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Fandom Shinichi Academy CS

OOC
Here
Lore
Here

SpeedHunters73

"I Also...Have Something I Wish to Protect."
Roleplay Availability
Roleplay Type(s)
No use for this anymore
 
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(Might add more to this FYI)

NAME
Lykan, Alexis
NICKNAME

'Lena' by her closest friends, her dad and potential lover, Lex
HERO NAME
Speedhunter.

I have harmony within me. Without it, I'm just a uncontrollable wildfire.
Alexis 'SpeedHunter' Lykan

AGE
Sixteen
GENDER
Female
DOB
March 21

APPEARANCE
Nikaidou.Saki.600.3144702~2.jpg

Yellow eyes, yellow almost golden hair with little red highlights, typically only wears a t-shirt jeans and sneakers or any casual outfit on a daily basis. She prefers the male uniforms over the female ones.
HERO OUTFIT
A simple specially designed yellow bomber jacket, red t-shirt and blackpants designed to maximize aerodynamics paired with a pair of fingerless gloves a visor to help her spot things and improve concentration while at max speed. The last Item is a pair of shoes that lose friction much more slowly than others.
IMG_20201213_171756885~3.jpg

HEIGHT
5 ft 7 in
WEIGHT
109 Lb
BLOOD
O

HAIR
Blonde
EYES
Yellow
MISC
She has a very unique natural red highlight on her hair. Her quirk makes them glow red and her eyes emit flames.

PERSONALITY
While (sometimes) not obvious at first, Alexis is actually quite depressed following the events that took place in her life. She is not very sociable and prefers not to have the spotlight on her, but can open up to her closest friends, and will do everything to protect them. When it comes to the stuff she likes, she can ramble for hours and hours on end on the topic. In battle, she doesn't like using force, but when seriously provoked, she will go serious and all out, the training with dad Itsuki really showing she gets mad...or tries to impress people. She doesn't take flirting well, and sucks at flirting with others. While she mainly fights hand to hand, She can use Daybreak's sword as a last resort.

She has several hobbies, from collecting manga, model cars and swords, all from her interests. She loves swords and any type of melee weaponry, but not enough to use them in battle. She likes fixing up her car, a keepsake of her mother who passed away a year ago when the story starts. Her dad shares the same interests as she does and will sometimes join in on what she does. She likes to draw people and other classmates, but dislikes showing them to others, so she keeps them to herself. Despite being a New Zealand native, she speaks in more British way, using slang she has picked up from watching shows on the British Broadcasting Channel, mostly reruns of the original Top Gear. She loathes Dresses, skirts and bikinis, so expect her to try to wear the typical male counterpart. She barely does make up, taking her about 2 minutes to wrap up and 3 to change. She's also a casual gamer, playing the games she takes interest in for hours. She attempts to keep her sexuality secret, but fails miserably as it's pretty obvious when she talks to girls.

BIOGRAPHY
Originally born in New Zealand with 2 other siblings, Alexis, at the time nicknamed "Lena", was suddenly and abruptly put up for adoption by her original parents. After a year at an orphanage, in which she was highly rejected for her boyish interests and style, she was eventually adopted by her step-parents, Itsuki and Pitohui who had great interest in her quirk, and was given the name "Alexis", while adopting their surnames, Lykan. Unlike others who would attempt to change her to be more feminine, the Lykans accepted Alexis for who she was and made no attempts to change her, albeit leading to Alexis being left out of social groups due to her interests.

Eventually though, someone did reach out to her. At around the age of 12, a girl named Suki, who was pretty similar to her in interests, but was considered more feminine by others and more popular, decided to take her in. This was the only person Alexis had ever cared about beyond her own parents, and they got to the point where they were pretty much inseparable... until one day, in which Suki did not return from school. (Mildly sensitive content) No one knew where she was, until the news report the next day confirmed her death alongside several other teenagers to have been sexually assaulted until she died of her wounds. The new would devastate her, awakening Daybreak's alternate sword form in the process for years to come until the age of 14, in which she finally nearly got over it... until her step-mom died of a similar situation. This corrupted her vision of the opposite gender, seeking and vowing never to fall for one for as long as she lived (but will still become friends with one, just not very close). As well as vowing to 'never let the women close to her die, Whatever it takes.' With this new revelation, she first became a Vigilante only known as 'SH' to track down the culprits of her loses and the culprits of similar crimes and nearly killed them in a blind rage, only stopping when they were near death before secretly turning them in to the authorities, causing her to become a controversial figure in the hero world all while at the same time using her quirk to attempt to become a hero and with the help of Ex Pro Hero Itsuki, her dad to brush up her fighting skills and smarts, eventually becoming recommended into Shinichi and street racing under the name '73' to restore her mom's GT500.

IMG_20201127_153309873~2.jpg
QUIRK
Daybreak
TYPE
Emitter

BASIC
Using the inner flames as a weapon, she can either Drastically speed up or ignite herself in flames. It grows more powerful the more that inner flame grows.
Abilities (unlocked with training/story progression)
- Kirisame (Projectile/melee, manifest ignite in accelerate form for a split second to make a quick attack.)
-Seiri-San (Melee, Not learned yet )
-Wabisuke (Counter, Not Learned Yet)

THIRD EYE an enhanced version of the users original power. This dormant power is essentially a second stage of a users quirk that sets them up for one final attack. Extended use of this power can start to corrupt them. It has been passed down to Class 3 unknowingly by an unknown quirk user. (This power is exclusive to Arc 1 only. If we make it beyond that, it can no longer be used.)
Dawnblade: Merges Ignite and Accelerate into one, significantly increasing both attack and speed at the cost of a significantly reduced usage time.

THIRD EYE TECHNIQUE an ultimate ability/final attack using the powers granted from third eye.
-Kazeshini: Minazuki (風死: 皆尽)/Wind of Death: All Thing's End (Trump Card, Not Learned Yet When activated, Alexis shatters the barrier between Accelerate and Ignite, causing a Fire Tornado to form around her, drastically increasing the heat inside of it. With the enemy in submission, she slashes them as much as she can within seconds before finishing them off by crushing and burning them with the tornado. Upon using this technique, Alexis immediately passes out no matter how much time she has left. It gets progressively weaker the less time remaining.)

IN-DEPTH
'Daybreak' is a normal fire manipulation that takes fire stored from the inside of the user ad a weapon. One's Rage and willpower enhances the technique. The command word 'Accelerate' causes the user to concentrate its energy to drastically speed up their running speed to about Mach 2 and leg power (defense.) The command word 'Ignite' ignites the user in flames and concentrates its energy into a sword, Significantly increasing brute strength and hand movement speed. The flames produced by Daybreak only burn if the user wants it to and will not burn down stuff as long as Alexis remains conscious or has willpower, tho it's effectiveness gets better with training (right now it doesn't really work). There is a 10 second cool down before Alexis can change between 'Accelerate' and 'Ignite'. Once all the rage and willpower runs out the user loses the will to be angry and Daybreak's flames will no longer single out enemy to friendly. Daybreak's willpower must be recovered by sleeping.
Power1 to 5 (Varies depending on mode)
Agility6 to 1 (Varies depending on mode)
Cooperativeness3 out of 5
Stamina2 out of 5

LIMITATIONS
The quirk only lasts 6-7 minutes...a day and does not recharge over time, unless resting. It must be recharged by sleeping. Speed decreases her power output and power decreases her movement speed to normal human pace.

EXTRA
•Despite her very feminine appearance, she's actually more of a tomboy than anything else.
•She also has a large interest in cars, drawing, and melee weaponry. Her cabinets are full of model cars, model swords and a few waifu pillows in a hidden compartment. However, ask her about her Waifu pillows and Alexis will deny the fact that she owns one.
•Her wall is full of drawings she has made in the past.
•She identifies as Lesbian, having not come out yet.
•Speaking of being a Lesbian, her waifus include Matoi Ryuko and Kiryuin Satsuki from Kill La Kill, Tatsumaki and Fubuki from One Punch Man and She has Waifu Pillows of all of them.
•Her Favorite Anime is Kill La Kill, because it has 'Good Plot'.
•Her favorite food is pasta and her favorite car is the '67 Shelby GT500
•She has a Kiwi accent from living in New Zealand.
•She is considering starting a relationship with Suou, but has dropped it following her death.
•For some reason, her power prevents her from having periods, cause unknown.
•She drives a highly modified muscle car, having been gifted it and modified it with hard work and dedication.
•Itsuki is a NPC




Alexis Face claim: Saki Nikaido from Zombieland Saga


NAME
Kimura, Aki
NICKNAME

None
HERO NAME
Spectre

I Also Have Something I Wish to Protect
Aki Kimura

AGE
Sixteen
GENDER
Male
DOB
June 7

APPEARANCE
dad79e0-4d9a928b-83af-487a-aa2f-3d963cd6e294~2.png
HERO OUTFIT
A robe like overcoat with a hood and simple shoes.
dd9d6op-e41864b2-d0f6-4ade-92c3-3881e8d401ea.png

HEIGHT
5ft 5in
WEIGHT
108 Lb
BLOOD
A
HAIR
Black
EYES
Blue
MISC
Sometimes when using his quirk, his left eye turns white.

PERSONALITY
Aki is a calm, level-headed individual, in stark contrast to his other fellow Shinobi. He often acts (and mostly fails) as a mentor to others and always tries to push others to become stronger. (Next line is kinda spoiler-ish) When The Darts had him under control, his reason for turning on the others is very unique compared to the other corrupted Shinobi; while their reasons are all self-serving, Aki does not wish to abandon hope; he merely wishes to see the others achieve their true potential and find out how much they had improved. When absorbing darkness and using his quirk in general however, he is far more aggressive and is prone to occasional outbursts.

Aki generally has no fear of speaking what’s in his mind, whether that be straight facts, fear, uneasiness, etc. He's not a flirt, but will attempt to use his looks to his advantage if it calls for it. He doesn't find himself attractive in any way, but most girls and some guys seem to disagree. While he dislikes bad things in life, he has learnt to deal with it and use it as his driving force to push on and to use to his advantage. He has the pride to not cower behind something/someone and attack head on unless certain he will die if he doesn't do so. If he opens his mouth to insult somebody, he is certain that he can take them and back up his words with his skill. He much prefers defense to offense, as he believes offense makes him look like a monster, a state he fears. He is extremely protective to his friends and is willing to do whatever it takes to protect them.

At first glance, he doesn't look like the type to 'do' hobbies, but he does. He plays several PC games, but prefers games with a well written story rather than PvP games. He has a doc full of seemingly random numbers only intellectuals understand (Yep, those numbers). He can dance, but chooses not to. He hates seeing blood spilled, but will not hesitate to do so if necessary. He exercises daily to maintain form and trains to get a better understanding of his quirk. Rather unlike Alexis, he opens up to people much easier and is much more easygoing and friendly when others talk to him (that is if he doesn't accidentally bad-mouth said person). He has a distaste for loud mouths and irresponsible people and respects those who have pride. He is willing to share his 'numbers' to intellectuals if they wish to know.

RIP BACKSTORY (I would put it here but I think it's too spoiler filled to add)

QUIRK
Nightstalker
TYPE
Emitter

BASIC
In a nutshell, this quirk grants him the ability to summon a odachi that can fire crescent like projectiles at his opponents
Abilities (unlocked with training/story progression)
- Yami (Projectile, simple cresent shaped projectile)
- Danku (Defense, Spin one of the ends of Nightstalkers to fend off attacks )
-Jujishou (Projectile, Not Learned Yet)

THIRD EYE
Tensa Zangetsu: Nightstalker grows a chain from it's hilt that can be used to bind to a targetand steal darkness from within said target, significantly powering up Aki's attack power.

THIRD EYE TECHNIQUE
-Fushi no Kojyo (Trump Card, Not Learned Yet: Using the Chain, He can bind his soul with his targets. As either one of them takes damage, whether minor or lethal, it is immediately healed by the void, at the cost of "happiness" (the opposite of darkness.) Once either the target or Aki runs out of "happiness", they lose the will to live and in the next hit, no matter how strong or how weak, they die instantly. The survivor of this game will walk away with their happiness restored by the loser's happiness.)

IN-DEPTH
Nightstalker is a physical weapon that can be summoned by calling its name. It runs by draining the darkness around him and turning into a weapon (ex Ex. Dark past, dark thoughts, dark actions, dark memories.) He mainly uses it for defense rather than offense, but he is just as great at offense than with defense. It’s summon time decreases the more corruption there is and increase the less, varying from 1-10 seconds. This also determines it's durability and strength. He must have both hands free to summon it. Stored in it, he can also shoot out a bi product the weapon produces called void that is created from the darkness that can be used for combat purposes.

Power3-5
Agility2
Cooperativeness3
Stamina4

LIMITATIONS
The Void energy can only travel through the blade. He has a deep hatred for the blade, so most of the time he’ll use the void to attack and only use the blade for defense. If the weapon is broken, it explodes, injuring the attacker and the wielder. It also takes a day to repair the weapon naturally, It cannot be repaired manually.

EXTRA



Number 3 TBR soon
 
NAME Michael Ceede
NICKNAME MC, Mike, seed
HERO NAME "i was thinking Hi Five or Dark punch"

AGE fifteen
GENDER male
DOB 10/01

APPEARANCE
mike.jpg


HERO OUTFIT
Hasn't got one yet, figures something to shoot his seeds long distances will be needed and maybe some sort of protection for the legs chest and head.

HEIGHT 5ft7
WEIGHT 72 kg
BLOOD AB

HAIR brown
EYES blue
MISC surprisingly jacked unfortunately he hasn't a six pack yet.

PERSONALITY
Mike is the middle child in a large family, a mess of a person who is probably viewed as a walking contradiction.
Prefers solitude but has a desire to be acknowledged and praised.
A tad jaded, enjoys employing sarcasm whenever possible.
Hates flashy/useless/pointless things but loves non sequiturs, YouTube and video games.
Hates how people "judge a book by its cover" but he will often have opinions on people without knowing them.
Enjoys showing off his talents or strengths and dislikes those who are better at his "thing".
Hates bullies despite having tendencies of a asshole himself.
Would describe himself as a chilled person who wants to work hard and play just as hard.
Others would describe him as quiet and average looking.
Having a scary glare/face unless laughing or smiling.

BIOGRAPHY
Mike was born in America and grew up with a large family. Their father was a somewhat famous hero named Darkfire. His quirk was to cover himself in dark flames that increased strength and durability, Mike's mother had a weak quirk to do with nature. Growing up in Darkfire's house meant living a professional hero lifestyle. Father fire was always strict when it came to training and appearances, this only grew more fierce with age as Darkfire was forced to retire due to quirk overuse.

Mike's older brothers each have their fathers quirk, his younger brothers have their mothers. As the only one with a unique quirk between the seven boys daddy dark was especially hard on the eldest four. Mike grew to be somewhat rebellious as he entered his teenage years. The two oldest brothers Lyle and Yonnie casting particularly large shadows to fill Mike felt the metaphoric "hand me down shoes" were to big for him to fit in. Though the physical training helped in general it was only when Mike tried practicing with his quirk in his own way was significant progress made. So much so that a highschool student with average grades was chosen to go to a hero academy in Japan, specifically because of quirk improvement / Hero potential.


QUIRK Dark Palms
TYPE emitter
BASIC dark palms allows the user to grow seeds from their body, these seeds grow into large dark arms with big hands that can be controlled by the quirk user.Floormaster_(The_Wind_Waker).png

THIRD EYE being able to control the size of each dark palm and growing them on any surface.

THIRD EYE TECHNIQUES
Self suffocate!
Mike shoots one or two seeds at his target where upon Dark hands grows on the victim and chokes them. Preferably landing the seeds on their back to place them in a chokehold. A alternate technique is just letting a large hand grow large enough to force the target to the ground.

Giant slap!
Mike grows a very large seed that makes a very large dark palm to swing around. This technique needs a large space to activate.

IN-DEPTH dark palms works by growing a seed and throwing that seed onto a solid surface. The seed activates on impact and grows a Dark hand from where it landed. These hands can replace the users limbs if they were to say crush the seed in their hands or between their toes. The hands appear to be a solid form of dark purple smoke, capable of great physical strength in terms of fighting or restraining someone. It takes a fair deal of concentration to control a single arm, the closer Mike is to one of his dark palms the easier it is to control.
In general the arms length range from two to five meters but with effort Mike can choose what size to make.

(Not sure what is fair size to make arms and hands as I imagine them similar to enemies from Zelda games, which are big enough to pick up child link and adult link and thrash/throw/slam/drag them away aha)

LIMITATIONS the dark palms are not invincible, they will evaporate into nothing if they sustain to much damage. A dark palm is able to take a beating but fire and sharp objects hurt them the most.
Can only control hands within fifteen meters. (Will expand as they get better)
The amount of seeds Mike can create is determined by calories in the body, if he has not eaten a decent meal he will not be able to spawn any seeds. Spawning to many seeds in succession can leave Mike malnourished.

EXTRA favourite food is
sushi, hamburgers, chilli fries, spaghetti, mash potato,
Chocolate, caramel, cherry pie, Apple pie, blueberry pie,
Most food is his favorite.

Trained in the Darkfire martial arts, which is a pretentious overhyped way of saying Mike's father trained his kids in kickboxing and a mix of wrestling.

Mike can play the guitar but only seems to enjoy doing it ironically.
"Could you imagine the type of guy
Playing the guitar at party why
The people wish for a different song
But the guitar man just sings along"
*sung like a impersonation of Chad Kroeger whilst playing the guitar and attempting to keep a straight face*
 
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NAME Hazuki, Shouryu
NICKNAME Shou
HERO NAME this can be changed later. this is more like, if the character already has an idea for one!

AGE 16
GENDER Male
DOB 08/11

APPEARANCE Grey eyes, naturally dark hair dyed blond. Prefers to go shirtless or at least have his chest exposed to "let Kinryu breathe", will fight any attempt to get him in formal wear.
1609602678523.png
HERO OUTFIT image and/or description. this can change during IC.

HEIGHT 6'1"
WEIGHT 137lbs
BLOOD A+

HAIR Dyed blonde, naturally black
EYES Grey
MISC anything else about their appearance we should know about?

PERSONALITY
A freewheeling flirt Shou strives to be the life and soul of the party while hitting on anyone who seems available. His thrill-seeking and fixation on having fun does tend to get him in trouble when put in a situation where he's supposed to be taking things seriously by trying to 'liven things up' or simply getting visibly bored. The one activity not purely recreational if not outright hedonistic in nature Shou takes on without reluctance is working out partly to keep himself ready for more interesting hero work and partly out of sheer vanity.

Much of his chaotic tendencies are formed out of a desire to rebel against his previous oppressive lifestyle making him very quick to question any authority figure and object to being bossed around on principle, while his unfiltered behaviour makes him only too happy to engage in verbal or even physical confrontations he can still recognise when it's not a practical option and instead concoct a more subtle scheme to get his way.

BIOGRAPHY
Shou was born Ryuunosuke Katagiri and was heir to one of the wealthiest banking families in the country. Groomed heavily by his patriarchal father to take over Ryuunosuke was made to devote himself entirely to learning the necessary skills and making connections, anything else was a distraction to be minimised or outright forbidden with his devotion to physical fitness being merely tolerated.

While Ryuunosuke chafed under his restrictions he was forced to simmer in resentment until his father was unexpectedly arrested and imprisoned after being found to have laundered money for villains and other criminals. Suddenly free Ryuunosuke openly rejected his father by taking on his mother's maiden name and changing his given name to Shouryuu. Reinventing himself with a new appearance by picking out his own wardrobe for the first time, dyeing his naturally black hair and tanning his skin Shou went off the rails for a time immersing himself in everything he had previously been denied while seeking out increasingly dangerous thrills until one resulted in him being saved by one of the early heroes, rather than being deterred by the experience Shou was enamoured by the hero lifestyle and chose to take it up for himself.

QUIRK The Guy With The Dragon Tattoo
TYPE Emitter
EXODdDrUMAAxzOQ.jpg

BASIC Naturally produces an inklike substance under his skin that forms a stylised oriental dragon creature that can move across his skin and resize at will.

THIRD EYE Dragon Ensnaring: The dragon can move from Shou onto the skin on another person through direct contact binding them together allowing a measure of control over the victim's body around the affected area.

THIRD EYE TECHNIQUE Dragon Consuming: The dragon moves entirely onto a victim and grows to cover the entire surface area of their skin becoming able to puppet their body completely. After a victim becomes incapacitated the dragon fades away and must regrow over time on Shou's skin.

IN-DEPTH
Possessing it's own will the dragon is able to move autonomously but mostly follows commands from Shou, while commands can be delivered by thought alone he tends to verbalise them referring to the dragon as "Kinryu".

Depending on how it is positioned it provides different enhancements to his body for example; forming it's mouth around his he is able to breathe fire, extending the claws over his hands allows for slashing attacks, coiling it around a limb increases it's strength and positioning it over his heart enhances stamina. The dragon's 'scales' are also strong enough to block a bullet.

Kinryu is also able to partly lift itself up a short distance from his skin in solid form but must remain attached to Shou's body.

LIMITATIONS By default Kinryu is around a metre long and increasing it's size takes considerable stamina e.g. enlarging it sufficiently to buff all four limbs will lead to exhaustion within two minutes. Once stamina is exhausted Kinryu shrinks back to it's default size and sleeps until it recovers. Injuries to the skin create areas Kinryu will struggle to move through and any cuts are entirely impassable to it. Any parts severed from it's body can be regrown but at an equal cost to it's overall size, if the head is severed Kinryu will 'die' and take over a day to regrow.

EXTRA
  • Exercises obsessively
  • Former track team champion
 
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Name: Nia Davion
NICKNAME N/A
HERO NAME Psychia

AGE Sixteen
GENDER Female
DOB 01/15

APPEARANCE
NIAAA.png
HERO OUTFIT
02627ec0a37201f9293173c0ce28f4af.jpg


HEIGHT
5'6
WEIGHT 130lbs
BLOOD O-

HAIR Red
EYES Emerald Green
MISC anything else about their appearance we should know about?

PERSONALITY
A happy-go-lucky and playful young woman, Nia is mainly characterized by her boundless enthusiasm and her free-spirited attitude. However, Nia is more insightful than one would think and is capable of behaving with a surprising amount of level headed thinking and maturity.

Nia is very open with her companions and quickly grows fond of them. Because of her motor mouth, she is very open to conversation, making her a very social and likable person. She is extremely protective and supportive when she sees anyone who needs it. She also has a very hard time admitting if she feels for someone romantically. Nia is also easily upset when anyone talks ill of her family or friends. Nia is a hero at heart, always believing that she can save villains, bringing them to the good side. She wants to help save people from themselves or the position society puts them in. Trying to make them see the error of their ways and settle their disagreement passively, and in a manner, that benefits all.


BIOGRAPHY
Nia's happy-go-lucky nature in part disguises any pain and stress she experienced during her childhood. She was born to parents she does not know, she was left to bounce from family to family. Where she was raised in the foster care system for years. Nia never really fit into any families she was placed in. For various reasons she never felt like she belonged. One of which being her quirk. She would receive a jumbled up mess of thoughts, unable to tune her quirk out of stray thoughts. Crowds were especially tough. She became reclusive, shy, and never talked to anyone, she was well and truly alone here, as her friends showed up and left faster than she could realize. She preferred isolation, to be alone with her thoughts. Finally, two things happened. She managed to tune her mind out to others' thoughts, and she got adopted at the age of 9. Into the Davion family, a very wealthy family with a few luxury resorts around the world. Here, Nia received all the love and attention she needed. Maybe a bit too much, she was rather spoiled... Here Nia began to truly enjoy her life, she did well in school and made decent grades.

The young girl grew ambitions as the world around her developed. She saw the chaotic world developing and decided to do something about it, even with her almost entirely utility-based quirk she was determined to make a difference and guide the world onto a better path for all.

QUIRK Telepathy
TYPE Emitter

BASIC Quirk that allows the user to read, comprehend, and send messages of the mind. Her quirk allows the emitting waves on an electromagnetic spectrum similar to the radio waves received and sent out by an antenna, which allows the user to both broadcast and receive signals. In effect, through this communicative link, they are able to copy and process the thoughts embedded within another person’s mind.

THIRD EYE TBD

THIRD EYE TECHNIQUE TBD

IN-DEPTH
Practically speaking, in combative terms, the Quirk can be utilized to read the opponent’s intentions and move before they even fully commit to them. An unprepared foe would suddenly find them facing a person that somehow is capable of foreseeing their every action. It is also possible to place thoughts or signals into another’s mind, with a one-way connection. Allowing for some minor mental manipulation. For example, making an opponent react to stimuli that are not there in the form of minor hallucinations.

It is also possible to function as a relay between people, allowing for mind-based communication with the Quirk user as the filter and mental translator for up to 4 others. The emitted radio waves have a maximum range of 90 meters by default, but once the connection has been set up it continues to function regardless of distance, though the relayed thoughts will become less detailed at long range. However, depending on how frequently Nia uses her quirk on someone the range can be increased.

Finally, it can also be used to set up a very basic form of communication to and from animals, but because of their limited mental processes, they are only able to uncover basic ideas.

LIMITATIONS
They are more empathetic than the average person after years of use. Non-verbal gestures are read at a higher rate than normal, and the consequence is that the user is not only able to pick up tiny details of a person, the more they utilize this ability on one target, the more they will come to know them. Eventually, the effect is that the user would be able to receive these thoughts to such a degree that they would be able to figure out the person is thinking of without using the quirk. This effect is more severe on people they are close with. Because of this, prolonged and constant use on the same person is typically ill-advised, especially because of the next drawback;

All the thoughts that are relayed via this process have to be parsed and translated in a manner the user can understand. When reading a person’s mind, they typically have to face an unfiltered mass of information, and because they are copying this information, it can disturb their own thoughts. Should this process be kept up for too long, especially when dealing with multiple people, the brain can be overloaded much like a computer can- upon which they will be faced with extremely realistic, auditory and visual hallucinations. Initially, due to the Quirk user’s underdeveloped skills with their Quirk, this was perceived as a failing in focus. And while an integral part of maintaining one’s sanity, the actual consequence is that if they keep this up for too long, they can experience a complete, mental breakdown, also in part caused by their higher, empathic nature. Being exposed to someone’s thoughts for long enough can eventually cause a degradation the user has over their own self, as conflicting thoughts will slowly have them copy mannerisms and behaviors of the one the user is connected with. This effect is especially prominent when utilizing the Quirk on animals.

The emitted radio waves can ignore most physical obstacles, making the Quirk quite effective for search and rescue operations. But these electromagnetic signals can still be disrupted or blocked by highly insulating materials, and devices that typically interfere with such broadcasts, like an active microwave, or a tinfoil hat.

EXTRA A lot of this has yet to be developed by Nia, as she is only in the infant stages of using her quirk, however I will put it all here so you can see the direction it usually goes.

Plays the violin.

Loves video games, D&D, fantasy books.

Favorite song: Put a Little Love in Your Heart.

Has an unknown allergy to shellfish.
 
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(Faceclaim is Katsuhira Agata from Kiznaiver)
Sano, Eiro
NICKNAME
Eiro, Ei

HERO NAME Sleet (A lazy hero name. Definitely changing in the future.)

AGE Sixteen
GENDER Male
DOB 12/22

APPEARANCE Eiro stands at 5'10" with medium length white and brown hair and nonchalant gray eyes. He has a very expressionless face, which is often described as "straight-faced". One of the only emotions he consistently displays is an apparent sadness.

HERO OUTFIT Eiro wears black pants and a black thermal long-sleeved shirt under a simple white cloak.

HEIGHT 5'10
WEIGHT 152lbs
BLOOD B+

HAIR White/Brown
EYES Gray
MISC N/A

PERSONALITY
Eiro is a very quiet, aloof and stoic young boy. He rarely speaks, even if spoken to, and often spends his time alone, away from others. This is not because he feels like he is too good to be around others, or anything of that sort, however, but because he feels that he will just burden others by being around. He has little confidence in himself, often agreeing with criticism without retaliation and frequently talking down on himself in a self-deprecating manner. He is generally polite towards others, even if they are rude to him, and will not retreat if others show genuine interest in him and try to befriend him. He has a very realistic point of view, relying on logic and facts rather than his own emotions, mainly because he doesn't trust himself to make the right choice on his own accord. If he is scolded, degraded or called out on his gloomy personality, Eiro may shed a few tears on the spot, but his expression will remain the same (if anything he will frown slightly) and he will not make any noise or show signs that he is sobbing.

When it comes to others, Eiro can be very protective of others, especially classmates and acquaintances, in his own way. While he struggles to physically express it, Eiro deeply cares for the wellbeing of others, and is willing to risk his own life if it means protecting others from harm. He is very dedicated to the premise of becoming a hero, and he plans to use his abilities for good till the end. Because of this, he knows that he has to work on himself, but has very little motivation to do so. Eiro is also very intelligent, and uses this to his advantage in his everyday life.

BIOGRAPHY
Eiro was born the youngest of his five siblings. In his household, his strict father and mother demanded that he and his two brothers and three sisters go through intensive schooling and achieve greatness to add to his family's small fortune. Because of this, Eiro and his siblings had been studying and pursuing careers since they were children. Any minor mistakes would result in discipline beatings and verbal abuse from both Eiro's mother and father, who were extremely harsh with their words. While every sibling would have to go through this every now and then, Eiro seemed to be the greatest offender, getting punished almost every day without fail. Because of the hell that he went through, Eiro became very desensitized to verbal and physical abuse, and his emotions began to disappear as he grew older. One of the few things he could still do was cry, but he would never verbally sob or show any signs of sadness besides a slight frown and a few tears, which would be wiped away as soon as he noticed. The thought of being the only failure out of a family that was trained to be perfect no longer phased him, and he instead began to accept his position as a failure in order to boost his siblings' egos, who in return began to verbally abuse and degrade him as well.

Eiro enrolled into Shinichi academy with no real goal in mind, besides helping others. While he finally received some praise from his family, he knew that he wasn't doing it for them. He had finally made a decision on his own-- devoting his life to saving others from danger.

QUIRK Flashfreeze
TYPE Emitter

BASIC Flashfreeze grants Eiro the ability to manipulate oxygen and hydrogen in the air, and bring its temperature down extremely low to form and manipulate ice and snow (Cryokinesis). Because of the source, he can use his powers just about wherever he wants, whenever he wants. His body produces a natural temperature far below the freezing level, making him cold to the touch, and he usually dresses heavily if he is not required to wear his uniform. Eiro is capable of fully manipulating his ice, shaping it to build barriers and sculptures, or simply shooting flurries of icicles at opponents.

THIRD EYE: Dry Ice - Eiro's third eye allows him to freeze carbon dioxide, creating solid dry ice that causes severe burns to the skin on contact.

THIRD EYE TECHNIQUE: Frozen Maiden - Eiro encases his opponent inside of a box of dry ice, forming multiple dry ice spikes inside and slowly closing the box on them, similar to an iron maiden.

IN-DEPTH
Eiro's quirk is very straightforward. Anything that can be done with ice and snow, can be done with Flashfreeze. He doesn't try to go too over the top with his abilities, because he feels that he doesn't have the creative mindset required to do so. He typically attacks by sending icicles flying towards his enemies in flurries, staying mobile and never being in the same spot. As for defense, he almost always protects himself by forming a wall or dome of ice. As time passes, he may get more creative with his abilities, but this is not guaranteed.

LIMITATIONS

Eiro's main limitation is frostbite. If he overuses his abilities, his body will slowly grow colder and his skin and body will slowly begin to freeze, causing immense pain throughout his entire body. It also slows him down, as his joints and muscles will stiffen due to the cold. Eiro has plenty offensive capability, but he often retreats from front lines very quickly due to his fear of getting frostbite and being rendered useless in battle.

Eiro also has very little confidence in himself, and this effects his capabilities. He is very lazy with his quirk and never uses it to its full potential, because he sees no point in it and believes he'll fail if he doesn't keep things simple.

EXTRA
- Eiro's favorite food is Hiyashi Chuka (cold ramen noodles).
- Eiro is very book-smart due to his intensive schooling, and is willing to help others with homework if needed.
- He is surprisingly good at things like nail art, hair care and cooking, due to his siblings often being too busy to take care of themselves.
- He does not resent his parents despite what he's been through, and he believes every instance of abuse was his own fault.
- His favorite color is pink.
- Eiro has never been to a friend's house, mainly because he barely had any friends growing up. If he were to be invited to a classmate's house or room, he probably wouldn't care too much.
- He does not know how to react to praise.
- He has a habit of apologizing, even if he didn't do anything wrong.
- Extremely naive on the topic of Holidays and traditional celebrations, Eiro spends most holidays as if they were a normal day.
 
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NAME Chousokabe, Senka
NICKNAME optional
HERO NAME this can be changed later. this is more like, if the character already has an idea for one!

AGE sixteen
GENDER female
DOB 07/07

APPEARANCE All gentle lines and curves as if honed out of marble by centuries-old currents; never to be seen without the tender resident smile and softly laughing eyes.
HERO OUTFIT the traditional miko uniform for lack of better ideas.

HEIGHT 5'5"
WEIGHT 110 lbs
BLOOD A-

HAIR taupe
EYES ivory
MISC

PERSONALITY

Senka is a spring child, curious like the blossoms peeking out of their verdant shells and gentle like the breeze. Ambient with the warmth of summer in the flashing of innocent smiles and the twitter of laughter, hiding behind hands. Amicable to default, Senka is the kind who can't leave anyone behind and who can't stand seeing others in pain. Always insistent on wanting to help even if rejected and hurt herself.

Taught to be polite and dignified to justly represent the shrine as a shrine maiden, her composure rarely wavers. Expressions sometimes making her seem older than she is due to the time she spent in isolation.

BIOGRAPHY
Born into a long-standing family of shrine keepers in the depths of Japan's forests, Senka's childhood was one sculpted by tradition and isolation. Days spent raking the finely ground gravel of the gardens, sweeping the shrine hallways, and attending daily purification and prayer ceremonies. All education being held at home by her father, and all modernities being forbidden from entering the shrine grounds; she lived a simple life with simple rules. As such, when her quirk first developed, it was presumed to be a curse. The Kannushi (head priest), her father, immediately implementing measures to contain the blight thought to have befallen her.

Only when her mother would fall ill, would this treatment cease. Her once curse now believed to be a blessing, an intimate bond to the local god they served. Her only purpose for existing now in sight, she began to reject the religion and her father. Ultimately running away before she could fulfill the said purpose.

QUIRK "Medusa"
TYPE emitter/transformation

BASIC
The ability to petrify everything within her sight up till 20 meters as well as having gorgon physiology as third eye ability.

THIRD EYE Her gorgon physiology transformation includes the rapid growth of claws, boar tusks, scaly skin, wings and serpentine hair with its own consciousness; granting her the ability to fly as well as increased durability and strength.

THIRD EYE TECHNIQUE Senka extends her serpetine hair to ensnare the enemy and strangles them to death.

IN-DEPTH Senka's medusa ability is the ability to turn all inorganic and organic matter into stone by looking at it. It applies to a large area, the one of her eyesight, and has a range of 20 meters. The petrified ground and inorganic matters will still apply petrification to anything touching it, although gradual.

LIMITATIONS Petrifying gaze cannot be turned off and doesn't distinguish between friend and foe, petrification is undone when she blinks, not immune against her own powers. The longer she stays in gorgon mode the less control will she have over her body, some of the transforming effects may become irreversible.

EXTRA
  • Extremely frugal, the type to show up to the beach in her school swimsuit.
  • Wears the school tracksuit when relaxing.
  • An excellent tea brewer as well as a tea fanatic.
  • Enjoys calligraphy and painting as well as gardening.
  • Uses a walking stick to navigate which also doubles as a hidden sword.
  • Theme song is "Pretty cvnt" by Sewerslvt.
 
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NAME Lalo Teep
NICKNAME L.T
HERO NAME Boom-Bang

AGE fifteen
GENDER male
DOB 04/15

APPEARANCE
Captain_Earth_Wiki_-_Character_-_Daichi_Manatsu_-_Yukata_.pngimages.jpeg-23.jpg

HERO OUTFIT
images.jpeg-22.jpg

HEIGHT 5ft5
WEIGHT 60 kg
BLOOD O

HAIR black
EYES green
MISC girlish good looks?

PERSONALITY
Lalo Teep is a radiant ball of energy which shines through his heart which is always on his sleeve. He cannot hide how he feels and usually won't care either way.
Lalo loves to appear manly and tough, he takes offence when it's pointed out he looks cute or girly in anyway.
Lalo is kind of a tiny cute dog that thinks it's a large pit bull.
He would describe himself as "a lovable but cheeky rogue"
Depending on who you ask others might say different.
"Dreamy" "pervert" "asshat" "idiot" "funny" "great" "loyal"
It's probably better to try and get to know him yourself.

BIOGRAPHY
Lalo Teep grew up in a broken home. His mother raised two girls and baby Lalo by herself, Lalo and his sisters didn't have much growing up but Lalo was determined to be the man of the house, a better one then the man who would leave his mother to fend for herself.

Through part time jobs and other means... Lalo was able to help keep the family above water. Through these other means however Lalo was eventually caught. Two options were presented to him and the better of the choices was to move to a new school that focused on would be heroes.

QUIRK BOOMerang
TYPE emitter

BASIC
Boomerang allows Lalo to create a certain energy from his hands, by itself it is a energy Lalo can shape and throw which will explode on impact. However if Lalo has a object he can infuse that energy into and throws said object, it will home in on a target Lalo can see.

THIRD EYE wip

THIRD EYE TECHNIQUE an ultimate ability/final attack using the powers granted from third eye.

IN-DEPTH
I'll be back

LIMITATIONS
The energy consumes stamina, if Lalo was to throw energy on repeat he would pass out from exhaustion.

EXTRA
Lalo loves boomerangs, he is pretty damn good with them even without his quirk.
Lalo is convinced he is the best at rap.
Favorite food flavour is chocolate but he eats things one might consider manly such as spicy foods.
 
Name: Cestria, Summer
NICKNAME None yet
HERO NAME

AGE
Sixteen
GENDER
DOB
04/04

APPEARANCE
SummerCute2.png
HERO OUTFIT
SummerFantasy.png
HEIGHT 5'2
WEIGHT 110 lbs
BLOOD B+

HAIR Dark purple/light purple
EYES Dark purple/light purple heterocomia
MISC cat

PERSONALITY
Summer is a cheeky girl, often messing with people and causing general shenanigans. She's a huge tease and loves to banter with people. She is anything but humble and loves attention. Often cracking jokes, many of which are sarcastic or off-handed remarks about herself or someone else. Known to enjoy a good pun. She is very sly and calculated with her movements, often moving like a hunter stalking prey. Summer is also notably very touchy around others.

BIOGRAPHY
Born to parents running a local bakery, Summer's upbringing was a chaotic mess. The young girl had to help run the business, stay in school, and do her own recreational activities. Early on she picked up gymnastics as a sport, her feline-based quirk helped immensely and she quickly became very adept. This in addition to baking made her quite the character, bounding around the bakery with spurts of energy causing a ruckus. However, Summer lacked any direction in life, having very little ambition. She is hoping to find her goal at Shinichi Academy.

QUIRK Cheshire
TYPE Transformation

BASIC
A hybrid quirk brought on from a feline based mutant quirk and an invisibility quirk. She can basically do what a common house cat can do. This includes better night vision, increased balance and flexibility, natural stealth, almost always lands on her feet. In addition, she can turn herself and anything worn or carried invisible.

THIRD EYE IDK.)

THIRD EYE TECHNIQUE Still don't know)

IN-DEPTH Vanishing in a puff of purple smoke, Summer is capable of turning invisible, though in controlled amounts. For example, she can simply make her hand disappear, rather than all of herself.

LIMITATIONS She has a hard time eating plant-based food. It gives her a mild stomach ache. The more invisible she is, the harder it is to do so again. She seems to have a limited amount of what she calls "Invisible juice". Currently capable of turning herself completely invisible for about 30 seconds before running out completely. The juice does gradually recharge, generally over the course of a day.

EXTRA IDk what to put here yet
 
NAME King, Juliet

NICKNAME Jules

HERO NAME "Marketing is everything baby! I need to think about it."

AGE Sixteen

GENDER Female

DOB 10/29

APPEARANCE mhamha.jpg 795eca96d1d51a5518df545ae714b7455614cbf4_00.gif
Takamaki.Anne.600.3102383.jpg
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HERO OUTFIT
Chi1.jpg Minus gun, gloves and spraypaint of course, and she wears a white leotard instead of two piece swimsuit.

HEIGHT 5' 8"

WEIGHT 130 lbs

BLOOD O+

HAIR Blond

EYES Blue

MISC n/a

PERSONALITY

Life is an adventure, and Juliet lives it to the fullest. She is energetic, fun loving and very hard working with an entrepreneurial spirit. To her, there are never enough hours in the day for all the things she wants to do- from schoolwork to socializing and hobbies, she tries to do it all. While this go-getter attitude has helped her win accolades, respect and friendship it can burn her out if she isn't careful. While she is certainly friendly and helpful, Juliet is incredibly driven and can be very competitive. While this can definitely help to elevate her at times, she takes loss and rejection quite personally and may lash out or internalize her pain because of it. She is daring and brave, willing to try almost anything at least once and loves to meet new people.

Romantic, flirty and a little come-hither, Juliet is most definitely your typical guy crazy teen- she idolizes popular upperclassmen and heroes that fit her fancy. This trait, along with her general unruffled, bubbly demeanor can fool others into thinking she is air-headed- a dumb blond if you will. It would be foolish to underestimate her though, as she leans heavily into this charade to disarm others and can even use it to play mind games and distract enemies. In truth, she is deceptively intelligent, and while she might be blowing kisses and giggling, she could be trying to determine your weakness, develop a strategy, or even be stalling for time. She devours any media about heroes, and loves chatting about everything from costumes and branding to quirks and technique.

BIOGRAPHY

When Juliet was born, she was a miracle to her parents. They had a great deal of trouble conceiving, and had tried for over 10 years to have a child together. They had resigned that it wouldn't be, and though it was difficult, built a life for themselves in Japan, relocating from America. Her mild mannered mother's quirk was something she never thought very useful, the ability to emit a candy-colored jelly from her hands. Her father, a goofy but golden hearted man, could teleport with his quirk by covering himself in a dark liquid that emitted from his hands. They didn't have spectacular wealth or fame, but they were incredibly kind, loving people that were adored by their little community and very affectionate, large family. They built a little cafe for themselves in a older area, and lived a quiet life upstairs- until Juliet came barreling into their lives.

Juliet would be their only child, and they showered her with attention and love. Their quiet, somber home was suddenly alive with laughter and music. They were a very active family and did lots of activities together, from random picnics to whirlwind vacation adventures when they scraped the money together. Her parents were popular in the area, often visiting friends and helping out here and there. When she began attending school, Juliet was not driven to succeed so much from family pressure but instead a deep desire to do as well as possible with her education so she could get a good job and earn money to move her family somewhere nicer. This not only applied to her studies, but her many after school activities and clubs, where she gained many friends and was quite popular. Through it all though, things were trying. Her family got by with their cafe, but the neighborhood was old, and as quirks appeared more and more, criminal activity increased. It began to be dangerous for her to come home by herself, and her parents would walk to the station to meet her and bring her home.

On one of these nights, they returned to the cafe to find it being robbed. Her parents confronted the criminal, and Juliet was terrified but followed. Astonished, they realized it was a teenage boy that lived down the street, he had stolen food and was trying to pry the register open. It infuriated her, that he would violate his neighbors so flagrantly- but to her astonishment, her father unlocked the till and gave the boy all of the money inside. Her mother added a few extra items to the boys bag and zipped it up. They told him to talk to them instead if he needed something,. She was expecting a fight, the police to be called and the family to be shamed and chastised- but it ended with the boy crying and returning home. It was a pivotal moment in her life.

After this incident, she began to pay attention to her community, and from there, the nation, and the world. She realized the good work her family had been doing all along, donating food and money to the less fortunate, reaching out to their neighbors to see if they needed anything. All that time, she had just thought her parents were doing repairs and errands for their friends- when in reality, they viewed the whole community as their friends, and were trying to make it better. They didn't want to leave, it was their home, and to them it was the best place in the world. Juliet began to understand that all people can be heroic, and her love of heroes was instantaneous and strong. She desperately wanted to help people, and as soon as she learned that a "Hero School" was being built, she felt her purpose falling right into her lap and has put everything she has into getting there.

QUIRK Jellyport

TYPE Emitter

BASIC Pronounced "Jell-a-port", Juliet can emit a pink see-through slime from her hands. By enveloping herself, others, or objects in this slime completely she can teleport the subject to her desired location.

THIRD EYE Her teleportation distance increases and she can freely increase or decrease the viscosity of her slime as well as produce more of it.

THIRD EYE TECHNIQUE TBD

IN-DEPTH Juliet's quirk allows her to emit a slime from her hands that can teleport a subject if completely covered. When emitting, Juliet can control (to a degree) the viscosity of the slime and this dictates it speed and strength. Thinner slime projects very quickly and can be shot out, while a very thick slime is slower and may even need time to produce, but results in a thick blob that can be thrown. She can manipulate the movement of her slime, and this allows her to use it not only for teleportation, but in more minor ways such as making and deflecting projectiles, creating a soft spot to land, causing distractions, and making slippery traps on the floor if you aren't careful. Her slime dissipates over time and will simply break down into water and then disappear if left long enough.

LIMITATIONS

- Teleportation distance: Currently, Juliet is able to teleport within a 1km radius of her location.

- Teleportation Exhaustion: Juliet uses her energy to teleport, and can only teleport so many times at various distances before she needs to recharge.

- Coverage: Subjects need to be fully covered by slime to be teleported- this can be done nearly instantaneously depending on the slime, but if it is stopped she will have to try again.

- Focus requirement: It is easy to end up somewhere you don't want to be. Juliet has to focus on where she wants herself or someone else to go very carefully, and the more teleportation she does the more tired and easy it is for her to screw up her navigation.

- Slime Capacity: Juliet has a limit on how much slime she can emit that is dependent on her energy level, hydration, and willpower. If she tries to use too much she will run out and need to recharge and most definitely hydrate.

EXTRA

✿ Juliet's favorite hobby is dancing, she enjoys pop music and different idols and tries to recreate choreography.
✿ She can't handle spicy food very well, she likes sweet or savory baked treats the most.
✿ Juliet is all about hydration- she almost always has some kind of beverage with her and can down a bottle of water like it's nothing.
✿ She is quite business savvy, that was her intended profession before becoming a hero.
✿ Loves a good party- especially if karaoke is involved!
 
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Onishi Himawari
c5ba5e6bca366a14c30fa4afe7edc265-sample.jpg
NICKNAME
Onishi the Ogre

HERO NAME
Sundance
She's totally embarrassed she even thought of the name.

AGE
16

GENDER
Female

DOB mm/dd
04/15

APPEARANCE
aeda83681ae2d4b4fc0e3e1a2031eabb-sample.jpg
Himawari is fairly tall for her age, standing at 5’9”. She has black hair, but she dyed it sometime during middle school, and has kept it blonde ever since. Her blue eyes, however, are natural. Her physique is quite lean, and her choice of clothes tends to hide how physically capable she is.

HERO OUTFIT
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Himawari’s outfit, she imagines, is a primarily red armor and helmet accentuated by white pants and coat. It’s suspiciously similar in looks as a certain live action superhero show. Not that she's a fan of it or anything. What do you think she is, some kinda dork?

HEIGHT
5’9”

WEIGHT
138 lbs

BLOOD
O+

HAIR
Black, dyed blonde

EYES
Blue

MISC
She modifies her school uniform's skirts to be longer than they ought to be.

PERSONALITY
Onishi certainly embraces the 'sun' characteristic of her powers, if those characteristics are 'overbearing and aggressive'. Confrontational and abrasive, Himawari is a young lady of action whose ideals basically boil down to 'don't screw with me, buddy'...as she's want to warn constantly. She doesn't take to insults or reprimanding kindly, and showcases her rebellious side for all to see. Whether it be peers or authority, heroes or villains, she doesn't give a damn about what they have to tell her. If they've got something to say, they can shove it up where it don't shine. Her attitude dances between blunt and straightforwards, or scathingly sarcastic, and neither make her a good conversationalist.

Despite all her rough edges that will no doubt wear on the patience and tolerance of others, getting somewhat used to her aggressive behaviour will show that under it all, she has the heart of a hero. She is unconditionally selfless, though she loathes to admit it, dismissing most of her actions with an aloof 'whatever'. This is, after all, her idea of a real hero. Someone who doesn't give a shit about what others think about them, someone who is rough and tough, yet is someone who everyone can depend on, and doesn't need the thanks to get them through the day. Onishi also has the tendency to occasionally have bursts of astute insight and foresight. Having been essentially tagging along with a police detective, she tends to notice behavioural changes and minute things faster than most. Her unique circumstances in life also lets her relate a little easier with people who have gone down the wrong path in life, and can appeal to them in one way or another.

BIOGRAPHY
Onishi has never disclosed any details of her childhood to anyone. No one picked up the phones when the teachers rang her parents up, nobody else was ever at home when she fell sick and her classmates or teachers came to visit, and it was clear that most of her lunch at school, when it wasn't spoils from the wars that were waged daily at the school cafeteria, was made personally and pragmatically. It wasn’t that she was born to a poor family, either. They were clearly well off, and Onishi had a room that rivaled a one room flat all to herself, equipped with an impressive TV and a computer. It was just that, whoever her parents were, they were...absent and negligent. As far as anyone, including Onishi herself, was concerned, Onishi was alone for a majority of her life.

When she first started middle school in some cruddy waste-of-space corner of Japan, many of the other kids, cruel as they were, made fun of her circumstances. For a year or so, Onishi tolerated their crap, until one day, she snapped, and struck one of her classmates with her bag, before proceeding to kick the ever loving shit out of him. Seeing the chaos erupt, other students began to join in, turning the classroom into a mad free-for-all, while the teacher stood by impotently. This was the start of the story of Onishi the Ogre, and fights became the regular basis for her. In the dregs of society, the only way to show that you were at the top was through violence and shows of strength, and in her school and the neighbouring schools, this was the way of life. She fought for her place amongst thugs and delinquents, and pretty much fell in the wrong crowd. She thought she would be just that, scum of the earth. It was easier that way.

This was before she encountered the one person in her life that she considered a father. Detective Oogami Heizou, Juvenile Crimes Department, became a positive influence in her life during the last year of her middle school. Though his entrance into her life was intrusive, having crashed a fight that she had gotten into with a pack of high schoolers, she couldn't deny that she was basically rescued by him. He would then take it on himself to personally chauffeur her to and from school for her safety whenever he could, and often took her out for a nice meal at the beef bowl restaurant nearby. Occasionally, she would even get the opportunity to tag along on one of his cases. He was the stereotypical father figure that everyone knew, the one man that filled in the shoes of an absentee father (and mother), and, eventually, when the teachers had something to tell her parents, she diverted the calls to him instead. Though irritated that she would do just that, he took the responsibility. Her experience with him had her realise that, in the world of heroes, there were some vital, thankless jobs out there. No matter how low, no matter how base, someone was out there doing the work. She had no excuse taking the easy road. From there on, she began to work towards improving her grades, though her attitude still needed some work. One thing at a time, she supposed.

This all came to a head when her reputation preceded her just a little too much, and she was, again, accosted by a rival school gang, this time bearing weapons and Quirks. She fought them, surely, but eventually she still lost. Before she could get stabbed with a knife, however, the Detective appeared, and took the blade for her. The delinquents scattered- injuring an officer of the law was a grave offence, and they wanted nothing to do with it. None of them, however, were as shaken as Onishi, who, for the first time in her life, bawled her eyes out.

Detective Heizou survived the stabbing, thankfully. However, the event had Onishi swear an oath to the man that she would make him, the only man she could call a father, proud. Resolving herself to fulfil at least that promise to the only person she truly respected, she turned her attention towards Heroism.

QUIRK
Sunfire

TYPE
Emitter

BASIC
The ability to synthesize power from sunlight.

THIRD EYE
Living Battery: Himawari begins to sap living energy from others, draining their stamina to empower herself. If there is no one around to drain energy from, she chooses to do otherwise, or someone actively resists it some way or another, she begins to drain her own physical energy. It is notable that draining from her own physical reserves is much more effective than sapping energy from others.

THIRD EYE TECHNIQUE
Final Frontier Freefire: Himawari exhausts her supply of energy and releases a torrential rain of powerful energy beams in front of her that covers a wide area. This move burns her out completely, and causes her to faint on the spot after utilisation. It's a pyrrhic victory, at best.

IN-DEPTH
Himawari’s power allows her to generate energy by exposing herself to sunlight, and subsequently fire beams of energy out of her extremities at targets. While they burn slightly, her attacks are mostly physically focused, rivaling the force of a sledgehammer. In the perfect conditions, she can keep firing without stopping. Under cloud cover or indoors, however, she has to rely on a 'battery' of stored energy, and once that runs out, she has to resort to getting physical.

Frontier Fire: An energy beam fired from a finger. Not too powerful, but not too weak. It's perfect for sniping from a distance away, and a good hit between the eyes might even knock someone out.

Frontier Flechette: A spread shot that she fires from her fingertips, mimicking a shotgun blast. While each individual energy blast is relatively weak, getting hit by five or ten will hurt considerably.

Frontier Focus Fire: A strong shot fired from her fists or her feet. Her strongest attack currently, and her most used one. It expends quite a bit of energy, for the benefit of empowering her physical attacks. She can use this at close range to make sure her opponent can't dodge her shots reliably.

LIMITATIONS
She's essentially useless when it comes to cloudy or rainy seasons. Forcing her to stay indoors also cripples her somewhat.

Himawari unconsciously expends her stored energy on day-to-day activities. This means that her 'battery' has a certain shelf life, and she MUST recharge regularly.

Most of her attacks fly in a straight line, and, at range, can be dodged by a proficient enough fighter. Forcing her to expend her energy is one good strategy against her.

EXTRA
She reinforces her school bag with a metal plate on one side. It's a habit from middle school. Never know when you need to give someone a good thrashing without using her Quirk.

She's adept at sewing, and personally configured her skirts and 'augmented' her school bag. This is a big secret of hers, and anyone who learns of this must either swear an oath to secrecy...or be made to forget by judicious application of metal-plate-in-bag to the head.
 
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Cauchemar, Mallary
1609851558843.png
"Hahahahaha, do not worry, I only plan to paralyze you with fear!"
NICKNAME Mal
HERO NAME "Hehe, not sure yet. hopefully something to scare villains"

AGE 15
GENDER Female
DOB 10/31

APPEARANCE
images - 2021-01-05T110401.954.jpeg
HERO OUTFIT
images - 2021-01-05T150019.177.jpeg
Her hero clothes have been made out of her hair so that when she transforms they transform with her and aren't destroyed. Additionally she can see through the eyepatch, Mal also doesn't use a sword.


HEIGHT 6'1" Normally, changes when she transforms
WEIGHT 71 kg, changes when she transforms
BLOOD AB-

HAIR Black
EYES Blue, turns Red when activating her quirk
MISC She has cute little wings, horns and tail. These don't have any functional use they are just sorta there to keep in with her quirk style

PERSONALITY
Unsurprisingly Mal is usually a loner, closing out others from a young age as she didn't always have full control of her quirk. Because of this she's struggles with being sociable and being in any form of spotlight, even freezing up if she is number 1 in anything Mal struggles hard to make friends as she and her quirk is her own worse fear. To get Mal to open up it would be best to talk about topics she's a big fan of, as she can open up and talk for a long time about her favourite topics. In battle she is a difficult person to fight as she is quite plain faced and is constantly thinking of how to beat her opponent with whatever abilities she gets. She is absolutely terrible in any social, let alone flirting and being flirted with. She usually works on a dodging fighting style until she gets her quirk to fully activate.

She is surprisingly intelligent and quick on the uptake for most things before coming to Shinichi Academy she was consistently top of her class, which ironically cause Mal to constantly panic more. Mal has a few different hobbies including reading manga, collecting anime and manga girl figurines and putting models together. Unfortunately ever since she was sent to Japan Mal and her parents have become estranged and her only contact with them is a monthly phone call to confirm that she's been keeping on top of her studies and to get a monthly allowance based on How well she does. Whenever she gets flustered her speech gets all messy as her three languages basically mix into one saying a couple of words in one language and then changing to another one. While she doesnt care about what style she wears liking to wear both male and female clothes, she only puts on make up for special occasions. She loves playing video games and is decently good at them, she manages to hide her sexuality although this is more of an accident on her part as due to her lack of early human interaction she's not the brightest with realizing she's being checked out and such.


BIOGRAPHY
Mal's parents were both French CEO's of two separate support companies, they moved to Australia to both let Mal's mother take it easy while she is pregnant and to open up an Australian branch of their businesses, her father's company worked with heroes on their costumes while her mother's worked in helping build various gadgets to improve heroes versatility. After she was born her parents had very little do with her upbringing, letting Nannies, butler's and maids raise her not because they didn't love her but simply because they just didn't have the time for her. That loneliness only increased when her quirk first manifested in school as at the start she couldn't turn it off and so everytime she looked at someone she would turn into their fears because of this she was required to be blindfolded until she could turn it off and on at will

it took Mal until she was about 9 until she could actually turn off her quirk but by then damage had already been done. Socially Mal was destroyed she had no friends and the teachers didn't want her in their class, she basically had no chance in what she wanted to do so after having saved up for about a year she and her parents agreed that if she wanted to be a hero, a country change where nobody already has a bad experience with her would be good. Despite this they also had some conditions 1) She was to always be in the top 5 of her class and 2) At the start of every month they were to receive a call from her to make sure she was ok. In exchange Mal would be set up with a swanky penthouse apartment and a monthly allowance to survive the days alone, to which Mal agreed upon immeaditely. In this exchange Mal got the freedom and fresh start she wanted and her parents were able to do what they wanted without worrying as much about their daughter. Of course they decided that until she was 15 she would also have a caretaker just in case and so that's how she's been for the past 5 years


QUIRK Nightmare
TYPE Transformation

BASIC
Nightmare, after activating her quirk Mal can look at a person for 10 seconds, this gives her knowledge of a person's nightmares and fears.

THIRD EYE
The third eye version is really weird as it boosts her quirk as soon as she turns it on until she turns it off she instantly learns and can access the nightmares of all she sees. After that happens the fears and nightmares are a collection and she can use them interchangeably. They no longer have a time limit and don't go away afterwards.

THIRD EYE TECHNIQUE
The Ultimate Chimera - By activating all of the stored nightmares and fears at the same time, Mal's body transforms into a massive creature all mixed together of people's fears and nightmares. If ever used she will go on a rampage for 10 whole minutes attacking friend and for alike, the entire transformation is very painful for Mal and once it ends all the collected nightmares and fears will be removed and she will be incapacitated for an entire day afterwards as the transformation wracked her body with and basically the Chimera is basically just a wounded scared beast.

IN-DEPTH
after activating their quirk and looking at someone for 10 seconds the user knows what a person's fears and/or nightmares are and can manifest them onto the users body. For example if someone is afraid of wolves, the users arms and legs would turn into that of a nightmarish version of a wolf. It has a hard time limit of about a minute, but with training it can be extended. Surprisingly a majority of the more conceptual fears don't change her that much unlike physical fears, rather a majority of the time with conceptual fears such as the fear of heights will project an aura around her because of these and that until she uses her quirk on someone they don't know if it will be conceptual or not which makes her extremely difficult to be on a team with.

LIMITATIONS
  • She normally has to look at someone for about 10 seconds after activating her quirk before she can learn and manifest their fear
  • Each manifestation only lasts a minute before it turns off and goes away.
  • While she can re-absorb a person's fears it exponentially increases the time she needs to look at a person

EXTRA
Absolutely adores Horror Movies, unsurprisingly
Despite her looks, she is actually Polylingual with English, French, Japanese and Braille
She is a lesbian and has yet to come out to anyone yet
She's a pretty decent gamer
Mal has a set of body pillows of the Pokemon main girls from generation 4 until Generation 8
 
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Teru Aishi
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NICKNAME Ai
HERO NAME Undecided.

AGE Sixteen
GENDER Male
DOB 01/08

APPEARANCE A pretty young man who looks like he probably uses more beauty products than the average office lady. Definitely his mother's son, despite just about every other part of his personality contrasting her own.
HERO OUTFIT Undecided.

HEIGHT 5'5"
WEIGHT 122lbs
BLOOD B-

HAIR Black
EYES Blue
MISC hair big fluffy

PERSONALITY
The kind of person who clearly spent too many of their formative years on niche forums that would shut down if their server loads ever breached the triple digits. Teru isn't the sort to quickly speak up, and has trouble operating in groups in general. When he does speak, it is most often softly, and almost as often underlined with frustration. He succumbs quite easily to peer pressure, lacking the social experience to openly voice his discontent when pushed into scenarios he doesn't like.​
When communicating with somebody over a virtual medium, however, his attitude seems to almost entirely shift. He feels most at home in the world of text chats and the like, and will much more openly speak his mind and voice his concerned, but is still just as easily pushed into doing things that might be against his will.​
It's only when Teru is alone that his heroic qualities seem to surface. He's the kind of person that can't stand to see something that dissatisfies him, regardless of whether it's a minor slight or a major infraction. When left to his own devices Teru is the sort of person that acts first and asks questions later, a surprisingly dense hothead buried within the body of a much more gentle and subdued outer shell.​

BIOGRAPHY
Teru's upbringing hasn't been a particularly thrilling one. His parents both work in the fashion industry, as a dynamic duo of 'designer and designee', as they so eloquently phrase it, and because of it he's wanted for very little in his life. His parents both fetch a stable, health income and while they've never been as present as they probably should've been, they always return from their trips to foreign fashion shows with piles of gifts in tow.​
With his parent's prolonged periods of absence in one hand, and troubles he faced fitting in at school on the other, Teru had started to recede into seclusion at a young age. When his parents were absent, he'd start skipping school, slipping out of the door in the morning, and back in through a window once his babysitter had left until school was supposed to end. Before long, he was spending more days at home than at school, and by the time his parents found out about he was already deep-set in his ways.​
Eventually, his parents caved into his stubbornness and hired tutors to teach him at home, but by that point, it wasn't only his classmates that he sought to avoid, but his teachers too. He put in just enough effort to keep his parents off his back, but continued to shirk his education in favour of playing video games and surfing the web.​
It was a couple of years ago that something happened to shake him out of his mire. While his parents were absent, and only he and one of his tutors were present, a Villain broke into his home to pilfer it for all it was worth. They obviously weren't expecting anybody to be home, but their surprise at the pair's presence wore of quickly and it was clear that they'd sooner do away with the both of them, rather than escape and leave witnesses.​
If they had broken into Teru's home even an hour earlier, he probably would've died that day, but luck was on his side. His tutor, an elderly woman with a keen mind of mathematics, had hid a secret from him during the few short years they'd known each other. She was a retired Hero who'd started a career as a private tutor to live out the last of her years in peace, and while she certainly wasn't in her prime, her experience made her more than enough of a match for the petty criminal.​
It'd be an overstatement to say that was the day that changed Teru's life completely, but it was the day that inspired him to start trying to change it himself. Over the following year, he started putting more effort into his studies, though he was still years behind most kids his age, and more importantly, he found himself with a goal in mind for perhaps the first time in his life. Having his life saved, like for so many impressionable youths, was enough to put the world of heroism under a spotlight. He wasn't sure whether or not he wanted to be a Hero, but, Teru figured, if he wasn't planning on doing anything else with his life anyway, it was as good a leap of faith to take as any.​

QUIRK Trojan
TYPE Emitter
BASIC Trojan allows the user to transform physical objects, including themselves, into data which can be stored on digital devices, and later returned to physical form.

THIRD EYE
SRIZBI - SRIZBI has two functions. First, it also allows the user to directly project data into signals, without the need for a physical medium, and second, it grants them the ability to not only "cut and paste" data, as Trojan does, but "copy and paste" it, too.​
THIRD EYE TECHNIQUE
DDOS - Teru takes a single object, converts it into data, and then duplicates it out across all nearby networks and terminals. Once it is properly uploaded to all possible avenues, it will then beam back out of the terminals and into wireless signals to bombard the victim with an assault of whatever it is he uploaded. This is quite taxing, but since it is a not a physically oriented ability, Teru won't pass out or anything to the effect after use, he will simply be exhausted.​

IN-DEPTH
Trojan is a reasonably straightforward Quirk that allows the user to convert physical objects into digital data. Once within a device, they exist as a file written in an as of yet undeciphered programming format, which can't actually be interfaced with by modern computers. To transform something into data, Teru needs to use a digital device as a medium. When used it will look like the subject is sucked into the device if they are being converted into data, and like they are projected as a hologram which grows solid when they are being returned to physical form. One interesting interaction of the Quirk is that objects, if sent through a signal, will retain a portion signal's velocity if returned to physical form mid-flight, allowing the user to 'launch' digitized objects.​
LIMITATIONS
  • Teru needs to within arm's length of something to put something into it, or pull something out.
  • Trojan only allows the user to transform things that were originally physical, so the can not pull a sandwich out of a photo, or something to that effect.
  • While Teru can convert living things into data, it takes much, much longer to do it to anyone other than himself to the point where it is impractical in combat, and implausible even out of it. This is due to the complexity of thought, and his unfamiliarity with how other people think. He is only able to convert himself after a lot of practice, and even then it takes him around ten minutes.
  • Since Trojan formats objects in an unknown language, they can't be interacted with by the majority of system functions. Because of this they can't be attached to emails, messaging apps, or the internet in general. Because of this, they can only be transferred via physical devices or short-range peer-to-peer connections.
  • While Trojan can interface with wireless signals, it can only do so if they are strong enough. As a point of comparison, Teru can't use a wireless signal unless it is stronger than three bars. If something travels beyond the necessary range of signal strength, it will automatically revert to physical form.
  • Depending on what he's interfacing with, Teru might outright die if whatever he's interfacing with is shut off while he is inside of it.
EXTRA
Teru doesn't actually need glasses. What he wears are actually a pair of smartglasses with a custom program on them that translates signal strengths into a visual form, allowing him to get a visual approximation of where it'd be possible to use the wireless parts of his Quirk.​
He looks a lot smarter than he actually is.​
He has an older sister that's followed more closely in their parents' footsteps by going into music. She mostly makes mildly successful pop songs.​
 
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NAME Tajima, Akemi
NICKNAME optional
HERO NAME Sightline

AGE 15
GENDER Female
DOB 05/17

APPEARANCE
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HERO OUTFIT Also wears a stylised masquerade mask over the upper part of her face with no eyeholes.
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HEIGHT 5'3"
WEIGHT 105lbs
BLOOD O-

HAIR Red
EYES Blue
MISC anything else about their appearance we should know about?

PERSONALITY
A hardcore attention seeker Akemi revels in the feeling of having all eyes on her making her quite the showoff and very quick to insert herself into a leadership role. While she enjoys the company of others Akemi is not much of a people pleaser with a sharp tongue that can sometimes make her sound outright mean though she is very quick to use it in the defence of those she has befriended.

Despite projecting an air of absolute confidence Akemi is very insecure drawing attention to herself in search of validation from others giving her a particular dislike of being upstaged. Being able to literally see how other people look at her also makes her obsess over her appearance.

BIOGRAPHY
Born to a pair of thoroughly normal parents it quickly became apparent that Akemi had been born entirely blind dashing her parents' hopes for a "healthy child", while they tried their hardest to make Akemi early life as normal as possible she became aware they often struggled and that she was unable to connect with other children properly.

Akemi turned out to be something of a late bloomer as far as her quirk was concerned by waiting until she was already five before it first appeared in messy burst of light in her mind, without any visible effect and Akemi's own struggle to describe a sense she had never experienced before it took multiple doctors to even understand that her quirk was involved. After an initially flurry of interest which Akemi revelled in she found herself being avoided once again and distrusted due to fears that she was using her quirk to spy on people as she struggled to learn how to properly control it.

As pro-heroes grew in popularity and the more offensive uses of her quirk became apparent Akemi became interested in becoming a pro-hero herself as a means to earn fame for herself and throw off the stigma of her disability.

QUIRK Sighthacking
TYPE Emitter

BASIC Akemi telepathically taps into the vision centre's of nearby people and creatures to see what they see, by focusing she can view the perspective of multiple creatures at the same time and create visual illusions or hide things from sight. By touching someone she can temporarily blind them.

THIRD EYE Allows her to make use of the blinding effect of her quirk from a distance with less mental strain than normal

THIRD EYE TECHNIQUE Blackout: Instantly blinds everyone within a 100 metre radius for the next few minutes with no immediate ill effect to Akemi, once the effect expires she experiences the full backlash from everyone affected with a high chance of knocking her out on the spot.

IN-DEPTH Using her quirk Akemi is able to see through the eyes of one person at a time indefinitely and switch between different views at will, by focusing mentally she is able to view multiple different perspectives at once for a limited time. The illusions she creates can also be used to affect multiple targets at once with their size and shape only limited by her imagination. When blinding a target with a touch the length of time the effect lasts depends on how long she is able to remain in contact, a simple tap will last only a minute.

LIMITATIONS While simply viewing one perspective can be sustained indefinitely using any more complex abilities exerts a mental strain on Akemi that increases over time and with complexity of her actions, as the strain increases she begins to suffer migraine like headaches that disrupt her focus and can eventually lead to her passing out. She is entirely unable to see through the eyes of insects and other very small creatures.

EXTRA Owns a cockatiel trained as an assistance animal named Pocky to allow her to see when no one else is around.
Trained to echo-locate by tapping her cane or clicking.
Practices martial arts using a reinforced cane as a weapon.
 
Everyone who has posted a character here has been accepted. If you haven't finished yet, wrap the CS up as the first post will be coming out soon!
 

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