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Fantasy Seivor: Tales of the Hunt CS

OOC
Here

guul66

Funk Police, Anti-Edgy Department
Who are those that depart on the greatest adventure of Seivor since the Viking era?

About lore: Seivor is a world that has already been molded by multiple previous roleplays, but each of them change the lore a little bit, so don't worry, make your character how you'd like them to be and if you get anything very very wrong, then we'll let you know to fix it.
The only lore things you have to know:
Seivor is a sea world. Bigger chunks of land exist, sure, but they are not the focus of this RP.
Seivor's technology is rather mixed, but guns are around WW2-era, though ships and the kind are much more akin to the pirate's golden ages.

Anyway, character sheet:

Name:
Sex:
Age:
High concept: Sum up your character in once sentence

Appearance: Both text and picture is okay
Affiliations: Optional. Any factions your character might be in with. Feel free to create a small faction yourself for your character to be a part of, such as a town or gang.
Relationships: Optional. Any relationships with NPC or other roleplay participants.
Backstory:

Skills & Strenghts:
Magic: An area of magic your character knows. Examples are air, water, earth or firebending, telekinesis, etc. Feel free to write any power you want in here, we'll let you know if its too OP.
Weaknesses:
Equipment:
Belongings:

Other:
 
Name: Eirik Geirsson
Sex: Male
Age: 23
High concept: Vikingr warrior looking to live up to his father's name.

Appearance: Compared to other Vikingr Eirik isn't of very imposing build, though he is still much more intimidating than an average resident of Seivor. While muscular, he also seems rather skinny and is just below 2 meters tall, which is quite short compared to the other Vikingr who tend to be anything from 2 to 2.2 meters on average. Even though he is shorter than the average Vikingr, it's still clear he is one just by looking at him - bearing only a slight tan, as the sun that reaches Port Ragnar is a cold sun. He also has other common Vikingr features - piercing blue eyes, flowing blonde hair and strong jawline that is covered with a powerful, decorated beard.
Affiliations: Vikingr
Relationships:
Ingrid Alfsson - Mother
Johannes and Ulla Eriksson - Friends
Backstory:
A good two decades ago, when a Portmaster named Erik was leading the last Vikingr, the Vikingr of Port Ragnar, on raids and hunts on Jäktlager, there was mighty warrior named Geir. When there was a hunt, he got the fiercest beasts, when there was a raid, he could take on the strongest warriors, when it was time to defend, he was the strongest in the shield wall. Geir was strong, dedicated, well-off and while a little blunt at times, he was also friends with every Vikingr warrior there was left in Port Ragnar and was in the hearts of every unmarried Nord woman, as Geir was still single.
In the end Geir courted and married Ingrid, a quiet careful woman, much different from the loud and reckless Geir. The warrior seemed to know what he was getting into, however, and the pair had an happy marriage until their first child was born. It was a boy, which would've usually brought much joy to any warrior, but this boy was different, it looked smaller, it seemed weaker. Geir's disappointment couldn't be mended with words, only time. It took him years, but by the time the kid could walk on two legs and talk, Geir wasted no time and started teaching and training him, making sure he'd become as strong as the other Nord boys.
The kid proved appearances were deceiving - he grew well, became as strong, maybe even stronger than the other kids around his age. His father was proud and named him Eirik, to show that even though he was different, he was as mighty as the best of them. Still, Geir acted stern with Eirik, not wanting the boy to think he couldn't improve more. After Geir disappeared during a raid, Eirik felt as if he had to work hard to live up to his father's legacy, to make him proud.

Skills & Strenghts: Physically strong. Good in close combat fighting. Good stamina.
Magic: Worldwhispering - a type of worldbending ritual magic. While it doesn't provide a visible difference in combat, its use is more in tipping the scales into the users favor, changing a few little things that provide large consequences.
Weaknesses: New to guns, little experience with them. Barely any education. Brutish.
Equipment:
Vikingr metal battleaxe - Big battleaxe that manages to stay light and quick because it's mostly made from Vikingr metal.
Javeling-boarding rifle - Rifle that fires a javelin. Optionally can fire a special javelin that can have a rope attached to it, making it easier to board ships.
Javelins - just some normal javelins.
Fur armor - fur armor with Vikingr metal padding in some places, offering extra protection without much extra weight. It's also pretty warm.
Belongings:
Family heirloom - A gold necklace. It's usually around his neck, the chain made out of Vikingr metal, hidden below his armor.
 
If this type of magic/abilities are not allowed, I can and will make changes accordingly.

Name: Rose Allura
Sex: female
Age: 32
High concept: A wanderer who's just along for the ride.
Appearance: Red hair, blue eyes, 1.6 meters tall, she is healthy, fed, but still slim. She has a small amount of muscle mass throughout her body so she is not strong physically.
vow.jpg
Affiliations: None
Relationships: None at the moment: she just sees all short term relationships as null and forgotten. Even with family.
Backstory: She doesn't remember much, but in often cases, she sees old terrible memories in dreams when she was much younger where she dream of herself going on murderous rampages. In such rampages, she was quite brutal with her execution of her abilities, like using shards of glass to make a death as painful as possible. These memories will surface occasionally if she sees something/someone familiar from one. But, one of these rampages, her last one, she worked her mind way too much. She collapsed from mental exhaustion and woke up with no memories of everything but how to use magic and severe damage to her short term memory. She became a clean slate, and begun to wander, explore, and use her abilities for the benefit of others.

Skills & Strengths: herb collecting, living off what she has, the making of tea, medicinal practices, magical use and understanding
Magic: Telekinesis and Telepathy. if you don't know what those mean, I do recommend for you to limply look them up (i do not want to describe). She is weak with her Telekinetic powers, being able to control only small items like a mug full of tea or turn a doorknob, If she does any more than this like lift a giant frigate, She will face severe mental exhaustion to a point of damaging her brain enough that motor functions and or her vital functions will no longer work. She is quite proficient with her Telepathy on the other hand, being able to freely communicate without much effort at all. Reading thoughts, takes a bit more concentration.
Weaknesses: Overworking herself, any heavy blow to the head, peanut allergy, her morals on killing, her magic side effects
Equipment: none
Belongings: Whatever is in her parsol (a small fishing rod, something to start fires, a small pot, a personal cup, small spyglass) and everything she wears.

Other:
*Her personal code: Go above and beyond to make another life better without sacrificing lives, never kill, Don't do actions that risks one's well being unless absolutely necessary.
*Goes by only "Rose" since technically Rose Allura is considered deceased by everyone who once knew her on her home island.
*If this type of magic isn't allowed, I can always make edits. But the character may be someone completely different with the same name, ref and appearance.
 
All seems good, to be clear she isn’t choking out strangers left and right like Vader? Aha
 
If this type of magic/abilities are not allowed, I can and will make changes accordingly.

Name: Rose Allura
Sex: female
Age: 32
High concept: A wanderer who's just along for the ride.
Appearance: Red hair, blue eyes, 1.6 meters tall, she is healthy, fed, but still slim. She has a small amount of muscle mass throughout her body so she is not strong physically.
View attachment 408222
Affiliations: None
Relationships: None at the moment: she just sees all short term relationships as null and forgotten. Even with family.
Backstory: She doesn't remember much, but in often cases, she sees old terrible memories in dreams when she was much younger where she dream of herself going on murderous rampages. In such rampages, she was quite brutal with her execution of her abilities, like using shards of glass to make a death as painful as possible. These memories will surface occasionally if she sees something/someone familiar from one. But, one of these rampages, her last one, she worked her mind way too much. She collapsed from mental exhaustion and woke up with no memories of everything but how to use magic and severe damage to her short term memory. She became a clean slate, and begun to wander, explore, and use her abilities for the benefit of others.

Skills & Strengths: herb collecting, living off what she has, the making of tea, medicinal practices, magical use and understanding
Magic: Telekinesis and Telepathy. if you don't know what those mean, I do recommend for you to limply look them up (i do not want to describe). She is weak with her Telekinetic powers, being able to control only small items like a mug full of tea or turn a doorknob, If she does any more than this like lift a giant frigate, She will face severe mental exhaustion to a point of damaging her brain enough that motor functions and or her vital functions will no longer work. She is quite proficient with her Telepathy on the other hand, being able to freely communicate without much effort at all. Reading thoughts, takes a bit more concentration.
Weaknesses: Overworking herself, any heavy blow to the head, peanut allergy, her morals on killing, her magic side effects
Equipment: none
Belongings: Whatever is in her parsol (a small fishing rod, something to start fires, a small pot, a personal cup, small spyglass) and everything she wears.

Other:
*Her personal code: Go above and beyond to make another life better without sacrificing lives, never kill, Don't do actions that risks one's well being unless absolutely necessary.
*Goes by only "Rose" since technically Rose Allura is considered deceased by everyone who once knew her on her home island.
*If this type of magic isn't allowed, I can always make edits. But the character may be someone completely different with the same name, ref and appearance.
Hah, seems strange someone who heavily dislikes killing would join in on a voyage to go kill people.
 

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