Thinslayer
Senior Member
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I've been trying to imagine how to create a roleplay in which each player is a crew member on a starship who fulfills a unique and vital role. Those who have heard of the game Artemis Starship Simulator will know what I'm talking about. My tentative idea works like this: the GM works as the Sensor/Information officer, telling the players what's out there and what's happening; another player works as the Helmsman, describing the maneuvers of the ship; another player works as the Gunner, firing weapons and dispensing ammunition as appropriate; etc. The problem comes down to the flow of gameplay. Theoretically, one player can handle everything on their own. Distribution of work is pointless and only serves to slow down the game, rather than offering any meaningful teamwork, and worse, there isn't a whole lot to write about for each role, if you really think about it. How do I design the game in a way that each player's role is important and meaningful?
</p>
I've been trying to imagine how to create a roleplay in which each player is a crew member on a starship who fulfills a unique and vital role. Those who have heard of the game Artemis Starship Simulator will know what I'm talking about. My tentative idea works like this: the GM works as the Sensor/Information officer, telling the players what's out there and what's happening; another player works as the Helmsman, describing the maneuvers of the ship; another player works as the Gunner, firing weapons and dispensing ammunition as appropriate; etc. The problem comes down to the flow of gameplay. Theoretically, one player can handle everything on their own. Distribution of work is pointless and only serves to slow down the game, rather than offering any meaningful teamwork, and worse, there isn't a whole lot to write about for each role, if you really think about it. How do I design the game in a way that each player's role is important and meaningful?
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