Slave-class Cargo Module

Winged Cat

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In a sense, one of the pinnacles of the philosophy of containerized shipping. Start with a standard 10x10x40 foot, 25-ton cargo container. Strap on an engine, an animal-grade AI to guide it, and anima field extenders that protect the container so long as a proper, manned merchant ship is there to provide an anima field to extend. In theory, one ship - a small, one-person ship, even - can guide an unlimited number of cargo modules, capacity expanding or contracting depending on how much cargo there is to guide. If all goes well, it even works.


Among the things that typically go wrong:

  • A Slave wanders too far from the extended anima field and gets cut off, lost to those who inhabit the canals.
  • Someone tampers with the AI, and then the Slaves all mill around confused, sometimes wandering into each other or things around them.
  • The whole thing being guided by a single person, that one person gets sick, injured, or careless.
  • Pirates shoot out the (relatively) tiny guiding vessel and slip in to assume its control over the horde.
  • Raiders pick off the outer members of the swarm, keeping the inside between themselves and any reprisal.


Despite being spaceships, they are closer to beasts than ships, and are controlled with Ride rather than Sail if one wrests control from the AI - or with Lore to reprogram the AI, though all rolls are at +2 difficulty. They use the stat blocks for beasts from Core, page 346:

  • S/D/S 7/2/4
  • P/I/W/W 2/1/2/2
  • Health Levels -0x2/-1x2/-2x2/-4x2/I
  • Attack (S/A/D/R) Ram: 6/4/7B/1
  • Dodge DV/S 2/2L/4B
  • Abilities: Athletics 5, Awareness 1, Integrity 1, Martial Arts 1, Presence 2, Resistance 4, Stealth 1, Survival 3
  • Note: the 25 ton rating is for cargo alone. A fully loaded Slave weighs 26 tons.
 
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