The Demented One
Member
Cost:
10m, 1wp
Mins:
Isidoros 1, Essence 2
Type:
Simple (Dramatic Action)
Duration:
Indefinite
Keywords:
Shaping, Sorcerous
Prerequisites:
None
Follow-ups:
http://www.rpdom.com/resources/threads-on-another-loom.633/Threads On Another Loom
http://www.rpdom.com/resources/threads-on-another-loom.633/,
http://www.rpdom.com/threads/ravishing-the-maidens.57301/Ravishing the Maidens
http://www.rpdom.com/threads/ravishing-the-maidens.57301/,
http://www.rpdom.com/resources/no-more-heroes.636/No More Heroes
http://www.rpdom.com/resources/no-more-heroes.636/
Isidoros gloried in the breaking of the Mask, watching as Fate began to unravel and twist in Creation. His Infernal children can take advantage of Creation’s damaged Fate to conceal themselves from mortal memory. This Charm grants the Infernal the effects of the Sidereal’s Arcane Fate. This grants him immunity to the Arcane Fate of other Sidereals–but they are not immune to his.
At Essence 3, this Charm can be used to affect another character, in which case it gains the Touch keyword. The character cannot have an Essence greater than that of the Infernal, and if they are unwilling, the Infernal must roll (Intelligence + Occult), at a difficulty of the character’s Essence.
At Essence 4, this Charm can extend the Arcane Fate to an entire social unit, at a cost of an additional 15 motes. He must either lead the social group of successfully touch the group’s leader. The leader cannot have an Essence greater than that of the Infernal, and if they are unwilling, the Infernal must roll (Intelligence + Occult), at a difficulty of the unit’s Magnitude plus the leader’s Essence. If used on a social unit, each member must have the Charm dispelled individually; dispelling it from one member does not affect any others.
10m, 1wp
Mins:
Isidoros 1, Essence 2
Type:
Simple (Dramatic Action)
Duration:
Indefinite
Keywords:
Shaping, Sorcerous
Prerequisites:
None
Follow-ups:
http://www.rpdom.com/resources/threads-on-another-loom.633/Threads On Another Loom
http://www.rpdom.com/resources/threads-on-another-loom.633/,
http://www.rpdom.com/threads/ravishing-the-maidens.57301/Ravishing the Maidens
http://www.rpdom.com/threads/ravishing-the-maidens.57301/,
http://www.rpdom.com/resources/no-more-heroes.636/No More Heroes
http://www.rpdom.com/resources/no-more-heroes.636/
Isidoros gloried in the breaking of the Mask, watching as Fate began to unravel and twist in Creation. His Infernal children can take advantage of Creation’s damaged Fate to conceal themselves from mortal memory. This Charm grants the Infernal the effects of the Sidereal’s Arcane Fate. This grants him immunity to the Arcane Fate of other Sidereals–but they are not immune to his.
At Essence 3, this Charm can be used to affect another character, in which case it gains the Touch keyword. The character cannot have an Essence greater than that of the Infernal, and if they are unwilling, the Infernal must roll (Intelligence + Occult), at a difficulty of the character’s Essence.
At Essence 4, this Charm can extend the Arcane Fate to an entire social unit, at a cost of an additional 15 motes. He must either lead the social group of successfully touch the group’s leader. The leader cannot have an Essence greater than that of the Infernal, and if they are unwilling, the Infernal must roll (Intelligence + Occult), at a difficulty of the unit’s Magnitude plus the leader’s Essence. If used on a social unit, each member must have the Charm dispelled individually; dispelling it from one member does not affect any others.
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