Arynne
Salmon of Doubt
Motivation: Discover the meaning of freedom and teach it to others.
Notable Intimacies: Her family (Bittersweet Regret), Fletcher (Affectionate Respect), the ocean (Love), Luna (Gratitude), killer whales (Comradeship), those who remain in slavery (Hope).
Caste: No Moon
Spirit Shape: Orca
Anima: A dorsal fin jigs slowly across deep blue water
Tell: Shadows around her eyes
Notable Intimacies: Her family (Bittersweet Regret), Fletcher (Affectionate Respect), the ocean (Love), Luna (Gratitude), killer whales (Comradeship), those who remain in slavery (Hope).
Caste: No Moon
Spirit Shape: Orca
Anima: A dorsal fin jigs slowly across deep blue water
Tell: Shadows around her eyes
As in the dark of winter night
Our eyes seek dawn,
As in the bonds of bitter cold
The heart craves sun,
So blinded and so bound, the soul
Cries out to thee:
Be our light, our fire, our life,
Liberty!
In the Northern satrapy of Dehenna, only a few thousand inhabitants are free. Within their number, a few dozen free and exceptionally wealthy citizens own the rest of the population. Slaves work the fields and toil in the mines. More than that, though, all the scribes and clerks, merchants, artisans and managers are slaves too. They receive other rewards and privileges. They can own other slaves and property. They can earn money. They can even become wealthy. Yet, they are not in any way free.
When the skeletal ship came out of the fog, most of the people on the waterfront fled screaming or stood staring blankly at the corpse-pale pirates who came rushing to cut them down with axes stained by frozen blood. Dorissa, the plump, seemingly placid daughter of a clerk in the service of House Ledaal, did not. Instead, she lured two of the pirates away from her sister and brother, giving her younger siblings time to escape. When the pirates realized they had been tricked, they tried to drown “the fat cow”. They were surprised, to put it mildly, when she suddenly glowed with dark blue light and transformed into a killer whale. It was the last thing they were ever surprised by.
In the aftermath, the whale surfaced once, gazing sadly at her stunned friends and family, who had gathered at the dock. But as the hissing whispers of “Anathema!” began, she turned and swam away in the direction of the Western Ocean, vanishing quickly from sight.
So she hunted and explored from the frozen seas of the North to the warm lagoons of the South, swimming as much as three hundred miles in a day and a night. She met with more adventures than can be told, and narrowly escaped being caught by the Thousand Hungry Wings, and the Singers of the Deep, and the Children of Siakal, and she met all the untrustworthy ruffians that loaf up and down the seas, and the heavy polite fish, and the scarlet spotted scallops that are moored in one place for hundreds of years, and grow very proud of it.
Her mentor, Fletcher, taught her to follow the salmon and the herring along the under-sea banks; how to skirt the wrecks lying a hundred fathoms below water and dart like an arrow in at one hole and out at another as the fishes ran; how to dance on the top of the waves when the lightning was racing all over the sky, and wave her flukes politely to the stumpy-tailed Albatross and the Man-of-War Hawk as they went down the wind; how to jump five or six feet clear of the water, flukes close to the side and tail curved; to leave the flying fish alone because they are all bony; and how to take the shoulder-piece out of a shark at full speed ten fathoms deep. At the end of a year what Dorissa did not know about deep-sea fishing was not worth the knowing. And all that time she never set foot on dry ground.
She has lived among pods of whales and dolphins, and rookeries of seals, and the great seabird colonies that turn the cliffs white, among Realm serfs and Wyld barbarians, and she seeks always the thing her heart most desires -- a people who have discovered how to create a perfectly free, perfectly just society.
Yet she has not uncovered the secret…
Attributes: Strength 3, Dexterity 3, Stamina 4; Charisma 3, Manipulation 2, Appearance 3; Perception 4, Intelligence 4, Wits 4
Spirit Shape Attributes: Strength 12, Dexterity 4, Stamina 8
Virtues: Compassion 3, Conviction 2, Temperance 3, Valor 2
Virtue Flaw: Curse of the Humble Sloth
Abilities: Athletics 2 (Swimming +2), Awareness 2, Bureaucracy 1, Dodge 2, Integrity 2, Investigation 1, Linguistics (Native: Skytongue; Others: High Realm, Seatongue, Old Realm) 3, Lore 3, Martial Arts 2 (Orca Form +2), Occult 3, Resistance 3, Sail 2, Stealth 1, Survival 3
Backgrounds: Allies 2, Backing (Crossroads Society) 1, Contacts 2, Heart’s Blood 3, Mentor 2
Knacks --
Form Acquisition (Animal) : Towering Beast Shape
Shapeshifting Refinement: Hybrid Body Rearrangement, Internal Form Mastery
Charms --
Excellencies: Dexterity (2nd), Charisma (1st), Intelligence (1st), Perception (2nd), Stamina (2nd)
Appearance: Hide of the Cunning Hunter
Charisma: Dog-Tongue Method
Intelligence: Terrestrial Circle Sorcery
Perception: Eye of the Cat, Sense-Borrowing Method
Stamina: Hide-Toughening Essence
Spells --
Emerald Circle: Command the Beasts
Join Battle: 6
Attacks (Human) --
Punch: Speed 5, Accuracy 6, Damage 3B, Defense 7, Rate 3
Kick: Speed 5, Accuracy 5, Damage 6B, Defense 3, Rate 2
Clinch: Speed 6, Accuracy 5, Damage 3B, Defense - , Rate 1
Attacks (Orca) --
Ram: Speed 5, Accuracy 8, Damage 12B, Defense 9, Rate 3
Tail Smack: Speed 5, Accuracy 7, Damage 15B, Defense 5, Rate 2
Bite: Speed 6, Accuracy 7, Damage 12L, Defense - , Rate 1
Soak: 4B/2L
Health Levels: -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/Incapacitated
Dodge DV: 4/5 (Human/Orca)
Willpower: 6
Essence: 3
BPs: Essence 3 (10), Willpower 6 (1), Compassion 3 (1), Linguistics 3 (2), Lore 3 (2), Backing 1 (1), Heart’s Blood 3 (2)
Our eyes seek dawn,
As in the bonds of bitter cold
The heart craves sun,
So blinded and so bound, the soul
Cries out to thee:
Be our light, our fire, our life,
Liberty!
In the Northern satrapy of Dehenna, only a few thousand inhabitants are free. Within their number, a few dozen free and exceptionally wealthy citizens own the rest of the population. Slaves work the fields and toil in the mines. More than that, though, all the scribes and clerks, merchants, artisans and managers are slaves too. They receive other rewards and privileges. They can own other slaves and property. They can earn money. They can even become wealthy. Yet, they are not in any way free.
When the skeletal ship came out of the fog, most of the people on the waterfront fled screaming or stood staring blankly at the corpse-pale pirates who came rushing to cut them down with axes stained by frozen blood. Dorissa, the plump, seemingly placid daughter of a clerk in the service of House Ledaal, did not. Instead, she lured two of the pirates away from her sister and brother, giving her younger siblings time to escape. When the pirates realized they had been tricked, they tried to drown “the fat cow”. They were surprised, to put it mildly, when she suddenly glowed with dark blue light and transformed into a killer whale. It was the last thing they were ever surprised by.
In the aftermath, the whale surfaced once, gazing sadly at her stunned friends and family, who had gathered at the dock. But as the hissing whispers of “Anathema!” began, she turned and swam away in the direction of the Western Ocean, vanishing quickly from sight.
So she hunted and explored from the frozen seas of the North to the warm lagoons of the South, swimming as much as three hundred miles in a day and a night. She met with more adventures than can be told, and narrowly escaped being caught by the Thousand Hungry Wings, and the Singers of the Deep, and the Children of Siakal, and she met all the untrustworthy ruffians that loaf up and down the seas, and the heavy polite fish, and the scarlet spotted scallops that are moored in one place for hundreds of years, and grow very proud of it.
Her mentor, Fletcher, taught her to follow the salmon and the herring along the under-sea banks; how to skirt the wrecks lying a hundred fathoms below water and dart like an arrow in at one hole and out at another as the fishes ran; how to dance on the top of the waves when the lightning was racing all over the sky, and wave her flukes politely to the stumpy-tailed Albatross and the Man-of-War Hawk as they went down the wind; how to jump five or six feet clear of the water, flukes close to the side and tail curved; to leave the flying fish alone because they are all bony; and how to take the shoulder-piece out of a shark at full speed ten fathoms deep. At the end of a year what Dorissa did not know about deep-sea fishing was not worth the knowing. And all that time she never set foot on dry ground.
She has lived among pods of whales and dolphins, and rookeries of seals, and the great seabird colonies that turn the cliffs white, among Realm serfs and Wyld barbarians, and she seeks always the thing her heart most desires -- a people who have discovered how to create a perfectly free, perfectly just society.
Yet she has not uncovered the secret…
Attributes: Strength 3, Dexterity 3, Stamina 4; Charisma 3, Manipulation 2, Appearance 3; Perception 4, Intelligence 4, Wits 4
Spirit Shape Attributes: Strength 12, Dexterity 4, Stamina 8
Virtues: Compassion 3, Conviction 2, Temperance 3, Valor 2
Virtue Flaw: Curse of the Humble Sloth
Abilities: Athletics 2 (Swimming +2), Awareness 2, Bureaucracy 1, Dodge 2, Integrity 2, Investigation 1, Linguistics (Native: Skytongue; Others: High Realm, Seatongue, Old Realm) 3, Lore 3, Martial Arts 2 (Orca Form +2), Occult 3, Resistance 3, Sail 2, Stealth 1, Survival 3
Backgrounds: Allies 2, Backing (Crossroads Society) 1, Contacts 2, Heart’s Blood 3, Mentor 2
Knacks --
Form Acquisition (Animal) : Towering Beast Shape
Shapeshifting Refinement: Hybrid Body Rearrangement, Internal Form Mastery
Charms --
Excellencies: Dexterity (2nd), Charisma (1st), Intelligence (1st), Perception (2nd), Stamina (2nd)
Appearance: Hide of the Cunning Hunter
Charisma: Dog-Tongue Method
Intelligence: Terrestrial Circle Sorcery
Perception: Eye of the Cat, Sense-Borrowing Method
Stamina: Hide-Toughening Essence
Spells --
Emerald Circle: Command the Beasts
Join Battle: 6
Attacks (Human) --
Punch: Speed 5, Accuracy 6, Damage 3B, Defense 7, Rate 3
Kick: Speed 5, Accuracy 5, Damage 6B, Defense 3, Rate 2
Clinch: Speed 6, Accuracy 5, Damage 3B, Defense - , Rate 1
Attacks (Orca) --
Ram: Speed 5, Accuracy 8, Damage 12B, Defense 9, Rate 3
Tail Smack: Speed 5, Accuracy 7, Damage 15B, Defense 5, Rate 2
Bite: Speed 6, Accuracy 7, Damage 12L, Defense - , Rate 1
Soak: 4B/2L
Health Levels: -0/-1/-1/-2/-2/-2/-2/-2/-2/-4/Incapacitated
Dodge DV: 4/5 (Human/Orca)
Willpower: 6
Essence: 3
BPs: Essence 3 (10), Willpower 6 (1), Compassion 3 (1), Linguistics 3 (2), Lore 3 (2), Backing 1 (1), Heart’s Blood 3 (2)
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