Vudukudu
Farseer to the Warsong Clan
The Station
Saratoga launched in 2785, two years after its construction was completed. Aboard were two million people, a mixture of crew and residential members. Its destination was Kepler 22-b, an Earth-like planet by then known to be habitable. The Saratoga's mission was simple. It was to reach Kepler 22-b, establish a regular orbit, and begin preparation for colonization through surveying and scanning Kepler 22-b. It was expected that, by the time the comparatively slow Saratoga reached its destination, faster methods of space travel would have been discovered and the Saratoga would be met soon afterwards by a proper colonization vessel. From there, it was intended to serve as an orbital station.Originally, the Station lacked any real "government." The ship's on-board systems, nicknamed "Mother" essentially managed all the drudgery of every day life, leaving everyone to enjoy themselves however they saw fit as long as it wasn't illegal, in which case the police handled it. In the event that a new law or statute was needed, it was filtered first through the experts who's field it regarded, and then put through a general referendum. This was rarely required, as the shackled AI running the system was quite capable of making adjustments to the system if need be.
By 2850, Saratoga was beginning to show significant signs of wear. Education aboard the station was universal, but it had begun to falter. The majority of the population had, for nearly a century, failed to actually work. With the Mother AI running most of the show, and an abundance of all resources, there seemed little reason to work, at least until the Station began to fall apart and no one was watching closely enough to begin repairs.
Saratoga is five rings, labeled A-E. Each ring is arranged in 50 Sections, each holding thousands of people. The five rings are connected to the Spire, which is labeled F, and is arranged top to bottom by floor, with 120 separate floors.
Each ring is connected by hundreds of elevator shafts, though virtually all have failed. Sections are connected as well, often by a mere door, but sometimes only by a miles-long train network running between them, as well as the endless maze of maintenance tunnels and dysfunctional ventilation systems.
“The Grid” makes up the majority of Saratoga Station. It is a never-ending maze of maintenance tunnels, elevator shafts, mag-rail lanes and stations, decaying generator rooms, and collapsing walkways. The Grid consists simply of wherever the denizens of Saratoga happen to not be living; abandoned hospitals, armories, factories, and hundreds of other old structures line the abandoned, rusting halls of Saratoga. The Grid is where scavengers make a living looting old buildings, collecting scrap metal, and killing one another for the contents of their pockets. There is no law in the Grid, but complete anarchy, the perfect Darwinian system; the weak will not survive, and the strong shall thrive.
There is a greater danger in the Grid than missteps or the cunning of your fellow scavengers, however. The Skyre, pale mutant savages created by long-term exposure to radiation and animal instinct, live in the Grid. Subsisting on cannibalism and raids on populated Sections, the Skyre are cunning, trap-laying brutes always looking for their next meal.
The residential districts of Saratoga are many and cramped. Each is a practical shanty town, built in multiple layers as high as the ceiling allows. A grid of ladders, stairs, and alleys run across the cramped city, building outward from the previously existing dormitories and common spaces. These slum districts are brimming with poverty, and rife with crime, drugs, prostitution, seedy clubs, and are full of danger. The majority of Saratoga's population lives in these rickety constructions, scrambling for survival each day as the dangers of starvation, murder, mere accidents, and the ever-present Growth threaten them.
The original layout of the Station is still clearly evident. These pre-existing spaces, the dormitories, shops, common areas, cafeterias, and the like belong to the "middle class". The tradesmen, merchants, wealthy scavengers, and others live and operate out of these rooms. They're cleaner, better lit and powered, and far safer. Many of the residents will pool funds to hire guards for their compounds, screening out anyone with the Growth or keeping scum out.
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