lowguppy
Junior Member
We're playing in a setting where guns exist, mainly as artifactish weapons, and we actually found them to be pretty underpowered. The stats we had for guns had low damage, accuracy, and well, everything. We tweaked the stats, but one thing we added that really changes the system is adding speed. In general ranged weapons don't have speed, their range is their advantage. Also, the canon ranged weapons are mostly bows, which do have pretty serious disadvantages in close combat, having to draw them and notch arrows and such. Guns on the other hand, don't have those drawbacks. What's faster than pulling a trigger, and what has more reach than a bullet fired at close to the speed of sound?
There are some very good arguments for guns having speed, but I'm not sure I like what they do to the balance of the game. Has anyone else experimented with this or have any thoughts on it?
There are some very good arguments for guns having speed, but I'm not sure I like what they do to the balance of the game. Has anyone else experimented with this or have any thoughts on it?