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Fandom Sky's Limit - Character Sheets

JaxbyDaniels

Royal Fool
Roleplay Availability
Roleplay Type(s)
Please feel free to use whatever format you desire but please at the very least include a picture or description (Anime faceclaims only), personality, quirk with a detailed description as well as weaknesses for them and their quirk.

currently 2 character max for students. If you'd also like to create Pros ask me ! As well as teachers. Also open to Villains potentially but I'd like to get a further in first.

All characters should be 18 and up as this is a college. That being said, anyone can start college at any age so you don't have to be 18 but try to keep the age range of characters between 18-25 if possible

For reference I will control half of 1-A, I have ten OCs - The reason I only want up to 5 players is because it is easier to have a decently paced rp and less fear of dropouts. If we don't get 5 players I will let the players make more than 2 students each.
 
The Students

Coda Harmon/Pantomime:

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Flirtatious and cool as a cucumber, Coda is Class Rep due to his outgoing personality and his way with words, not to mention his image that he presents with his music. Representing his class can sometimes prove troublesome as he does sometimes find himself waking up on the wrong side of someone else's bed, well, those are the rumors anyways, that all Coda does is sleep around with fans at his gigs, the truth is a bit different than that however.

Quirk - Musical Army, he can create soldiers to fight for him that are made of physical, perceivable musical notes (Same look in a way as the music fight in Doctor Strange 2) He is also immune to other sound based quirks, he has perfect pitch and can pick up and play any instrument.

Weaknesses: Coda can only fight as long as he can play, so he must play constant riffs. In the future he can create musical beasts to fight for him using his voice but he can't do that quite yet. Playing and manifesting the notes at the same time takes a lot out of him and concentration is key.




Cosmo Foggerty/Zodiac:

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Cosmo came from a privileged family, a very well off mother in the, ahem, entertainment industry and a father who never was around but would often send letters with empty promises about visiting. Cosmo has a bit of a dark past and some trauma and seems to take it out on almost everyone he meets, but those who share that same trauma he tends to be more understanding with. He hates Coda and despises that he represents the class as a whole. Often prudish and passive aggressive

Quirk - Zodiac. Cosmo is greatly in tune with the universe. He channels the stars' power and can do star punches and kicks and currently create small warp points, shoot energy blasts, stronger at night when the stars are visible. Can eventually star step and harness the zodiac from the month he was born (Scorpio) as well as the month it is currently - Stronger signs: Pisces, Cancer

Weaknesses - Bad at far range, energy blasts are more for distractions to close distance. Thinks he's better than he is and can let it get to his head in combat. Weaker in the daytime, weaker zodiacs: Leo, Aries, Sagittarius


Calcifer Musk/Bone Dragon:

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Cal keeps to himself mostly and doesn't say much aside from little comments now and then, something about him seems weird, as if he's hiding something, but no one's ever gotten close enough to him to find out what it is. He can often be found reading comics and writing in a journal that he always keeps with him.

Quirk - Skeletal Bloom. Cal can turn any bone into a weapon of his own design, he has dragon bone wings so that he can fly around but isn’t adept at this yet, his hands and arms are all bone and it's a mystery how they stay together.

Weaknesses - Prolonged heat exposure dries his bones out and makes him weaker and stiffer. Has no nerve endings/cannot feel. The amount of calcium in his body determines how strong he can grow his bones, if he is low he can't perform as well. Hand to hand combat, he can't fight with his hands as they have little force to them and offer little protection.


Braze Torbold/Headlock:

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Braze is a gentle giant, a lover of nature and a clasher of ideals with Cutler for no apparent reason. Braze doesn't speak of his family much and little about his past is known but he does love nature walks and tea.

Quirk - Oxen, He's half man half Ox and has all the abilities of an Ox

Weaknesses - he has three tails and if any of them are tugged he grows woozy, he has hooves so slippery areas don't mesh well with him

Cutler Silvers/Multitool:

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Cutler is shy despite his ability to never shut up when around Braze, he often finds himself in his own mind not knowing what to say and worrying too much about it, he doesn't have any close friends and is terrible when talking to people outside of Braze. He wants to be liked very much and comes from a family of Circus Performers

Quirk - Swiss Army Hands. So long as Cutler has held the weapon in question in the last 3 days he is able to change his hands and forearms to be that weapon

Weaknesses - the weapons can grow dull and break resulting in pain and inability to use a certain weapon unless fixed, cold temps can cause his weapons to not perform well, he's short and weak otherwise in body strength so if someone stronger than him were to break his weapons he'd be unable to do anything about it


Garth Gowan/Gargoyle:

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Garth isn't the gentle giant that Braze comes across as, instead he's grown bitter and jaded by people's fear of his appearance. In a hero society where so many people look so different you'd think that everyone would be accepted despite their looks, but bullies still exist. Garth is genuinely a good guy but his lack of trust in anyone is a big issue he deals with, it's very hard for him to get truly close to anyone, he still holds respect for others even if not trust however and is a fan of some Pros such as Abominable, the Pro Hero with the Quirk Yeti.

Quirk - Statue. Garth can turn people he stares at to stone if he chooses and they will stay frozen for 2 minutes currently, he also has the power of flight and above average strength as well as echolocation and the ability to see perfectly in pitch black environments.

Weaknesses: If Garth gets too distracted or hurt his Statue gaze will release his victims early, if a person is strong enough they can break the statue form as well, bright areas hurt Garth's eyes


Alder Killian - Tyto
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Alder is hoity-toity. He came from a family that was well off and where he means well he often comes off as passive aggressive and not very understanding. He wants to be recognized for his abilities and accomplishments, but his parents seem more entranced by his brothers and their bigger achievements.

Quirk: Winged Guardian

Alder takes energy from his own body or other beings he touches to make his small owl-like wings larger, the bigger they become the more energy it takes, he can use them for flight but he isn't very good at that yet.

That being said a secondary part of his quirk is his ability to drain energy from others - he isn't good at hand to hand combat however so it's hard to get close and he can't kill anyone with this, it takes a while to drain energy from another being as well. Powerful quirk use during contact can make this faster. Worst that can happen is the target gets tired or hungry. He can save energy stored and use it later.

Weaknesses: Water, Alder is a terrible swimmer and water can make it harder for him to fly, Alders wings have muscles and muscles can be pulled or strained, the more he uses his wings the more sore and tired they get. When he has used all the energy he's absorbed his wings are miniscule and he needs to charge up more energy to increase their size once again. Basically he's on a time limit once he activates his wings after storing energy. The bigger the wings the more energy they use. Fire can burn up his feathers, Ice can also be a massive deal for him and his wings. While he does wear armor in training and battle he is vulnerable if he doesn't have his wings and if someone is strong enough to get past his armor

Crustalean ‘Rang’ Rangar - Conchela

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Rang, while conventionally attractive, couldn’t care less about relationships. His biggest concern is the fish he tends to. He keeps tanks full of them and considers them kindred spirits. Rang is always finding himself at the butt of a joke unintentionally, but he doesn’t take too much offense to it. He tries his best to be a good listener as opposed to a chatterbox.

Quirk: Crab Armor - Can create an exoskeleton for armor, has regular hands but when he grows his exoskeleton he can create claws, generally one big and one small. He has a separate set of arms that can hold onto stinging pompoms designed for his costume.

Weaknesses: losing limbs, he can grow them back, even his flesh and blood arms but it takes some time and his arms have weak spots. Shutting his claws, taking away his pompoms, keeping him away from water. His exoskeleton needs to be kept wet to stay as strong as it is so if he doesn't have a source of water he can dry up and become slower and weaker.



Eldin Esprit - Capitate

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Eldin is a kindred spirit - He has known Julian his whole life and tends to keep him and his boastful attitude in check. Eldin excels in his studies and is a straight-A student, however he lacks in other departments - ask him to even make a phone call to order a pizza and he’ll start sweating buckets.

Quirk: Spore - Can create mushrooms all over his body for multiple uses including making potions and brews. Can shoot spores out of his fingertips that have different sensory effects such as paralysis, drowsiness, burning, tingling, etc. Eventually can travel into another's psyche if asleep and having sent specific spores into someone's system

Weaknesses: Fire is incredibly dangerous. If all the mushrooms on his body burn off he needs to grow more before he can excrete any more spores. His hands also have to be out at all times, go for his hands and cover them and he's useless. Loud noises, his ears can hear better than others so he's more in danger of being sensitive to loud sounds.

Julian Kingsley - Hive

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Pompous and a bit arrogant, Julian thinks he’s king of everyone and everything - His father is a Pro Hero and he doesn’t let anyone forget that. Of course beneath the semi-jerk surface lies a compassion for animals big and small. He also cares deeply for Eldin as they were raised together.

Quirk: Hivemind - Controls bees, suit that can shoot stingers, capable of flight with bees eventually

Weaknesses: Limited amount of bees, cockiness but not at a Cosmo level. Rain, extreme heat or extreme colds. without his bees or his weapons he is pretty useless, he is trained in sword fighting, fencing and the like but isn't a skilled hand to hand combatant by any means when weaponless





The Teachers

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Lionheart

Name: Rory Tiberius - Heroics teacher/Former Pro

Quirk: King of the Jungle - Lionheart has the physical attributes of a lion, he can create glass shattering roars, has razor sharp claws and can run up to 50mph when on all fours. His tail is prehensile, unlike real lions. Razor sharp teeth and excellent sense of smell. Excellent night vision. Fast reflexes. Stronger than an average human.

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Chlorophyll

Name: Sage Berkley - 2-A Homeroom Teacher

Quirk: Tree Hugger - Sage can breathe life into plants and control them, as well as talk to them. She can make plants grow taller or shrink in size, all of this takes energy, she recharges her energy in sunlight. The duller in color her green hair grows the less energy she has left.




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Spectrum

Name: Aurora Bender - Principal of Sky’s Limit/Retired Pro Hero

Quirk: Prism - She can create light particles or harness light to fire precise beams of light and prismatic energy at enemies. She can refract light with her costume and her skin to become nearly invisible.

Weaknesses: Darkness, fear of confined spaces, insects and mice, too much energy from light can exhaust and overheat her


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Cloud Nine

Name: Meghana Frost
Occupation: School Guidance Counselor and Therapist/Pro Hero/Pop Star
Quirk: Sky's Fury - Cloud Nine can control the clouds in the sky and molecules in the air. She can create ice balls and channel lightning, rain and snow. She is able to create whirlwinds as well. All of this is channeled through a staff she holds to better concentrate her powers, though she can use them without the staff results can be chaotic.
Weaknesses: Physically weak, certain conditions can take time to form, cloud control has to be precise so if she wanted to strike someone with lightning she'd need them to be standing still and them and the cloud in a certain spot. Unpredictable power scaling when she doesn't have her staff and can greatly injure herself, using this quirk without the staff takes a lot more concentration as well.


The Pros

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Abominable

Name: Franklin Shivers - Pro Hero
Quirk: Yeti - Enhanced strength, resistance to extreme cold temps, protective eyelids that block out snow, sand, anything that is thrown at him that could blind him. Horns that he can charge with. Massive stature, sharp teeth.
Weaknesses: Massive appetite, lots of body to hit, bad against those that are ranged

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Rapummel

Name: Sofia Gothel - Pro Hero

Quirk: Deadlocks - Can harden her hair and use it to form large fists to fight with, when tied into dreads she can create a large amount of fists, albeit smaller than if she were to not have her hair dreaded. Also excellent hand to hand combatant, can fight with fists and hair at the same time. Can regrow hair faster than the average person.

Weaknesses: Anything that may hinder her hair such as fire, wetness and extreme heat. If sharp enough something can cut her hair. Having her hair shaved off could incapacitate her for a couple of hours at least until it grows back.
 
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  • Name: Aiden Barnett
  • Hero Name: Dawn Wing
  • Age: 18
  • Appearance: dare_for_a_wager__by_darkavey_dax0obp-fullview.jpg
  • Hero Outfit: He opted for white and red clothes with an open back. He also wears a breathing mask.
  • Quirk: Phoenix Wing: His Quirk causes two wings to sprout out of his back, allowing for flight. Like the mythical bird, he can also burst into flames and even throw the feathers, which can explode. His flames can take two sides, either allowing him to burn or heal people or even himself to an extent. He can also handle quite a bit of fire.
  • Weaknesses: As a fire man, water and anything that can turn off the flames is dangerous to him. His feathers are only so many, and even if they regenerate, he can end up grounded if he uses too many too fast. Too severe injuries can overcome his flames' healing and take him out before they can truly treat his wounds. And of course, he risks burning if his flames go too hot or for too long. He needs at least to be able to spread his wings to achieve flight.
  • Personality: Aiden is fairly quiet, generally keeps to himself and tries to avoid problems. Of course, he can be a bit too honest for his own good, and he can be a bit dense, particularly if something is keeping his thoughts. Even if he tries to keep a strong front, he tends to push himself too far, and put a lot of pressure on himself, making his failures hit him all the harder. He also tends to try to solve everything himself, and doesn't always communicate properly. Even so, he tries to be polite and to help as many people as he can. He has a tendency to get into the highest place he can and can be pretty silly at times, even if he acts as if it's natural.
  • Backstory: Aiden didn't consider himself hero material. He used to only want to fly and take pictures. Helping out his mom at the restaurant, making sure his dad takes care of himself with his own and overall, just trying to live his life, even when everyone seemed to push him th. That all changed when a villain attack made him jump into action, using his wings to keep people from getting hurt, but he found himself in a bad situation. His father, Cole, the hero Inferno, managed to arrive in time before Aiden got himself killed, but Aiden was in danger, which caused Cole to take a dangerous hit. Cole won, but got badly injured, with remaining scars and Aiden seemingly changed. From then, he started to train his Quirk and to actually consider his own future. Making it to Sky's Limit is something he didn't think before, but now that he decided on this, there is something he needs to prove to himself.
  • Other: He likes cooking, even managing to use his own flames for it.
 
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Hero Costume, A Long Parka Jacket with a scarf and ski goggles wrapped around her head. Function over Form.
Name: Sara Johnson-Miller

Hero Name: Nor'easter

Quirk: Sub-Zero (Unawakened)/ Absolute Zero (Awakened)

Quirk Description: Sara believes her Quirk, Sub-Zero, allows her to greatly decrease the temperature of the area around her to extremely low temperatures and allowing her to freeze much of the area around her. She can manipulate the field to increase the area it covers and how severe the affects are, though this area is always centered on Sara. What Sara is not aware of is that this is only a sliver of her Quirks true potential; She isn't freezing the area around her, she is gradually reducing the temperature of everything around her to Absolute Zero. That is her Quirks true power, the ability to reduce things to the sum of zero, she has only figured out how to manipulate temperature. Her Quirk can theoretically affect things like momentum, voltage, heartbeats to possibly even affect gravity and other

Quirk Drawbacks: Sara's control over her quirk is currently limited over her control of the temperature around her. Her power requires time to fully activate, though extended focus and training can reduce the time dramatically such as with how her quirk affects the temperature in mere seconds. It will also take an extreme event or focus for Sara to fully discover and explore her quirks full potential and even then will require extensive and diligent training to use effectively. Sara's quirk also only works in an area centered on her, and her quirk will immediately cease to affect things once they exit her zone. Expanding that area will physically drain Sara quickly. Lastly, and most importantly, Sara's quirk is indiscriminate and affects everything and everyone within its zone of influence including Sara herself. Currently, she places a heavy emphasis on wearing heavy winter clothes to lessen the effects of Sub-Zero on her person.

Personality: Sara is a very well-balanced individual. Not overly expressive nor completely stoic, she can be best described as calm and focused. Forgive the puns, but Sara's general attitude is less cold as ice and more cool as a cucumber. She also tends to be direct with most people, preferring to hit the nail on the head and speaks honestly, though not to a degree that could be called abrasive or unkind. If she likes someone, she'll hang out and interact with them and if not she'll keep her distance and not make an effort. Lastly, Sara understands people are complicated and doesn't let first or surface impressions guide her beliefs and firmly believes that 'actions make the man', as her father says.

Backstory: Sara isn't the type of person you'd think would be cut out for hero work. Born in Berlin, New Hampshire, she spent much of her child hood going to school, church, and the outdoors like any good rural kid. She went through school without any real idea of what she'd do afterwards, but she did well enough be her own reckoning to live comfortably. Honestly, she didn't imagine she'd ever live over state lines and half expected, maybe even hoped she'd live and die in Berlin. But one year, a terrible, horrible winter blew in and completely crippled the county. A white out unseen in decades that completely trapped her and her family in their home. It was the most scared Sara had ever been, terrified they'd run out of food, or water, or freeze to death with her family... that is, until they were saved by a rescue hero. Sara emerged to see her neighborhood being dug out by so many heros and crisis workers and she felt an immediate strike of inspiration. She wanted to help people like she had been helped in that harsh winter. She wanted to be a hero for others.

Hobbies: Snow Sports (Snowboarding, skiing), hiking, hunting, reading fictional novels.
 
If I react it means you're accepted.
Currently we have a good amount of players so I'm closing down interest submissions. But if you've received the discord link from me you're good to make characters.
 
Eli.jpg

Name
Eli Wood

Hero Name:
Inertia Flux

Hero Costume:
Whatever he is currently wearing (Doesn’t have/ want a hero outfit, not a fan of spandex)

Quirk:
Throttle

Quirk Description:
This Quirk allows Eli to alter the speed of anything he touches. He can either enhance the impact force of his own strikes or by touching his opponent cause them to lose control of their own velocity.

Quirk Drawbacks:
- Fatigue
- Light headiness (too much speed boosting)
- Broken/ strained limbs (too much power enhancing)
- One person/ one object at a time
- The object must be in motion. Quirk doesn't affect anything sitting still.

Personality:
Eli's the kind of guy you either vibe with or just can't stand. He's super quick-witted and always ready with a sarcastic joke, no matter if he's just hanging out or in the middle of some intense action. He doesn't care about the usual high school labels – he's just as cool chilling with the jocks as he is with the nerds. Eli's also got a real flair for drama, often blowing things way out of proportion just for laughs.

Backstory:
Eli's family was pretty ordinary. His mom worked as an architect, and his dad was a construction supervisor, which meant they had a comfy life. But Eli was anything but ordinary. He was a big fan of heroes and thought they were the coolest. Whenever he played with his buddies, he'd copy their superhero moves, all while eagerly waiting for his own quirk to kick in.

As he got older and saw his friends' quirks popping up one by one, Eli couldn't help but feel a little jealous since his hadn't shown up yet. Then came that fateful visit to the family doctor. They dropped the bombshell that there was a good chance he might be quirkless.

Elementary school was a tough ride for Eli. His old pals didn't want to hang out with a "quirkless weirdo," and he ended up being bullied by them. It wasn't until the start of middle school, when he finally stood up to one of his bullies, that he discovered he did have a quirk after all.

Eli can't stand bullies now, and you can't blame him. He went through a lot during elementary and his first year of middle school because everyone thought he was quirkless. After this discovery Eli has practiced how to use his quirk. Even taking boxing and karate classes thinking it was probably the best type of training for his type of quirk. After straining, breaking, vomiting, and getting dizzy Eli kept up with his boxing and karate training. He felt he had a perfect understanding of his quirk by the time he was accepted into Sky Limit Academy.


Hobbies: Boxing, Karate, Guitar, Gaming (with "the nerds") Sports (with "the jocks"), Skateboarding, Riding his motorcycle (later in life)
 
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[wip]

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art by cosmind on toyhouse, character belongs to me.
Name: Walter Geist
Hero Name:
Quirk: Soul Puppetry
Quirk Description: Walter can bind the souls of living creatures to puppets he creates upon physical contact, incapacitating the target while he controls their soul via one of the puppets on his hero suit. These puppets can gain attributes from said creature, for example if he were to bind a spider's soul to one puppet it could shoot silk and if he bound a snake to the other puppet it could extend and strike quickly with a venomous bite. If he binds the soul of someone with a quirk to one of his puppets, he can temporarily use their quirk for as long as he's able to contain them. He can only bind one soul each to a puppet, and if the puppet were destroyed it would release the soul from his quirk. Additionally, it's much harder to contain a person's soul within a puppet compared to an animal's, their voice growing louder in Walter's head with time. If he uses his quirk for too long, eventually he'll become overwhelmed and have to release the souls he's contained until he's recovered-- leaving him open to attack.
Personality:
Backstory:
Extra:
He and Juliet went to the same private high school together, the two becoming unlikely friends. He's had to appeal to Sky's Limit to allow him to keep his pet spider and snake in his dorm, under the condition they're used for his quirk.



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art by treesters on toyhouse, character belongs to me.
(pending redraw)
Name: Juliet Shepherd
Hero Name: Puppy Love Hero - Infetchuation
Quirk: At First Sight
Quirk Description: When Juliet makes eye contact with her target, they become "the object of her affection". This allows her to track down her target with ease, her strength and senses increase drastically the closer she gets to them. She can only target one person at a time with her quirk and currently if she uses it for too long she can become "lovesick", essentially becoming mopey and aggressive. The farther Juliet's target gets, the harder they are to track-- along with her heightened strength and senses diminishing.
Personality: Juliet initially comes across as a friendly and affectionate, a fun girl who can get along with anyone. However, after a few interactions one can pick up on her tendencies to cozy up to people attempting to get to know her-- only to break their hearts in one way or another. She doesn't let many people in, partly because she doesn't want leave herself open to being used and because she doesn't want to ruin their life.
Backstory: Juliet was the product of a quirk marriage, her father cheating on his wife for her mother. He wanted a child who he could pass the torch of best tracking hero to, and unfortunately her older half-brother only inherited his mother's quirk. When she was introduced to the family, there was silent resentment towards her and she grew up believing she was the reason for the formerly happy family falling apart. Now that she's older she recognizes it was largely her father's fault, but still holds negative opinions towards herself and the idea of love. She's following in her father's footsteps of becoming a hero, hoping she can at least offer the world some good by helping others.
Extra: She and Walter went to the same private high school together, the two becoming unlikely friends.
 
Name: Romanova Wildheart
Hero Name: 6-String
Age: 18
Height: 6'0
Quirk: Nine Lives
Nine Lives gives Romanova heightened traits of a cat. Allowing fast reactions and movement, sight in the dark, heightened smell and hearing, etc. However, this quirk also plays on the old tale of cats having 9 lives. If Romanova is about to take a hit that will kill her, cripple her, or cause some sort of immense damage, it will be ignored, up to 9 times. (Going forwards, Romanova will learn she can control this and choose what hits to block and what not to. But at the moment she has no control.)

However, the negative traits that apply to felines would apply to Romanova. Heightened hearing and smell mean she is more averse to loud noises and certain smells than others. Cat-nip makes her act as if she is intoxicated. The cat girl cannot choose what hits to ignore and what ones to use her quirk on. One can still beat her by tiring her out, or many small hits. Or, if one wants to brute force it, hit her heavily more than 9 times.

Personality: Romanova is a giddy, happy go lucky, energetic girl. She enjoys interacting with others, helping them with problems and just being a generally good person to others. She enjoys a good time too, like parties, celebrations and the like. She tends to be optimistic, easy-going, and friendly. Romanova gets along with pretty much everyone, happily talking away with other extroverts and dragging introverts out of their shells. Romanova often sings and plays a guitar, one of her favorite things to do. It's a way to calm herself, and have others open up. After all, having someone sing or even make a song for you can be a revealing moment.

Backstory: Romanova started out life in an orphanage. She didn't even know her parents, and never had any family. As she grew, she was constantly ostracized due to her animalistic traits. Bullied and picked on as she grew up for it, she couldn't help but wonder if that's why her parents had given her up... Though eventually, when she was roughly 6, a new girl arrived at the orphanage. She had animal traits too, that of a snake to be exact. Scales scattered around her body, sharp fangs, a long slim tongue, and eyes with the pupils of a reptile. This new girl was also picked on and bullied, but the two had each other to help get through it. Romanova finally had a friend. The two were inseparable and would always step in to help the other when it was needed. Romanova would find out, her friend Mintha, was cold blooded in the winter when she woke up to the other curling up to her in her bed for warmth. It was awkward and confusing at first. Years later, in the summer, Mintha came down with an intense illness. Romanova would attend to her for months until she was sent off to get medical care at a hospital. Age 11 would be the last time Romanova ever saw Mintha. Romanova was young enough to know what that meant. They were both forgotten and tossed away by society and life. She would carry Mintha's memory with her until she died. Romanova wondered how she should do it... She eventually landed on pursuing Mintha's dream. To be a hero. Romanova didn't have a big goal or dream of her own that would conflict with this, so she decided to do just that. For Mintha, she'd become a hero.

Hobbies: Singing, playing her guitar, running, gymnastics, working on vehicles, writing music, learning other instruments, being around others.

Other: Romanova has a weapon consisting of two blades that can interlock and make a hoop of sorts. She made it herself from her old job working at an automotive repair shop. She found scraps, and after welding, painting and alot of love, they were finished.





Romanova's Normal Attire​
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Romanova's Hero Outfit
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Name: Katja Galinka
Hero name: Kabbalah
Age: 17
Appearance:
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Quirk name: Words of creation

Quirk description: Katja Has the ability to create golems of various sizes depending of the amount of material in the local area by establishing and maintaining skin contact with a surface of the material with more time allowing her to use more of the material though contact does not need to be maintained after animation. The golems abilities are determined by Katja when she makes them and the material that the golem is made from. The abilities are normally at or slightly above human, again depending on the material, though most will have super human strength. No matter what material a golem is made from they will all be around the same intelligence level, being able to understand and interpret commands, but dumb enough to repeat a command until ordered to stop. When fighting a golem is a fairly instinctual fighter and will use its strength and durability over complex strategies unless directed to do so. Commands between Katja and her golem or golems can be either verbal or mental, though spoken are by far more effective given the golem clearer messages. The golems while tough are not invulnerable and after enough mass or damage has been done the golem will crumble. there is a maximum of 1 ton of combined mass Katja can animate this includes all separate golems even if they are not in contact.

Personality: Katja is a fairly positive person and friendly, though she can be rather awkward when it comes to others given her rather limited contact with others her age. Katja enjoys things like painting and model war games where she often animates the pieces just for fun to do battle. She also enjoys being a bit over dramatic acting things up at least when it comes to what she called hero stuff. Overall she is an easy person to get along with, only annoyed if people constantly try to give her to much help. She can also be called spoiled sweet as despite being a rich girl she rarely flaunts it or demands things simply because she has money in truth she would rather no one realize she has it..

Bio: Katja is the only child of Artyom and Izumi Glinka the founders and current owner/ chairmen of Eternalis as well known multinational tech company. Eternalis is most known for supplying hero tech but also cater to more civilian needs.

The life of the only child of such people should only know the benefits of wealth and connections but. That is not true for Katja. At the age of 8 she started to display symptoms of a degenerative illness similar to MS. The exact diagnosis has changed over the years but the result was the near completely set of the use of Katja's legs. This was only achieved due to the ability to call on the best medical experts and people with healing Quirks.

This has lead to her parents sheltering Katja from pretty much as soon as symptoms developed. She has only known private tutors and any outing tended to include bodyguards seen and unseen. Still she was not shut away and has often accompanied her parents to public events for this hero or that meeting many big names over the years.

Still perhaps it was because she was even posed to those that to her were icons of self sufficiency that Katja grew unhappy with her gilded cage. She of course made her desire for freedom known and those requests evolved into arguments. While many in her situation might claim they want a normal life Katja wanted more she wanted to prove she wasn't a fragile flower in the biggest way possible she wanted to be a hero. This idea was denied over and over.

Recently a new treatment has been developed in America and Katja has decided to make her stand for her own life, even if it isn't exactly separate, and has gotten enrolled in Sky's limit. She has however promised her parents she doesn't plan to live forever as a pro hero, she does plan to one day take over the company.
 
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    ~Full Name~
    Finn Barrows
    ~Hero Name~
    Glowmeleon
    ~Age~
    18
    ~Gender~
    Male
    ~Sexuality~
    Heterosexual
    ~Height | Weight~
    4ft9 | 108lbs
    ~Quirk~
    Chameluminescent [Chameleon+Bioluminescent

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~ Silver Band ~
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Name: Madison Klein
Age: 18
Quirk Name: Stretch
Quirk Description: While in the hands of Madison, usually rigid objects become stretchy. These objects essentially act as if made of rubber or elastic while in her touch, but immediately loose this property once she stops touching it. In application, she uses rings, bangles, bracelets, etc. in order to give her powerful and devastating blows from afar. Of course, she might struggle in close quarters, as her quirk can make it hard to move on the offensive with anything close by. Further more, it grants no physical enhancements. Superhuman speed or strength needs to be made up with purely from technique and skill.

Personality: Madison takes herself very seriously. She spends most of her time practicing or studying or training. To her, being a hero is everything she's always wanted, partly to differentiate herself from her father, not wanting to live in his shadow. Which is ironic, given how much she prefers to work out of sight. Maddy is pretty serious and is cautious of others. She’s honest and true to who she is. Lying is something that is difficult for her, and if she has a reason to lie, she’s really REALLY bad about it. Still, she loves to work from the outskirts, helping people without them even knowing and in an attempt to not have them know.

Backstory:
Madison has a lot to live up to. Her father is actually a popular pro hero. Perhaps not top 10, more like top 100. Regardless, the name “Gold Finger” is a household name. His brilliant smile, and flashy get-up made him stand out. However, Maddy never really liked living in her dad’s shadow. And yet, she also inherited his brilliant pink hair, only further increasing the similarities drawn between them.
When her quirk developed, she was ecstatic. It was so much different than his "Pin Point," that she knew she could be a different hero than him. Still, all throughout school, people wanted to know her because of her dad (at least what she felt). She tried hiding her name, but she was always paranoid that her friends were there because of her closeness to fame.

So she was alone a lot, mostly self-inflicted. When given the chance to enter Sky's Limit via a recommendation, she declined it, not wanting to get in on her father’s merits, instead opting to take the test alongside her classmates and peers. Still, in spite of what everyone might think, Madison has no issues with her father. In fact, this desire to be separate from him actually came from him. Gold Finger had to struggle, his quirk not being as flashy or effective as others, which led to him being underestimated a lot, and needing to make a name for himself. Although the reasons behind their need to distinguish themselves are different, it does not change that as something has brought them together.

Hobbies: This is serious business. Also a nice powernap and maybe the occasional session of an RTS
 

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