful breeze to an explosive gust, the latter usually occurring in intense situations. Although he is typically the former, on the occasions he feels like he is being forced into a corner (literally and figuratively), he lashes out in the heat of the moment.
Likes:
-Flying in spring
-Windy days
-Strawberry hard candy with a gooey filling
Dislikes:
-Blood (just the scent makes him sick)
-Being inside buildings or city areas
-Stormy weather


Brief Bio:
Hailing from Meridian in a higher class family, Asriel Metrion had always felt displaced within the stone walls of his grand mansion. His parents had a similar disdain for Avatars as the Royals did, which caused a rift between Asriel and his parents. Even before getting a taste in his powers, Asriel had always known he was special from a young, and the window incident had proved it for him. That single taste of embracing the wind as it blew past had motivated him to take off on his own, which of course wasn't going to be easy for him at the time. Especially since his windows had been sealed off after the incident. In secret, Asriel would play sick to skip on studies and eating with his family for the sole purpose of refining his skills to make his escape.
Around the time he was 15, he had developed the powers and almost ran away from home. He ended up returning to the stone walls, unsure of where he would go and what exactly he wanted to do. This became a regular routine of his, sneaking off from home to wander around before returning back to the mansion. When a voice in his dream had told him to go to the tree of life, he snuck out of the mansion one last time without turning back for once.
Powers:
Wind Manipulation - From strong gusts of winds to precise slashes into the wind, Asriel is able to manipulate the flow of wind in any given space (outside of water with the except of air from his lungs). He has an easier time with concentrated small winds, capable of wielding the force with precision. Asriel is capable of creating a wind force the size of outstretched arms with the strength to pin grown men against the wall, but only for a limited time as his inner strength runs out within a set time.
Asriel uses his arms and fingers to direct the direction of the wind he generates.
Flight - Bending the air currents to his will, Asriel is able to lift himself into the sky and move as freely as a breeze. As of now, he is only capable of creating a flight for himself and rarely has he been able to manually take someone for a ride.
Increased Lung Capacity - Asriel's lung capacity is greater than that of a normal human being, which allows him to take big gulps of air in a single gasp. This not only increases the amount of time he can hold his breath, it allows him to create a powerful exhale directed through his lips enough to blow himself back if he isn't careful.
Weapon:
N/A
Other:
-The window incident injured his left leg, leaving it as his weaker limb that occasionally gives out on him. Which is why he is usually floating around when he can.
-The window incident was basically him falling from one of his ventures on the ledge. It was a particularly windy day, and he just felt so drawn by the breeze that he had edged a little too much and fell. If it wasn't for his powers kicking in to save him in the end, he would have died from the fall.
-Other than his leg being a hindrance on him, Asriel enjoys being airborne for the sake of being airborne. He finds it to be a refreshing experience, and if he could he would just fly along with the wind for the rest of his life.
 
Earth, The Roaming Grounds


Full Name: Axus Windico
Age: 20
Gender: Male
Physique:
Very lean toned build standing at 6 foot even, endurance is Axus' strong suit. A mess of short, light brown hair (clearly self cut) rests over deep hazel eyes the bear a fierce intensity. the best way to describe the rest of his facial features is angular and chiseled, but still with even proportions.

Personality:
In a word: ambitious. Axus is as rowdy and proud as they come. He lives life to the fullest and sees the best in the smallest things. But when he wants something, there isn't a man or woman alive who can stop him from getting it. He's the kind of man who could take over the world had it not been for his handicap. Regardless, It takes a lot to get under his skin. This is not to say he won't listen to reason, far from it. It simply means Axus puts his values above all else.

Likes:
challenges
hot meals
a good fight
a senic view
running
pretty much anything if he looks at it right

Dislikes:
prejuduice
injustice
hopelessness
doubt

Brief Bio:
Axus lives by the expression, "love what you do, and you'll never have a bad day in your life." Raised by an uncle in Northmount, he spent his days pursuing the art of a craftsman. most would describe the work as mundane or repetitive, but Axus couldn't get enough. he was graduating apprenticeships faster than he could find them. It was as if when he shaped metal, it wanted to take the form he desired it to. Of corse that's not how he spent all his time. Nearly every free moment he had was spent either hacking at straw dummies with a practice saber or running like a madman across the rocky landscape. Often time both at the same times.

By no stretch of the imagination does this mean Axus has had a life full of roses and sunshine. Northmount is a harsh place, and the people are just as bad. Not many would take Axus in on account of his condition, and the ones that did would often overlook his accomplishments. It was hard for Axus, being looked down on for something he was born without. But by no means did it stop him. He was determined to achieve greatness by ay means necessary. This mindset allowed him to overcome every challenge he was presented with and it let him hold his head high.

However, a trained eye could see something would perpetually bother the young man. See, he was plagued by a reoccurring dream where he would finish work on a masterpiece, his magnum opus, the greatest thing created by human hands. yet try as he might, night after night, he could never be able to tell what that creation was. He has made it his life's goal to discover the nature of his grand invention and create it. And so he worked tirelessly to hone his skills and prepare himself for the day when he could fulfill his destiny.

Destiny had other ideas.

He wasn't even paying attention when it happened. He was listening to his current instructor as he explained the intricacies of silversmithing as Axus himself attempted the art. Next thing he knew his instructor was running out of the room, calling "AVATAR!" at the top of his lungs. Everything after that was a blur. The realization hit him like a stampeding bull. He remembers rushing to the only safe place he could think of, his uncle's house. He remembers being handed a satchel and being shown to a secret tunnel presumably leading out of the city. He remembers his uncle's last words to him. "Your mother would be proud." and then: darkness. From there the next thing he knew was he was out of the city, cold and alone. But not as alone as he thought, for on his third aimless night Lifer herself appeared to him in a dream unlike that which he had revisited for as long as he could remember. She told him to go to the Tree of Life. In that moment, he wanted more than anything to ask if he would learn of his magnum opus, if his uncle was okay, if any of this had a meaning. But he couldn't for one simple reason.

Axus is mute.

But that can't stop Life from understanding.

He awoke, somehow bearing the knowledge that his uncle was a little worse for wear, but would be alright. He knew that he would learn of his grand creation and this did have a meaning. With that knowledge in mind, Axus trekked to the mighty Tree of Life with more vigor in each step that that of an army, practicing his newfound powers on the way.

Powers:
Earthshape - Simply put, Axus can shape and sculpt the earth's resources to his will. This includes rock, dirt, metal, even gems and glass. It takes concentration, but is indefinitely useful.

Landstride - The earth rises and sifts to meet Axus' feet as he moves, making him incredibly mobile on the ground. There are times when he doesn't even have to move his legs, since the earth can shift to move him to where he needs to be.

Stone's endurance - Through sheer willpower, Axus' endurance is enhanced by the might of the land. He earthen attribute makes it difficult to injure him. this does not negate pain however, that is what his willpower is for.

Weapon: Single edge backsword


Other: (Shrug)​
 

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