DeusExAlice
I sell body horror and body horror accessories
Name: Fayte
Is a Tough Glaive who rides the lightning.
Stats:
Tier: 1 Effort: 1 XP:
Might
Speed
Intellect
Skills
Jumping (Trained)
Might Defense (Trained)
Special Abilities
Fighting Moves
Possessions
Cyphers
Limit: 2
Controlled Blinking Nodule
Level: 4
Usable: Crystal nodule affixed to armor
Effect: For the next 28 hours, each time the wearer of the armor the nodule is attached to is struck hard enough to inflict damage (but no more than once per round), she teleports to a spot she desires within immediate range. Since the wearer is prepared for this effect and her foe is not, the difficulty of the wearer’s defense is modified by one step to her benefit for one round after he teleports.
Detonation (Massive) - You have the wearable version of this Cypher.
Level: 4
Wearable: Wristband projector (range of 200 feet [61 m])
Usable: Handheld projector (range of 200 feet [61 m])
Effect: Explodes in a short-range radius, inflicting 4 Heat drain (cold) damage.
Oddity
Semicircular device of metal and glass that projects a harmless, thin red beam up to 50 feet (15 m) when activated.
Glaive Background
Biomechanical Modification
Connections
Odd Rules Stuff
Rides the Lighting: The ancients harnessed electricity in strange and wonderful ways. You control the same energy, not only can you create and discharge electrical power, but you can eventually learn to use it to transport yourself.
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Is a Tough Glaive who rides the lightning.
Stats:
Tier: 1 Effort: 1 XP:
Might
- Pool: 13
- Edge: 1
Speed
- Pool: 12
- Edge: 1
Intellect
- Pool: 9
- Edge: 0
Skills
Jumping (Trained)
Might Defense (Trained)
Special Abilities
- Practiced in Armor (Enabler) - Glaives can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Might cost per hour for wearing armor and the Speed Pool reduction for wearing armor by 2.
- Practiced With All Weapons (Enabler) - you can use any weapon.
- Resilient (Enabler) - +1 Armor
- Healthy (Enabler) - Add 1 to the points you regain when you make a recovery roll.
- Electrical Esoteries (Enabler) - explained down below
- Shock (1 Intellect, Activated) - Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack. Action for touch; enabler for weapon.
- Charge (1+ Intellect, Activated) - You can charge an artifact or other device (except a cipher) so that it can be used once. The cost is 1 Intellect point plus 1 per level of the device.
Fighting Moves
- Pierce (1 Speed, Activated) - This is a well-aimed, penetrating ranged attack. you make an attack and inflict 1 additional point of damage is your weapon has a sharp point.
- Bash (1 Might, Activated) - This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment.
Possessions
- Clothing
- 5 Shin
- Explorer's Pack
- Bag of miscellaneous batteries and power cells
- Buzzer (Light Ranged Weapon)
- Greataxe (Medium Bladed Weapon)
- Forearm Blade (Light Bladed)
- Brigandine (Medium Armor)
- Oddity (GM rolls)
Cyphers
Limit: 2
Controlled Blinking Nodule
Level: 4
Usable: Crystal nodule affixed to armor
Effect: For the next 28 hours, each time the wearer of the armor the nodule is attached to is struck hard enough to inflict damage (but no more than once per round), she teleports to a spot she desires within immediate range. Since the wearer is prepared for this effect and her foe is not, the difficulty of the wearer’s defense is modified by one step to her benefit for one round after he teleports.
Detonation (Massive) - You have the wearable version of this Cypher.
Level: 4
Wearable: Wristband projector (range of 200 feet [61 m])
Usable: Handheld projector (range of 200 feet [61 m])
Effect: Explodes in a short-range radius, inflicting 4 Heat drain (cold) damage.
Oddity
Semicircular device of metal and glass that projects a harmless, thin red beam up to 50 feet (15 m) when activated.
Glaive Background
Biomechanical Modification
Connections
- Pick one other PC. This character has been your friend a long time, and you have learned to bring them along when you ride the lightning. If the character is standing right next to you, you can take them with you when you use the Bolt Rider or Electrical Flight powers.
- You're acting as a bodyguard for one of the other PCs
- One of the PCs is your sibling, and you came along watch out for her
- You need money because your family is in debt
- You stepped in to defend one of the PCs when your character was threatened. While talking to them afterward, you heard the group's task.
Odd Rules Stuff
Rides the Lighting: The ancients harnessed electricity in strange and wonderful ways. You control the same energy, not only can you create and discharge electrical power, but you can eventually learn to use it to transport yourself.
- Electrical Esoteries: If you perform esoteries, those that would normally use force or other energy instead use electricity. This alteration changes nothing other than the type of damage and the fact that it might start fires.
- Minor Effect Suggestions: The target is dazed by electricity for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment. Electricity can also shut down an adroid, robot or other automaton for one round.
- Major Effect suggestions: Devices filled with electrical power explode. You can target and destroy an artifact that a foe is holding or wearing.
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