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Fantasy Saga of the Nineteen Islands Lore

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Baconhands

The Traveller

  • Nineteen Islands Map.pngThe Nineteen Islands constitute one continent that spans the known world. Explorers who have tried to venture east and west have either found themselves back where they started, sunk, or otherwise lost. It houses many biomes that have been erratically altered; where the blood of the Aspect Dragons fell in the Dragon War, the climate shifted dramatically. Hence, frozen tundra has been found nearer the equator than some more temperate climates, for example.
    The world is occupied by five civilisations: the Empire of Alba, Volk, the Commonwealth and its colonies, the Phoenix Kingdom, and the Sapphire Isles.
    In all of these nations, the sexes are considered equal. The technological level is around that of the early Renaissance, though there is a distinct lack of gunpowder.

    • Capital: Mott Maíad
      Demonym(s): Alban (catch all term)/Faelún/Eyrish/Ynn-Amyran
      Population: 15,256,000 (Estimate as of 820ADW)
      Government: Federal Constitutional Monarchy
      Language(s): Common (regional dialects)
      Current Head of State: Empress Keira Maíad-Faelaan
      Currency: Crown (copper, silver, gold)
      1600978806445.pngThe Empire of Alba traces its roots back to the County of Sal Maíad, a small realm that controlled a portion of the south-east of the island of Alba. In 451ADW (After Dragon War), Aden Maíad inherited the county and a year later, he married the Countess Keira of Noc’Oir. Through intrigue, guile and conflict, the pair united the island over a period of twenty-six years and proclaimed the Kingdom of Alba.

      Their descendants inherited their knack for intrigue. Marrying into the royal house of Faelún and eliminating all other claimants to the throne, they thus brought another kingdom under their thumb. Eyra soon fell under the control of this new union and an Empire was thus proclaimed. Seeing the inevitability of their conquest, the Two Duchies swore loyalty to the expanding new Empire, establishing its current borders.

      This is not to say that Alba’s history has always been easy. Eyra and Faelún have fought for their independence on several occasions, Volken ships have plundered the lucrative coastline of Alba many times, and the Commonwealth and the Phoenix Kingdom have had their fair share of battles with the Imperial Navy and Army. This volatility led to the establishment of the Royal Council, by which each member was equally represented by occupying two positions, though, notably, the power of taxation still lay with the Alban Council of the Many.

      The Empire has always endured and it always will. For the Maíad’s will never let it fall through any means necessary.​


      • - 621-660ADW: The Empire of Alba fights a series of wars against the Commonwealth and the Phoenix Kingdom for control of the central island. The island nation of Volk intervenes in the last war, providing a decisive victory for the Commonwealth
        - 673-675ADW: The Faelún-Eyrish War for Independence. The rebels are defeated but do manage to get some concessions from Alba after the Commonwealth threatens to intervene. All constituent nations must be represented equally in the Royal Council
        - 710ADW: The Succession Crisis. Laws are amended to allow for women to succeed with the same rights as men across all three Kingdoms of Alba. For all intents and purposes, the sexes are now considered equal in all aspects of life in the Empire.
        - 715ADW-720ADW: Decades of raiding by Volken forces lead to a full-fledged naval war. It ends inconclusively
        - 730ADW-750ADW: Alban and Phoenician expeditionary forces clash on the Forgotten Island. When the Commonwealth invades the Phoenix Kingdom, the Phoenicians withdraw
        - 751ADW: Ynn-Amyr request to become a vassal state of Alba. The Empire accepts
        - 790ADW: The Empire and the Commonwealth send a joint expeditionary force to the Forgotten Island to map out its interior. After three months, the expedition is declared lost
        - 790ADW-820ADW: Independence factions spring up across the Empire. The Empire turns its attention inwards to try and improve stability
 

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    • The Ten Aspect Dragons are divine beings that created the world and Euross, the continent that would later become the Nineteen Islands. Between them all, it is believed they control all elements of life. They also created all living beings on the continent.
      Over eight hundred years ago, they used to walk the earth, but following a cataclysmic event known as the Dragon War, they retreated from the material plane, leaving all mortal creatures to fend for themselves. In the eight-hundred and twenty years since their departure, none, not even the dragons, have been able to contact these divine beings. Nonetheless, mortals pray to them to try to win their blessings.
      The Aspect Dragons are: Awramaar, Sidabrinis, Zalvaris, Nixhem, Bakrit, Olikah, Sendrin, Arbuzs, Tamsus, and Selta.
      Evidence of the Aspect Dragons existence include: the lineaged (humanoids with draconic scales on their bodies who can control an Aspect through magic), the First Born and the dragons, and the tomes that survived the Dragon War.
      NameScalesAspectSexCultsPatron to[First Born
      AwramaarGold (Lineaged are purple)ArcanaMaleCult of ChaosScholarsVaráz, Saheera, Maya
      SidabrinisSilverLuckFemaleCult of Life and DeathGamblers, merchantsChance, Fortune, Fate
      ZalvarisBrassEarthMaleNo major onesFarmers, architectsKrajin, Tarra, Jer
      NixhemBronzeMetalFemaleNo major onesSmiths, minersFerrus, Méro, Forn
      BakritCopperLightFemaleCult of the Sun and MoonSailors, TravellersLuna, Sol, Dawn, Aurora
      OlikahGreenPoisonMaleCult of Alchemy, Cult of MedicineAlchemists, Doctors, AssassinsAsclepion, Venom, Cura
      SendrinRedFireMaleNo major onesWarriors, smiths, loversKarys, Aistra, Krieg
      SeltaWhiteIceFemaleNo major onesFamilies, parents, the poorKura, Nero, Vody
      TamsusBlackDarknessMaleCult of Night and DayThieves, assassins, travelers, the homelessErebus, Odum, Tyv
      ArbuzsBlueLightningMaleNo major onesWarriors, sailorsEldin, Vidris, Merska
 


    • Humanoids are the mortals that occupy the Nineteen Islands. It is taught that these beings were created by the Aspect Dragons specifically to resolve disputes and avoid the divine from coming to blows. Following the Dragon War, these creatures came to dominate the Nineteen Islands, and many formed their own tribes, civilisations, and societies.
      As outlined in the nation tabs, some humanoids have come to become more dominant than the others, but the world is populated with almost every manner of being.

      Of these species and races, Humans, Dwarves, Elves, Dragonborn, Tiefling, Tabaxi, Orcs, and Halflings are notably more common throughout the Nineteen Islands than the others. Drow, Hobgoblins, Gith, and Kobolds are uncommon in the civilised areas, but not entirely missing. Other sentient creatures are present, but are significantly rarer.

 

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