AtlannianSpy
Alarmed and Strangerous
So I'm thinking about dipping my toe back into running a group rp and I had been eyeing off pokemon as a fun setting to try out, I've never run a pokemon rp myself. Normally when I run group rps I like to have some kind of rpg style stat system to track the overall capabilities of characters; I find it helps players balance their characters and make interesting tradeoffs and decisions.
But I'm unsure if such a system would be a good fit for pokemon. I worry that keeping track of such a system for up to six pokemon might be too fiddly for people and turn some away. To be blunt the last couple of RPs I tried to launch didn't seem to benefit from the effort I put into those systems and I wasn't able to generate the energy and interest I had in mind for them.
So I wanted to take RPNs temperature on this and see what people are interested or if they have tried one or the other approach, what worked for them. Really any advice or points people think might be helpful would be appreciated.
But I'm unsure if such a system would be a good fit for pokemon. I worry that keeping track of such a system for up to six pokemon might be too fiddly for people and turn some away. To be blunt the last couple of RPs I tried to launch didn't seem to benefit from the effort I put into those systems and I wasn't able to generate the energy and interest I had in mind for them.
So I wanted to take RPNs temperature on this and see what people are interested or if they have tried one or the other approach, what worked for them. Really any advice or points people think might be helpful would be appreciated.