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Futuristic Salvation - Characters

Characters Still Needed

(Requests for characters are open!)
***
(Gender and other requirements)

- A girl with a dark secret. (PM for details)
- A rebellious boy, never wanted to participate.
- A boy with leftover attachments. (PM for details)
- A girl with a hopeless crush. (PM for specific details)
- A girl who is different from all of them. (PM for specific details)
- A girl with a different mission. (PM for specific details.)
- Average girl. (Has a slightly preset family background, please PM for details.)
- Average boy/girl.
- A boy who was born to win.
- A boy who is fatally flawed. (PM for specific details.)
- A boy with a different mission. (PM for specidfic details.)
- The lucky boy. (PM for specific details)
- The girl who wasn’t supposed to be here. (PM for details)
- The unusually talented boy. (PM for details)

PM me if you have any special requests!

If you would like to join, first please post a vague summary of your character. I know this may be a bit unfamiliar to you all, so I'll add an example down below. When your introduction is approved you may move on to character creation! ^^

Just keep it simple but interesting. ^^
Aria Satelle did not know about her destiny until she was eighteen years old.

From then, she only had one year to get ready. Her parents had hidden everything well, but there was something off about them. There was no show of affection nor fondness in their daily interactions, and sometimes they sounded more like strangers than a loving couple. Yes, they both did love Aria, their little girl genius. But now she finally understood.

Aria was one of the Fifteen. She was not just meant for studying advanced subjects at school. Her life had more.

Now, whether with her knowledge or without, she had to fight for her new future.

Then just copy the character sheet from here and fill it all in!

Please note that this roleplay will require dedication and commitment. I believe everyone is familiar with the basic rules of RPNation and typical roleplays.
Also keep in mind that the requirement is three paragraphs per post, and if you are unable to roleplay for more than a while, please inform the GMs in advance.

BASICS
Appearance: (Photo/Brief Description, or both. You may include height, weight, hair and eye colour, or any special body markings.)
Name: (Include Aliases, Nicknames)
Gender:
Age: 18 (Default unless otherwise stated)
Birth: (Place, Country, Date/Month, also Nationality.)

PRIMARY
Biography: (Backstory, History, whatever you prefer. Please include notable relationships: What were some major figures in your character’s life?)
General Personality: (Brief description please)
Positive Traits: Three or more along with detailed descriptions.
Negative Traits: Two or more along with detailed descriptions.
Likes and Dislikes: (Brief points)
Hobbies:
Fears: (Displaying this within the roleplay as character development is acceptable.)

SECONDARY
General Skills:

Distinguishing Abilities:

Fighting Style: (Is your character evasive or direct, fast or slow, sturdy or nimble? What is their weapon of choice? Other things you might want to add? Please clearly state at least two strengths and weaknesses of the particular style or your character.)

Inventory: (Please stick to more noteworthy things, as in items that the character is emotionally attached to. Gear and other enhancements aren’t required and need not be mentioned.)

Extra: Anything else you would like to include?

TERTIARY (WIP)
Place your character class here. For more information see below.
The Classes define your characters into catergories that all have their own pros and cons.
The Handyman
+ High eye-to-hand coordination, has a knack for noticing details, slightly better strength and perception, and of course, great crafting and 'DIY-skills'.
- Lower speed, slower split-second thinking.

The Tactician
+ Great planning and intelectual capabilities, prefers logical approaches, calculation and scheming, can be a good leader.
- Lower strength and overall physical performance, slower reaction time and almost never relies entirely on instinct.

The Survivalist
Primarily focused on surviving in nature more than anything.
+ Great stamina, knowledge of the flora, basic agricultural knowledge, high endurance levels.
- Can be seen as 'more primitive' than the others, henceforth lowering their reputation. Also can be slightly anti-social, will be less seen with allies.

The Loner
+ Slightly more adept at adapting to new environments, better-than-average physical skills. Is especially good at ambush and stealth.
- Abilites are awful when it comes to interacting, which includes lowered skills in leading, persuasion, intimidation and charm etc.

The Joker
+ An optimistic, always funny person. Great mind-reliever, cheerleader, with outstanding abilities to make friends with people, overall a person you would want to be around. Skills are not defined.
- Unable to relate nor open up properly to people mostly when it comes to more sensitive topics, which may cause arguements and tense situations. Tends not to think before they speak during fights.

The Runner
+ Higher agility, dexterity and gross motor skills. Good stamina and speed, more likely to survive in rough conditions.
- Weaker when it comes to in actual strength or toughness.

Custom
Feel free to build your character from the classes above or make one of your own! Custom classes have to be approved by the GM.

Post your character sheets down below! If they are approved, I will move the finalized versions up onto the first post.
 
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Hunter Hawthorne, a detective, recalls a memory about his destiny.

The memory that starred his deceased mother and a 12-year-old Hawthorne. A quote to remember: "Little Hunter, you are destined for something great and terrible." During events after that, Hunter unknowingly trained his mind and body through solving crimes and fighting dangerous criminals. His mother's love and words gave him a life of hardships and curiosity. Though, he pushed through it all, making him seem ready for his destiny.

Learning more information about his destiny, he questions it. He was one of the Fifteen chosen. Yet, it seemed fishy.

Hunter Hawthorne needs to find out what all of it is. After all, he's a detective. A great but a bit reckless one.
 

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